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-0:00:08.559,0:00:10.880
-okay
-
-0:00:12.960,0:00:18.000
-so I'm gonna start with my just my demo
-
-0:00:14.960,0:00:31.840
-Emacs here eric we're ready
-
-0:00:18.000,0:00:35.440
-oh we are live
-
-0:00:31.840,0:00:39.200
-okay so you're starting then
-
-0:00:35.440,0:00:41.760
-I guess I'll start right now here we go
-
-0:00:39.200,0:00:43.440
-so I'm a windows user as we talked about
-
-0:00:41.760,0:00:46.719
-yesterday
-
-0:00:43.440,0:00:47.440
-I'm gonna try to uh start Emacs for you
-
-0:00:46.719,0:00:48.960
-now
-
-0:00:47.440,0:00:52.879
-and I've kind of got it pinned to this
-
-0:00:48.960,0:00:55.760
-thing but mostly what I actually do
-
-0:00:52.879,0:01:00.160
-is grab a file explorer and head to my
-
-0:00:55.760,0:01:00.160
-desktop where I have all sorts of Emacs
-
-0:01:00.559,0:01:04.160
-eric can you make sure that your vlc is
-
-0:01:05.960,0:01:08.960
-muted
-
-0:01:10.840,0:01:13.840
-okay
-
-0:01:21.840,0:01:27.840
-give me a second please
-
-0:01:39.360,0:01:44.000
-I do okay all right we should be we
-
-0:01:42.079,0:01:44.560
-should be working again now my apologies
-
-0:01:44.000,0:01:46.560
-for that
-
-0:01:44.560,0:01:47.759
-all right handling technical problems in
-
-0:01:46.560,0:01:50.079
-real time is
-
-0:01:47.759,0:01:52.079
-uh what Emacs is all about as we're
-
-0:01:50.079,0:01:53.360
-coding we're constantly making errors
-
-0:01:52.079,0:01:54.560
-and fixing them and
-
-0:01:53.360,0:01:56.159
-learning from the kinds of errors that
-
-0:01:54.560,0:01:57.759
-we make and adjusting the editor to be
-
-0:01:56.159,0:02:00.719
-easier to use
-
-0:01:57.759,0:02:02.640
-so today we'll try to build on uh some
-
-0:02:00.719,0:02:05.600
-of the ideas we introduced yesterday
-
-0:02:02.640,0:02:07.280
-around how a community can help us learn
-
-0:02:05.600,0:02:10.479
-Emacs faster
-
-0:02:07.280,0:02:13.040
-and how we can think broadly
-
-0:02:10.479,0:02:14.160
-about the people in our team when we
-
-0:02:13.040,0:02:16.080
-decide how
-
-0:02:14.160,0:02:18.000
-what kind of Emacs configuration we're
-
-0:02:16.080,0:02:19.680
-going to have going for our project
-
-0:02:18.000,0:02:22.239
-so I'm just going to fire up my normal
-
-0:02:19.680,0:02:25.440
-Emacs config now so that we get
-
-0:02:22.239,0:02:29.120
-uh hopefully a nice pretty demo or uh
-
-0:02:25.440,0:02:30.959
-at least some slides and for safety
-
-0:02:29.120,0:02:33.360
-we're going to avoid the server because
-
-0:02:30.959,0:02:35.280
-I hate it when it crashes
-
-0:02:33.360,0:02:37.840
-it's a little less stable under windows
-
-0:02:35.280,0:02:37.840
-I think
-
-0:02:41.120,0:02:44.800
-and well uh while this starts up I'll
-
-0:02:43.360,0:02:47.200
-just briefly introduce
-
-0:02:44.800,0:02:49.519
-my lifelong friend and eric uh elm
-
-0:02:47.200,0:02:51.120
-salzer who's hanging in the wings and
-
-0:02:49.519,0:02:53.840
-waiting impatiently for us to be able to
-
-0:02:51.120,0:02:53.840
-start our slides
-
-0:02:54.400,0:02:57.280
-hello everybody
-
-0:02:58.560,0:03:02.000
-so you've heard plenty from me already
-
-0:03:00.720,0:03:05.760
-this conference
-
-0:03:02.000,0:03:09.120
-um I suppose
-
-0:03:05.760,0:03:10.720
-uh so I'm just gonna uh
-
-0:03:09.120,0:03:12.400
-so eric and I have worked things out so
-
-0:03:10.720,0:03:14.159
-that he'll do most of the talking today
-
-0:03:12.400,0:03:14.879
-I'll drive us through some code parts
-
-0:03:14.159,0:03:16.239
-but
-
-0:03:14.879,0:03:18.000
-the hope is that we'll just focus a
-
-0:03:16.239,0:03:20.000
-little more on the game and if you have
-
-0:03:18.000,0:03:21.840
-questions about the game at all please
-
-0:03:20.000,0:03:24.879
-don't hesitate to ask those as well as
-
-0:03:21.840,0:03:24.879
-your Emacs questions
-
-0:03:28.480,0:03:33.840
-and I think we're starting out welcome
-
-0:03:34.959,0:03:40.400
-and let's cut away here so we can show
-
-0:03:37.680,0:03:40.400
-some faces
-
-0:03:41.200,0:03:47.840
-I lost you eric why would you do that
-
-0:03:45.040,0:03:47.840
-there he is
-
-0:03:48.319,0:03:53.280
-and let's just do one more thing because
-
-0:03:50.239,0:03:55.439
-that's just kind of offensive
-
-0:03:53.280,0:03:59.360
-I'm gonna kill off that cute wallpaper
-
-0:03:55.439,0:04:02.640
-we all were playing with yesterday
-
-0:03:59.360,0:04:04.480
-although that's not so bad anymore
-
-0:04:02.640,0:04:07.360
-oh that's terrible it's got to come back
-
-0:04:04.480,0:04:07.360
-I'm sorry everybody
-
-0:04:11.120,0:04:15.840
-oh my dear all right
-
-0:04:16.720,0:04:22.400
-and we just opened Emacs so I have to
-
-0:04:19.040,0:04:22.400
-open my slideshow
-
-0:04:25.040,0:04:30.320
-and there we are
-
-0:04:28.479,0:04:32.560
-okay eric I think I'm about as ready as
-
-0:04:30.320,0:04:35.520
-I get
-
-0:04:32.560,0:04:37.840
-cool well uh let's begin here welcome to
-
-0:04:35.520,0:04:40.560
-the dungeon everybody
-
-0:04:37.840,0:04:40.560
-I'm eric and this
-
-0:04:41.199,0:04:45.120
-london is that we've been working on for
-
-0:04:43.199,0:04:48.240
-about a year now
-
-0:04:45.120,0:04:52.000
-um the dungeon
-
-0:04:48.240,0:04:54.000
-game is based on
-
-0:04:52.000,0:04:56.160
-a tradition of gaming that came out of
-
-0:04:54.000,0:04:57.520
-the university of minnesota back in like
-
-0:04:56.160,0:05:00.639
-the 1950s
-
-0:04:57.520,0:05:03.680
-as far as we can tell and it
-
-0:05:00.639,0:05:05.199
-is a predecessor an ancestor of most of
-
-0:05:03.680,0:05:07.680
-the commercial role-playing games
-
-0:05:05.199,0:05:08.720
-that you have heard of or maybe tried
-
-0:05:07.680,0:05:10.800
-out from
-
-0:05:08.720,0:05:11.919
-various stores and friends when I have
-
-0:05:10.800,0:05:14.240
-you
-
-0:05:11.919,0:05:15.759
-so one of the first things we want to
-
-0:05:14.240,0:05:17.039
-talk about is what is it that sets
-
-0:05:15.759,0:05:19.440
-dungeon apart
-
-0:05:17.039,0:05:20.800
-why is it you know what is it about this
-
-0:05:19.440,0:05:22.880
-game that makes us want to
-
-0:05:20.800,0:05:25.039
-continue bringing it forward when there
-
-0:05:22.880,0:05:26.800
-are so many games
-
-0:05:25.039,0:05:28.479
-already commercially available that are
-
-0:05:26.800,0:05:32.400
-descended from it
-
-0:05:28.479,0:05:36.479
-um dungeon is kind of a
-
-0:05:32.400,0:05:39.280
-simpler game like we
-
-0:05:36.479,0:05:40.400
-don't a lot of the mechanics that you
-
-0:05:39.280,0:05:42.240
-think of about like
-
-0:05:40.400,0:05:44.560
-what is it that defines your character
-
-0:05:42.240,0:05:48.080
-stats and skills and attributes
-
-0:05:44.560,0:05:51.199
-we just don't deal with in dungeon um
-
-0:05:48.080,0:05:54.720
-but dungeon
-
-0:05:51.199,0:05:59.560
-the simplicity of it allows it um
-
-0:05:54.720,0:06:01.840
-to be a view over creativity more than
-
-0:05:59.560,0:06:04.720
-um
-
-0:06:01.840,0:06:07.039
-so that's kind of why we like it but
-
-0:06:04.720,0:06:07.039
-also
-
-0:06:16.639,0:06:24.000
-so when we look at it as kind of like
-
-0:06:20.800,0:06:26.880
-uh a technology problem whoops
-
-0:06:24.000,0:06:27.919
-when we try to hey home uh I'm sorry I
-
-0:06:26.880,0:06:30.560
-got ahead of us I'll
-
-0:06:27.919,0:06:30.560
-I'll cut back
-
-0:06:32.160,0:06:37.600
-I I thought we were doing fine
-
-0:06:35.520,0:06:40.000
-okay well then I'll I'll just yeah
-
-0:06:37.600,0:06:40.000
-either way
-
-0:06:40.319,0:06:46.479
-so we've been friends since um
-
-0:06:43.360,0:06:49.840
-it was our parents basically
-
-0:06:46.479,0:06:53.120
-um our parents are friends uh and
-
-0:06:49.840,0:07:02.479
-we learn this game from our parents
-
-0:06:53.120,0:07:04.560
-um specifically um
-
-0:07:02.479,0:07:06.400
-uh yeah that's where that's that's
-
-0:07:04.560,0:07:09.599
-that's my q in right
-
-0:07:06.400,0:07:13.759
-so um yeah my my
-
-0:07:09.599,0:07:15.120
-my folks uh and and eric's folks were
-
-0:07:13.759,0:07:17.360
-were really tight they used to run
-
-0:07:15.120,0:07:20.400
-science fiction conventions together
-
-0:07:17.360,0:07:21.840
-and yeah we our play
-
-0:07:20.400,0:07:23.520
-featured you know imaginative
-
-0:07:21.840,0:07:25.360
-role-playing usually we would find ways
-
-0:07:23.520,0:07:28.639
-to work the computers in
-
-0:07:25.360,0:07:30.479
-to things and uh uh
-
-0:07:28.639,0:07:34.160
-I don't I don't know I I hardly have
-
-0:07:30.479,0:07:34.160
-memories uh that proceed eric
-
-0:07:35.000,0:07:44.240
-um also it turns out we're both
-
-0:07:37.840,0:07:47.280
-kind of nervous uh we've been um
-
-0:07:44.240,0:07:49.039
-back in the early 80s and
-
-0:07:47.280,0:07:51.360
-for as long as we've been friends
-
-0:07:49.039,0:07:52.800
-basically we've also been into playing
-
-0:07:51.360,0:07:55.440
-with computers
-
-0:07:52.800,0:07:55.840
-um over the years we've worked with many
-
-0:07:55.440,0:07:59.120
-many
-
-0:07:55.840,0:07:59.120
-different systems we've played
-
-0:08:11.360,0:08:17.919
-like um so we
-
-0:08:14.560,0:08:20.800
-also always thought like
-
-0:08:17.919,0:08:22.639
-how is it that we can use these cool
-
-0:08:20.800,0:08:27.840
-computers
-
-0:08:22.639,0:08:27.840
-to build this dungeons
-
-0:08:28.319,0:08:35.039
-right that's certainly what we did um
-
-0:08:32.080,0:08:35.839
-so after some decades of bike shedding
-
-0:08:35.039,0:08:37.360
-where we saw
-
-0:08:35.839,0:08:39.039
-really a lot of changes in the
-
-0:08:37.360,0:08:40.800
-technology field
-
-0:08:39.039,0:08:42.880
-cell phones were invented smartphones
-
-0:08:40.800,0:08:44.720
-were invented text messaging in
-
-0:08:42.880,0:08:47.120
-particular had a dramatic
-
-0:08:44.720,0:08:48.640
-impact on on what we thought dungeon
-
-0:08:47.120,0:08:49.519
-would have to be able to do to be more
-
-0:08:48.640,0:08:54.720
-fun
-
-0:08:49.519,0:08:58.480
-than scribbling in in graph paper
-
-0:08:54.720,0:09:01.519
-um yeah either way
-
-0:08:58.480,0:09:04.399
-we've been using linux since the mid 90s
-
-0:09:01.519,0:09:06.160
-um I don't remember exactly when I did
-
-0:09:04.399,0:09:09.279
-my first linux install
-
-0:09:06.160,0:09:12.560
-but uh I really
-
-0:09:09.279,0:09:13.279
-liked it from the get-go and um I think
-
-0:09:12.560,0:09:23.360
-it was
-
-0:09:13.279,0:09:26.320
-you know um
-
-0:09:23.360,0:09:28.800
-uh and I'll add I remember the day that
-
-0:09:26.320,0:09:32.560
-I learned about the formation of gnu
-
-0:09:28.800,0:09:33.440
-it um it had a life I I mean I read lots
-
-0:09:32.560,0:09:36.880
-of licenses I
-
-0:09:33.440,0:09:38.480
-I think a lot of us have written our own
-
-0:09:36.880,0:09:41.600
-swag license code
-
-0:09:38.480,0:09:42.800
-and uh I definitely credit the formation
-
-0:09:41.600,0:09:46.240
-of gnu to my
-
-0:09:42.800,0:09:46.240
-being interested in thinking about that
-
-0:09:48.640,0:09:53.040
-right I am working the slides here okay
-
-0:09:50.720,0:09:55.200
-well um
-
-0:09:53.040,0:09:56.080
-so yeah this is your turn I already
-
-0:09:55.200,0:09:58.720
-mentioned uh
-
-0:09:56.080,0:10:00.399
-jeff yesterday so you're turning to take
-
-0:09:58.720,0:10:03.519
-it for a few slides
-
-0:10:00.399,0:10:04.240
-okay well I mean you know along the
-
-0:10:03.519,0:10:07.200
-learning
-
-0:10:04.240,0:10:08.560
-linux we started learning the various
-
-0:10:07.200,0:10:11.680
-tools that were available
-
-0:10:08.560,0:10:14.000
-through the new free software movement
-
-0:10:11.680,0:10:14.720
-and um it didn't take very long before
-
-0:10:14.000,0:10:18.240
-we got
-
-0:10:14.720,0:10:21.040
-into using Emacs um and when we were
-
-0:10:18.240,0:10:24.000
-working as software developers um back
-
-0:10:21.040,0:10:25.680
-in the 90s we both were using Emacs in
-
-0:10:24.000,0:10:28.959
-an office environment with
-
-0:10:25.680,0:10:33.360
-some other developers and it I mean
-
-0:10:28.959,0:10:33.360
-it was obviously a very powerful
-
-0:10:40.560,0:10:48.000
