WEBVTT
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[Speaker 0]: Right. Okay, so hi everyone.
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We are now live. Hi Howard,
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how are you doing? Great.
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Lovely to hear. As usual,
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it's always a pleasure to see your
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presentation and the amount of time and
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energy you put into it.
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Slightly sorry about the shoppiness of the
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broadcast. Do not worry,
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the talk will be in its full 30 fps quality
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on the website after the conference.
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Actually, right now. It's available right
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now. As usual, feel free to ask your
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questions in the in the pad.
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We've linked it both on the talk page and on
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IRC. I think I am on the right 1,
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right? This is a solo.
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Guys, questions, where are they?
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Oh, we do have questions,
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it's just that they're not in the right part.
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Okay, so I'm going to start,
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I'm going to read the questions to Howard and
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Howard will be answering them.
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And if you are interested in asking questions
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directly to Howard, I see a lot of people
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have joined us on BBB,
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so we'll first go through the questions on
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the pad and then we'll move on to the people
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on BBB. So Howard, starting with the first
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question, does table data allow for
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recursion, e.g. The result that returns they
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are random monster haunting the cavern
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entrance and we roll on random monster and
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inject them, inject into the result?
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Sorry a little bit of a complicated question.
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Do you want me to read it again,
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perhaps? Yeah, I think so.
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I didn't quite catch that.
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Okay, so does the table data allow for
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recursion? So I think...
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[Speaker 1]: Oh, yeah, yeah, yeah, yeah.
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No, it does. I put a little,
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you know, there's some code that could,
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so you could, yeah, you get a random value
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that gets inserted and that random value
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could refer to another table and it can keep
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on going. I have not pushed that that hard
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because obviously it's,
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it might be a little on the heavyweight side.
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I can't imagine it to go too deep,
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though.
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[Speaker 0]: I'm pretty sure Emacs would be complaining if
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you go a little too deep.
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We have something as Mike's list recursion,
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and stuff like this. So don't worry.
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Go willy nilly with your recursions.
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We've got comments about the fact that it's a
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really cool project and I feel like everyone
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watching would be agreeing.
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You've got a question about where you can get
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this. Do you have a github repository with
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all of this?
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[Speaker 1]: Yeah, and at the well at the end of the
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presentation I kind of display that and I
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think I put it at the top of the the pad
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[Speaker 2]: Yeah, there's a
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[Speaker 0]: Yes. I don't go Gone please.
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[Speaker 1]: Nothing there. There's a lot of stuff that
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needs to be reformatted.
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This is all Aflacode, so obviously it's a
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personal hack. So people should just steal
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the code as opposed to looking at a real
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project to use.
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[Speaker 0]: Right, lovely. So this game plus CRDT should
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be great for non-solid plays.
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Are you familiar with CRDT?
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[Speaker 1]: Well, so I used to use Flubits once upon a
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time and after seeing the previous talk on
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CRDT it's like, oh, I like that,
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and yes, I think that would be a fun idea.
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[Speaker 0]: I think I remember, so I did something much
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more humble than you did.
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I did a little bit, a little package in Org
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Mode for rolling dice and you had like a
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little formula like you could write 60 20 and
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it would throw 6 dice with 20 faces,
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60 sorry, 6 die, Frenchmen here in the room,
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20 faces and it would average them out or
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provide you any kind of stats needed.
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And this type of stuff works really well over
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CRDT because it's 1 edit inside of a file.
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If you start making edits in different parts
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of your file, it starts becoming a little
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more complicated because CRDT struggles when
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you're making many discrete changes inside of
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the same file. Does that make sense?
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[Speaker 1]: It does, it does. Interesting.
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Okay, yeah, no, I have not played with it
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yet.
