blob: fde9af29d241740ef93edbb3722b5eb94bee56bd (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
WEBVTT
00:00:00.000 --> 00:00:33.560
Introduction
00:00:33.560 --> 00:02:02.500
Overlays and what they can do
00:02:02.500 --> 00:02:35.700
Simple overlay example - creating an overlay
00:02:35.700 --> 00:03:10.940
Adding properties
00:03:10.940 --> 00:03:24.660
Deleting an overlay
00:03:24.660 --> 00:03:59.340
Setting fonts the right way
00:03:59.540 --> 00:04:12.580
More properties
00:04:12.580 --> 00:04:49.780
Visibility
00:04:49.780 --> 00:05:27.820
Adding text
00:05:27.820 --> 00:05:45.380
Custom properties
00:05:45.380 --> 00:06:36.100
Notes on properties
00:06:36.100 --> 00:08:17.680
Improving C++ compiler output
00:08:17.680 --> 00:08:30.240
The problem with C++ error messages
00:08:30.240 --> 00:08:47.520
Many standard class templates have defalut arguments
00:08:47.520 --> 00:09:20.960
Some types are aliases for longer things, too
00:09:20.960 --> 00:10:18.240
Reporting type information accurately means long lines
00:10:18.240 --> 00:11:49.320
Emacs can help - Treat C++ type names as just another kind of balanced expression
00:11:49.320 --> 00:12:22.400
Add overlays to improve readability
00:12:22.400 --> 00:12:59.500
Create a minor mode that runs during compilation
00:12:59.500 --> 00:14:16.100
Parsing types as balanced expressions
00:14:16.100 --> 00:14:52.260
Indent and fill with overlays - Use ancient "pretty printing" algorithms"
00:14:52.260 --> 00:15:14.520
Overlays can mimic line breaks and indentation
00:15:14.520 --> 00:17:12.660
Hiding details - Marking depths with overlays
00:17:12.660 --> 00:18:04.900
Hiding to a target depth
00:18:04.900 --> 00:20:10.220
Demo
00:20:10.220 --> 00:20:51.220
Conclusion
|