-um yeah I'm not going to go on at length
-
-0:10:43.120,0:10:48.000
-about my love for Emacs here so um
-
-0:10:48.880,0:10:52.480
-so we yeah so we put together a project
-
-0:10:52.000,0:10:54.240
-and
-
-0:10:52.480,0:10:56.320
-and each time we rehearse this eric
-
-0:10:54.240,0:10:58.000
-introduces it with it's my story to tell
-
-0:10:56.320,0:10:59.360
-but since our flow is already to hell
-
-0:10:58.000,0:11:00.880
-and we're just having a conversation
-
-0:10:59.360,0:11:03.920
-with you today
-
-0:11:00.880,0:11:06.399
-um I'll just jump in and say
-
-0:11:03.920,0:11:08.160
-from a project standpoint the the
-
-0:11:06.399,0:11:09.839
-project owes its inception
-
-0:11:08.160,0:11:12.079
-to a tremendous number of people in
-
-0:11:09.839,0:11:14.000
-fandom that you know
-
-0:11:12.079,0:11:15.680
-uh encouraged us to just do crazy
-
-0:11:14.000,0:11:18.160
-projects and
-
-0:11:15.680,0:11:18.800
-in this case to our friends that were
-
-0:11:18.160,0:11:21.360
-hanging out
-
-0:11:18.800,0:11:22.560
-with us on discord all the time while we
-
-0:11:21.360,0:11:25.200
-played different games
-
-0:11:22.560,0:11:26.640
-and uh through that and while I was
-
-0:11:25.200,0:11:31.839
-fooling with Emacs is
-
-0:11:26.640,0:11:31.839
-generally other people played games uh
-
-0:11:34.000,0:11:37.200
-kind of the pieces fell into place and
-
-0:11:35.680,0:11:38.320
-we were all there so we could talk about
-
-0:11:37.200,0:11:41.040
-it and the idea got
-
-0:11:38.320,0:11:42.800
-exciting again and we started going back
-
-0:11:41.040,0:11:44.480
-to all the places that we had
-
-0:11:42.800,0:11:46.640
-had trouble with it in the past and it
-
-0:11:44.480,0:11:48.000
-really did seem to add up we built proof
-
-0:11:46.640,0:11:50.240
-of concepts to do
-
-0:11:48.000,0:11:51.440
-hard stuff quickly and I guess we'll
-
-0:11:50.240,0:11:54.320
-probably head into that
-
-0:11:51.440,0:11:54.320
-that area now
-
-0:11:54.880,0:11:57.040
-so
-
-0:12:03.360,0:12:11.839
-and there was a slide about all of
-
-0:12:06.800,0:12:11.839
-the problems
-
-0:12:31.360,0:12:37.279
-hey there hey
-
-0:12:34.959,0:12:38.800
-um yeah go ahead and continue I just got
-
-0:12:37.279,0:12:40.639
-a phone call I think from leo so I'm
-
-0:12:38.800,0:12:44.480
-gonna mute
-
-0:12:40.639,0:12:47.600
-okay so um what we did in
-
-0:12:44.480,0:12:49.680
-in the project was basically come up
-
-0:12:47.600,0:12:51.440
-with our minimum play testable candidate
-
-0:12:49.680,0:12:52.000
-we listed all of the things that we need
-
-0:12:51.440,0:12:56.240
-to be able
-
-0:12:52.000,0:12:59.040
-to make the project do in order to
-
-0:12:56.240,0:12:59.519
-recreate the dungeon experience that we
-
-0:12:59.040,0:13:01.279
-had
-
-0:12:59.519,0:13:04.720
-with paper and dice sitting around a
-
-0:13:01.279,0:13:04.720
-table when we were kids
-
-0:13:05.600,0:13:07.839
-and
-
-0:13:09.680,0:13:13.839
-I mean we you know it took a while for
-
-0:13:12.079,0:13:16.079
-us to kind of
-
-0:13:13.839,0:13:18.000
-tease apart the problem in a way where
-
-0:13:16.079,0:13:19.120
-we could actually list out all of the
-
-0:13:18.000,0:13:20.959
-features like
-
-0:13:19.120,0:13:23.920
-what are the problems we have to solve
-
-0:13:20.959,0:13:23.920
-and how do we solve them
-
-0:13:27.760,0:13:33.040
-so creating any free software any
-
-0:13:30.959,0:13:36.000
-self-organizing free software project
-
-0:13:33.040,0:13:37.200
-is is challenging to start with and
-
-0:13:36.000,0:13:38.480
-we're generally
-
-0:13:37.200,0:13:40.320
-people with a bunch of other
-
-0:13:38.480,0:13:40.560
-responsibilities by the time we get to
-
-0:13:40.320,0:13:44.000
-it
-
-0:13:40.560,0:13:47.040
-so it's it's not just hey
-
-0:13:44.000,0:13:47.680
-you know the general herding cats it's
-
-0:13:47.040,0:13:49.120
-it's
-
-0:13:47.680,0:13:51.040
-you know trying to make it a part of
-
-0:13:49.120,0:13:54.399
-your life to
-
-0:13:51.040,0:13:57.680
-uh that being kind of a
-
-0:13:54.399,0:14:00.480
-you know challenging battle we we
-
-0:13:57.680,0:14:02.639
-kind of aligned on some some principles
-
-0:14:00.480,0:14:04.079
-that we wanted to adhere to
-
-0:14:02.639,0:14:05.680
-once we started taking the project
-
-0:14:04.079,0:14:09.519
-seriously
-
-0:14:05.680,0:14:12.720
-like pre you know particularly
-
-0:14:09.519,0:14:15.199
-recognizing gnu in specific as we focus
-
-0:14:12.720,0:14:16.480
-on giving back to the community
-
-0:14:15.199,0:14:18.240
-taking what we learned as pearl
-
-0:14:16.480,0:14:22.079
-programmers and
-
-0:14:18.240,0:14:24.320
-uh you know bringing that spirit forward
-
-0:14:22.079,0:14:26.399
-into into our work and maybe
-
-0:14:24.320,0:14:27.120
-specifically support making sure that we
-
-0:14:26.399,0:14:30.639
-can
-
-0:14:27.120,0:14:31.760
-um you know write uh functions for the
-
-0:14:30.639,0:14:35.199
-game
-
-0:14:31.760,0:14:38.079
-um in pearl if we want to
-
-0:14:35.199,0:14:40.320
-and then to use the game as a vehicle to
-
-0:14:38.079,0:14:42.560
-make people look beyond
-
-0:14:40.320,0:14:42.560
-the
-
-0:14:43.360,0:14:49.600
-typically open source or sorry typically
-
-0:14:46.800,0:14:52.160
-uh nominally open source at best
-
-0:14:49.600,0:14:54.160
-generally pretty closed world of
-
-0:14:52.160,0:14:55.440
-computer gaming a lot of windows users
-
-0:14:54.160,0:14:57.519
-out there a lot of free
-
-0:14:55.440,0:14:59.760
-non-free communication tools and a lot
-
-0:14:57.519,0:15:01.839
-of uh
-
-0:14:59.760,0:15:03.360
-you know a lot of ground to cover from a
-
-0:15:01.839,0:15:05.920
-free software perspective
-
-0:15:03.360,0:15:07.360
-so what can Emacs do from a gaming
-
-0:15:05.920,0:15:12.160
-standpoint to
-
-0:15:07.360,0:15:14.880
-to open that up
-
-0:15:12.160,0:15:16.720
-and not to mention the hubris of the you
-
-0:15:14.880,0:15:18.399
-know the two of us with a few friends
-
-0:15:16.720,0:15:19.440
-basically deciding to take on what
-
-0:15:18.399,0:15:21.839
-amounts to a
-
-0:15:19.440,0:15:24.720
-huge project um you know we're
-
-0:15:21.839,0:15:27.839
-essentially a year in now and we haven't
-
-0:15:24.720,0:15:30.000
-really gotten over halfway to our
-
-0:15:27.839,0:15:32.880
-minimum playtestable candidate
-
-0:15:30.000,0:15:34.320
-um it's a it's a work in progress we've
-
-0:15:32.880,0:15:36.800
-got a long row to go
-
-0:15:34.320,0:15:38.399
-there's at least 50 items on the things
-
-0:15:36.800,0:15:40.320
-that we think are critical to
-
-0:15:38.399,0:15:43.279
-to be able to introduce it to my younger
-
-0:15:40.320,0:15:43.279
-kids for example
-
-0:15:44.720,0:15:49.279
-um okay so we're in the accomplishments
-
-0:15:48.399,0:15:50.959
-section
-
-0:15:49.279,0:15:52.639
-so we're supposed to be talking about
-
-0:15:50.959,0:15:55.920
-the things that we have
-
-0:15:52.639,0:15:58.880
-succeeded in doing in our first year um
-
-0:15:55.920,0:16:01.199
-we have succeeded in working with data
-
-0:15:58.880,0:16:04.480
-in org documents using org mode
-
-0:16:01.199,0:16:05.360
-tables to store the data that we're
-
-0:16:04.480,0:16:09.279
-going to use
-
-0:16:05.360,0:16:12.519
-in the various parts of our game
-
-0:16:09.279,0:16:14.160
-um and we've had a lot of success with
-
-0:16:12.519,0:16:16.639
-svg.el
-
-0:16:14.160,0:16:17.279
-uh it started withdrawing maps and we
-
-0:16:16.639,0:16:19.440
-have
-
-0:16:17.279,0:16:21.440
-another talk about our mapping
-
-0:16:19.440,0:16:23.759
-specifically coming up next so we'll
-
-0:16:21.440,0:16:25.199
-put off some of that discussion for a
-
-0:16:23.759,0:16:28.720
-separate talk
-
-0:16:25.199,0:16:32.320
-um but we've also succeeded in
-
-0:16:28.720,0:16:35.680
-um getting into a bunch of different
-
-0:16:32.320,0:16:38.160
-elements of the game where uh
-
-0:16:35.680,0:16:38.959
-we're you know making a lot of progress
-
-0:16:38.160,0:16:41.920
-using this
-
-0:16:38.959,0:16:43.759
-drawing engine we developed to also draw
-
-0:16:41.920,0:16:45.279
-this other thing and also draw this
-
-0:16:43.759,0:16:46.079
-other thing and also draw this other
-
-0:16:45.279,0:16:49.519
-thing and it's
-
-0:16:46.079,0:16:52.560
-um you know we kind of backed into
-
-0:16:49.519,0:16:54.720
-we've got this aesthetic and we're
-
-0:16:52.560,0:16:57.839
-using it to draw interfaces for all of
-
-0:16:54.720,0:16:57.839
-the different parts of the game
-
-0:17:03.120,0:17:06.959
-so let's talk let's talk a little bit
-
-0:17:05.600,0:17:10.880
-about what
-
-0:17:06.959,0:17:13.360
-uh what works now um
-
-0:17:10.880,0:17:14.640
-first of all there's the mapping part
-
-0:17:13.360,0:17:18.480
-that eric mentioned
-
-0:17:14.640,0:17:20.880
-and we'll jump here into um we'll start
-
-0:17:18.480,0:17:22.160
-opening up some files and looking around
-
-0:17:20.880,0:17:25.520
-um but then
-
-0:17:22.160,0:17:26.959
-also later uh we'll we'll fire up an eye
-
-0:17:25.520,0:17:28.400
-elm and look at some of the
-
-0:17:26.959,0:17:30.240
-some of the other proofs of concept so
-
-0:17:28.400,0:17:32.240
-hopefully we can
-
-0:17:30.240,0:17:34.320
-pivot the second talk more toward the
-
-0:17:32.240,0:17:35.520
-demos as as we skip some of the
-
-0:17:34.320,0:17:39.120
-interactive stuff that might be
-
-0:17:35.520,0:17:39.120
-mentioned in the slides that we go by
-
-0:17:43.200,0:17:50.080
-so maps
-
-0:17:46.880,0:17:53.120
-visual battle board um
-
-0:17:50.080,0:17:54.160
-the battle board I'm just gonna I'm just
-
-0:17:53.120,0:18:01.840
-gonna skip it eric
-
-0:17:54.160,0:18:01.840
-we'll hit it in the next one okay
-
-0:18:02.000,0:18:04.480
-hang on
-
-0:18:08.480,0:18:11.840
-okay so I'm just going to go ahead and
-
-0:18:09.919,0:18:13.760
-open up uh maps and
-
-0:18:11.840,0:18:15.039
-let you talk from the from the svg
-
-0:18:13.760,0:18:16.480
-process itself
-
-0:18:15.039,0:18:20.080
-because that's the interesting part to
-
-0:18:16.480,0:18:20.080
-me that uh to me
-
-0:18:22.240,0:18:28.640
-okay talk about the svg
-
-0:18:26.080,0:18:30.640
-process like what what are you thinking
-
-0:18:28.640,0:18:33.760
-exactly we want to talk about how
-
-0:18:30.640,0:18:37.919
-we turn our data into an image or
-
-0:18:33.760,0:18:39.760
-what what are you hoping for yeah so
-
-0:18:37.919,0:18:41.200
-I mean did you did you want to talk more
-
-0:18:39.760,0:18:45.679
-from from the
-
-0:18:41.200,0:18:47.039
-svg the hand-drawn svg graphics at all
-
-0:18:45.679,0:18:49.760
-I thought we were going to save that
-
-0:18:47.039,0:18:52.000
-stuff for the passing talk okay
-
-0:18:49.760,0:18:53.440
-right now if you want yeah I mean so
-
-0:18:52.000,0:18:56.559
-we've got about
-
-0:18:53.440,0:18:58.400
-uh 10 minutes before the turn where we
-
-0:18:56.559,0:19:00.400
-thought we would first take any
-
-0:18:58.400,0:19:02.320
-questions that are hanging out there
-
-0:19:00.400,0:19:04.799
-I unfortunately closed the ether pad but
-
-0:19:02.320,0:19:08.480
-I can open it again real quick
-
-0:19:04.799,0:19:11.440
-and or you can jump
-
-0:19:08.480,0:19:12.320
-jump into the to the pathing stuff now
-
-0:19:11.440,0:19:13.760
-or I can just
-
-0:19:12.320,0:19:15.440
-throw up an animal and we can start the
-
-0:19:13.760,0:19:18.880
-demos so
-
-0:19:15.440,0:19:19.840
-let me invite uh almond or sasha back in
-
-0:19:18.880,0:19:22.160
-if you guys
-
-0:19:19.840,0:19:22.960
-or leo if any of you want to join the
-
-0:19:22.160,0:19:25.840
-conversation
-
-0:19:22.960,0:19:27.120
-make a suggestion as to how we balance
-
-0:19:25.840,0:19:29.840
-between the remaining time
-
-0:19:27.120,0:19:32.480
-the rest of what we have left starts in
-
-0:19:29.840,0:19:35.120
-on toward the technical so especially
-
-0:19:32.480,0:19:36.840
-if there would be questions uh questions
-
-0:19:35.120,0:19:39.840
-about the game right now that would be
-
-0:19:36.840,0:19:39.840
-awesome
-
-0:19:40.160,0:19:43.600
-and I'm gonna get seated again
-
-0:19:48.720,0:19:53.200
