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authorSacha Chua <sacha@sachachua.com>2020-11-10 13:34:03 -0500
committerSacha Chua <sacha@sachachua.com>2020-11-10 13:34:03 -0500
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+Dungeon is an oral and physical media fantasy and abstract role-play
+gaming tradition that seems to have grown from miniature and
+war-gaming communities in and around the University of Minnesota, Twin
+Cities in the 1950s and 60s.
+
+Dungeon is inherently free (or nearly free, you do need paper and
+dice), both to play and to create your own games. Moreover, as a
+generality among practices, as Dungeon authors, we dislike impositions
+on our creative freedoms beyond those of our own imagination and
+tastes, especially those such as of a "brand" or "system", or e.g.
+copyright holder.
+
+In December of 2019 some friends who grew up creating and playing in
+each others' Dungeons decided to try making an engine for these types
+of games using Emacs and Emacs Lisp, org-mode, and maybe some
+duct-tape if needed. In this 50 minute talk Corwin and Erik introduce
+dungeon-mode, and explain why we decided to do that. We'll sketch out
+the project in both lay and technical terms, provide a tactical update
+with respect to completing our initial concept, describe how things
+are going in human terms, and share some things we've learned so far
+from and about Emacs and the free software community working on this
+project, while leaving 10-15m for questions and discussion.
+