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diff --git a/2020/subtitles/emacsconf-2020--28-welcome-to-the-dungeon--erik-elmshauser-corwin-brust-autogen.sbv b/2020/subtitles/emacsconf-2020--28-welcome-to-the-dungeon--erik-elmshauser-corwin-brust-autogen.sbv deleted file mode 100644 index eafeb121..00000000 --- a/2020/subtitles/emacsconf-2020--28-welcome-to-the-dungeon--erik-elmshauser-corwin-brust-autogen.sbv +++ /dev/null @@ -1,4992 +0,0 @@ -0:00:08.559,0:00:10.880 -okay - -0:00:12.960,0:00:18.000 -so I'm gonna start with my just my demo - -0:00:14.960,0:00:31.840 -Emacs here eric we're ready - -0:00:18.000,0:00:35.440 -oh we are live - -0:00:31.840,0:00:39.200 -okay so you're starting then - -0:00:35.440,0:00:41.760 -I guess I'll start right now here we go - -0:00:39.200,0:00:43.440 -so I'm a windows user as we talked about - -0:00:41.760,0:00:46.719 -yesterday - -0:00:43.440,0:00:47.440 -I'm gonna try to uh start Emacs for you - -0:00:46.719,0:00:48.960 -now - -0:00:47.440,0:00:52.879 -and I've kind of got it pinned to this - -0:00:48.960,0:00:55.760 -thing but mostly what I actually do - -0:00:52.879,0:01:00.160 -is grab a file explorer and head to my - -0:00:55.760,0:01:00.160 -desktop where I have all sorts of Emacs - -0:01:00.559,0:01:04.160 -eric can you make sure that your vlc is - -0:01:05.960,0:01:08.960 -muted - -0:01:10.840,0:01:13.840 -okay - -0:01:21.840,0:01:27.840 -give me a second please - -0:01:39.360,0:01:44.000 -I do okay all right we should be we - -0:01:42.079,0:01:44.560 -should be working again now my apologies - -0:01:44.000,0:01:46.560 -for that - -0:01:44.560,0:01:47.759 -all right handling technical problems in - -0:01:46.560,0:01:50.079 -real time is - -0:01:47.759,0:01:52.079 -uh what Emacs is all about as we're - -0:01:50.079,0:01:53.360 -coding we're constantly making errors - -0:01:52.079,0:01:54.560 -and fixing them and - -0:01:53.360,0:01:56.159 -learning from the kinds of errors that - -0:01:54.560,0:01:57.759 -we make and adjusting the editor to be - -0:01:56.159,0:02:00.719 -easier to use - -0:01:57.759,0:02:02.640 -so today we'll try to build on uh some - -0:02:00.719,0:02:05.600 -of the ideas we introduced yesterday - -0:02:02.640,0:02:07.280 -around how a community can help us learn - -0:02:05.600,0:02:10.479 -Emacs faster - -0:02:07.280,0:02:13.040 -and how we can think broadly - -0:02:10.479,0:02:14.160 -about the people in our team when we - -0:02:13.040,0:02:16.080 -decide how - -0:02:14.160,0:02:18.000 -what kind of Emacs configuration we're - -0:02:16.080,0:02:19.680 -going to have going for our project - -0:02:18.000,0:02:22.239 -so I'm just going to fire up my normal - -0:02:19.680,0:02:25.440 -Emacs config now so that we get - -0:02:22.239,0:02:29.120 -uh hopefully a nice pretty demo or uh - -0:02:25.440,0:02:30.959 -at least some slides and for safety - -0:02:29.120,0:02:33.360 -we're going to avoid the server because - -0:02:30.959,0:02:35.280 -I hate it when it crashes - -0:02:33.360,0:02:37.840 -it's a little less stable under windows - -0:02:35.280,0:02:37.840 -I think - -0:02:41.120,0:02:44.800 -and well uh while this starts up I'll - -0:02:43.360,0:02:47.200 -just briefly introduce - -0:02:44.800,0:02:49.519 -my lifelong friend and eric uh elm - -0:02:47.200,0:02:51.120 -salzer who's hanging in the wings and - -0:02:49.519,0:02:53.840 -waiting impatiently for us to be able to - -0:02:51.120,0:02:53.840 -start our slides - -0:02:54.400,0:02:57.280 -hello everybody - -0:02:58.560,0:03:02.000 -so you've heard plenty from me already - -0:03:00.720,0:03:05.760 -this conference - -0:03:02.000,0:03:09.120 -um I suppose - -0:03:05.760,0:03:10.720 -uh so I'm just gonna uh - -0:03:09.120,0:03:12.400 -so eric and I have worked things out so - -0:03:10.720,0:03:14.159 -that he'll do most of the talking today - -0:03:12.400,0:03:14.879 -I'll drive us through some code parts - -0:03:14.159,0:03:16.239 -but - -0:03:14.879,0:03:18.000 -the hope is that we'll just focus a - -0:03:16.239,0:03:20.000 -little more on the game and if you have - -0:03:18.000,0:03:21.840 -questions about the game at all please - -0:03:20.000,0:03:24.879 -don't hesitate to ask those as well as - -0:03:21.840,0:03:24.879 -your Emacs questions - -0:03:28.480,0:03:33.840 -and I think we're starting out welcome - -0:03:34.959,0:03:40.400 -and let's cut away here so we can show - -0:03:37.680,0:03:40.400 -some faces - -0:03:41.200,0:03:47.840 -I lost you eric why would you do that - -0:03:45.040,0:03:47.840 -there he is - -0:03:48.319,0:03:53.280 -and let's just do one more thing because - -0:03:50.239,0:03:55.439 -that's just kind of offensive - -0:03:53.280,0:03:59.360 -I'm gonna kill off that cute wallpaper - -0:03:55.439,0:04:02.640 -we all were playing with yesterday - -0:03:59.360,0:04:04.480 -although that's not so bad anymore - -0:04:02.640,0:04:07.360 -oh that's terrible it's got to come back - -0:04:04.480,0:04:07.360 -I'm sorry everybody - -0:04:11.120,0:04:15.840 -oh my dear all right - -0:04:16.720,0:04:22.400 -and we just opened Emacs so I have to - -0:04:19.040,0:04:22.400 -open my slideshow - -0:04:25.040,0:04:30.320 -and