-I'm not sure if I talk over the stream
-
-0:19:51.200,0:19:54.720
-um if you'll hear it because I'm just
-
-0:19:53.200,0:19:59.520
-watching your stream
-
-0:19:54.720,0:19:59.520
-but I can try writing an irc um
-
-0:20:01.200,0:20:07.360
-sure yeah questions would be cool um or
-
-0:20:04.640,0:20:08.559
-um yeah well eric why don't you just go
-
-0:20:07.360,0:20:09.120
-ahead and start walking us through the
-
-0:20:08.559,0:20:11.440
-hand
-
-0:20:09.120,0:20:12.960
-hand-drawn svg stuff just a little bit
-
-0:20:11.440,0:20:14.640
-because I think
-
-0:20:12.960,0:20:17.120
-if that isn't interesting to people we
-
-0:20:14.640,0:20:21.120
-can just preempt for a question
-
-0:20:17.120,0:20:24.080
-okay so historically when we
-
-0:20:21.120,0:20:25.840
-um decided to actually start writing
-
-0:20:24.080,0:20:26.720
-code one of the very first things we
-
-0:20:25.840,0:20:30.080
-wanted to do
-
-0:20:26.720,0:20:31.919
-was the maps because initially it seemed
-
-0:20:30.080,0:20:33.840
-like the maps were going to be one of
-
-0:20:31.919,0:20:35.760
-the biggest challenges
-
-0:20:33.840,0:20:38.000
-in terms of how do we get a text editor
-
-0:20:35.760,0:20:42.159
-to draw pictures for us
-
-0:20:38.000,0:20:45.280
-um we pretty quickly decided we wanted
-
-0:20:42.159,0:20:48.559
-to work with svgs because it allowed us
-
-0:20:45.280,0:20:52.159
-to leverage the power of Emacs as a text
-
-0:20:48.559,0:20:56.080
-editor and a text manipulator to write
-
-0:20:52.159,0:20:59.520
-text graphics with the svg format
-
-0:20:56.080,0:21:01.440
-so we did some svg graphics by hand
-
-0:20:59.520,0:21:02.640
-we went in and just started hand coding
-
-0:21:01.440,0:21:05.440
-things that looked
-
-0:21:02.640,0:21:07.440
-visually like the maps we used to draw
-
-0:21:05.440,0:21:08.960
-by hand on graph paper when
-
-0:21:07.440,0:21:11.280
-we were you know sitting around the
-
-0:21:08.960,0:21:11.280
-table
-
-0:21:11.360,0:21:17.840
-yep absolutely what emerged from that
-
-0:21:14.559,0:21:20.400
-is as we started working on um some of
-
-0:21:17.840,0:21:24.000
-these files this particular image is a
-
-0:21:20.400,0:21:26.240
-test of some 20 wide water
-
-0:21:24.000,0:21:28.000
-with some beaches around it and a
-
-0:21:26.240,0:21:29.679
-special chamber kind of off to the side
-
-0:21:28.000,0:21:33.760
-called a clapper
-
-0:21:29.679,0:21:36.559
-and this was the way we would code is by
-
-0:21:33.760,0:21:37.600
-sketching by hand all of these things to
-
-0:21:36.559,0:21:39.440
-look right
-
-0:21:37.600,0:21:42.080
-and then we would take that code and we
-
-0:21:39.440,0:21:43.919
-noticed um it became real repetitive
-
-0:21:42.080,0:21:45.440
-as we would go like chunk of water chunk
-
-0:21:43.919,0:21:46.880
-of water chunk of water
-
-0:21:45.440,0:21:48.559
-and we're like okay so what we really
-
-0:21:46.880,0:21:52.000
-need is to define a
-
-0:21:48.559,0:21:53.600
-set of um we called it tiles um but like
-
-0:21:52.000,0:21:55.760
-you could think of it as rubber stamps
-
-0:21:53.600,0:21:57.440
-where we write this graphics code
-
-0:21:55.760,0:22:00.400
-and then we're able to repeat it in
-
-0:21:57.440,0:22:03.039
-different places around the map
-
-0:22:00.400,0:22:06.880
-um you want to flip over to code view
-
-0:22:03.039,0:22:06.880
-and show that or do we want to move into
-
-0:22:07.120,0:22:12.720
-tiles code
-
-0:22:10.240,0:22:14.320
-so you know you can see just really
-
-0:22:12.720,0:22:15.200
-obviously here the only thing that's
-
-0:22:14.320,0:22:18.240
-changing from
-
-0:22:15.200,0:22:21.600
-chunk of water to chunk of water is the
-
-0:22:18.240,0:22:24.640
-x and y coordinates um
-
-0:22:21.600,0:22:26.000
-we're you know we can skip getting into
-
-0:22:24.640,0:22:29.360
-the svg directives
-
-0:22:26.000,0:22:30.640
-and how all of the path statements
-
-0:22:29.360,0:22:33.679
-actually work
-
-0:22:30.640,0:22:36.480
-but you can trust us
-
-0:22:33.679,0:22:39.039
-all of these d equals and there's m's
-
-0:22:36.480,0:22:41.039
-and h's and v's that turns out to be
-
-0:22:39.039,0:22:42.480
-horizontal lines and vertical lines and
-
-0:22:41.039,0:22:44.159
-cursor moves and it's kind of like
-
-0:22:42.480,0:22:46.640
-turtle graphics if anyone
-
-0:22:44.159,0:22:48.720
-remembers that far back and we're
-
-0:22:46.640,0:22:54.720
-picking up our pen and dropping it and
-
-0:22:48.720,0:22:56.240
-drawing lines around on our map
-
-0:22:54.720,0:22:58.000
-so we do have a few questions if you
-
-0:22:56.240,0:23:01.200
-want to take them now otherwise
-
-0:22:58.000,0:23:03.120
-um we can also jump in
-
-0:23:01.200,0:23:04.559
-let's get them while they're fresh okay
-
-0:23:03.120,0:23:07.520
-sounds good
-
-0:23:04.559,0:23:08.000
-um so we'll probably shift to question
-
-0:23:07.520,0:23:10.799
-and answer
-
-0:23:08.000,0:23:11.919
-mode for up to 15 minutes here so if you
-
-0:23:10.799,0:23:14.480
-do have questions
-
-0:23:11.919,0:23:15.679
-um maybe stack rank go ahead and sort
-
-0:23:14.480,0:23:17.600
-the questions
-
-0:23:15.679,0:23:18.960
-a little for us or comment on them to
-
-0:23:17.600,0:23:19.760
-let us know which ones you want to see
-
-0:23:18.960,0:23:21.280
-us get here
-
-0:23:19.760,0:23:23.600
-if we start getting a little long-winded
-
-0:23:21.280,0:23:26.960
-or nudges along we'll take direction
-
-0:23:23.600,0:23:28.799
-but thanks for your questions um I'd
-
-0:23:26.960,0:23:30.720
-like to see a demo as well we'll look at
-
-0:23:28.799,0:23:32.159
-that with the remaining time after this
-
-0:23:30.720,0:23:35.200
-question block
-
-0:23:32.159,0:23:38.720
-um more about what the game is
-
-0:23:35.200,0:23:40.720
-okay sure so let's let's take our
-
-0:23:38.720,0:23:42.799
-uh one minute each swing at what the
-
-0:23:40.720,0:23:45.120
-game is you wanna go first I called
-
-0:23:42.799,0:23:48.840
-weapons
-
-0:23:45.120,0:23:52.720
-okay um dungeon
-
-0:23:48.840,0:23:55.440
-is like role-playing games
-
-0:23:52.720,0:23:56.159
-but you don't really do role-playing
-
-0:23:55.440,0:23:57.919
-like the
-
-0:23:56.159,0:23:59.520
-for me the thing the core of being a
-
-0:23:57.919,0:24:02.080
-role-playing game is you
-
-0:23:59.520,0:24:03.039
-take on the role of being your character
-
-0:24:02.080,0:24:06.000
-and you play
-
-0:24:03.039,0:24:06.400
-your character and dungeon's not like
-
-0:24:06.000,0:24:10.320
-that
-
-0:24:06.400,0:24:12.640
-dungeon um you can play
-
-0:24:10.320,0:24:13.840
-so the dungeon party always has eight
-
-0:24:12.640,0:24:15.840
-characters in it
-
-0:24:13.840,0:24:17.679
-there's four in the front row and four
-
-0:24:15.840,0:24:18.720
-in the back row and you march through
-
-0:24:17.679,0:24:22.159
-the dungeon
-
-0:24:18.720,0:24:24.000
-fighting whatever you encounter and if
-
-0:24:22.159,0:24:25.200
-there's one player you play all eight
-
-0:24:24.000,0:24:27.120
-characters
-
-0:24:25.200,0:24:28.720
-and depending on how many players you
-
-0:24:27.120,0:24:30.799
-have you split up the party
-
-0:24:28.720,0:24:32.960
-in whatever way seems fair and equitable
-
-0:24:30.799,0:24:34.880
-to everybody
-
-0:24:32.960,0:24:36.720
-similarly I said the dungeon is kind of
-
-0:24:34.880,0:24:38.320
-a simple game like there's only
-
-0:24:36.720,0:24:40.080
-three races and there's only three
-
-0:24:38.320,0:24:41.760
-classes all of your characters are
-
-0:24:40.080,0:24:44.080
-either human elf dwarf
-
-0:24:41.760,0:24:44.880
-they're all a warrior a priest or a
-
-0:24:44.080,0:24:46.640
-wizard
-
-0:24:44.880,0:24:48.320
-and all of these characters have you
-
-0:24:46.640,0:24:51.279
-know special properties
-
-0:24:48.320,0:24:53.760
-and special talents that is why they
-
-0:24:51.279,0:24:56.240
-come together in this party of eight
-
-0:24:53.760,0:24:57.600
-but essentially dungeon is a game about
-
-0:24:56.240,0:25:00.000
-making up all of these
-
-0:24:57.600,0:25:01.679
-um eight characters and stomping through
-
-0:25:00.000,0:25:03.840
-the dungeon killing things taking their
-
-0:25:01.679,0:25:05.120
-stuff
-
-0:25:03.840,0:25:06.960
-well you're way over but I don't know
-
-0:25:05.120,0:25:10.080
-how much I have to add to that
-
-0:25:06.960,0:25:14.159
-I will just add that if if you're
-
-0:25:10.080,0:25:16.559
-uh if if one's passion as a dungeon
-
-0:25:14.159,0:25:17.120
-master is killing player characters this
-
-0:25:16.559,0:25:19.600
-game
-
-0:25:17.120,0:25:21.039
-is meant for you you don't have to build
-
-0:25:19.600,0:25:22.559
-your game like that
-
-0:25:21.039,0:25:24.400
-but that's definitely a thing that
-
-0:25:22.559,0:25:27.360
-people do with this game
-
-0:25:24.400,0:25:28.960
-um and then as eric said it just
-
-0:25:27.360,0:25:30.320
-encourages you to put your creativity on
-
-0:25:28.960,0:25:31.039
-the table to bring all the different
-
-0:25:30.320,0:25:33.760
-elements
-
-0:25:31.039,0:25:35.039
-um and this hopefully this may be clear
-
-0:25:33.760,0:25:36.400
-in our slides since we were a little
-
-0:25:35.039,0:25:36.960
-fumbling for the first few minutes of
-
-0:25:36.400,0:25:40.480
-the talk
-
-0:25:36.960,0:25:41.200
-but um there's also a kind of a player's
-
-0:25:40.480,0:25:43.760
-guide
-
-0:25:41.200,0:25:45.919
-that that I started a few years ago um
-
-0:25:43.760,0:25:48.400
-that's that's not super complete
-
-0:25:45.919,0:25:50.159
-but um but does cover some of the high
-
-0:25:48.400,0:25:52.320
-level basics of the game that eric's
-
-0:25:50.159,0:25:55.679
-been talking from
-
-0:25:52.320,0:25:56.960
-and I would add that some of the things
-
-0:25:55.679,0:25:58.480
-you know some of what makes dungeon
-
-0:25:56.960,0:25:59.360
-great is that there's a lot of mystery
-
-0:25:58.480,0:26:01.120
-about it
-
-0:25:59.360,0:26:02.880
-like the player's handbook doesn't tell
-
-0:26:01.120,0:26:06.080
-you all of the rules
-
-0:26:02.880,0:26:08.080
-um or like really mystery
-
-0:26:06.080,0:26:09.679
-and like there's mazes and there's
-
-0:26:08.080,0:26:12.240
-puzzles and
-
-0:26:09.679,0:26:12.799
-you have to figure out how things work
-
-0:26:12.240,0:26:14.559
-and like
-
-0:26:12.799,0:26:16.640
-we've got all of these treasure items in
-
-0:26:14.559,0:26:18.480
-there that could help you deal with a
-
-0:26:16.640,0:26:19.919
-particular monster if it occurs to you
-
-0:26:18.480,0:26:22.720
-to use it
-
-0:26:19.919,0:26:23.360
-and um you know like that there's a lot
-
-0:26:22.720,0:26:25.279
-of
-
-0:26:23.360,0:26:27.039
-um you don't know what's going on you're
-
-0:26:25.279,0:26:28.559
-dropped in the middle of this situation
-
-0:26:27.039,0:26:31.919
-and you have to try and survive
-
-0:26:28.559,0:26:33.840
-and level up and figure it out and
-
-0:26:31.919,0:26:35.520
-if you succeed in doing that for long
-
-0:26:33.840,0:26:37.520
-enough eventually you start realizing
-
-0:26:35.520,0:26:40.000
-that there are big picture puzzles
-
-0:26:37.520,0:26:41.760
-that there are you know there is more to
-
-0:26:40.000,0:26:43.360
-this than just killing things and taking
-
-0:26:41.760,0:26:46.000
-their stuff
-
-0:26:43.360,0:26:47.279
-and that's where the joy of designing
-
-0:26:46.000,0:26:49.679
-these games comes in
-
-0:26:47.279,0:26:51.679
-for me is like designing the mazes and
-
-0:26:49.679,0:26:53.200
-designing the puzzles and like
-
-0:26:51.679,0:26:54.240
-oh yeah and then they're going to come
-
-0:26:53.200,0:26:55.919
-out of this room and you know what
-
-0:26:54.240,0:26:58.240
-they're going to do they want to
-
-0:26:55.919,0:26:59.600
-go that way so I'm going to put the trap
-
-0:26:58.240,0:27:01.360
-right there
-
-0:26:59.600,0:27:03.840
-and they'll walk right into it every
-
-0:27:01.360,0:27:05.440
-time and then when the party does get in
-
-0:27:03.840,0:27:07.200
-your map and they do exactly what you
-
-0:27:05.440,0:27:09.279
-thought and they hit the trap it's just
-
-0:27:07.200,0:27:10.960
