From abd15734ca999b24051ccac7bb4f60d5c17e6fde Mon Sep 17 00:00:00 2001 From: Bhavin Gandhi Date: Sat, 12 Dec 2020 00:46:37 +0530 Subject: Formatting, typos - talk 21-35 --- 2020/info/27.md | 65 ++++++++++++++++++++++++++++++--------------------------- 1 file changed, 34 insertions(+), 31 deletions(-) (limited to '2020/info/27.md') diff --git a/2020/info/27.md b/2020/info/27.md index 619c896b..bc19e6c2 100644 --- a/2020/info/27.md +++ b/2020/info/27.md @@ -21,50 +21,53 @@ workings of a [CHIP-8](https://en.wikipedia.org/wiki/CHIP-8) emulator capable of [2]: -- Actual start and end time (EST): Start 2020-11-29T13.23.01; End: 2020-11-29T13.33.00 -- Alternative stream for extended talk: or +- Actual start and end time (EST): Start: 2020-11-29T13.23.01; End: + 2020-11-29T13.33.00 +- Alternative stream for extended talk: + or + . # Questions - ## Q5: Do you think would be possible to write some compiler in order to write chip-8 games on elisp? +It could be possible if you restrict yourself to some very limited +Elisp subset or lispy assembler. For the latter, here's some projects +to draw inspiration from: -It could be possible if you restrict yourself to some very limited elisp subset or lispy assembler. For the latter, here's some projects to draw inspiration from: -- -- -> -- -> - - -## Q4: What's the biggest perf bottleneck for your emulator? does it spend time executing your lisp or something else in the Emacs infrastructure (eg redisplay)? - -Redisplay was super slow, it's like 3-4x as slow as executing the CPU cycles -- Okay that's the reason why Gccemacs does not help :) +- . +- + -> + . +- -> + . +## Q4: What's the biggest perf bottleneck for your emulator? does it spend time executing your Lisp or something else in the Emacs infrastructure (eg redisplay)? +Redisplay was super slow, it's like 3-4x as slow as executing the CPU +cycles. -## Q3: do you think that you make our tiny console based in the chip ATMega like Arduboy? +- Okay that's the reason why GCCEmacs does not help :) -I'm sorry, I didn't quite understand the question, could you please clarify it? I'm not exactly a hardware person, might have to defer it to someone else. - -I've looked at Arduboy and I believe the DEFCON CHIP-8 Badge is the closest to this: +## Q3: Do you think that you make our tiny console based in the chip ATMega like Arduboy? +I'm sorry, I didn't quite understand the question, could you please +clarify it? I'm not exactly a hardware person, might have to defer it +to someone else. +I've looked at Arduboy and I believe the DEFCON CHIP-8 Badge is the +closest to this: + ## Q2: Any tutorial to start? I want to make my game now, no, for chip8 - -I'm not aware of tutorials, but there's CHIP-8 resources online. You can of course study the assembly of existing games, that's how I figured out the tricks that broke my emulator :> - +I'm not aware of tutorials, but there's CHIP-8 resources online. You +can of course study the assembly of existing games, that's how I +figured out the tricks that broke my emulator :> ## Q1: How did you manage to present a game engine without showing any game? :-) Show us!! - -See the alt stream, it has several demos not shown due to time constraints - +See the alt stream, it has several demos not shown due to time +constraints. # Notes - -- Slides available at -- Repository available at - - -- Blog post available at - - +- Slides available at . +- Repository available at . +- Blog post available at + . -- cgit v1.2.3