there we are - -0:04:28.479,0:04:32.560 -okay eric I think I'm about as ready as - -0:04:30.320,0:04:35.520 -I get - -0:04:32.560,0:04:37.840 -cool well uh let's begin here welcome to - -0:04:35.520,0:04:40.560 -the dungeon everybody - -0:04:37.840,0:04:40.560 -I'm eric and this - -0:04:41.199,0:04:45.120 -london is that we've been working on for - -0:04:43.199,0:04:48.240 -about a year now - -0:04:45.120,0:04:52.000 -um the dungeon - -0:04:48.240,0:04:54.000 -game is based on - -0:04:52.000,0:04:56.160 -a tradition of gaming that came out of - -0:04:54.000,0:04:57.520 -the university of minnesota back in like - -0:04:56.160,0:05:00.639 -the 1950s - -0:04:57.520,0:05:03.680 -as far as we can tell and it - -0:05:00.639,0:05:05.199 -is a predecessor an ancestor of most of - -0:05:03.680,0:05:07.680 -the commercial role-playing games - -0:05:05.199,0:05:08.720 -that you have heard of or maybe tried - -0:05:07.680,0:05:10.800 -out from - -0:05:08.720,0:05:11.919 -various stores and friends when I have - -0:05:10.800,0:05:14.240 -you - -0:05:11.919,0:05:15.759 -so one of the first things we want to - -0:05:14.240,0:05:17.039 -talk about is what is it that sets - -0:05:15.759,0:05:19.440 -dungeon apart - -0:05:17.039,0:05:20.800 -why is it you know what is it about this - -0:05:19.440,0:05:22.880 -game that makes us want to - -0:05:20.800,0:05:25.039 -continue bringing it forward when there - -0:05:22.880,0:05:26.800 -are so many games - -0:05:25.039,0:05:28.479 -already commercially available that are - -0:05:26.800,0:05:32.400 -descended from it - -0:05:28.479,0:05:36.479 -um dungeon is kind of a - -0:05:32.400,0:05:39.280 -simpler game like we - -0:05:36.479,0:05:40.400 -don't a lot of the mechanics that you - -0:05:39.280,0:05:42.240 -think of about like - -0:05:40.400,0:05:44.560 -what is it that defines your character - -0:05:42.240,0:05:48.080 -stats and skills and attributes - -0:05:44.560,0:05:51.199 -we just don't deal with in dungeon um - -0:05:48.080,0:05:54.720 -but dungeon - -0:05:51.199,0:05:59.560 -the simplicity of it allows it um - -0:05:54.720,0:06:01.840 -to be a view over creativity more than - -0:05:59.560,0:06:04.720 -um - -0:06:01.840,0:06:07.039 -so that's kind of why we like it but - -0:06:04.720,0:06:07.039 -also - -0:06:16.639,0:06:24.000 -so when we look at it as kind of like - -0:06:20.800,0:06:26.880 -uh a technology problem whoops - -0:06:24.000,0:06:27.919 -when we try to hey home uh I'm sorry I - -0:06:26.880,0:06:30.560 -got ahead of us I'll - -0:06:27.919,0:06:30.560 -I'll cut back - -0:06:32.160,0:06:37.600 -I I thought we were doing fine - -0:06:35.520,0:06:40.000 -okay well then I'll I'll just yeah - -0:06:37.600,0:06:40.000 -either way - -0:06:40.319,0:06:46.479 -so we've been friends since um - -0:06:43.360,0:06:49.840 -it was our parents basically - -0:06:46.479,0:06:53.120 -um our parents are friends uh and - -0:06:49.840,0:07:02.479 -we learn this game from our parents - -0:06:53.120,0:07:04.560 -um specifically um - -0:07:02.479,0:07:06.400 -uh yeah that's where that's that's - -0:07:04.560,0:07:09.599 -that's my q in right - -0:07:06.400,0:07:13.759 -so um yeah my my - -0:07:09.599,0:07:15.120 -my folks uh and and eric's folks were - -0:07:13.759,0:07:17.360 -were really tight they used to run - -0:07:15.120,0:07:20.400 -science fiction conventions together - -0:07:17.360,0:07:21.840 -and yeah we our play - -0:07:20.400,0:07:23.520 -featured you know imaginative - -0:07:21.840,0:07:25.360 -role-playing usually we would find ways - -0:07:23.520,0:07:28.639 -to work the computers in - -0:07:25.360,0:07:30.479 -to things and uh uh - -0:07:28.639,0:07:34.160 -I don't I don't know I I hardly have - -0:07:30.479,0:07:34.160 -memories uh that proceed eric - -0:07:35.000,0:07:44.240 -um also it turns out we're both - -0:07:37.840,0:07:47.280 -kind of nervous uh we've been um - -0:07:44.240,0:07:49.039 -back in the early 80s and - -0:07:47.280,0:07:51.360 -for as long as we've been friends - -0:07:49.039,0:07:52.800 -basically we've also been into playing - -0:07:51.360,0:07:55.440 -with computers - -0:07:52.800,0:07:55.840 -um over the years we've worked with many - -0:07:55.440,0:07:59.120 -many - -0:07:55.840,0:07:59.120 -different systems we've played - -0:08:11.360,0:08:17.919 -like um so we - -0:08:14.560,0:08:20.800 -also always thought like - -0:08:17.919,0:08:22.639 -how is it that we can use these cool - -0:08:20.800,0:08:27.840 -computers - -0:08:22.639,0:08:27.840 -to build this dungeons - -0:08:28.319,0:08:35.039 -right that's certainly what we did um - -0:08:32.080,0:08:35.839 -so after some decades of bike shedding - -0:08:35.039,0:08:37.360 -where we saw - -0:08:35.839,0:08:39.039 -really a lot of changes in the - -0:08:37.360,0:08:40.800 -technology field - -0:08:39.039,0:08:42.880 -cell phones were invented smartphones - -0:08:40.800,0:08:44.720 -were invented text messaging in - -0:08:42.880,0:08:47.120 -particular had a dramatic - -0:08:44.720,0:08:48.640 -impact on on what we thought dungeon - -0:08:47.120,0:08:49.519 -would have to be able to do to be more - -0:08:48.640,0:08:54.720 -fun - -0:08:49.519,0:08:58.480 -than scribbling in in graph paper - -0:08:54.720,0:09:01.519 -um yeah either way - -0:08:58.480,0:09:04.399 -we've been using linux since the mid 90s - -0:09:01.519,0:09:06.160 -um I don't remember exactly when I did - -0:09:04.399,0:09:09.279 -my first linux install - -0:09:06.160,0:09:12.560 -but uh I really - -0:09:09.279,0:09:13.279 -liked it from the get-go and um I think - -0:09:12.560,0:09:23.360 -it was - -0:09:13.279,0:09:26.320 -you know um - -0:09:23.360,0:09:28.800 -uh and I'll add I remember the day that - -0:09:26.320,0:09:32.560 -I learned about the formation of gnu - -0:09:28.800,0:09:33.440 -it um it had a life I I mean I read lots - -0:09:32.560,0:09:36.880 -of licenses I - -0:09:33.440,0:09:38.480 -I think a lot of us have written our own - -0:09:36.880,0:09:41.600 -swag license code - -0:09:38.480,0:09:42.800 -and uh I definitely credit the formation - -0:09:41.600,0:09:46.240 -of gnu to my - -0:09:42.800,0:09:46.240 -being interested in thinking about that - -0:09:48.640,0:09:53.040 -right I am working the slides here okay - -0:09:50.720,0:09:55.200 -well um - -0:09:53.040,0:09:56.080 -so yeah this is your turn I already - -0:09:55.200,0:09:58.720 -mentioned uh - -0:09:56.080,0:10:00.399 -jeff yesterday so you're turning to take - -0:09:58.720,0:10:03.519 -it for a few slides - -0:10:00.399,0:10:04.240 -okay well I mean you know along the - -0:10:03.519,0:10:07.200 -learning - -0:10:04.240,0:10:08.560 -linux we started learning the various - -0:10:07.200,0:10:11.680 -tools that were available - -0:10:08.560,0:10:14.000 -through the new free software movement - -0:10:11.680,0:10:14.720 -and um it didn't take very long before - -0:10:14.000,0:10:18.240 -we got - -0:10:14.720,0:10:21.040 -into using Emacs um and when we were - -0:10:18.240,0:10:24.000 -working as software developers um back - -0:10:21.040,0:10:25.680 -in the 90s we both were using Emacs in - -0:10:24.000,0:10:28.959 -an office environment with - -0:10:25.680,0:10:33.360 -some other developers and it I mean - -0:10:28.959,0:10:33.360 -it was obviously a very powerful - -0:10:40.560,0:10:48.000 -um yeah I'm not going to go on at length - -0:10:43.120,0:10:48.000 -about my love for Emacs here so um - -0:10:48.880,0:10:52.480 -so we yeah so we put together a project - -0:10:52.000,0:10:54.240 -and - -0:10:52.480,0:10:56.320 -and each time we rehearse this eric - -0:10:54.240,0:10:58.000 -introduces it with it's my story to tell - -0:10:56.320,0:10:59.360 -but since our flow is already to hell - -0:10:58.000,0:11:00.880 -and we're just having a conversation - -0:10:59.360,0:11:03.920 -with you today - -0:11:00.880,0:11:06.399 -um I'll just jump in and say - -0:11:03.920,0:11:08.160 -from a project standpoint the the - -0:11:06.399,0:11:09.839 -project owes its inception - -0:11:08.160,0:11:12.079 -to a tremendous number of people in - -0:11:09.839,0:11:14.000 -fandom that you know - -0:11:12.079,0:11:15.680 -uh encouraged us to just do crazy - -0:11:14.000,0:11:18.160 -projects and - -0:11:15.680,0:11:18.800 -in this case to our friends that were - -0:11:18.160,0:11:21.360 -hanging out - -0:11:18.800,0:11:22.560 -with us on discord all the time while we - -0:11:21.360,0:11:25.200 -played different games - -0:11:22.560,0:11:26.640 -and uh through that and while I was - -0:11:25.200,0:11:31.839 -fooling with Emacs is - -0:11:26.640,0:11:31.839 -generally other people played games uh - -0:11:34.000,0:11:37.200 -kind of the pieces fell into place and - -0:11:35.680,0:11:38.320 -we were all there so we could talk about - -0:11:37.200,0:11:41.040 -it and the idea got - -0:11:38.320,0:11:42.800 -exciting again and we started going back - -0:11:41.040,0:11:44.480 -to all the places that we had - -0:11:42.800,0:11:46.640 -had trouble with it in the past and it - -0:11:44.480,0:11:48.000 -really did seem to add up we built proof - -0:11:46.640,0:11:50.240 -of concepts to do - -0:11:48.000,0:11:51.440 -hard stuff quickly and I guess we'll - -0:11:50.240,0:11:54.320 -probably head into that - -0:11:51.440,0:11:54.320 -that area now - -0:11:54.880,0:11:57.040 -so - -0:12:03.360,0:12:11.839 -and there was a slide about all of - -0:12:06.800,0:12:11.839 -the problems - -0:12:31.360,0:12:37.279 -hey there hey - -0:12:34.959,0:12:38.800 -um yeah go ahead and continue I just got - -0:12:37.279,0:12:40.639 -a phone call I think from leo so I'm - -0:12:38.800,0:12:44.480 -gonna mute - -0:12:40.639,0:12:47.600 -okay so um what we did in - -0:12:44.480,0:12:49.680 -in the project was basically come up - -0:12:47.600,0:12:51.440 -with our minimum play testable candidate - -0:12:49.680,0:12:52.000 -we listed all of the things that we need - -0:12:51.440,0:12:56.240 -to be able - -0:12:52.000,0:12:59.040 -to make the project do in order to - -0:12:56.240,0:12:59.519 -recreate the dungeon experience that we - -0:12:59.040,0:13:01.279 -had - -0:12:59.519,0:13:04.720 -with paper and dice sitting around a - -0:13:01.279,0:13:04.720 -table when we were kids - -0:13:05.600,0:13:07.839 -and - -0:13:09.680,0:13:13.839 -I mean we you know it took a while for - -0:13:12.079,0:13:16.079 -us to kind of - -0:13:13.839,0:13:18.000 -tease apart the problem in a way where - -0:13:16.079,0:13:19.120 -we could actually list out all of the - -0:13:18.000,0:13:20.959 -features like - -0:13:19.120,0:13:23.920 -what are the problems we have to solve - -0:13:20.959,0:13:23.920 -and how do we solve them - -0:13:27.760,0:13:33.040 -so creating any free software any - -0:13:30.959,0:13:36.000 -self-organizing free software project - -0:13:33.040,0:13:37.200 -is is challenging to start with and - -0:13:36.000,0:13:38.480 -we're generally - -0:13:37.200,0:13:40.320 -people with a bunch of other - -0:13:38.480,0:13:40.560 -responsibilities by the time we get to - -0:13:40.320,0:13:44.000 -it - -0:13:40.560,0:13:47.040 -so it's it's not just hey - -0:13:44.000,0:13:47.680 -you know the general herding cats it's - -0:13:47.040,0:13:49.120 -it's - -0:13:47.680,0:13:51.040 -you know trying to make it a part of - -0:13:49.120,0:13:54.399 -your life to - -0:13:51.040,0:13:57.680 -uh that being kind of a - -0:13:54.399,0:14:00.480 -you know challenging battle we we - -0:13:57.680,0:14:02.639 -kind of aligned on some some principles - -0:14:00.480,0:14:04.079 -that we wanted to adhere to - -0:14:02.639,0:14:05.680 -once we started taking the project - -0:14:04.079,0:14:09.519 -seriously - -0:14:05.680,0:14:12.720 -like pre you know particularly - -0:14:09.519,0:14:15.199 -recognizing gnu in specific as we focus - -0:14:12.720,0:14:16.480 -on giving back to the community - -0:14:15.199,0:14:18.240 -taking what we learned as pearl - -0:14:16.480,0:14:22.079 -programmers and - -0:14:18.240,0:14:24.320 -uh you know bringing that spirit forward - -0:14:22.079,0:14:26.399 -into into our work and maybe - -0:14:24.320,0:14:27.120 -specifically support making sure that we - -0:14:26.399,0:14:30.639 -can - -0:14:27.120,0:14:31.760 -um you know write uh functions for the - -0:14:30.639,0:14:35.199 -game - -0:14:31.760,0:14:38.079 -um in pearl if we want to - -0:14:35.199,0:14:40.320 -and then to use the game as a vehicle to - -0:14:38.079,0:14:42.560 -make people look beyond - -0:14:40.320,0:14:42.560 -the - -0:14:43.360,0:14:49.600 -typically open source or sorry typically - -0:14:46.800,0:14:52.160 -uh nominally open source at best - -0:14:49.600,0:14:54.160 -generally pretty closed world of - -0:14:52.160,0:14:55.440 -computer gaming a lot of windows users - -0:14:54.160,0:14:57.519 -out there a lot of free - -0:14:55.440,0:14:59.760 -non-free communication tools and a lot - -0:14:57.519,0:15:01.839 -of uh - -0:14:59.760,0:15:03.360 -you know a lot of ground to cover from a - -0:15:01.839,0:15:05.920 -free software perspective - -0:15:03.360,0:15:07.360 -so what can Emacs do from a gaming - -0:15:05.920,0:15:12.160 -standpoint to - -0:15:07.360,0:15:14.880 -to open that up - -0:15:12.160,0:15:16.720 -and not to mention the hubris of the you - -0:15:14.880,0:15:18.399 -know the two of us with a few friends - -0:15:16.720,0:15:19.440 -basically deciding to take on what - -0:15:18.399,0:15:21.839 -amounts to a - -0:15:19.440,0:15:24.720 -huge project um you know we're - -0:15:21.839,0:15:27.839 -essentially a year in now and we haven't - -0:15:24.720,0:15:30.000 -really gotten over halfway to our - -0:15:27.839,0:15:32.880 -minimum playtestable candidate - -0:15:30.000,0:15:34.320 -um it's a it's a work in progress we've - -0:15:32.880,0:15:36.800 -got a long row to go - -0:15:34.320,0:15:38.399 -there's at least 50 items on the things - -0:15:36.800,0:15:40.320 -that we think are critical to - -0:15:38.399,0:15:43.279 -to be able to introduce it to my younger - -0:15:40.320,0:15:43.279 -kids for example - -0:15:44.720,0:15:49.279 -um okay so we're in the accomplishments - -0:15:48.399,0:15:50.959 -section - -0:15:49.279,0:15:52.639 -so we're supposed to be talking about - -0:15:50.959,0:15:55.920 -the things that we have - -0:15:52.639,0:15:58.880 -succeeded in doing in our first year um - -0:15:55.920,0:16:01.199 -we have succeeded in working with data - -0:15:58.880,0:16:04.480 -in org documents using org mode - -0:16:01.199,0:16:05.360 -tables to store the data that we're - -0:16:04.480,0:16:09.279 -going to use - -0:16:05.360,0:16:12.519 -in the various parts of our game - -0:16:09.279,0:16:14.160 -um and we've had a lot of success with - -0:16:12.519,0:16:16.639 -svg.el - -0:16:14.160,0:16:17.279 -uh it started withdrawing maps and we - -0:16:16.639,0:16:19.440 -have - -0:16:17.279,0:16:21.440 -another talk about our mapping - -0:16:19.440,0:16:23.759 -specifically coming up next so we'll - -0:16:21.440,0:16:25.199 -put off some of that discussion for a - -0:16:23.759,0:16:28.720 -separate talk - -0:16:25.199,0:16:32.320 -um but we've also succeeded in - -0:16:28.720,0:16:35.680 -um getting into a bunch of different - -0:16:32.320,0:16:38.160 -elements of the game where uh - -0:16:35.680,0:16:38.959 -we're you know making a lot of progress - -0:16:38.160,0:16:41.920 -using this - -0:16:38.959,0:16:43.759 -drawing engine we developed to also draw - -0:16:41.920,0:16:45.279 -this other thing and also draw this - -0:16:43.759,0:16:46.079 -other thing and also draw this other - -0:16:45.279,0:16:49.519 -thing and it's - -0:16:46.079,0:16:52.560 -um you know we kind of backed into - -0:16:49.519,0:16:54.720 -we've got this aesthetic and we're - -0:16:52.560,0:16:57.839 -using it to draw interfaces for all of - -0:16:54.720,0:16:57.839 -the different parts of the game - -0:17:03.120,0:17:06.959 -so let's talk let's talk a little bit - -0:17:05.600,0:17:10.880 -about what - -0:17:06.959,0:17:13.360 -uh what works now um - -0:17:10.880,0:17:14.640 -first of all there's the mapping part - -0:17:13.360,0:17:18.480 -that eric mentioned - -0:17:14.640,0:17:20.880 -and we'll jump here into um we'll start - -0:17:18.480,0:17:22.160 -opening up some files and looking around - -0:17:20.880,0:17:25.520 -um but then - -0:17:22.160,0:17:26.959 -also later uh we'll we'll fire up an eye - -0:17:25.520,0:17:28.400 -elm and look at some of the - -0:17:26.959,0:17:30.240 -some of the other proofs of concept so - -0:17:28.400,0:17:32.240 -hopefully we can - -0:17:30.240,0:17:34.320 -pivot the second talk more toward the - -0:17:32.240,0:17:35.520 -demos as as we skip some of the - -0:17:34.320,0:17:39.120 -interactive stuff that might be - -0:17:35.520,0:17:39.120 -mentioned in the slides that we go by - -0:17:43.200,0:17:50.080 -so maps - -0:17:46.880,0:17:53.120 -visual battle board um - -0:17:50.080,0:17:54.160 -the battle board I'm just gonna I'm just - -0:17:53.120,0:18:01.840 -gonna skip it eric - -0:17:54.160,0:18:01.840 -we'll hit it in the next one okay - -0:18:02.000,0:18:04.480 -hang on - -0:18:08.480,0:18:11.840 -okay so I'm just going to go ahead and - -0:18:09.919,0:18:13.760 -open up uh maps and - -0:18:11.840,0:18:15.039 -let you talk from the from the svg - -0:18:13.760,0:18:16.480 -process itself - -0:18:15.039,0:18:20.080 -because that's the interesting part to - -0:18:16.480,0:18:20.080 -me that uh to me - -0:18:22.240,0:18:28.640 -okay talk about the svg - -0:18:26.080,0:18:30.640 -process like what what are you thinking - -0:18:28.640,0:18:33.760 -exactly we want to talk about how - -0:18:30.640,0:18:37.919 -we turn our data into an image or - -0:18:33.760,0:18:39.760 -what what are you hoping for yeah so - -0:18:37.919,0:18:41.200 -I mean did you did you want to talk more - -0:18:39.760,0:18:45.679 -from from the - -0:18:41.200,0:18:47.039 -svg the hand-drawn svg graphics at all - -0:18:45.679,0:18:49.760 -I thought we were going to save that - -0:18:47.039,0:18:52.000 -stuff for the passing talk okay - -0:18:49.760,0:18:53.440 -right now if you want yeah I mean so - -0:18:52.000,0:18:56.559 -we've got about - -0:18:53.440,0:18:58.400 -uh 10 minutes before the turn where we - -0:18:56.559,0:19:00.400 -thought we would first take any - -0:18:58.400,0:19:02.320 -questions that are hanging out there - -0:19:00.400,0:19:04.799 -I unfortunately closed the ether pad but - -0:19:02.320,0:19:08.480 -I can open it again real quick - -0:19:04.799,0:19:11.440 -and or you can jump - -0:19:08.480,0:19:12.320 -jump into the to the pathing stuff now - -0:19:11.440,0:19:13.760 -or I can just - -0:19:12.320,0:19:15.440 -throw up an animal and we can start the - -0:19:13.760,0:19:18.880 -demos so - -0:19:15.440,0:19:19.840 -let me invite uh almond or sasha back in - -0:19:18.880,0:19:22.160 -if you guys - -0:19:19.840,0:19:22.960 -or leo if any of you want to join the - -0:19:22.160,0:19:25.840 -conversation - -0:19:22.960,0:19:27.120 -make a suggestion as to how we balance - -0:19:25.840,0:19:29.840 -between the remaining time - -0:19:27.120,0:19:32.480 -the rest of what we have left starts in - -0:19:29.840,0:19:35.120 -on toward the technical so especially - -0:19:32.480,0:19:36.840 -if there would be questions uh questions - -0:19:35.120,0:19:39.840 -about the game right now that would be - -0:19:36.840,0:19:39.840 -awesome - -0:19:40.160,0:19:43.600 -and I'm gonna get seated again - -0:19:48.720,0:19:53.200 -I'm not sure if I talk over the stream - -0:19:51.200,0:19:54.720 -um if you'll hear it because I'm just - -0:19:53.200,0:19:59.520 -watching your stream - -0:19:54.720,0:19:59.520 -but I can try writing an irc um - -0:20:01.200,0:20:07.360 -sure yeah questions would be cool um or - -0:20:04.640,0:20:08.559 -um yeah well eric why don't you just go - -0:20:07.360,0:20:09.120 -ahead and start walking us through the - -0:20:08.559,0:20:11.440 -hand - -0:20:09.120,0:20:12.960 -hand-drawn svg stuff just a little bit - -0:20:11.440,0:20:14.640 -because I think - -0:20:12.960,0:20:17.120 -if that isn't interesting to people we - -0:20:14.640,0:20:21.120 -can just preempt for a question - -0:20:17.120,0:20:24.080 -okay so historically when we - -0:20:21.120,0:20:25.840 -um decided to actually start writing - -0:20:24.080,0:20:26.720 -code one of the very first things we - -0:20:25.840,0:20:30.080 -wanted to do - -0:20:26.720,0:20:31.919 -was the maps because initially it seemed - -0:20:30.080,0:20:33.840 -like the maps were going to be one of - -0:20:31.919,0:20:35.760 -the biggest challenges - -0:20:33.840,0:20:38.000 -in terms of how do we get a text editor - -0:20:35.760,0:20:42.159 -to draw pictures for us - -0:20:38.000,0:20:45.280 -um we pretty quickly