-really satisfying to watch the look on
-
-0:27:09.279,0:27:12.320
-their little faces as they squirm and
-
-0:27:10.960,0:27:13.760
-struggle to stay alive
-
-0:27:12.320,0:27:15.520
-yeah that's that's what I was trying to
-
-0:27:13.760,0:27:16.320
-get at thanks all right that was perfect
-
-0:27:15.520,0:27:19.200
-for me
-
-0:27:16.320,0:27:20.320
-all right um so so highlight your
-
-0:27:19.200,0:27:21.840
-question for me if you think it's
-
-0:27:20.320,0:27:22.960
-important we grab it here before we jump
-
-0:27:21.840,0:27:25.039
-into demos
-
-0:27:22.960,0:27:27.760
-but otherwise I think it's time to try
-
-0:27:25.039,0:27:27.760
-running some code
-
-0:27:27.919,0:27:33.840
-what say okay I say do it
-
-0:27:31.279,0:27:36.480
-okay so you less less camera more more
-
-0:27:33.840,0:27:39.120
-Emacs now
-
-0:27:36.480,0:27:39.840
-and hopefully I could find the right e
-
-0:27:39.120,0:27:42.960
-max
-
-0:27:39.840,0:27:48.799
-the right desktop all right there we are
-
-0:27:42.960,0:27:54.000
-so we'll try to fire up uh
-
-0:27:48.799,0:27:58.799
-and right now and I usually like to do
-
-0:27:54.000,0:27:58.799
-the full path to emax
-
-0:27:59.120,0:28:03.840
-when I'm gonna run it under minus q
-
-0:28:07.279,0:28:10.000
-all right
-
-0:28:13.120,0:28:19.360
-let's have some iom
-
-0:28:16.720,0:28:20.000
-all right and then I'm also going to do
-
-0:28:19.360,0:28:24.000
-a
-
-0:28:20.000,0:28:25.840
-load file on the init script that you
-
-0:28:24.000,0:28:30.480
-can find in the repository
-
-0:28:25.840,0:28:33.279
-in the Emacs user and it's uh
-
-0:28:30.480,0:28:33.279
-init scripts
-
-0:28:34.960,0:28:38.159
-uh users folder
-
-0:28:40.159,0:28:45.840
-user folder nice
-
-0:28:48.080,0:28:51.840
-and it's called init dm because that
-
-0:28:49.919,0:28:55.360
-happened to fit with my naming scheme
-
-0:28:51.840,0:28:56.320
-potentially terrible all right and with
-
-0:28:55.360,0:28:58.320
-that loaded
-
-0:28:56.320,0:29:00.159
-in theory some very basic stuff will
-
-0:28:58.320,0:29:02.159
-work even without us doing anything in
-
-0:29:00.159,0:29:04.399
-iom so I think the the last thing eric
-
-0:29:02.159,0:29:06.000
-was talking about was the svg code
-
-0:29:04.399,0:29:10.720
-behind the maps
-
-0:29:06.000,0:29:13.760
-um there as kind of the technical thread
-
-0:29:10.720,0:29:15.440
-so we'll just fire open the maps pick a
-
-0:29:13.760,0:29:18.480
-dungeon level
-
-0:29:15.440,0:29:19.840
-let's pick a pretty one okay if I show
-
-0:29:18.480,0:29:22.480
-this
-
-0:29:19.840,0:29:22.480
-yeah whatever
-
-0:29:23.440,0:29:30.799
-is that the surface yeah
-
-0:29:27.679,0:29:32.159
-and let's scale it here I think if I
-
-0:29:30.799,0:29:34.960
-wrap
-
-0:29:32.159,0:29:36.399
-like once once we got the engine up and
-
-0:29:34.960,0:29:39.120
-running a little bit
-
-0:29:36.399,0:29:42.480
-we decided to do some experimentation
-
-0:29:39.120,0:29:46.080
-about seeing what we could do to push
-
-0:29:42.480,0:29:49.360
-the limits of our tile
-
-0:29:46.080,0:29:50.080
-and gender so we more or less on the
-
-0:29:49.360,0:29:52.799
-surface
-
-0:29:50.080,0:29:52.799
-map I
-
-0:29:53.120,0:29:58.399
-basically started with almost no
-
-0:29:56.399,0:30:00.240
-tiles from below like the water and the
-
-0:29:58.399,0:30:01.279
-beaches and the general store and the
-
-0:30:00.240,0:30:03.679
-stairs
-
-0:30:01.279,0:30:05.200
-were existing tiles but then we were
-
-0:30:03.679,0:30:07.279
-like this is going to be a surface map
-
-0:30:05.200,0:30:08.399
-so we're outdoors so I want hills and I
-
-0:30:07.279,0:30:11.760
-want trees
-
-0:30:08.399,0:30:12.399
-and I want grass and um it took a little
-
-0:30:11.760,0:30:15.039
-while
-
-0:30:12.399,0:30:16.320
-playing with svg to come up with some
-
-0:30:15.039,0:30:18.480
-acceptable code
-
-0:30:16.320,0:30:19.840
-but once the like the grass gets tiled
-
-0:30:18.480,0:30:21.600
-out it
-
-0:30:19.840,0:30:23.039
-kind of you know gives the illusion of
-
-0:30:21.600,0:30:24.880
-grass and
-
-0:30:23.039,0:30:26.399
-you know these are all in my estimation
-
-0:30:24.880,0:30:28.640
-kind of crude graphics
-
-0:30:26.399,0:30:30.399
-but we're at the proof of concept stage
-
-0:30:28.640,0:30:31.679
-and it definitely proves that we can use
-
-0:30:30.399,0:30:34.640
-our graphics engine
-
-0:30:31.679,0:30:35.279
-to decide what we want our maps to look
-
-0:30:34.640,0:30:39.440
-like
-
-0:30:35.279,0:30:44.240
-and real quickly compose new map tiles
-
-0:30:39.440,0:30:46.880
-and uh stamp out a bunch of new maps
-
-0:30:44.240,0:30:48.640
-so now I'll uh show off one of the other
-
-0:30:46.880,0:30:50.559
-things so the next thing we did once we
-
-0:30:48.640,0:30:51.919
-once we had the maps doing
-
-0:30:50.559,0:30:53.600
-and we haven't gotten into the features
-
-0:30:51.919,0:30:54.960
-of the maps we can we can appoint time
-
-0:30:53.600,0:30:58.960
-to that or not
-
-0:30:54.960,0:31:00.720
-but um there are a number of
-
-0:30:58.960,0:31:02.840
-uh featured features there that we can
-
-0:31:00.720,0:31:05.760
-look at the
-
-0:31:02.840,0:31:08.640
-uh we then wanted to
-
-0:31:05.760,0:31:10.399
-try to see if that could make other
-
-0:31:08.640,0:31:11.360
-interfaces more appealing so we built
-
-0:31:10.399,0:31:14.320
-stuff like
-
-0:31:11.360,0:31:15.919
-oop that's gonna be the map again um
-
-0:31:14.320,0:31:18.320
-I'll just run it here through I
-
-0:31:15.919,0:31:20.080
-am so it's more obvious what I'm doing
-
-0:31:18.320,0:31:21.679
-um
-
-0:31:20.080,0:31:25.360
-so let's look next to the character
-
-0:31:21.679,0:31:25.360
-sheet oops
-
-0:31:26.080,0:31:35.840
-back and alt p doesn't work okay
-
-0:31:32.880,0:31:38.240
-that's a bummer uh that is not
-
-0:31:35.840,0:31:40.559
-autoloaded
-
-0:31:38.240,0:31:41.600
-so this this project is a bit of a mess
-
-0:31:40.559,0:31:43.120
-right now y'all
-
-0:31:41.600,0:31:45.120
-it does some stuff that's really
-
-0:31:43.120,0:31:47.039
-exciting to us but the code is terrible
-
-0:31:45.120,0:31:48.399
-and we need all the help we can get uh
-
-0:31:47.039,0:31:49.279
-being told what our problems are and how
-
-0:31:48.399,0:31:51.360
-to fix them
-
-0:31:49.279,0:31:52.559
-so that is if you take nothing away from
-
-0:31:51.360,0:31:54.799
-this talk
-
-0:31:52.559,0:32:00.480
-uh take away from it that we could use
-
-0:31:54.799,0:32:02.399
-your help
-
-0:32:00.480,0:32:04.640
-yeah that doubles back to uh when we
-
-0:32:02.399,0:32:06.320
-were talking about larry wall's cardinal
-
-0:32:04.640,0:32:07.440
-virtues of programming like we
-
-0:32:06.320,0:32:09.760
-definitely
-
-0:32:07.440,0:32:10.640
-took on some hubris thinking we could do
-
-0:32:09.760,0:32:13.519
-this
-
-0:32:10.640,0:32:14.799
-and we might not be wrong but um we
-
-0:32:13.519,0:32:16.799
-could do it easier with
-
-0:32:14.799,0:32:18.240
-more hands you know many hands make
-
-0:32:16.799,0:32:21.760
-light work all right
-
-0:32:18.240,0:32:23.360
-I'll bite yeah
-
-0:32:21.760,0:32:24.799
-and the character she won't load for us
-
-0:32:23.360,0:32:26.960
-today I had some problems with my
-
-0:32:24.799,0:32:29.360
-version control I had to revert my thing
-
-0:32:26.960,0:32:31.200
-I threw all my local changes in a stash
-
-0:32:29.360,0:32:32.080
-and it's it's a terrible mess let's look
-
-0:32:31.200,0:32:37.519
-at stuff I
-
-0:32:32.080,0:32:40.559
-tested already today uh before
-
-0:32:37.519,0:32:43.760
-you got the battle board available
-
-0:32:40.559,0:32:45.760
-let's find out first we'll load library
-
-0:32:43.760,0:32:48.000
-it
-
-0:32:45.760,0:32:57.440
-uh in fact actually your basic require
-
-0:32:48.000,0:33:00.480
-should work
-
-0:32:57.440,0:33:02.640
-no uh I can try load library
-
-0:33:00.480,0:33:03.760
-uh you know what let's forg I'm just
-
-0:33:02.640,0:33:04.960
-gonna go ahead and give it to you as a
-
-0:33:03.760,0:33:09.919
-lab beast
-
-0:33:04.960,0:33:11.600
-since that's probably more fun to watch
-
-0:33:09.919,0:33:15.919
-we'll take it from my own inet
-
-0:33:11.600,0:33:15.919
-this is more likely to be healthy
-
-0:33:16.640,0:33:20.880
-since only some of the time uh first we
-
-0:33:19.840,0:33:24.799
-have to
-
-0:33:20.880,0:33:28.559
-uh ctrl x alt I d m
-
-0:33:24.799,0:33:31.760
-all right and having then loaded
-
-0:33:28.559,0:33:34.080
-the init control u f9
-
-0:33:31.760,0:33:35.200
-should give me the maps and we can
-
-0:33:34.080,0:33:37.200
-verify
-
-0:33:35.200,0:33:38.640
-things work in a basic way just by
-
-0:33:37.200,0:33:41.679
-changing level
-
-0:33:38.640,0:33:41.679
-let's look at something else
-
-0:33:43.200,0:33:47.360
-um I mentioned there were a number of
-
-0:33:46.399,0:33:51.600
-bindings
-
-0:33:47.360,0:33:54.080
-show them briefly we wrote our own
-
-0:33:51.600,0:33:56.640
-functions to handle movement some of
-
-0:33:54.080,0:33:59.679
-those in svg.el the left
-
-0:33:56.640,0:34:02.640
-uh left and right movements didn't
-
-0:33:59.679,0:34:03.120
-didn't seem to work quite quite likely
-
-0:34:02.640,0:34:06.720
-coding
-
-0:34:03.120,0:34:09.760
-of course
-
-0:34:06.720,0:34:11.760
-um all right enough
-
-0:34:09.760,0:34:13.040
-so let's let's see if battleboard works
-
-0:34:11.760,0:34:15.760
-now
-
-0:34:13.040,0:34:17.040
-I really thought that was on f7 up
-
-0:34:15.760,0:34:19.679
-that's the character sheet
-
-0:34:17.040,0:34:22.159
-sweet that's why you stay out of user
-
-0:34:19.679,0:34:22.159
-bindings
-
-0:34:24.879,0:34:33.919
-so that looks a little better
-
-0:34:28.079,0:34:35.919
-so let's talk about the character sheet
-
-0:34:33.919,0:34:38.000
-yeah
-
-0:34:35.919,0:34:39.839
-so the character sheet was our first big
-
-0:34:38.000,0:34:42.560
-uh repurposing
-
-0:34:39.839,0:34:44.159
-of the engine that we couldn't do uh the
-
-0:34:42.560,0:34:49.839
-battle board program
-
-0:34:44.159,0:34:49.839
-that uh let's see if that runs now too
-
-0:34:53.599,0:34:57.359
-uh it's not interactive if it does
-
-0:35:00.880,0:35:03.839
-good
-
-0:35:04.960,0:35:07.119
-no
-
-0:35:08.480,0:35:13.040
-try let cemex guess no joy all right I'm
-
-0:35:11.760,0:35:14.079
-not sure what's up with the battle board
-
-0:35:13.040,0:35:15.280
-eric
-
-0:35:14.079,0:35:17.119
-we haven't messed with that one for a
-
-0:35:15.280,0:35:18.880
-while in fact um
-
-0:35:17.119,0:35:21.040
-we had discussed using its code as an
-
-0:35:18.880,0:35:22.640
-example so maybe we'll debug it with you
-
-0:35:21.040,0:35:25.359
-um I'll certainly check for questions
-
-0:35:22.640,0:35:28.079
-first um
-
-0:35:25.359,0:35:31.280
-the uh so the character sheet which is
-
-0:35:28.079,0:35:34.800
-not scaling ideally here
-
-0:35:31.280,0:35:34.800
-see if reloading it does anything
-
-0:35:35.680,0:35:40.960
-nope not as far as I can tell assuming
-
-0:35:39.440,0:35:42.800
-you don't have this scale implemented
-
-0:35:40.960,0:35:44.960
-for character sheet
-
-0:35:42.800,0:35:46.800
-that's right there's everything in scale
-
-0:35:44.960,0:35:49.599
-it take in order to get what you were
-
-0:35:46.800,0:35:49.599
-looking at there
-
-0:35:54.079,0:36:02.240
-all right this uh
-
-0:35:58.640,0:36:05.440
-this whole thing is hard-coded
-
-0:36:02.240,0:36:09.040
-basically to the gills except
-
-0:36:05.440,0:36:10.640
-for things like this this program
-
-0:36:09.040,0:36:11.040
-represents a re-implementation of the
-
-0:36:10.640,0:36:14.880
-draw
-
-0:36:11.040,0:36:18.640
-engine using um all of the same things
-
-0:36:14.880,0:36:18.640
-let's see that's selected so
-
-0:36:19.599,0:36:23.119
-uh we'll just try bringing up a map
-
-0:36:21.680,0:36:26.320
-again
-
-0:36:23.119,0:36:28.560
-there's one and you'll notice um dm
-
-0:36:26.320,0:36:29.839
-map doesn't know anything about the new
-
-0:36:28.560,0:36:31.599
-draw engine
-
-0:36:29.839,0:36:33.520
-and there are a couple of places where
-
-0:36:31.599,0:36:36.480
-the new draw engine is still
