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+<!-- Automatically generated by emacsconf-publish-before-page -->
+In this talk, Zachary Romero shares a game he wrote and how he made it. Afterwards, he will handle questions over BigBlueButton.
+
+# Talk
+
+<div class="vid"><video controls preload="none" id="asmblox-mainVideo"><source src="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.webm" />captions="""<track label="English" kind="captions" srclang="en" src="/2022/captions/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.vtt" default />"""<track kind="chapters" label="Chapters" src="/2022/captions/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main--chapters.vtt" /><p><em>Your browser does not support the video tag. Please download the video instead.</em></p></video>[[!template id="chapters" vidid="asmblox-mainVideo" data="""
+00:00.000 Introduction
+00:30.680 TIS-100
+00:44.960 WebAssembly
+01:08.040 Basic stack operations
+02:07.640 Numeric commands
+02:44.680 Boolean operations
+03:21.400 Port operations
+04:00.240 Control flow
+05:15.720 Modules
+06:14.480 Puzzle
+08:33.040 The game loop
+09:35.200 Tic-tac-toe
+11:25.880 Text properties
+12:07.800 Code cells
+14:00.920 Undo
+14:37.560 Parentheses
+14:52.360 Assembly text to executable code
+
+"""]]<div></div><div class="files resources"><ul><li><a href="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.webm">Download --main.webm (238MB)</a></li><li><a href="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.vtt">Download --main.vtt</a></li><li><a href="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main--chapters.vtt">Download --main--chapters.vtt</a></li><li><a href="https://toobnix.org/w/rfZ2V1DZNgpMh18gKrsXmY">View on Toobnix</a></li></ul></div></div>
+
+# Q&A
+
+<div class="vid"><video controls preload="none" id="asmblox-qanda"><source src="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--answers.webm" />${captions}<track kind="chapters" label="Chapters" src="/2022/captions/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--answers--chapters.vtt" /><p><em>Your browser does not support the video tag. Please download the video instead.</em></p></video>[[!template id="chapters" vidid="asmblox-qanda" data="""
+00:00.000 Introduction
+01:12.600 Why did you choose an internal state versus many 'state buffers'?
+02:10.720 Do you have plans to port shenzhen.io to Emacs?
+02:29.960 Did this use WASM?
+02:59.800 Why wasm rather than a more traditional Assembly dialect? It wouldn't be harder to implement, right?
+05:08.960 Any next projects on your mind?
+05:52.680 Does this work with any other paren-based editing packages?
+06:46.920 What kind of tool could use this idea?
+07:56.280 How did you go about designing the puzzles?
+08:39.320 What are your favorite changes in the upcoming Emacs 29?
+09:07.480 Are there tools to add more puzzles?
+
+"""]]<div></div><div class="files resources"><ul><li><a href="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--answers.webm">Download --answers.webm (24MB)</a></li><li><a href="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--answers.vtt">Download --answers.vtt</a></li><li><a href="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--answers--chapters.vtt">Download --answers--chapters.vtt</a></li></ul></div></div>
+# Description
+<!-- End of emacsconf-publish-before-page --> \ No newline at end of file