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[Speaker 0]: Well, feel free to play with it and if you've
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got any kind of... If it works,
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it works and it's amazing,
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but if it doesn't, feel free to send us
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messages because Shantan,
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who's the maintainer of CRDT,
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we've been looking into options to make it a
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little more resilient and work elsewhere for
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securely. Excellent. All right,
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Great. I'm going back to the previous
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question. So does the current version also
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have some utilities for doing multiplayer,
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like either physically or digitally,
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like we've done with CRUT?
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The question is because you mentioned you
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previously did multiplayer session as well?
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[Speaker 1]: Yeah, I mean, I was using the table,
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the random table at a random entry kind of
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thing. I was using that at my table.
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So, I'm an eternal DM.
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So I would always use that.
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Like somebody says, what's the name of that
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shopkeep? And I could just hit a key,
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and it'd come up with the name,
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and I'd just read it off.
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But it was still me generating it.
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So it wasn't something that people would see
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necessarily, but I would keep notes in it and
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then publish those notes.
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But yes, I don't know.
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This sounds all kind of,
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this sounds all intriguing.
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I think this would be fun.
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I think I need to get a group of like-minded
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Emacs people who want to play online.
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[Speaker 0]: I'm sure you've got plenty of people not only
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watching but also here in BBB.
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So we only have about 14 minutes until we go
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to the next talk and it might be a little
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short for a campaign, but we might just...
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Moving on to the next question,
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how does 1 become super awesome like Howard
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Abrams? And I very much agree.
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[Speaker 1]: Sure, yes. That's kind,
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[Speaker 0]: That's not a secret, You're not giving your
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[Speaker 1]: too kind, too kind. There's no trade secrets.
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Just follow your passions.
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[Speaker 0]: trade secrets. I can only conquer.
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All right, moving on to the next question.
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Please talk a little about how you produced
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such a slick presentation video.
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Everything looked completely professional,
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and I'd agree. So tell us more.
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[Speaker 1]: OK, so as you've seen my previous
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presentations, It's all just Emacs screen.
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I just felt like, oh, what I really want to
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talk about is how much fun I'm having and the
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little introduction. So my son actually is a
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YouTuber. So I asked him,
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and it's like, oh, I'll take care of your
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dad. And so he's the 1 that kind of prompted
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me. So I had a director.
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Don't know if that translates,
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[Speaker 0]: I mean, that translates amazingly.
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[Speaker 1]: though, but. Very good.
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You know, very over the top.
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I've never done something like this before.
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[Speaker 0]: I mean, the results at the end is No,
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but it fits you so well.
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I think this over the top-ness combined with
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the editing, it just...
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[Speaker 1]: I might have to keep doing it because it was
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fun. It was fun to do.
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[Speaker 0]: You've set a standard that you'll need to
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meet for following Emax.
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[Speaker 1]: I'll have to keep paying them then.
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[Speaker 0]: Oh no! Alright, Yes! Alright,
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moving on to the next question.
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Does table data, no sorry that's the 1 we did
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on recursion and we're not going to struggle
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through the reading of it again.
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Alright so with your toolkits,
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a list of good books would be nice to be
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included, example D&D,
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space, steampunk, cyberpunk settings.
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Do you have such a plan?
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[Speaker 1]: 00I mean, I could definitely publish a
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bibliography of things I'm using and reading,
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But I don't know if I'd be writing anything.
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[Speaker 0]: Oh come on, don't tell yourself short.
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You've already proven you were amazing in
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very different, very varied topics.
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I'm sure you should give it 1 more try.
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[Speaker 1]: I don't know. I've got a sabbatical coming
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up. I'm toying with writing something,
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but I don't know if it'd ever leave the Emacs
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buffer.
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[Speaker 0]: All right, I like this.
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Next question. Hi Howard and thanks for an
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outstanding presentation.
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What did you use to create the graphics in
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your presentation? Didn't we cover this 1
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already? I can't remember.
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No, that was
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[Speaker 1]: a good 1. So the graphics actually were just
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kind of hacked together.
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But then I just gave them to my son.