-
-0:36:33.520,0:36:37.440
-hooked in to the s for example
-
-0:36:36.480,0:36:39.680
-particularly
-
-0:36:37.440,0:36:41.119
-the sizing of the graph paper background
-
-0:36:39.680,0:36:44.240
-so I've started the work
-
-0:36:41.119,0:36:47.040
-in dmdraw.el
-
-0:36:44.240,0:36:47.440
-of trying to show how exactly we did
-
-0:36:47.040,0:36:50.160
-this
-
-0:36:47.440,0:36:51.760
-removing the how did we get data out of
-
-0:36:50.160,0:36:53.280
-org mode that I talked about yesterday
-
-0:36:51.760,0:36:56.480
-with our etl flows
-
-0:36:53.280,0:36:58.960
-and just focusing on
-
-0:36:56.480,0:37:00.160
-how did we solve the problem of
-
-0:36:58.960,0:37:01.839
-predicated drawing
-
-0:37:00.160,0:37:05.200
-which I realized we didn't really talk
-
-0:37:01.839,0:37:07.760
-about so should I jump into that
-
-0:37:05.200,0:37:09.280
-yeah I guess uh how are we on time we
-
-0:37:07.760,0:37:11.359
-have time for detours
-
-0:37:09.280,0:37:12.800
-um yeah it looks like we could spend two
-
-0:37:11.359,0:37:15.599
-or three minutes on that and then
-
-0:37:12.800,0:37:17.680
-uh come back for the questions cool do
-
-0:37:15.599,0:37:20.480
-it
-
-0:37:17.680,0:37:20.800
-and I'm just gonna peek into my org mode
-
-0:37:20.480,0:37:23.200
-by
-
-0:37:20.800,0:37:24.960
-into my chat conference and I don't see
-
-0:37:23.200,0:37:25.520
-anybody talking to me from the organizer
-
-0:37:24.960,0:37:26.560
-channel
-
-0:37:25.520,0:37:28.800
-so I'm going to assume that's a good
-
-0:37:26.560,0:37:32.079
-guess
-
-0:37:28.800,0:37:34.160
-um all right so let's let's go ahead and
-
-0:37:32.079,0:37:37.760
-play with the map a little then that is
-
-0:37:34.160,0:37:39.440
-uh pretty fun and and uh so much fun
-
-0:37:37.760,0:37:41.760
-that we had to curtail play sessions in
-
-0:37:39.440,0:37:44.000
-order to keep working on the project
-
-0:37:41.760,0:37:44.000
-um
-
-0:37:45.119,0:37:51.839
-so uh I'll
-
-0:37:48.480,0:37:55.920
-I'll do the
-
-0:37:51.839,0:37:59.839
-um we'll try to find something different
-
-0:37:55.920,0:37:59.839
-from any gif I've shared here right
-
-0:38:01.040,0:38:05.760
-so here we are in a random go ahead eric
-
-0:38:03.359,0:38:08.240
-you phil
-
-0:38:05.760,0:38:10.000
-oh okay so what what what corwin is
-
-0:38:08.240,0:38:13.359
-doing here is he's about to put the
-
-0:38:10.000,0:38:16.800
-the map into play mode um
-
-0:38:13.359,0:38:19.920
-which is going to turn on the fog of war
-
-0:38:16.800,0:38:23.040
-and then we're gonna use
-
-0:38:19.920,0:38:24.560
-the fog of war and the the play mode to
-
-0:38:23.040,0:38:26.240
-kind of reveal the map
-
-0:38:24.560,0:38:28.160
-one square at a time like we would
-
-0:38:26.240,0:38:29.920
-during a play session
-
-0:38:28.160,0:38:31.280
-so we'll just drop the party randomly
-
-0:38:29.920,0:38:33.839
-somewhere onto this map
-
-0:38:31.280,0:38:36.079
-looks like we're on alpha maze level
-
-0:38:33.839,0:38:38.800
-three here
-
-0:38:36.079,0:38:38.800
-and um
-
-0:38:40.800,0:38:50.480
-uh-oh then we'll walk around a little
-
-0:38:46.320,0:38:52.160
-okay there we go we're halfway there
-
-0:38:50.480,0:38:53.520
-I'll have to I'll have to do a full
-
-0:38:52.160,0:38:55.920
-redraw
-
-0:38:53.520,0:38:58.480
-uh the sketch the sketching stuff has
-
-0:38:55.920,0:39:00.240
-has has broken things here like I said
-
-0:38:58.480,0:39:01.599
-the two aren't separated once I run them
-
-0:39:00.240,0:39:03.520
-in the same instance they're not
-
-0:39:01.599,0:39:05.359
-predictable
-
-0:39:03.520,0:39:07.040
-okay so let me elaborate here when he
-
-0:39:05.359,0:39:10.560
-says the sketching stuff
-
-0:39:07.040,0:39:13.520
-the current um focus of our work is to
-
-0:39:10.560,0:39:14.320
-turn all of this map stuff we've got
-
-0:39:13.520,0:39:17.920
-into
-
-0:39:14.320,0:39:20.880
-a basically a wysiwyg map editor
-
-0:39:17.920,0:39:22.160
-where we can get into the tiles and
-
-0:39:20.880,0:39:24.480
-we'll be able to
-
-0:39:22.160,0:39:26.560
-select the tile and basically rubber
-
-0:39:24.480,0:39:29.680
-stamp it into a map
-
-0:39:26.560,0:39:30.000
-graphically and then save the map file
-
-0:39:29.680,0:39:33.280
-out
-
-0:39:30.000,0:39:36.720
-and load it back in later so that um
-
-0:39:33.280,0:39:38.480
-we're able to you know just pound out
-
-0:39:36.720,0:39:42.000
-these maps real fast
-
-0:39:38.480,0:39:43.200
-um using a graphical editor rather than
-
-0:39:42.000,0:39:45.440
-having to hand code
-
-0:39:43.200,0:39:47.839
-every symbol and every square of the
-
-0:39:45.440,0:39:47.839
-tables
-
-0:39:48.000,0:39:51.839
-so the process of doing that um
-
-0:39:52.960,0:39:56.720
-things are a mess we've got covers off
-
-0:39:54.800,0:39:58.720
-there's wires hanging out
-
-0:39:56.720,0:40:01.040
-um different stuff works on different
-
-0:39:58.720,0:40:01.040
-days
-
-0:40:03.119,0:40:07.119
-well I will say in our defense this is
-
-0:40:05.200,0:40:07.520
-exactly why we staged a complicated
-
-0:40:07.119,0:40:09.680
-thing
-
-0:40:07.520,0:40:11.119
-and uh probably we should have just gone
-
-0:40:09.680,0:40:14.160
-with that instead of
-
-0:40:11.119,0:40:17.760
-trying to give you uh the experience
-
-0:40:14.160,0:40:19.200
-of of of what it's like uh to use Emacs
-
-0:40:17.760,0:40:21.359
-to do this which is
-
-0:40:19.200,0:40:23.280
-which is sort of the last minute thought
-
-0:40:21.359,0:40:25.119
-there and my apologies for that
-
-0:40:23.280,0:40:27.200
-if that's made it harder to follow the
-
-0:40:25.119,0:40:28.240
-thread let's check back now for
-
-0:40:27.200,0:40:30.000
-questions
-
-0:40:28.240,0:40:32.079
-and see if anybody wants to redirect at
-
-0:40:30.000,0:40:32.079
-all
-
-0:40:36.640,0:40:40.800
-so yep this so what you're looking at
-
-0:40:39.599,0:40:44.880
-all uses prog
-
-0:40:40.800,0:40:47.760
-pragmatic svg uh
-
-0:40:44.880,0:40:49.119
-svg generation uh for question number
-
-0:40:47.760,0:40:52.000
-four there have you played with
-
-0:40:49.119,0:40:55.119
-generating svgs pragmatically in Emacs
-
-0:40:52.000,0:40:55.680
-that is what the maps are doing um in
-
-0:40:55.119,0:40:58.480
-terms
-
-0:40:55.680,0:41:00.400
-of uh uh we should have been maybe more
-
-0:40:58.480,0:41:01.680
-explicit about that we started hand
-
-0:41:00.400,0:41:05.119
-coding things and
-
-0:41:01.680,0:41:06.400
-once we got the idea of what the code
-
-0:41:05.119,0:41:09.359
-was going to look like
-
-0:41:06.400,0:41:10.000
-we switched to doing it programmatically
-
-0:41:09.359,0:41:12.880
-so
-
-0:41:10.000,0:41:14.640
-um we were going to open up maybe now if
-
-0:41:12.880,0:41:15.839
-we've got time we can get into the tile
-
-0:41:14.640,0:41:18.640
-set real quick
-
-0:41:15.839,0:41:20.560
-sure we definitely didn't do any of the
-
-0:41:18.640,0:41:23.040
-pathing slides and so now we've skipped
-
-0:41:20.560,0:41:25.040
-over some stuff we were going to present
-
-0:41:23.040,0:41:26.880
-yeah that's right we skipped a whole
-
-0:41:25.040,0:41:28.160
-bunch of slides and I can certainly uh
-
-0:41:26.880,0:41:30.640
-go back to them they're open here
-
-0:41:28.160,0:41:30.640
-obviously
-
-0:41:31.040,0:41:34.480
-um right I was just showing off the
-
-0:41:33.599,0:41:36.880
-sketching
-
-0:41:34.480,0:41:38.000
-tool uh briefly in that context but I
-
-0:41:36.880,0:41:40.000
-think you're right let's
-
-0:41:38.000,0:41:41.280
-we can jump over to the actually I
-
-0:41:40.000,0:41:42.000
-should finish with this now having
-
-0:41:41.280,0:41:45.119
-teased it
-
-0:41:42.000,0:41:47.119
-so let's do the same thing here ctrl h m
-
-0:41:45.119,0:41:48.560
-and you'll see in this case there are
-
-0:41:47.119,0:41:52.160
-very few keyboard
-
-0:41:48.560,0:41:55.359
-key bindings that are set up um even
-
-0:41:52.160,0:41:59.280
-this uh shift delete has a tera uh
-
-0:41:55.359,0:42:02.560
-or shift with uh
-
-0:41:59.280,0:42:05.680
-yeah control delete it would seem to be
-
-0:42:02.560,0:42:07.119
-so that has couple obvious bugs with it
-
-0:42:05.680,0:42:09.280
-right didn't pick it didn't pick up
-
-0:42:07.119,0:42:11.280
-those control points until I reused them
-
-0:42:09.280,0:42:13.760
-not clearing that stack
-
-0:42:11.280,0:42:14.480
-um and also should probably think about
-
-0:42:13.760,0:42:16.720
-whether
-
-0:42:14.480,0:42:18.400
-the origin should return and hey marking
-
-0:42:16.720,0:42:19.839
-that origin would be nice
-
-0:42:18.400,0:42:21.680
-so there's a tremendous amount to do
-
-0:42:19.839,0:42:24.400
-here this is just uh
-
-0:42:21.680,0:42:26.079
-showing that it is possible to use
-
-0:42:24.400,0:42:31.680
-essentially like a touch input
-
-0:42:26.079,0:42:35.119
-to um uh
-
-0:42:31.680,0:42:35.760
-yeah and then also we can switch over to
-
-0:42:35.119,0:42:39.040
-our place
-
-0:42:35.760,0:42:43.040
-tool and
-
-0:42:39.040,0:42:45.040
-um hopefully we can get a nice big menu
-
-0:42:43.040,0:42:48.000
-of all the tiles that eric prepared for
-
-0:42:45.040,0:42:48.000
-the game maps
-
-0:42:49.440,0:42:53.119
-uh that was probably a terrible choice
-
-0:42:51.680,0:42:55.839
-but there you have just a bit of
-
-0:42:53.119,0:42:55.839
-corridor right
-
-0:42:56.800,0:42:59.839
-that looks
-
-0:43:00.480,0:43:06.160
-uh and even the click yep and this this
-
-0:43:04.560,0:43:07.280
-glitch action here is the last thing I
-
-0:43:06.160,0:43:08.079
-was working on before I dropped
-
-0:43:07.280,0:43:10.079
-everything to
-
-0:43:08.079,0:43:13.839
-to build the decks that uh we will soon
-
-0:43:10.079,0:43:13.839
-share for this conference
-
-0:43:14.240,0:43:18.240
-so okay back to the tile sets
-
-0:43:19.680,0:43:23.440
-right so the way we approached drawing
-
-0:43:22.160,0:43:25.200
-it programmatically
-
-0:43:23.440,0:43:27.280
-is we broke our code up into little
-
-0:43:25.200,0:43:29.280
-snippets we called tiles
-
-0:43:27.280,0:43:32.160
-um corman's going to open up the tile
-
-0:43:29.280,0:43:35.280
-set here basically each tile has a name
-
-0:43:32.160,0:43:37.920
-and then with that name we place data
-
-0:43:35.280,0:43:40.640
-into different layers of the image
-
-0:43:37.920,0:43:41.280
-some of the layers are just svg paths
-
-0:43:40.640,0:43:44.880
-and
-
-0:43:41.280,0:43:47.920
-the data is just svg commands
-
-0:43:44.880,0:43:50.960
-like we saw in that handwritten code and
-
-0:43:47.920,0:43:54.160
-some of it is compositions of other
-
-0:43:50.960,0:43:56.160
-tiles so a tile can be made up of other
-
-0:43:54.160,0:43:58.000
-tiles
-
-0:43:56.160,0:43:59.599
-furthermore some of these tiles have
-
-0:43:58.000,0:44:02.319
-conditional code in it
-
-0:43:59.599,0:44:02.720
-where like some of this stuff is talking
-
-0:44:02.319,0:44:06.560
-about
-
-0:44:02.720,0:44:08.079
-elf and bang elf so the map is going to
-
-0:44:06.560,0:44:09.440
-be drawn differently depending
-
-0:44:08.079,0:44:11.200
-on whether or not there's elves in the
-
-0:44:09.440,0:44:16.880
-party
-
-0:44:11.200,0:44:18.240
-um so and that's the demo they broke
-
-0:44:16.880,0:44:20.000
-the engine has to make all those
-
-0:44:18.240,0:44:21.599
-decisions um
-
-0:44:20.000,0:44:23.280
-and that's what we're calling predicated
-
-0:44:21.599,0:44:25.200
-drawing oh there's a
-
-0:44:23.280,0:44:26.480
-special room here do you have any elves
-
-0:44:25.200,0:44:31.440
-you do so I draw
-
-0:44:26.480,0:44:31.440
-there is elf's way um
-
-0:44:32.880,0:44:36.319
-yeah so we built up the set of tiles and
-
-0:44:35.839,0:44:39.920
-then
-
-0:44:36.319,0:44:43.760
-um we basically made map files which
-
-0:44:39.920,0:44:47.839
-take um our map and break it up into xy
-
-0:44:43.760,0:44:50.240
-grids and then we drop these tiles into
-
-0:44:47.839,0:44:52.000
-positions on the map so we can use the
-
-0:44:50.240,0:44:52.480
-same tile square after square after
-
-0:44:52.000,0:44:54.720
-square
-
-0:44:52.480,0:44:55.680
-when there's a corridor north south it's