decided we wanted - -0:20:42.159,0:20:48.559 -to work with svgs because it allowed us - -0:20:45.280,0:20:52.159 -to leverage the power of Emacs as a text - -0:20:48.559,0:20:56.080 -editor and a text manipulator to write - -0:20:52.159,0:20:59.520 -text graphics with the svg format - -0:20:56.080,0:21:01.440 -so we did some svg graphics by hand - -0:20:59.520,0:21:02.640 -we went in and just started hand coding - -0:21:01.440,0:21:05.440 -things that looked - -0:21:02.640,0:21:07.440 -visually like the maps we used to draw - -0:21:05.440,0:21:08.960 -by hand on graph paper when - -0:21:07.440,0:21:11.280 -we were you know sitting around the - -0:21:08.960,0:21:11.280 -table - -0:21:11.360,0:21:17.840 -yep absolutely what emerged from that - -0:21:14.559,0:21:20.400 -is as we started working on um some of - -0:21:17.840,0:21:24.000 -these files this particular image is a - -0:21:20.400,0:21:26.240 -test of some 20 wide water - -0:21:24.000,0:21:28.000 -with some beaches around it and a - -0:21:26.240,0:21:29.679 -special chamber kind of off to the side - -0:21:28.000,0:21:33.760 -called a clapper - -0:21:29.679,0:21:36.559 -and this was the way we would code is by - -0:21:33.760,0:21:37.600 -sketching by hand all of these things to - -0:21:36.559,0:21:39.440 -look right - -0:21:37.600,0:21:42.080 -and then we would take that code and we - -0:21:39.440,0:21:43.919 -noticed um it became real repetitive - -0:21:42.080,0:21:45.440 -as we would go like chunk of water chunk - -0:21:43.919,0:21:46.880 -of water chunk of water - -0:21:45.440,0:21:48.559 -and we're like okay so what we really - -0:21:46.880,0:21:52.000 -need is to define a - -0:21:48.559,0:21:53.600 -set of um we called it tiles um but like - -0:21:52.000,0:21:55.760 -you could think of it as rubber stamps - -0:21:53.600,0:21:57.440 -where we write this graphics code - -0:21:55.760,0:22:00.400 -and then we're able to repeat it in - -0:21:57.440,0:22:03.039 -different places around the map - -0:22:00.400,0:22:06.880 -um you want to flip over to code view - -0:22:03.039,0:22:06.880 -and show that or do we want to move into - -0:22:07.120,0:22:12.720 -tiles code - -0:22:10.240,0:22:14.320 -so you know you can see just really - -0:22:12.720,0:22:15.200 -obviously here the only thing that's - -0:22:14.320,0:22:18.240 -changing from - -0:22:15.200,0:22:21.600 -chunk of water to chunk of water is the - -0:22:18.240,0:22:24.640 -x and y coordinates um - -0:22:21.600,0:22:26.000 -we're you know we can skip getting into - -0:22:24.640,0:22:29.360 -the svg directives - -0:22:26.000,0:22:30.640 -and how all of the path statements - -0:22:29.360,0:22:33.679 -actually work - -0:22:30.640,0:22:36.480 -but you can trust us - -0:22:33.679,0:22:39.039 -all of these d equals and there's m's - -0:22:36.480,0:22:41.039 -and h's and v's that turns out to be - -0:22:39.039,0:22:42.480 -horizontal lines and vertical lines and - -0:22:41.039,0:22:44.159 -cursor moves and it's kind of like - -0:22:42.480,0:22:46.640 -turtle graphics if anyone - -0:22:44.159,0:22:48.720 -remembers that far back and we're - -0:22:46.640,0:22:54.720 -picking up our pen and dropping it and - -0:22:48.720,0:22:56.240 -drawing lines around on our map - -0:22:54.720,0:22:58.000 -so we do have a few questions if you - -0:22:56.240,0:23:01.200 -want to take them now otherwise - -0:22:58.000,0:23:03.120 -um we can also jump in - -0:23:01.200,0:23:04.559 -let's get them while they're fresh okay - -0:23:03.120,0:23:07.520 -sounds good - -0:23:04.559,0:23:08.000 -um so we'll probably shift to question - -0:23:07.520,0:23:10.799 -and answer - -0:23:08.000,0:23:11.919 -mode for up to 15 minutes here so if you - -0:23:10.799,0:23:14.480 -do have questions - -0:23:11.919,0:23:15.679 -um maybe stack rank go ahead and sort - -0:23:14.480,0:23:17.600 -the questions - -0:23:15.679,0:23:18.960 -a little for us or comment on them to - -0:23:17.600,0:23:19.760 -let us know which ones you want to see - -0:23:18.960,0:23:21.280 -us get here - -0:23:19.760,0:23:23.600 -if we start getting a little long-winded - -0:23:21.280,0:23:26.960 -or nudges along we'll take direction - -0:23:23.600,0:23:28.799 -but thanks for your questions um I'd - -0:23:26.960,0:23:30.720 -like to see a demo as well we'll look at - -0:23:28.799,0:23:32.159 -that with the remaining time after this - -0:23:30.720,0:23:35.200 -question block - -0:23:32.159,0:23:38.720 -um more about what the game is - -0:23:35.200,0:23:40.720 -okay sure so let's let's take our - -0:23:38.720,0:23:42.799 -uh one minute each swing at what the - -0:23:40.720,0:23:45.120 -game is you wanna go first I called - -0:23:42.799,0:23:48.840 -weapons - -0:23:45.120,0:23:52.720 -okay um dungeon - -0:23:48.840,0:23:55.440 -is like role-playing games - -0:23:52.720,0:23:56.159 -but you don't really do role-playing - -0:23:55.440,0:23:57.919 -like the - -0:23:56.159,0:23:59.520 -for me the thing the core of being a - -0:23:57.919,0:24:02.080 -role-playing game is you - -0:23:59.520,0:24:03.039 -take on the role of being your character - -0:24:02.080,0:24:06.000 -and you play - -0:24:03.039,0:24:06.400 -your character and