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+[[!meta title="How I play TTRPGs in Emacs"]]
+[[!meta copyright="Copyright © 2023 Howard Abrams"]]
+[[!inline pages="internal(2023/info/solo-nav)" raw="yes"]]
+
+<!-- Initially generated with emacsconf-publish-talk-page and then left alone for manual editing -->
+<!-- You can manually edit this file to update the abstract, add links, etc. --->
+
+
+# How I play TTRPGs in Emacs
+Howard Abrams - Website: <https://www.howardism.org> - Mastodon: @howard@emacs.ch, <mailto:howard@howardabrams.com>
+
+[[!inline pages="internal(2023/info/solo-before)" raw="yes"]]
+
+As an eternal Dungeon Master, I have a long history of collecting my notes
+in Emacs. When my son was very young, I would export my Org files to
+an HTML page that would include some magic JavaScript, so that when
+displayed on my iPad, I could touch a table to have it randomly return a
+line, or touch a phrase like `3d6+1`, to have the web page return a dice
+roll.
+
+Lately I’ve been getting into Solo versions of tabletop role playing games
+(TTRPG), and have had a fun time writing Lisp to support this style of
+play, and thought I’d share my code and my fun.
+
+I’d like to begin by showing my game play in action: I’m currently playing
+Ironsworn with the Mythic GM Emulator and various other tables and
+procedures to stike a balance between *playing a game* and *writing a
+book*. Next I would like to show the code that supports the interface, and
+perhaps dive a bit deeper into some of the underlying mechanisms and
+functions, especially that function that randomly chooses entries from Org
+tables. I’ll end with a plan for turning my code into a community project,
+if people are interested.
+
+Format (10 minutes, 20 minutes, description of other format) and outline:
+20 minutes, but I could do less if you have too many submissions.
+
+
+
+[[!inline pages="internal(2023/info/solo-after)" raw="yes"]]
+
+[[!inline pages="internal(2023/info/solo-nav)" raw="yes"]]
+
+