-
-0:44:54.720,0:44:59.119
-the same tile
-
-0:44:55.680,0:45:02.400
-over and over again and that makes it
-
-0:44:59.119,0:45:05.839
-easy to reuse the code and then also
-
-0:45:02.400,0:45:05.839
-when uh
-
-0:45:05.920,0:45:10.319
-when we go to present um the
-
-0:45:10.560,0:45:15.839
-what am I trying to say the the drawing
-
-0:45:13.520,0:45:18.000
-in in fog of war mode as we move down
-
-0:45:15.839,0:45:20.640
-the corridor we can just add the
-
-0:45:18.000,0:45:23.440
-necessary code one bit at a time to the
-
-0:45:20.640,0:45:24.960
-visible image so that what we're
-
-0:45:23.440,0:45:27.359
-displaying doesn't contain
-
-0:45:24.960,0:45:30.160
-any data except what the party has
-
-0:45:27.359,0:45:30.160
-already discovered
-
-0:45:30.240,0:45:34.400
-and thus we have kind of spoiler rich
-
-0:45:32.319,0:45:37.359
-documents sitting on the gm
-
-0:45:34.400,0:45:38.400
-server and then less you know and
-
-0:45:37.359,0:45:41.440
-spoiler-free
-
-0:45:38.400,0:45:44.000
-data that flows down to the org mode uh
-
-0:45:41.440,0:45:47.040
-files on the player system and the only
-
-0:45:44.000,0:45:50.160
-real challenge is making sure that the
-
-0:45:47.040,0:45:50.960
-the nothing that the game does can mess
-
-0:45:50.160,0:45:54.480
-with the
-
-0:45:50.960,0:45:55.280
-the the users the the players data file
-
-0:45:54.480,0:45:57.680
-in case they
-
-0:45:55.280,0:46:00.160
-might have their own notes and things in
-
-0:45:57.680,0:46:05.359
-it that that would be the one
-
-0:46:00.160,0:46:05.359
-uh you know number one thing to avoid
-
-0:46:06.160,0:46:09.680
-another thing we can talk about here is
-
-0:46:08.000,0:46:11.839
-that there are layers
-
-0:46:09.680,0:46:13.520
-you can see this table at the bottom has
-
-0:46:11.839,0:46:15.119
-tile and overlay
-
-0:46:13.520,0:46:17.040
-the overlay column is just going to
-
-0:46:15.119,0:46:20.800
-contain some actual svg
-
-0:46:17.040,0:46:21.599
-xml style tags um so that's where we can
-
-0:46:20.800,0:46:25.359
-add whatever
-
-0:46:21.599,0:46:26.720
-text elements or other svg like raw svg
-
-0:46:25.359,0:46:28.880
-tags we want
-
-0:46:26.720,0:46:30.560
-whereas a lot of the other layers are
-
-0:46:28.880,0:46:32.960
-going to be like path layers we've got
-
-0:46:30.560,0:46:35.359
-water layers and beach layers
-
-0:46:32.960,0:46:37.680
-and our plan was to have a style sheet
-
-0:46:35.359,0:46:38.720
-that defines how each of those layers
-
-0:46:37.680,0:46:40.720
-are represented
-
-0:46:38.720,0:46:42.160
-so like when the water gets drawn blue
-
-0:46:40.720,0:46:45.520
-and it's got arrows on it
-
-0:46:42.160,0:46:47.680
-giving it direction um all of that
-
-0:46:45.520,0:46:49.200
-can be customized with a style sheet to
-
-0:46:47.680,0:46:51.200
-change the water to be
-
-0:46:49.200,0:46:52.960
-whatever you want and like we have
-
-0:46:51.200,0:46:54.319
-beaches as yellow but maybe you like
-
-0:46:52.960,0:46:57.359
-beaches as red or
-
-0:46:54.319,0:47:01.200
-you know whatever so we also built
-
-0:46:57.359,0:47:04.079
-some test programs um
-
-0:47:01.200,0:47:05.359
-and various of the I'm not not sure what
-
-0:47:04.079,0:47:07.040
-kind of shape we're gonna find these in
-
-0:47:05.359,0:47:10.640
-but we can try running them
-
-0:47:07.040,0:47:12.960
-um here for example is just a
-
-0:47:10.640,0:47:15.119
-very basic all of using a saint using
-
-0:47:12.960,0:47:18.560
-the same file to define
-
-0:47:15.119,0:47:24.880
-the tiles and and then
-
-0:47:18.560,0:47:26.640
-the layout so to speak oh look at that
-
-0:47:24.880,0:47:28.960
-uh there's the layout okay so that
-
-0:47:26.640,0:47:30.960
-actually looks fine tile
-
-0:47:28.960,0:47:32.400
-and it's pat so this is defining a tile
-
-0:47:30.960,0:47:35.440
-named seas
-
-0:47:32.400,0:47:38.720
-and uh it's gonna have a list of tiles
-
-0:47:35.440,0:47:41.839
-defined above um and you'll notice also
-
-0:47:38.720,0:47:44.559
-that we can just sort of freely define
-
-0:47:41.839,0:47:46.160
-and redefine and it sort of figures out
-
-0:47:44.559,0:47:50.839
-oh this must still be part of the b
-
-0:47:46.160,0:47:53.839
-row um we could also have done
-
-0:47:50.839,0:47:53.839
-this
-
-0:48:00.000,0:48:07.839
-okay so this would this would work as
-
-0:48:02.160,0:48:07.839
-would this
-
-0:48:08.480,0:48:12.720
-one of uh early on in development when
-
-0:48:11.599,0:48:14.400
-we were talking about
-
-0:48:12.720,0:48:15.839
-getting data in and out of these org
-
-0:48:14.400,0:48:19.440
-tables it
-
-0:48:15.839,0:48:22.319
-was kind of a priority to us to
-
-0:48:19.440,0:48:23.040
-leave the way the data is organized open
-
-0:48:22.319,0:48:26.960
-to
-
-0:48:23.040,0:48:30.720
-the users and to the dungeon masters so
-
-0:48:26.960,0:48:32.559
-while we set our tile set apart from our
-
-0:48:30.720,0:48:35.440
-map sets
-
-0:48:32.559,0:48:38.319
-this clearly shows that you can cram a
-
-0:48:35.440,0:48:41.040
-tile set and a map into a single file
-
-0:48:38.319,0:48:43.040
-so in situations like the surface where
-
-0:48:41.040,0:48:43.760
-we're using different tiles from other
-
-0:48:43.040,0:48:46.559
-maps
-
-0:48:43.760,0:48:48.079
-maybe it makes sense to move you know
-
-0:48:46.559,0:48:50.559
-those tiles just into the file
-
-0:48:48.079,0:48:52.400
-with your map or like it's hard for us
-
-0:48:50.559,0:48:54.319
-to predict how other people are going to
-
-0:48:52.400,0:48:55.119
-want to use this when they design their
-
-0:48:54.319,0:48:57.359
-games
-
-0:48:55.119,0:48:58.160
-so we wanted to leave it as versatile as
-
-0:48:57.359,0:49:01.599
-possible
-
-0:48:58.160,0:49:02.640
-about how you can use it where it
-
-0:49:01.599,0:49:04.319
-matters right
-
-0:49:02.640,0:49:05.920
-not support every feature in the world I
-
-0:49:04.319,0:49:07.280
-can't count the number of times I said
-
-0:49:05.920,0:49:09.200
-eric eric eric
-
-0:49:07.280,0:49:10.800
-hey if we do it like this people will be
-
-0:49:09.200,0:49:14.000
-able and he just like
-
-0:49:10.800,0:49:14.480
-does it have to do that do we do we does
-
-0:49:14.000,0:49:17.920
-it like
-
-0:49:14.480,0:49:19.599
-do we need it right away uh
-
-0:49:17.920,0:49:21.040
-do you have to really rewrite everything
-
-0:49:19.599,0:49:24.160
-so it can all do that
-
-0:49:21.040,0:49:26.880
-and uh a lot of those
-
-0:49:24.160,0:49:28.240
-a lot of those conversations too but the
-
-0:49:26.880,0:49:31.200
-the key flexibilities
-
-0:49:28.240,0:49:32.559
-are really there people might want to
-
-0:49:31.200,0:49:34.160
-use a lot of different files they might
-
-0:49:32.559,0:49:35.760
-want to lay the tables out however they
-
-0:49:34.160,0:49:37.440
-want they have to be able to say hey
-
-0:49:35.760,0:49:39.440
-this is a table that has
-
-0:49:37.440,0:49:40.720
-data that's controlled by the game and
-
-0:49:39.440,0:49:44.079
-everything else in the file
-
-0:49:40.720,0:49:45.920
-is not the game's problem
-
-0:49:44.079,0:49:47.440
-on our table some of our tables started
-
-0:49:45.920,0:49:48.960
-getting really wide so we started
-
-0:49:47.440,0:49:51.119
-striping the tables
-
-0:49:48.960,0:49:52.640
-where we'll repeat the same table over
-
-0:49:51.119,0:49:56.400
-and over and over again to
-
-0:49:52.640,0:49:59.119
-get all of the columns in there without
-
-0:49:56.400,0:49:59.599
-making it you know a million miles wide
-
-0:49:59.119,0:50:01.040
-yeah
-
-0:49:59.599,0:50:02.640
-do you want to should I go ahead and
-
-0:50:01.040,0:50:06.079
-pull open like a level here
-
-0:50:02.640,0:50:08.319
-do you think sure just to have shown it
-
-0:50:06.079,0:50:09.680
-the aisle set's a great example of
-
-0:50:08.319,0:50:11.119
-striped tables if you
-
-0:50:09.680,0:50:13.839
-look down like in the level change
-
-0:50:11.119,0:50:13.839
-feature oh sure
-
-0:50:18.800,0:50:22.400
-sorry I'm not quite sitting well to my
-
-0:50:20.240,0:50:27.839
-keyboard here I can just readjust things
-
-0:50:22.400,0:50:27.839
-real quick
-
-0:50:30.079,0:50:35.200
-so what you know you can see here
-
-0:50:33.280,0:50:36.800
-like some of these tables got real wide
-
-0:50:35.200,0:50:40.559
-when we're stuffing svg
-
-0:50:36.800,0:50:44.160
-tags into them and what we
-
-0:50:40.559,0:50:49.359
-oh maybe it's not in these
-
-0:50:44.160,0:50:49.359
-I thought it was
-
-0:50:50.079,0:50:54.240
-special probably yeah no there it is
-
-0:50:52.960,0:50:56.000
-yeah
-
-0:50:54.240,0:50:58.720
-it was in level change it does the table
-
-0:50:56.000,0:51:00.640
-can you repeat okay great
-
-0:50:58.720,0:51:01.920
-up and down so fast I didn't realize so
-
-0:51:00.640,0:51:05.680
-this first table
-
-0:51:01.920,0:51:08.800
-we've got path and what is that stairs
-
-0:51:05.680,0:51:10.079
-so the stairs level is one that draws in
-
-0:51:08.800,0:51:11.920
-like a pink color
-
-0:51:10.079,0:51:13.440
-to highlight the places where you can
-
-0:51:11.920,0:51:15.200
-change level
-
-0:51:13.440,0:51:17.200
-and then if we scroll down to the second
-
-0:51:15.200,0:51:19.359
-half of this section
-
-0:51:17.200,0:51:20.960
-the second table is going to have all of
-
-0:51:19.359,0:51:22.800
-these same tiles in it but
-
-0:51:20.960,0:51:24.720
-instead of path and stairs we're going
-
-0:51:22.800,0:51:27.920
-to have other
-
-0:51:24.720,0:51:31.200
-columns can we
-
-0:51:27.920,0:51:31.200
-see the next table
-
-0:51:31.680,0:51:35.359
-there we go so the same tiles only here
-
-0:51:33.839,0:51:38.720
-we've got overlay
-
-0:51:35.359,0:51:40.319
-documentation and behavior and I guess
-
-0:51:38.720,0:51:41.839
-we haven't talked about this at all the
-
-0:51:40.319,0:51:44.880
-behavior column
-
-0:51:41.839,0:51:47.359
-was our concept of a way that we could
-
-0:51:44.880,0:51:47.359
-attach
-
-0:51:47.520,0:51:51.359
-functions basically to these different
-
-0:51:49.680,0:51:54.720
-areas of the map
-
-0:51:51.359,0:51:57.760
-because sometimes when you enter an area
-
-0:51:54.720,0:51:59.920
-we want it to do something like
-
-0:51:57.760,0:52:02.319
-when you enter a stairs down maybe we
-
-0:51:59.920,0:52:04.559
-want it to change to the next level
-
-0:52:02.319,0:52:06.160
-and draw the stairs up behind you and
-
-0:52:04.559,0:52:09.200
-draw you where you are
-
-0:52:06.160,0:52:11.040
-on the next level so
-
-0:52:09.200,0:52:12.240
-these are like hooks where we could
-
-0:52:11.040,0:52:16.400
-attach functions
-
-0:52:12.240,0:52:18.480
-or you know macros or whatever to
-
-0:52:16.400,0:52:22.079
-make the map have these behaviors as we
-
-0:52:18.480,0:52:22.079
-get further towards automation
-
-0:52:23.440,0:52:30.839
-cool um so that's that
-
-0:52:26.559,0:52:33.920
-should be pretty close to our time
-
-0:52:30.839,0:52:36.880
-um questions or just say goodbye
-
-0:52:33.920,0:52:38.559
-um yeah so there's the I'm sorry we
-
-0:52:36.880,0:52:40.000
-couldn't show it earlier there is the
-
-0:52:38.559,0:52:44.240
-battle board
-
-0:52:40.000,0:52:48.079
-um and so this is used just to keep
-
-0:52:44.240,0:52:49.319
-track of hit points so with this example
-
-0:52:48.079,0:52:51.680
-battle board
-
-0:52:49.319,0:52:53.760
-dmbattleboard.el there's there's a
-
-0:52:51.680,0:52:57.200
-complete example of not only
-
-0:52:53.760,0:53:00.480
-in a single file repub filling out the
-
-0:52:57.200,0:53:00.960
-the cells and the tiles but then coming
-
-0:53:00.480,0:53:04.640
-in
-
-0:53:00.960,0:53:05.280
-and keeping the org mode file in sync
-
-0:53:04.640,0:53:09.040
-with
-
-0:53:05.280,0:53:12.319
-with clicks so and I can press the star
-
-0:53:09.040,0:53:15.359
-key and set my damage to -1 and
-
-0:53:12.319,0:53:16.400
-take the damage back off I just haven't
-
-0:53:15.359,0:53:18.079
-spent a lot of time
-
-0:53:16.400,0:53:20.800
-building up fancy bindings for this
-
-0:53:18.079,0:53:23.119
-you'll also find that the crew
-
-0:53:20.800,0:53:23.839
-probably find how I figure out what was