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And it's like, can you put the graphic right
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here and he goes no problem there it is like
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[Speaker 0]: okay great so 1 more 1 more reason to keep
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paying your son
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[Speaker 1]: perfect yeah yeah exactly so if you can get
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get yourself a YouTuber who knows how to use
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all the tools. I think he was using DaVinci,
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but he's got quite a few going.
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[Speaker 0]: Right. Alright, moving on to the next
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question. Any plans to borrow tables from
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Dungeon World or Iron Sword Starforge and
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publish in a TK repository?
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Not sure what TK is.
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[Speaker 1]: Yeah, yeah, okay. So yeah,
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so that would be fun and I'd love that.
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And I was just reading a way to render PDFs
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that you might own into Markdown format.
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And if it's in Markdown,
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it'd be easy to pull into Org Mode.
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So all of the Iron Sworn,
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that role-playing game,
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Since it's all under the Creative License,
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I think even the Star Forge is.
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So I think I could grab the Star Forge 1.
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I don't know about Dungeon World and their
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tables. But yeah, a lot of people are
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starting to publish those kind of tables.
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So yeah, that'd be fun.
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I'd like to render all those in text files
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that I could pull up like that.
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[Speaker 0]: Lovely. I think that's all for the questions
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we had in the pad. We still have 9 minutes.
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I see plenty of people have joined us,
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including 1 person with a microphone on BBB.
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PlasmaStrike, do you have a question?
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And would you like to unmute yourself and ask
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it? I'm also going to check the chat.
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[Speaker 1]: Oh, yeah. StarsWithoutNumber is another great
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1 that's got some great tables in it.
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Sorry, I'm just looking at the questions that
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are popping up here, too.
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[Speaker 0]: Sure. So I don't see anyone unmuting
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themselves. I see people typing away
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questions. By the way,
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if you're going to type questions,
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perhaps do not put them on BBB,
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put them in the pad. It's a little easier for
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us to archive them afterwards.
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I'm going to give a little bit of time.
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I feel bad about going on break when I have
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you available and ready to answer more
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questions. Oh, you're too kind.
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[Speaker 2]: How have you, as this changed,
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how's your visualization of the books,
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or of your games at all?
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[Speaker 1]: Sorry, can you ask that 1 more time?
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I didn't catch the first part.
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[Speaker 2]: How has this impacted,
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like, your imagination on the scenes and
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stuff like that because it's partly open and
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closed because you had that chart where you
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had that where you put it in the center of
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constrained by algorithms to enhance your
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creativity, you write it but it's not all
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freeform to where you have writer's block as
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much.
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[Speaker 1]: You hit the, You hit it on the head.
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That's exactly it. That's why I've been doing
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this. Creativity is a hard thing to foster.
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And having little prompts that you have to
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kind of work together,
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like twisty language, what does that mean?
00:12:06.560 --> 00:12:06.900
Oh, you have to kind of work with that.
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So yeah, that's 1 of the reasons why I got
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into doing the solo version of it,
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just because you kind of,
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it does really foster the creativity.
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Did that answer the question?
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[Speaker 2]: Yeah well has it kind of has it improved over
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time though of using it like
00:12:33.200 --> 00:12:33.700
[Speaker 1]: oh yeah oh yeah I would definitely say so
00:12:36.420 --> 00:12:36.920
While I'm still not ready to publish my files
00:12:40.240 --> 00:12:40.740
at all, but the first ones were much worse.
00:12:46.160 --> 00:12:46.320
[Speaker 2]: That was an example like after you play for
00:12:47.800 --> 00:12:48.080
like 2 months or something like that,
00:12:50.320 --> 00:12:50.440
like, could you close your eyes and see the
00:12:51.420 --> 00:12:51.920
rooms a lot better versus...
00:12:54.720 --> 00:12:55.220
[Speaker 1]: Yeah, I think so. I think so.
