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WEBVTT

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Good afternoon. I'm Nicolas Rougier,

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and today I would like to present some of

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the experiments I've made with Emacs.

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My initial motivation was an

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inner feeling that something was

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wrong with most modern editors,

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and before I show you my experiment,

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I will try to demonstrate

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what I think is wrong.

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Note that this is mostly my

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personal feelings and I did not commit

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any experiment to test is this or

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that choice would be better.

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Of course, some of you might

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legitimately disagree with me.

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Let's start with a short review of a

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modern text editor. I chose Nova editor

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that is only available on OS X,

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but there are actually many other very

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similar editors, such as, for example,

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Atom, Sublime Text, or Visual Studio.

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Now it's quite interesting because I think

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it manages to gather everything what is

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wrong in this single screenshot that is

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also the teaser image on their website.

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So let me now review it according to my

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personal biases and for further analysis

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I can only recommend to attend

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David Wilson's talks tomorrow.

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The most (inaudible) thing that really

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bothers me is the actual area dedicated

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to the editing. When you measure

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this editing area as I did on the

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screenshot, you'll find an impressive 35%,

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which is ridiculously small

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compared to the side of the window.

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This means that two-thirds of the window

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area is dedicated to peripheral information

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that you don't look so often

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when writing code or prose.

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This results in the main editing area to

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be reduced to one third even if we tend

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to have larger and larger monitors, I think

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this is wrong to lost so much of space.

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If we now look closer at this peripheral

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information, we can immediately see that

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there is a lot of redundancy.

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For example, on the screenshot,

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I highlighted the information related

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to the file name being edited.

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Unless I missed, some this file name

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is displayed four times.

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This is way too much even if it

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displayed for different reasons

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in different contexts, but still I think

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you have a design problem if you need to

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repeat an information up to four times.

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If we now look at colors,

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you can count 15 different colors,

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such that it is impossible to guess

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which color indicates what.

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Such colorization based on syntax is

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actually quite widespread in code editors

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including Emacs, unfortunately.

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The problem is that we still don't know

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whether it helps or not.

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Some studies say yes, some others say no,

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and in the end the conclusion

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is not yet settled.

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Furthermore, there is another problem

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because there is no scientific method

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on how to enforce colonization.

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Should it be based on syntax, or semantic,

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or context, or something else?

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Developers are actually pretty free to do

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whatever they want, a lot of them will

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use syntax based colorization because it

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is the most simple to write.

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In the end, most of them achieve a

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Christmas tree effect.

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We know however, how to use colors

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to drag attention to a specific position

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as it is shown on the screenshot.

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This is called the pop-out effect,

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which is quite well known in neuroscience.

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Here, the media keyword has been

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made very silent just by setting

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the color in red while all other

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elements are desaturated.

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It literally pops out from the screen

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and point attention toward it.

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Finally, if we look at the overall

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structure of the Nova editor,

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we can characterize structural elements

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that are also present in a large number

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of modern editors namely,

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a file browser, a gutter, a mini map,

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a tab bar, a toolbar,

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and some versioning tools.

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I think this is too much information,

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and can lead to cognitive overload

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such that you end up to not pay attention

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to important information.

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So definitely more is not always better,

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and to paraphrase Edward Tufte in his book

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The Visual Display of

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Quantitative Information,

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"Above all else show the data."

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This is a reason that led me to

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experiment alternative design,

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and of course, to do that with

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the total freedom I didn't have

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much choice but to use and hack Emacs.

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My first iteration was called Elegant Emacs,

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and I try to enforce a few principles

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that I will detail into the next slide.

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But roughly, my idea was to

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enforce a radically different design

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by simply removing as much

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information as I could.

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Even so, vanilla Emacs is

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already quite simple.

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You can see the result on the screen,

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and I'm practically happy with the third

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screenshot that mimics the PDF layout of

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a scientific article by Stefan Monnier

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and Michael Sperber but rather

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fully inside Emacs.

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The second iteration is called NANO Emacs,

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and it is a version I try to maintain

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with a set of standalone packages

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that you can test individually.

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It is based on a set of

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a few principles, namely

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large margins, reduced number of faces,

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a simplified and contextual header line,

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and a default aspect ratio that

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mimics the A4 ISO format.

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I've been using this layout for a

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year and so far I'm quite happy with it.

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I know this is quite an opinionated

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design and some of you may totally

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disagree with me.

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Lately I've been experimenting

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with some special modes where

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the header line is made even simpler,

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this is the case for org-agenda,

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mu4e, deft, and elfeed.

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This worked reasonably well

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because these modes are search based,

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and it was easy to unify their design.

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I've also integrated some dynamic tags

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and icon in my agenda using svg-lib,

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which is available on ELPA.

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And for example, you can see the

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pie progress that help to show

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some incoming deadlines.

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There are still ongoing development

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to develop new packages to give

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a unified look and feel.

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I got a lot of feedback from

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the Emacs community,

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mostly in Reddit and GitHub,

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and I would like to thank them here

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because this is incredibly useful.

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If you want to follow or support my work,

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best place is probably GitHub.

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Thank you for your attention.

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I will be happy to answer

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any questions you may have.

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[captions by bhavin192 (Bhavin Gandhi)]