-
-0:53:23.119,0:53:26.880
-clicked on
-
-0:53:23.839,0:53:28.000
-in the code hard but if I just assign
-
-0:53:26.880,0:53:32.960
-something recognizable
-
-0:53:28.000,0:53:32.960
-for damage and then come into
-
-0:53:33.520,0:53:37.040
-it will now have opened the org mode
-
-0:53:35.440,0:53:39.680
-file behind the scenes because it's
-
-0:53:37.040,0:53:39.680
-changing it
-
-0:53:41.280,0:53:47.599
-and we can then look at that file a
-
-0:53:44.640,0:53:51.040
-little bit and hopefully
-
-0:53:47.599,0:53:53.440
-that is un
-
-0:53:51.040,0:53:55.520
-uh large enough you can kind of see
-
-0:53:53.440,0:53:59.119
-there's our 17 damage landed
-
-0:53:55.520,0:54:01.200
-in armor the logic that sits behind that
-
-0:53:59.119,0:54:06.240
-to figure out the part of the screen
-
-0:54:01.200,0:54:06.240
-is not necessarily our finest work
-
-0:54:08.880,0:54:12.319
-uh uh but it but it does work and it's
-
-0:54:11.839,0:54:14.000
-one for
-
-0:54:12.319,0:54:15.920
-the stuff was used on the map a little
-
-0:54:14.000,0:54:17.520
-bit too we didn't really need to show
-
-0:54:15.920,0:54:19.680
-that in the demo but as you're scrolling
-
-0:54:17.520,0:54:22.960
-around there's like a highlighter
-
-0:54:19.680,0:54:24.720
-um that that you know we were drawing on
-
-0:54:22.960,0:54:26.160
-shaft to show you which square you've
-
-0:54:24.720,0:54:28.800
-got selected
-
-0:54:26.160,0:54:29.839
-um because we were having trouble with
-
-0:54:28.800,0:54:31.280
-that code
-
-0:54:29.839,0:54:34.160
-initially and we were sometimes
-
-0:54:31.280,0:54:34.160
-revealing the wrong
-
-0:54:36.839,0:54:40.480
-okay
-
-0:54:38.720,0:54:42.160
-and I don't know how we're set for time
-
-0:54:40.480,0:54:44.400
-but I just saw a message
-
-0:54:42.160,0:54:46.480
-um from trixie that she could jump on if
-
-0:54:44.400,0:54:47.920
-we want her oh that would be amazing
-
-0:54:46.480,0:54:51.520
-yeah go ahead and invite her in I'll
-
-0:54:47.920,0:54:51.520
-just cut to the scene as soon as she's
-
-0:54:51.680,0:54:56.799
-I in uh yeah so we're reaching the ask
-
-0:54:56.160,0:54:58.960
-me any
-
-0:54:56.799,0:55:01.200
-anything uh portion of the program here
-
-0:54:58.960,0:55:02.559
-with what uh with what time we have left
-
-0:55:01.200,0:55:05.200
-for your questions
-
-0:55:02.559,0:55:06.160
-um please correct me if we're still like
-
-0:55:05.200,0:55:08.799
-10 minutes
-
-0:55:06.160,0:55:10.000
-you know if we're if we're more than
-
-0:55:08.799,0:55:12.640
-like
-
-0:55:10.000,0:55:13.760
-15 to 20 minutes from our time but I I
-
-0:55:12.640,0:55:16.640
-suspect we've less weight
-
-0:55:13.760,0:55:17.440
-left way less than that and out of
-
-0:55:16.640,0:55:21.839
-respect for
-
-0:55:17.440,0:55:21.839
-all the other presenters um
-
-0:55:24.319,0:55:30.640
-oh I don't want to close that actually
-
-0:55:28.720,0:55:32.839
-I think I may have found an old version
-
-0:55:30.640,0:55:35.200
-of my slides that could have some good
-
-0:55:32.839,0:55:36.799
-stuff
-
-0:55:35.200,0:55:38.799
-it's been an event for a couple of weeks
-
-0:55:36.799,0:55:41.359
-here I had a break in and uh
-
-0:55:38.799,0:55:43.599
-my somebody got into our bank accounts
-
-0:55:41.359,0:55:46.880
-and
-
-0:55:43.599,0:55:50.079
-nasty business just a lot going on over
-
-0:55:46.880,0:55:50.079
-over this whole year I think
-
-0:55:50.720,0:55:53.839
-do we have more questions to shag or
-
-0:55:53.040,0:55:56.960
-where
-
-0:55:53.839,0:55:58.799
-sure so I think
-
-0:55:56.960,0:56:01.040
-there was at least one we deferred a
-
-0:55:58.799,0:56:03.839
-little bit uh what the game
-
-0:56:01.040,0:56:03.839
-is
-
-0:56:05.040,0:56:08.400
-uh always eight characters that can be
-
-0:56:06.799,0:56:10.000
-divided right that's so always eight
-
-0:56:08.400,0:56:12.160
-characters that can be divided between
-
-0:56:10.000,0:56:14.319
-the party is the classic formula
-
-0:56:12.160,0:56:16.240
-it actually works pretty well for a
-
-0:56:14.319,0:56:17.760
-conversational group remember that
-
-0:56:16.240,0:56:18.480
-role-playing games are about talking to
-
-0:56:17.760,0:56:20.000
-each other
-
-0:56:18.480,0:56:22.079
-and being good at them is about taking
-
-0:56:20.000,0:56:23.200
-excellent notes so
-
-0:56:22.079,0:56:24.559
-when you're sitting around with a group
-
-0:56:23.200,0:56:25.920
-of people and you're going to have to
-
-0:56:24.559,0:56:26.880
-wait for them while they dig through
-
-0:56:25.920,0:56:28.720
-their notes
-
-0:56:26.880,0:56:30.319
-and listen to all of the things they
-
-0:56:28.720,0:56:32.240
-find interesting to say
-
-0:56:30.319,0:56:34.160
-and try to reach an imaginative place
-
-0:56:32.240,0:56:36.160
-that you can stay together
-
-0:56:34.160,0:56:38.319
-while you're doing all that and working
-
-0:56:36.160,0:56:40.880
-in dice and remembering the rules
-
-0:56:38.319,0:56:43.200
-it's actually a complicated activity I
-
-0:56:40.880,0:56:46.240
-liken it more to a bridge game
-
-0:56:43.200,0:56:48.960
-than to like uh
-
-0:56:46.240,0:56:51.359
-you know parcheesi or perhaps even like
-
-0:56:48.960,0:56:52.160
-risk or access and allies or other games
-
-0:56:51.359,0:56:54.319
-that
-
-0:56:52.160,0:56:56.160
-have have definitely the strategy to
-
-0:56:54.319,0:56:59.839
-them but
-
-0:56:56.160,0:56:59.839
-I don't eric your thoughts
-
-0:57:00.160,0:57:06.640
-yeah I mean I think that's fair um
-
-0:57:03.920,0:57:08.160
-you know yes definitely the the
-
-0:57:06.640,0:57:09.440
-tradition is to always have eight
-
-0:57:08.160,0:57:12.079
-characters in the party
-
-0:57:09.440,0:57:13.760
-and you know one of the great things
-
-0:57:12.079,0:57:15.200
-about dungeon is that everybody who
-
-0:57:13.760,0:57:18.000
-writes their own dungeon
-
-0:57:15.200,0:57:19.440
-gets to write their own rules and is
-
-0:57:18.000,0:57:21.760
-free to change whatever
-
-0:57:19.440,0:57:22.720
-you want and that being said I've
-
-0:57:21.760,0:57:25.839
-certainly seen
-
-0:57:22.720,0:57:28.079
-people try to take on challenging that
-
-0:57:25.839,0:57:30.640
-always eight characters in a party
-
-0:57:28.079,0:57:32.640
-thing um I've seen people take
-
-0:57:30.640,0:57:34.640
-approaches like every player gets two
-
-0:57:32.640,0:57:36.319
-characters and then you can have a party
-
-0:57:34.640,0:57:38.079
-ranging from two to ten
-
-0:57:36.319,0:57:40.000
-or there's always going to be ten or
-
-0:57:38.079,0:57:43.200
-there's you know this or that or people
-
-0:57:40.000,0:57:45.280
-have um tried stuff and none of it has
-
-0:57:43.200,0:57:45.839
-really worked out very satisfactorily we
-
-0:57:45.280,0:57:48.319
-always
-
-0:57:45.839,0:57:49.680
-seem to keep coming back to our um party
-
-0:57:48.319,0:57:54.160
-of eight
-
-0:57:49.680,0:57:55.839
-yeah it's I I I I it's one of the things
-
-0:57:54.160,0:57:57.359
-dungeon that you can't change when you
-
-0:57:55.839,0:57:58.720
-write your own dungeon
-
-0:57:57.359,0:58:00.960
-and that's the reason it's so
-
-0:57:58.720,0:58:03.119
-complicated as a as a software
-
-0:58:00.960,0:58:04.559
-project why it's taken us decades
-
-0:58:03.119,0:58:08.000
-because
-
-0:58:04.559,0:58:11.280
-trying to model the data for example or
-
-0:58:08.000,0:58:14.160
-really any attempt to
-
-0:58:11.280,0:58:15.680
-quantify it in specific terms always
-
-0:58:14.160,0:58:18.880
-falls to examples
-
-0:58:15.680,0:58:22.079
-well you know dungeons usually have
-
-0:58:18.880,0:58:25.280
-elves dwarves and humans they have uh
-
-0:58:22.079,0:58:27.599
-priests wizards and warriors uh they
-
-0:58:25.280,0:58:30.000
-have eight characters in the party
-
-0:58:27.599,0:58:31.680
-the bell rocks are particularly nasty
-
-0:58:30.000,0:58:35.119
-and live in a room of some
-
-0:58:31.680,0:58:38.319
-specific shape um spoilers
-
-0:58:35.119,0:58:39.520
-uh right and we don't tell you the rules
-
-0:58:38.319,0:58:40.960
-and that's what you know
-
-0:58:39.520,0:58:42.640
-and you sit down at the table and you
-
-0:58:40.960,0:58:44.480
-say what's your character name and
-
-0:58:42.640,0:58:48.400
-what's your special power
-
-0:58:44.480,0:58:51.599
-and and then I say uh I
-
-0:58:48.400,0:58:53.839
-I I'm zelda and uh
-
-0:58:51.599,0:58:56.000
-I I have this bridge that I can put down
-
-0:58:53.839,0:58:59.040
-that always gets me across the river
-
-0:58:56.000,0:58:59.359
-um so let's touch on special power real
-
-0:58:59.040,0:59:01.119
-quick
-
-0:58:59.359,0:59:03.280
-since that's one of the things that is
-
-0:59:01.119,0:59:06.160
-kind of unique to dungeon
-
-0:59:03.280,0:59:06.720
-and one of the things that is the
-
-0:59:06.160,0:59:08.960
-biggest
-
-0:59:06.720,0:59:10.240
-challenge to us in trying to code a
-
-0:59:08.960,0:59:13.200
-system like this for
-
-0:59:10.240,0:59:14.319
-automated play and that's that every
-
-0:59:13.200,0:59:17.119
-character gets a
-
-0:59:14.319,0:59:18.000
-unique special power and traditionally
-
-0:59:17.119,0:59:19.520
-you negotiate
-
-0:59:18.000,0:59:21.839
-your special power with the dungeon
-
-0:59:19.520,0:59:24.079
-master when you create your character
-
-0:59:21.839,0:59:25.839
-and occasionally throughout the course
-
-0:59:24.079,0:59:27.359
-of the character's life their special
-
-0:59:25.839,0:59:29.920
-power might change
-
-0:59:27.359,0:59:33.280
-due to game circumstances usually it
-
-0:59:29.920,0:59:34.960
-improves but sometimes not
-
-0:59:33.280,0:59:36.960
-uh and that's those are the most fun
-
-0:59:34.960,0:59:39.440
-conversations right sometimes we have
-
-0:59:36.960,0:59:41.760
-fun gaming sessions where we barely get
-
-0:59:39.440,0:59:43.680
-all the characters created and started
-
-0:59:41.760,0:59:45.440
-because we get off into arguing about
-
-0:59:43.680,0:59:48.319
-the special powers no zelda special
-
-0:59:45.440,0:59:52.079
-powers obviously the candle come on
-
-0:59:48.319,0:59:52.079
-also that was link not zelda
-
-0:59:53.359,1:00:01.440
-I still have my t-shirt hey there she is
-
-0:59:56.240,1:00:05.839
-let's cut scene
-
-1:00:01.440,1:00:07.359
-you get video fun filters today because
-
-1:00:05.839,1:00:08.799
-that's what we got going on over here
-
-1:00:07.359,1:00:15.839
-today all right I'm gonna recut
-
-1:00:08.799,1:00:15.839
-everybody hang on tight
-
-1:00:18.079,1:00:23.200
-all right there's eric this is gonna be
-
-1:00:20.799,1:00:25.200
-eric for a second hope
-
-1:00:23.200,1:00:27.440
-no worries and welcome to the welcome to
-
-1:00:25.200,1:00:30.960
-the stream uh trixie horror
-
-1:00:27.440,1:00:32.720
-uh who is
-
-1:00:30.960,1:00:34.559
-uh one of our project team members
-
-1:00:32.720,1:00:35.440
-somebody who's learning Emacs as part of
-
-1:00:34.559,1:00:38.480
-the project
-
-1:00:35.440,1:00:40.720
-and um yeah I
-
-1:00:38.480,1:00:42.160
-I I particularly wanted to invite you on
-
-1:00:40.720,1:00:44.319
-to talk about your experience learning
-
-1:00:42.160,1:00:46.079
-Emacs I think you have run into
-
-1:00:44.319,1:00:47.839
-places where it's a pain in the butt to
-
-1:00:46.079,1:00:56.000
-learn Emacs and that this is a safe
-
-1:00:47.839,1:00:58.960
-space to talk about that
-
-1:00:56.000,1:01:00.640
-jump into that by saying um the Emacs
-
-1:00:58.960,1:01:02.880
-cheat sheet
-
-1:01:00.640,1:01:03.680
-um I think it's the one that canoe puts
-
-1:01:02.880,1:01:07.680
-out
-
-1:01:03.680,1:01:09.440
-is a lifesaver um a little bit of a
-
-1:01:07.680,1:01:12.480
-vocabulary disconnect
-
-1:01:09.440,1:01:13.359
-like and this actually kind of comes up
-
-1:01:12.480,1:01:15.200
-a lot
-
-1:01:13.359,1:01:18.000
-in conversation with corona and eric and
-
-1:01:15.200,1:01:21.920
-I but copy paste versus
-
-1:01:18.000,1:01:24.480
-what yank and w
-
-1:01:21.920,1:01:24.480
-whatever w
-
-1:01:27.920,1:01:31.200
-why would you even do that to us right
-
-1:01:30.000,1:01:33.359
-where where were you
-
-1:01:31.200,1:01:38.480