00:13:02.150 --> 00:13:02.500
And, you know, there's 1 solo game called A
00:13:03.340 --> 00:13:03.840
Thousand-Year-Old Vampire.
00:13:05.740 --> 00:13:06.100
I don't know if you've seen that 1 or not,
00:13:08.440 --> 00:13:08.940
but it's quite creative.
00:13:09.720 --> 00:13:10.220
It's very interesting.
00:13:13.180 --> 00:13:13.680
It's got a great setup to use.
00:13:17.200 --> 00:13:17.320
And When I was looking through it,
00:13:19.320 --> 00:13:19.820
it's like, I'm thinking of a typical vampire
00:13:20.720 --> 00:13:21.220
and this sort of thing.
00:13:25.760 --> 00:13:26.040
But then there's this YouTuber named Seth
00:13:27.880 --> 00:13:28.180
Skalkarski, if I can pronounce his name
00:13:30.020 --> 00:13:30.060
right. He was describing it.
00:13:32.040 --> 00:13:32.540
And he came up with a completely different
00:13:34.540 --> 00:13:34.940
vampire scene. And it's like,
00:13:37.560 --> 00:13:37.880
oh, I could see how people can kind of start
00:13:40.600 --> 00:13:41.000
working on these things and really see things
00:13:43.080 --> 00:13:43.260
differently. And the creativity and all that
00:13:44.340 --> 00:13:44.840
sort of stuff just really blossoms.
00:13:48.040 --> 00:13:48.540
[Speaker 2]: And then I guess as an extension of that,
00:13:53.680 --> 00:13:53.920
how has the stories changed after using this
00:13:58.140 --> 00:13:58.640
toolkit or the solo games for 2 months?
00:14:00.200 --> 00:14:00.700
Like the scenes, like how you,
00:14:02.440 --> 00:14:02.940
like the stories that you'd start generating?
00:14:05.980 --> 00:14:06.460
[Speaker 1]: Yeah, yeah, yeah. Yeah,
00:14:09.000 --> 00:14:09.200
I mean, a lot depends on just how much you're
00:14:10.140 --> 00:14:10.440
willing to put into it.
00:14:13.980 --> 00:14:14.340
But yeah, I've definitely had a lot of fun.
00:14:16.360 --> 00:14:16.760
And it's just been a lot more enjoyable and
00:14:17.680 --> 00:14:18.180
just more interesting.
00:14:21.960 --> 00:14:22.120
[Speaker 2]: Well I mean like has the types and quality of
00:14:23.940 --> 00:14:24.440
the stories changed a lot?
00:14:25.240 --> 00:14:25.740
Or more than that?
00:14:30.280 --> 00:14:30.620
[Speaker 1]: I think so, you know, but obviously the proof
00:14:34.000 --> 00:14:34.500
is if somebody else is doing the evaluation
00:14:39.060 --> 00:14:39.280
and I'm not letting that out But I think so,
00:14:42.040 --> 00:14:42.500
but I think so so but I think your mileage
00:14:44.340 --> 00:14:44.840
may vary. So yeah, try it out
00:14:47.360 --> 00:14:47.860
[Speaker 2]: Have you seen the game Dwarf Fortress?
00:14:50.880 --> 00:14:51.140
Because it's supposed to be a video game
00:14:53.040 --> 00:14:53.260
that's in a similar spirit to that,
00:14:55.080 --> 00:14:55.580
where it helps you generate stories.
00:14:56.820 --> 00:14:57.320
Dwarf Fortress, RimWorld,
00:15:00.420 --> 00:15:00.920
Kenshi is another 1.
00:15:03.400 --> 00:15:03.720
[Speaker 1]: Yeah, no, I've looked at the Dwarf Fortress,
00:15:04.640 --> 00:15:04.900
but I haven't played it.
