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authorBhavin Gandhi <bhavin192@geeksocket.in>2020-12-12 00:46:37 +0530
committerBhavin Gandhi <bhavin192@geeksocket.in>2020-12-12 00:46:37 +0530
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Formatting, typos - talk 21-35
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@@ -21,50 +21,53 @@ workings of a [CHIP-8](https://en.wikipedia.org/wiki/CHIP-8) emulator capable of
[2]: <https://depp.brause.cc/talks/openchaos-2019-11/>
<!-- from the pad --->
-- Actual start and end time (EST): Start 2020-11-29T13.23.01; End: 2020-11-29T13.33.00
-- Alternative stream for extended talk: <http://live.emacsconf.org/alt.html> or <http://live0.emacsconf.org/alt.webm>
+- Actual start and end time (EST): Start: 2020-11-29T13.23.01; End:
+ 2020-11-29T13.33.00
+- Alternative stream for extended talk:
+ <http://live.emacsconf.org/alt.html> or
+ <http://live0.emacsconf.org/alt.webm>.
# Questions
-
## Q5: Do you think would be possible to write some compiler in order to write chip-8 games on elisp?
+It could be possible if you restrict yourself to some very limited
+Elisp subset or lispy assembler. For the latter, here's some projects
+to draw inspiration from:
-It could be possible if you restrict yourself to some very limited elisp subset or lispy assembler. For the latter, here's some projects to draw inspiration from:
-- <https://ahefner.livejournal.com/20528.html>
-- <http://www.dustmop.io/blog/2019/09/10/what-remains-technical-breakdown/> -> <http://www.pawfal.org/dave/blog/2016/05/a-6502-lisp-compiler-sprite-animation-and-the-nesfamicom/>
-- <https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp> -> <https://blog.jakspeedruns.com/opengoal-project-update-september-2020/>
-
-
-## Q4: What's the biggest perf bottleneck for your emulator? does it spend time executing your lisp or something else in the Emacs infrastructure (eg redisplay)?
-
-Redisplay was super slow, it's like 3-4x as slow as executing the CPU cycles
-- Okay that's the reason why Gccemacs does not help :)
+- <https://ahefner.livejournal.com/20528.html>.
+- <http://www.dustmop.io/blog/2019/09/10/what-remains-technical-breakdown/>
+ ->
+ <http://www.pawfal.org/dave/blog/2016/05/a-6502-lisp-compiler-sprite-animation-and-the-nesfamicom/>.
+- <https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp> ->
+ <https://blog.jakspeedruns.com/opengoal-project-update-september-2020/>.
+## Q4: What's the biggest perf bottleneck for your emulator? does it spend time executing your Lisp or something else in the Emacs infrastructure (eg redisplay)?
+Redisplay was super slow, it's like 3-4x as slow as executing the CPU
+cycles.
-## Q3: do you think that you make our tiny console based in the chip ATMega like Arduboy?
+- Okay that's the reason why GCCEmacs does not help :)
-I'm sorry, I didn't quite understand the question, could you please clarify it? I'm not exactly a hardware person, might have to defer it to someone else.
-
-I've looked at Arduboy and I believe the DEFCON CHIP-8 Badge is the closest to this: <https://hackaday.io/project/19121-andxor-dc25-badge/log/53223-chip8-schip-game-emulation>
+## Q3: Do you think that you make our tiny console based in the chip ATMega like Arduboy?
+I'm sorry, I didn't quite understand the question, could you please
+clarify it? I'm not exactly a hardware person, might have to defer it
+to someone else.
+I've looked at Arduboy and I believe the DEFCON CHIP-8 Badge is the
+closest to this:
+<https://hackaday.io/project/19121-andxor-dc25-badge/log/53223-chip8-schip-game-emulation>
## Q2: Any tutorial to start? I want to make my game now, no, for chip8
-
-I'm not aware of tutorials, but there's CHIP-8 resources online. You can of course study the assembly of existing games, that's how I figured out the tricks that broke my emulator :>
-
+I'm not aware of tutorials, but there's CHIP-8 resources online. You
+can of course study the assembly of existing games, that's how I
+figured out the tricks that broke my emulator :>
## Q1: How did you manage to present a game engine without showing any game? :-) Show us!!
-
-See the alt stream, it has several demos not shown due to time constraints
-
+See the alt stream, it has several demos not shown due to time
+constraints.
# Notes
-
-- Slides available at <https://depp.brause.cc/talks/emacsconf-2020/>
-- Repository available at <https://depp.brause.cc/chip8.el/>
-
-
-- Blog post available at <https://emacsninja.com/posts/smooth-video-game-emulation-in-emacs.html>
-
-
+- Slides available at <https://depp.brause.cc/talks/emacsconf-2020/>.
+- Repository available at <https://depp.brause.cc/chip8.el/>.
+- Blog post available at
+ <https://emacsninja.com/posts/smooth-video-game-emulation-in-emacs.html>.