-when zero's park happened no I I
-
-1:01:33.359,1:01:39.520
-understand that makes sense what else
-
-1:01:38.480,1:01:41.440
-I mean you don't have to sit here and
-
-1:01:39.520,1:01:43.119
-rag on Emacs but we're here for that
-
-1:01:41.440,1:01:44.400
-that's all I'm saying
-
-1:01:43.119,1:01:46.799
-no I'm like that's been the biggest
-
-1:01:44.400,1:01:49.920
-thing like I'm
-
-1:01:46.799,1:01:52.319
-I'm used to like just kind of the
-
-1:01:49.920,1:01:53.839
-very binary nature like nope that didn't
-
-1:01:52.319,1:01:57.119
-work try something else
-
-1:01:53.839,1:01:59.200
-so as long as you're like willing to try
-
-1:01:57.119,1:02:02.880
-other stuff
-
-1:01:59.200,1:02:06.559
-like Emacs will be fine so
-
-1:02:02.880,1:02:08.960
-it's a tough cookie I can take it
-
-1:02:06.559,1:02:11.119
-worst thing that happens is you have to
-
-1:02:08.960,1:02:13.520
-really install it
-
-1:02:11.119,1:02:16.799
-throw your ignite file that you
-
-1:02:13.520,1:02:16.799
-hopefully have a backup of
-
-1:02:19.920,1:02:24.640
-all right fine um are there more
-
-1:02:22.079,1:02:26.480
-questions in the hopper
-
-1:02:24.640,1:02:27.680
-yeah if anybody does have any questions
-
-1:02:26.480,1:02:29.839
-up there uh
-
-1:02:27.680,1:02:32.000
-for hope for eric or I so just to
-
-1:02:29.839,1:02:34.240
-summarize I've known eric
-
-1:02:32.000,1:02:36.160
-I've known eric my whole life I've known
-
-1:02:34.240,1:02:39.599
-hope around a decade we
-
-1:02:36.160,1:02:44.480
-worked together on a project for
-
-1:02:39.599,1:02:44.480
-uh for a science fiction convention yeah
-
-1:02:44.559,1:02:48.960
-we got conventions and then I also
-
-1:02:46.880,1:02:50.799
-helped with I just wrote a bio
-
-1:02:48.960,1:02:53.520
-so this should like all theoretically be
-
-1:02:50.799,1:02:53.520
-in my head right
-
-1:02:53.599,1:03:00.160
-I want I refer to my own bio
-
-1:02:58.079,1:03:02.640
-I'm the project coordinator for dungeon
-
-1:03:00.160,1:03:02.640
-mode
-
-1:03:10.799,1:03:16.400
-um that's nice
-
-1:03:14.000,1:03:18.000
-we've gotten a ton of support from a lot
-
-1:03:16.400,1:03:20.480
-of our lifelong friends people
-
-1:03:18.000,1:03:22.319
-and also people that we just met maybe
-
-1:03:20.480,1:03:25.039
-that's a that's a great segue
-
-1:03:22.319,1:03:26.400
-um do throw your questions in there I'm
-
-1:03:25.039,1:03:27.839
-gonna fill for just a second and then
-
-1:03:26.400,1:03:31.920
-we'll probably cut away
-
-1:03:27.839,1:03:31.920
-um but uh
-
-1:03:32.319,1:03:36.319
-uh I mean thematically actually that's
-
-1:03:34.960,1:03:37.200
-that's too abrupt so we need to go
-
-1:03:36.319,1:03:39.119
-around the room
-
-1:03:37.200,1:03:40.720
-eric you had hours and hours to rehearse
-
-1:03:39.119,1:03:41.359
-hope kind of jumped in on the last
-
-1:03:40.720,1:03:43.520
-minute
-
-1:03:41.359,1:03:46.319
-so let's let's is it okay to pick on you
-
-1:03:43.520,1:03:48.880
-or do you want me to give mine
-
-1:03:46.319,1:03:50.000
-uh to what are you asking me to do what
-
-1:03:48.880,1:03:51.359
-do you what do you want people to take
-
-1:03:50.000,1:03:54.240
-away from this talk
-
-1:03:51.359,1:03:55.280
-you know as we think about dungeon and
-
-1:03:54.240,1:03:57.520
-sharing it's
-
-1:03:55.280,1:03:58.799
-sharing its tradition as we think about
-
-1:03:57.520,1:04:02.799
-learning Emacs
-
-1:03:58.799,1:04:04.880
-and like making that awesome um
-
-1:04:02.799,1:04:07.599
-and just you know generally what's up
-
-1:04:04.880,1:04:12.480
-with free software and trying to make
-
-1:04:07.599,1:04:15.200
-computers a tool to make people freer
-
-1:04:12.480,1:04:15.920
-wow that's like five questions yeah so
-
-1:04:15.200,1:04:18.960
-I'm gonna start
-
-1:04:15.920,1:04:22.240
-with jumping um I think
-
-1:04:18.960,1:04:25.359
-that dungeon is a lot of fun and
-
-1:04:22.240,1:04:27.599
-you know I'm I've played many
-
-1:04:25.359,1:04:28.480
-commercial role-playing games over the
-
-1:04:27.599,1:04:31.680
-years
-
-1:04:28.480,1:04:32.000
-and I've enjoyed all of them and there
-
-1:04:31.680,1:04:34.720
-are
-
-1:04:32.000,1:04:36.319
-very few of them that I've had as many
-
-1:04:34.720,1:04:40.160
-belly laughs and as much
-
-1:04:36.319,1:04:42.799
-just joy playing as from dungeon
-
-1:04:40.160,1:04:43.280
-and I think you know the magic of it is
-
-1:04:42.799,1:04:45.520
-you know
-
-1:04:43.280,1:04:47.200
-like any game like the real magic is the
-
-1:04:45.520,1:04:49.599
-people you play with and having fun with
-
-1:04:47.200,1:04:51.280
-your friends
-
-1:04:49.599,1:04:53.440
-and what I would hope that people can
-
-1:04:51.280,1:04:55.920
-take away from is that dungeon has the
-
-1:04:53.440,1:04:59.280
-ability to be that magical thing
-
-1:04:55.920,1:05:00.000
-and hopefully we can get our project to
-
-1:04:59.280,1:05:02.160
-the point
-
-1:05:00.000,1:05:04.960
-where it gets out of the way and lets
-
-1:05:02.160,1:05:07.200
-you have that fun with your friends
-
-1:05:04.960,1:05:08.240
-um but there's a lot of work to do we
-
-1:05:07.200,1:05:10.880
-could use some help
-
-1:05:08.240,1:05:14.480
-so if you're interested in having fun
-
-1:05:10.880,1:05:14.480
-come help us build this fun tool
-
-1:05:20.960,1:05:24.079
-all right so I just got the call that
-
-1:05:22.319,1:05:25.039
-we've got just about two to three
-
-1:05:24.079,1:05:28.160
-minutes left
-
-1:05:25.039,1:05:31.440
-and we should start our wrap-up
-
-1:05:28.160,1:05:34.240
-okay wrap up so
-
-1:05:31.440,1:05:35.920
-yeah um so I'll I'll see if I can charge
-
-1:05:34.240,1:05:38.480
-the room with some energy unless you're
-
-1:05:35.920,1:05:40.720
-ready to have at it hope
-
-1:05:38.480,1:05:42.799
-here here's here's what I want people to
-
-1:05:40.720,1:05:46.720
-take away
-
-1:05:42.799,1:05:46.720
-were you like no okay
-
-1:05:47.039,1:05:51.839
-I'm not getting your audio hope
-
-1:05:53.599,1:05:57.359
-it's okay on my end maybe I just need to
-
-1:05:55.839,1:05:58.880
-speak up
-
-1:05:57.359,1:06:00.640
-is this better let me know when I'm
-
-1:05:58.880,1:06:01.680
-coming through yeah you're coming
-
-1:06:00.640,1:06:05.359
-through now
-
-1:06:01.680,1:06:08.799
-okay cool oh no I
-
-1:06:05.359,1:06:10.559
-was gonna say go ahead I didn't okay
-
-1:06:08.799,1:06:12.880
-I mean I I don't know that I know what I
-
-1:06:10.559,1:06:13.599
-want to say either except a whole ton of
-
-1:06:12.880,1:06:16.480
-thank yous
-
-1:06:13.599,1:06:17.200
-so I will I will save those for the for
-
-1:06:16.480,1:06:20.880
-the literal
-
-1:06:17.200,1:06:24.160
-end here and instead
-
-1:06:20.880,1:06:27.839
-what I would say is as we build
-
-1:06:24.160,1:06:32.160
-our amazing innovations and
-
-1:06:27.839,1:06:35.119
-explore our ideas in Emacs
-
-1:06:32.160,1:06:36.079
-we are fighting our own ego for the will
-
-1:06:35.119,1:06:37.680
-to get them done
-
-1:06:36.079,1:06:38.960
-it's hard and we're not sure if they're
-
-1:06:37.680,1:06:40.000
-going to be a good idea and will it
-
-1:06:38.960,1:06:41.680
-excite people and part of our
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-1:06:40.000,1:06:43.440
-responsibility is to excite people so
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-1:06:41.680,1:06:44.240
-that they can feel good about liking
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-1:06:43.440,1:06:45.680
-them
-
-1:06:44.240,1:06:47.359
-if you come off and you're like hey this
-
-1:06:45.680,1:06:47.920
-is a terrible idea it's really hard to
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-1:06:47.359,1:06:49.760
-be like
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-1:06:47.920,1:06:51.200
-no I love that idea it works
-
-1:06:49.760,1:06:55.520
-theatrically but
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-1:06:51.200,1:06:55.520
-in larger groups may not scale
-
-1:06:55.680,1:07:00.400
-so that's a crucible for ideas and a
-
-1:06:58.400,1:07:03.280
-crucible for teams
-
-1:07:00.400,1:07:04.240
-the first part is definitely healthy the
-
-1:07:03.280,1:07:07.440
-second part
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-1:07:04.240,1:07:08.640
-there's a lot we can we can do you know
-
-1:07:07.440,1:07:10.880
-having upfront
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-1:07:08.640,1:07:15.440
-and and and good faith conversations on
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-1:07:10.880,1:07:17.520
-that subject
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-1:07:15.440,1:07:19.119
-anybody else wanted I want to weigh it
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-1:07:17.520,1:07:22.960
-in after that sorry that that was more
-
-1:07:19.119,1:07:22.960
-of a calm down than a then a fire out
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-1:07:23.200,1:07:26.000
-oh that's okay
-
-1:07:27.280,1:07:30.960
-I mean um the first part of this but I
-
-1:07:29.280,1:07:32.960
-think um
-
-1:07:30.960,1:07:34.880
-we would be remiss not to highlight org
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-1:07:32.960,1:07:37.839
-mode a little bit
-
-1:07:34.880,1:07:38.480
-yeah like that's that's our bread and
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-1:07:37.839,1:07:40.240
-butter
-
-1:07:38.480,1:07:42.720
-yeah our whole project is built on org
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-1:07:40.240,1:07:46.240
-mode right and I'm just really excited
-
-1:07:42.720,1:07:49.680
-because like I have I don't have adhd
-
-1:07:46.240,1:07:51.119
-but I have like something similar and so
-
-1:07:49.680,1:07:54.880
-like to know that there's something that
-
-1:07:51.119,1:07:57.760
-exists that is like purely hierarchical
-
-1:07:54.880,1:07:58.559
-is incredible like I can just run a
-
-1:07:57.760,1:08:01.839
-report
-
-1:07:58.559,1:08:03.839
-basically and get all of my like
-
-1:08:01.839,1:08:05.760
-to-do lists that I didn't have to put in
-
-1:08:03.839,1:08:10.240
-one specific place
-
-1:08:05.760,1:08:10.240
-um and like that's kind of been
-
-1:08:10.559,1:08:16.480
-a complex issue for me of like
-
-1:08:14.559,1:08:18.080
-okay I have all these to-do lists like
-
-1:08:16.480,1:08:18.319
-in google keep or whatever like what do
-
-1:08:18.080,1:08:20.719
-I
-
-1:08:18.319,1:08:21.359
-do with them now so being able to like
-
-1:08:20.719,1:08:24.400
-pull them
-
-1:08:21.359,1:08:26.640
-into one list and then just cycle
-
-1:08:24.400,1:08:30.239
-through them is really incredible
-
-1:08:26.640,1:08:34.480
-and I think taking a dungeon and
-
-1:08:30.239,1:08:35.839
-like using it to
-
-1:08:34.480,1:08:37.759
-like combining it with org mode
-
-1:08:35.839,1:08:41.040
-basically um
-
-1:08:37.759,1:08:42.560
-really yeah I'm excited about it I'm
-
-1:08:41.040,1:08:44.159
-excited to see like what it can do for
-
-1:08:42.560,1:08:47.759
-player groups
-
-1:08:44.159,1:08:50.319
-um yeah especially
-
-1:08:47.759,1:08:52.319
-like I was excited about dungeon mode um
-
-1:08:50.319,1:08:53.920
-before the pandemic and now like I'm
-
-1:08:52.319,1:08:57.120
-only more enthusiastic
-
-1:08:53.920,1:08:58.400
-so yeah uh definitely the pandemic has
-
-1:08:57.120,1:08:59.120
-been the greatest thing that happened to
-
-1:08:58.400,1:09:02.080
-this game
-
-1:08:59.120,1:09:02.640
-terrible terrible as it is to say that
-
-1:09:02.080,1:09:05.120
-it
-
-1:09:02.640,1:09:06.719
-if we uh needed a hobby and it turns out
-
-1:09:05.120,1:09:09.839
-role-playing games are
-
-1:09:06.719,1:09:09.839
-a really good fit
-
-1:09:11.279,1:09:14.799
-so um so I think that's probably about
-
-1:09:13.839,1:09:18.560
-our time
-
-1:09:14.799,1:09:21.759
-um I'm guessing that's my call and
-
-1:09:18.560,1:09:23.120
-uh thank you very much thank you
-
-1:09:21.759,1:09:25.679
-everybody
-
-1:09:23.120,1:09:31.759
-we'll be around for discord and stuff
-
-1:09:25.679,1:09:31.759
-later come catch us if you want to talk
-