From fc01255025f3270df0f275055b3c18b1cb2d00f0 Mon Sep 17 00:00:00 2001 From: Sacha Chua Date: Tue, 10 Nov 2020 13:34:03 -0500 Subject: Let's try it with individual info pages that are included --- 2020/info/28.md | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 2020/info/28.md (limited to '2020/info/28.md') diff --git a/2020/info/28.md b/2020/info/28.md new file mode 100644 index 00000000..b3646ba4 --- /dev/null +++ b/2020/info/28.md @@ -0,0 +1,23 @@ +Dungeon is an oral and physical media fantasy and abstract role-play +gaming tradition that seems to have grown from miniature and +war-gaming communities in and around the University of Minnesota, Twin +Cities in the 1950s and 60s. + +Dungeon is inherently free (or nearly free, you do need paper and +dice), both to play and to create your own games. Moreover, as a +generality among practices, as Dungeon authors, we dislike impositions +on our creative freedoms beyond those of our own imagination and +tastes, especially those such as of a "brand" or "system", or e.g. +copyright holder. + +In December of 2019 some friends who grew up creating and playing in +each others' Dungeons decided to try making an engine for these types +of games using Emacs and Emacs Lisp, org-mode, and maybe some +duct-tape if needed. In this 50 minute talk Corwin and Erik introduce +dungeon-mode, and explain why we decided to do that. We'll sketch out +the project in both lay and technical terms, provide a tactical update +with respect to completing our initial concept, describe how things +are going in human terms, and share some things we've learned so far +from and about Emacs and the free software community working on this +project, while leaving 10-15m for questions and discussion. + -- cgit v1.2.3