summaryrefslogtreecommitdiffstats
path: root/2020/info/20.md
diff options
context:
space:
mode:
authorSacha Chua <sacha@sachachua.com>2020-11-10 13:34:03 -0500
committerSacha Chua <sacha@sachachua.com>2020-11-10 13:34:03 -0500
commitfc01255025f3270df0f275055b3c18b1cb2d00f0 (patch)
tree5e1596af00a00e702c6619aeaf2e982afbedd39c /2020/info/20.md
parentae5c1f030b9c43a3ebae981bc2295bcabae5fc10 (diff)
downloademacsconf-wiki-fc01255025f3270df0f275055b3c18b1cb2d00f0.tar.xz
emacsconf-wiki-fc01255025f3270df0f275055b3c18b1cb2d00f0.zip
Let's try it with individual info pages that are included
Diffstat (limited to '2020/info/20.md')
-rw-r--r--2020/info/20.md14
1 files changed, 14 insertions, 0 deletions
diff --git a/2020/info/20.md b/2020/info/20.md
new file mode 100644
index 00000000..af74098c
--- /dev/null
+++ b/2020/info/20.md
@@ -0,0 +1,14 @@
+Macros are a powerful tool. In the context of Emacs Lisp programming
+they can also provide us with a "foot-gun" of immense proportions.
+Join the dungeon-mode project as we trip over our own macros, so to
+speak, in the context of building a GPLv3+ turn-based role-playing
+game engine and game design features for Emacs.
+
+In this 20m talk I'll briefly introduce some rationales leading to
+storing all game source and play state information within org-mode
+documents (spoiler: it's about freedom), then go into some detail
+around the "ETL" process design that currently accomplishes this.
+Finally, we'll look closely at one especially problematic macro deep
+within this solution, and invite people to throw fruit^11^dhelp draw
+conclusions, ask questions, and discuss.
+