00:15:08.160 --> 00:15:08.480
But that 1 seems a little bit more
00:15:10.640 --> 00:15:10.920
structured, but still could be a lot of fun
00:15:13.700 --> 00:15:13.860
too. And then others, it's like,
00:15:15.240 --> 00:15:15.260
how far do you want to take it?
00:15:18.280 --> 00:15:18.780
Like I just picked up this 1 called Broken
00:15:21.820 --> 00:15:21.980
Cask. There it is, where you generate a
00:15:25.240 --> 00:15:25.640
little bar tavern, and then you start rolling
00:15:29.180 --> 00:15:29.540
events. Now, it gives a lot more stuff coming
00:15:30.780 --> 00:15:31.060
out of it. It's like, oh,
00:15:32.700 --> 00:15:32.980
this person's showing up and this is what's
00:15:34.700 --> 00:15:34.840
happening, but you can elaborate on it as
00:15:36.660 --> 00:15:36.880
much as you want. And that's what I'm
00:15:39.600 --> 00:15:39.840
thinking I might do. Hi,
00:15:40.600 --> 00:15:41.100
Mike, you got a question?
00:15:47.680 --> 00:15:48.180
[Speaker 3]: Hi, Howard. Yeah, I do have a question.
00:15:50.940 --> 00:15:51.440
I'm a big fan of your work on literate DevOps
00:15:53.120 --> 00:15:53.620
and your essay and video on that topic.
00:15:56.040 --> 00:15:56.260
I'm just wondering if you still use that
00:15:59.640 --> 00:15:59.820
workflow at work and have you changed how
00:16:02.160 --> 00:16:02.420
that process works or has it evolved over
00:16:04.720 --> 00:16:05.220
time since that video and essay were written?
00:16:06.840 --> 00:16:07.340
[Speaker 1]: That's a good question.
00:16:12.440 --> 00:16:12.600
Yes, I still do it. It varies depending on
00:16:13.500 --> 00:16:14.000
the project and whatnot.
00:16:16.400 --> 00:16:16.900
But I still am using it.
00:16:20.280 --> 00:16:20.520
Yeah, yeah. In fact, I'm doing it with a lot
00:16:22.760 --> 00:16:23.260
of other things. Like all my configuration
00:16:27.660 --> 00:16:28.160
files are all in a literate style for Emacs.
00:16:31.160 --> 00:16:31.660
And even all the code that's in Ironsworn,
00:16:35.060 --> 00:16:35.560
the repo, if you go to the repo,
00:16:37.440 --> 00:16:37.640
it's the readme file. And yeah,
00:16:39.720 --> 00:16:40.140
that's just being rendered out to the Emacs
00:16:41.660 --> 00:16:42.160
file. So it is still all literate.
00:16:43.440 --> 00:16:43.940
[Speaker 3]: Very cool.
00:16:46.500 --> 00:16:46.780
[Speaker 1]: Yeah, because I don't know.
00:16:48.120 --> 00:16:48.620
Some things are just a little too complicated
00:16:49.320 --> 00:16:49.820
to just type up.
00:16:56.040 --> 00:16:56.200
[Speaker 0]: All right, sorry to be the bearer of bad
00:16:58.220 --> 00:16:58.720
news, but we have only about 3 more minutes
00:16:59.840 --> 00:17:00.060
of lifetime. By the way,
00:17:02.920 --> 00:17:03.120
feel free to stay and discuss any of the
00:17:07.540 --> 00:17:08.040
topic of today's session after we go off air
00:17:10.579 --> 00:17:10.859
and we'll be able to keep all of the nice
00:17:12.260 --> 00:17:12.540
discussion and put them on the talks page
00:17:16.560 --> 00:17:17.060
afterwards. Great. Howard,
00:17:20.020 --> 00:17:20.280
I would like to ask you if you have any last
00:17:21.760 --> 00:17:21.900
words regarding the presentation or the
00:17:23.040 --> 00:17:23.540
questions you've had. Well,
00:17:24.520 --> 00:17:25.020
the last question we had,
00:17:27.500 --> 00:17:27.720
actually, we had Mike come and ask it live.
00:17:29.440 --> 00:17:29.720
But do you have any parting words before we
00:17:31.720 --> 00:17:32.220
leave you? Okay.
00:17:37.560 --> 00:17:38.000
[Speaker 1]: I think the last thing is go and hack
00:17:41.420 --> 00:17:41.720
something. I mean, this Lisp stuff is a lot
00:17:43.860 --> 00:17:44.360
of fun. And I hope that came across.
00:17:47.240 --> 00:17:47.420
It's like, the project I made is just a
00:17:50.220 --> 00:17:50.720
personal thing and it was fun for me to make,
00:17:53.100 --> 00:17:53.400
but everybody's probably got some fun thing
00:17:54.320 --> 00:17:54.820
they could make as well.
00:17:56.200 --> 00:17:56.700
And just, I don't know,
00:17:58.460 --> 00:17:58.960
hack it yourself because all the,
00:18:01.920 --> 00:18:02.420
you know, think about adding multi-threading
00:18:04.480 --> 00:18:04.740
to Emacs. Maybe we don't want that,
00:18:06.000 --> 00:18:06.360
because that'll just complicate things.
00:18:08.200 --> 00:18:08.700
This is your own personal hacking sandbox,
00:18:09.520 --> 00:18:10.020
so go have fun.
00:18:14.220 --> 00:18:14.380
[Speaker 0]: Great. I was just going to say we were
00:18:15.060 --> 00:18:15.560
talking about Dwarf Fortress.
00:18:18.680 --> 00:18:19.180
In Dwarf Fortress, it's a very CPU intensive
00:18:21.020 --> 00:18:21.240
game because it needs to compute every single
00:18:23.480 --> 00:18:23.860
thing in the world and there's such a thing
00:18:27.700 --> 00:18:27.780
as the CPU death of the world where basically
00:18:29.340 --> 00:18:29.500
you've got too many cats that are just
00:18:31.320 --> 00:18:31.440
breeding constantly with 1 another and it
00:18:33.760 --> 00:18:34.000
creates so many entities that it just
00:18:36.760 --> 00:18:36.940
crashes, and the time it takes for the day to
00:18:38.440 --> 00:18:38.940
finish it, it just never finish.
00:18:40.680 --> 00:18:41.180
So I was going to say maybe multi-threading
00:18:43.180 --> 00:18:43.660
might be useful in this case for Emacs.
00:18:46.100 --> 00:18:46.600
So, wanting to foray into the future.
00:18:48.800 --> 00:18:49.300
[Speaker 1]: All right. Thank you.
00:18:50.900 --> 00:18:51.180
[Speaker 0]: And thank you so much,
00:18:52.360 --> 00:18:52.540
Howard, and thank you Plasma Strike for your
00:18:53.320 --> 00:18:53.560
question, as well as Mike,
00:18:55.760 --> 00:18:55.900
who joined us. We're going to go live with
00:18:57.440 --> 00:18:57.940
the next talk in about 1 minute,
00:19:00.400 --> 00:19:00.580
and until then, well, I'm not going to put
00:19:02.040 --> 00:19:02.400
music, You can wait 50 seconds without music,
00:19:03.960 --> 00:19:04.460
you Zoomers. We'll be back in a bit.
00:19:05.280 --> 00:19:05.780
[Speaker 2]: Bye-bye.
00:19:09.620 --> 00:19:09.860
[Speaker 0]: Bye, Howard. All right,
00:19:11.120 --> 00:19:11.280
we are off. Thank you so much,
00:19:11.980 --> 00:19:12.480
Howard. I need to dash.
00:19:13.940 --> 00:19:14.440
And oh, I think he's already gone.
00:19:16.360 --> 00:19:16.860
So Bye everyone, I'll see you later.