dungeon's not like - -0:24:06.000,0:24:10.320 -that - -0:24:06.400,0:24:12.640 -dungeon um you can play - -0:24:10.320,0:24:13.840 -so the dungeon party always has eight - -0:24:12.640,0:24:15.840 -characters in it - -0:24:13.840,0:24:17.679 -there's four in the front row and four - -0:24:15.840,0:24:18.720 -in the back row and you march through - -0:24:17.679,0:24:22.159 -the dungeon - -0:24:18.720,0:24:24.000 -fighting whatever you encounter and if - -0:24:22.159,0:24:25.200 -there's one player you play all eight - -0:24:24.000,0:24:27.120 -characters - -0:24:25.200,0:24:28.720 -and depending on how many players you - -0:24:27.120,0:24:30.799 -have you split up the party - -0:24:28.720,0:24:32.960 -in whatever way seems fair and equitable - -0:24:30.799,0:24:34.880 -to everybody - -0:24:32.960,0:24:36.720 -similarly I said the dungeon is kind of - -0:24:34.880,0:24:38.320 -a simple game like there's only - -0:24:36.720,0:24:40.080 -three races and there's only three - -0:24:38.320,0:24:41.760 -classes all of your characters are - -0:24:40.080,0:24:44.080 -either human elf dwarf - -0:24:41.760,0:24:44.880 -they're all a warrior a priest or a - -0:24:44.080,0:24:46.640 -wizard - -0:24:44.880,0:24:48.320 -and all of these characters have you - -0:24:46.640,0:24:51.279 -know special properties - -0:24:48.320,0:24:53.760 -and special talents that is why they - -0:24:51.279,0:24:56.240 -come together in this party of eight - -0:24:53.760,0:24:57.600 -but essentially dungeon is a game about - -0:24:56.240,0:25:00.000 -making up all of these - -0:24:57.600,0:25:01.679 -um eight characters and stomping through - -0:25:00.000,0:25:03.840 -the dungeon killing things taking their - -0:25:01.679,0:25:05.120 -stuff - -0:25:03.840,0:25:06.960 -well you're way over but I don't know - -0:25:05.120,0:25:10.080 -how much I have to add to that - -0:25:06.960,0:25:14.159 -I will just add that if if you're - -0:25:10.080,0:25:16.559 -uh if if one's passion as a dungeon - -0:25:14.159,0:25:17.120 -master is killing player characters this - -0:25:16.559,0:25:19.600 -game - -0:25:17.120,0:25:21.039 -is meant for you you don't have to build - -0:25:19.600,0:25:22.559 -your game like that - -0:25:21.039,0:25:24.400 -but that's definitely a thing that - -0:25:22.559,0:25:27.360 -people do with this game - -0:25:24.400,0:25:28.960 -um and then as eric said it just - -0:25:27.360,0:25:30.320 -encourages you to put your creativity on - -0:25:28.960,0:25:31.039 -the table to bring all the different - -0:25:30.320,0:25:33.760 -elements - -0:25:31.039,0:25:35.039 -um and this hopefully this may be clear - -0:25:33.760,0:25:36.400 -in our slides since we were a little - -0:25:35.039,0:25:36.960 -fumbling for the first few minutes of - -0:25:36.400,0:25:40.480 -the talk - -0:25:36.960,0:25:41.200 -but um there's also a kind of a player's - -0:25:40.480,0:25:43.760 -guide - -0:25:41.200,0:25:45.919 -that that I started a few years ago um - -0:25:43.760,0:25:48.400 -that's that's not super complete - -0:25:45.919,0:25:50.159 -but um but does cover some of the high - -0:25:48.400,0:25:52.320 -level basics of the game that eric's - -0:25:50.159,0:25:55.679 -been talking from - -0:25:52.320,0:25:56.960 -and I would add that some of the things - -0:25:55.679,0:25:58.480 -you know some of what makes dungeon - -0:25:56.960,0:25:59.360 -great is that there's a lot of mystery - -0:25:58.480,0:26:01.120 -about it - -0:25:59.360,0:26:02.880 -like the player's handbook doesn't tell - -0:26:01.120,0:26:06.080 -you all of the rules - -0:26:02.880,0:26:08.080 -um or like really mystery - -0:26:06.080,0:26:09.679 -and like there's mazes and there's - -0:26:08.080,0:26:12.240 -puzzles and - -0:26:09.679,0:26:12.799 -you have to figure out how things work - -0:26:12.240,0:26:14.559 -and like - -0:26:12.799,0:26:16.640 -we've got all of these treasure items in - -0:26:14.559,0:26:18.480 -there that could help you deal with a - -0:26:16.640,0:26:19.919 -particular monster if it occurs to you - -0:26:18.480,0:26:22.720 -to use it - -0:26:19.919,0:26:23.360 -and um you know like that there's a lot - -0:26:22.720,0:26:25.279 -of - -0:26:23.360,0:26:27.039 -um you don't know what's going on you're - -0:26:25.279,0:26:28.559 -dropped in the middle of this situation - -0:26:27.039,0:26:31.919 -and you have to try and survive - -0:26:28.559,0:26:33.840 -and level up and figure it out and - -0:26:31.919,0:26:35.520 -if you succeed in doing that for long - -0:26:33.840,0:26:37.520 -enough eventually you start realizing - -0:26:35.520,0:26:40.000 -that there are big picture puzzles - -0:26:37.520,0:26:41.760 -that there are you know there is more to - -0:26:40.000,0:26:43.360 -this than just killing things and taking - -0:26:41.760,0:26:46.000 -their stuff - -0:26:43.360,0:26:47.279 -and that's where the joy of designing - -0:26:46.000,0:26:49.679 -these games comes in - -0:26:47.279,0:26:51.679 -for me is like designing the mazes and - -0:26:49.679,0:26:53.200 -designing the puzzles and like - -0:26:51.679,0:26:54.240 -oh yeah and then they're going to come - -0:26:53.200,0:26:55.919 -out of this room and you know what - -0:26:54.240,0:26:58.240 -they're going to do they want to - -0:26:55.919,0:26:59.600 -go that way so I'm going to put the trap - -0:26:58.240,0:27:01.360 -right there - -0:26:59.600,0:27:03.840 -and they'll walk right into it every - -0:27:01.360,0:27:05.440 -time and then when the party does get in - -0:27:03.840,0:27:07.200 -your map and they do exactly what you - -0:27:05.440,0:27:09.279 -thought and they hit the trap it's just - -0:27:07.200,0:27:10.960 -really satisfying to watch the look on - -0:27:09.279,0:27:12.320 -their little faces as they squirm and - -0:27:10.960,0:27:13.760 -struggle to stay alive - -0:27:12.320,0:27:15.520 -yeah that's that's what I was trying to - -0:27:13.760,0:27:16.320 -get at thanks all right that was perfect - -0:27:15.520,0:27:19.200 -for me - -0:27:16.320,0:27:20.320 -all right um so so highlight your - -0:27:19.200,0:27:21.840 -question for me if you think it's - -0:27:20.320,0:27:22.960 -important we grab it here before we jump - -0:27:21.840,0:27:25.039 -into demos - -0:27:22.960,0:27:27.760 -but otherwise I think it's time to try - -0:27:25.039,0:27:27.760 -running some code - -0:27:27.919,0:27:33.840 -what say okay I say do it - -0:27:31.279,0:27:36.480 -okay so you less less camera more more - -0:27:33.840,0:27:39.120 -Emacs now - -0:27:36.480,0:27:39.840 -and hopefully I could find the right e - -0:27:39.120,0:27:42.960 -max - -0:27:39.840,0:27:48.799 -the right desktop all right there we are - -0:27:42.960,0:27:54.000 -so we'll try to fire up uh - -0:27:48.799,0:27:58.799 -and right now and I usually like to do - -0:27:54.000,0:27:58.799 -the full path to emax - -0:27:59.120,0:28:03.840 -when I'm gonna run it under minus q - -0:28:07.279,0:28:10.000 -all right - -0:28:13.120,0:28:19.360 -let's have some iom - -0:28:16.720,0:28:20.000 -all right and then I'm also going to do - -0:28:19.360,0:28:24.000 -a - -0:28:20.000,0:28:25.840 -load file on the init script that you - -0:28:24.000,0:28:30.480 -can find in the repository - -0:28:25.840,0:28:33.279 -in the Emacs user and it's uh - -0:28:30.480,0:28:33.279 -init scripts - -0:28:34.960,0:28:38.159 -uh users folder - -0:28:40.159,0:28:45.840 -user folder nice - -0:28:48.080,0:28:51.840 -and it's called init dm because that - -0:28:49.919,0:28:55.360 -happened to fit with my naming scheme - -0:28:51.840,0:28:56.320 -potentially terrible all right and with - -0:28:55.360,0:28:58.320 -that loaded - -0:28:56.320,0:29:00.159 -in theory some very basic stuff will - -0:28:58.320,0:29:02.159 -work even without us doing anything in - -0:29:00.159,0:29:04.399 -iom so I think the the last thing eric - -0:29:02.159,0:29:06.000 -was talking about was the svg code - -0:29:04.399,0:29:10.720 -behind the maps - -0:29:06.000,0:29:13.760 -um there as kind of the technical thread - -0:29:10.720,0:29:15.440 -so we'll just fire open the maps pick a - -0:29:13.760,0:29:18.480 -dungeon level - -0:29:15.440,0:29:19.840 -let's pick a pretty one okay if I show - -0:29:18.480,0:29:22.480 -this - -0:29:19.840,0:29:22.480 -yeah whatever - -0:29:23.440,0:29:30.799 -is that the surface yeah - -0:29:27.679,0:29:32.159 -and let's scale it here I think if I - -0:29:30.799,0:29:34.960 -wrap - -0:29:32.159,0:29:36.399 -like once once we got the engine up and - -0:29:34.960,0:29:39.120 -running a little bit - -0:29:36.399,0:29:42.480 -we decided to do some experimentation - -0:29:39.120,0:29:46.080 -about seeing what we could do to push - -0:29:42.480,0:29:49.360 -the limits of our tile - -0:29:46.080,0:29:50.080 -and gender so we more or less on the - -0:29:49.360,0:29:52.799 -surface - -0:29:50.080,0:29:52.799 -map I - -0:29:53.120,0:29:58.399 -basically started with almost no - -0:29:56.399,0:30:00.240 -tiles from below like the water and the - -0:29:58.399,0:30:01.279 -beaches and the general store and the - -0:30:00.240,0:30:03.679 -stairs - -0:30:01.279,0:30:05.200 -were existing tiles but then we were - -0:30:03.679,0:30:07.279 -like this is going to be a surface map - -0:30:05.200,0:30:08.399 -so we're outdoors so I want hills and I - -0:30:07.279,0:30:11.760 -want trees - -0:30:08.399,0:30:12.399 -and I want grass and um it took a little - -0:30:11.760,0:30:15.039 -while - -0:30:12.399,0:30:16.320 -playing with svg to come up with some - -0:30:15.039,0:30:18.480 -acceptable code - -0:30:16.320,0:30:19.840 -but once the like the grass gets tiled - -0:30:18.480,0:30:21.600 -out it - -0:30:19.840,0:30:23.039 -kind of you know gives the illusion of - -0:30:21.600,0:30:24.880 -grass and - -0:30:23.039,0:30:26.399 -you know these are all in my estimation - -0:30:24.880,0:30:28.640 -kind of crude graphics - -0:30:26.399,0:30:30.399 -but we're at the proof of concept stage - -0:30:28.640,0:30:31.679 -and it definitely proves that we can use - -0:30:30.399,0:30:34.640 -our graphics engine - -0:30:31.679,0:30:35.279 -to decide what we want our maps to look - -0:30:34.640,0:30:39.440 -like - -0:30:35.279,0:30:44.240 -and real quickly compose new map tiles - -0:30:39.440,0:30:46.880 -and uh stamp out a bunch of new maps - -0:30:44.240,0:30:48.640 -so now I'll uh show off one of the other - -0:30:46.880,0:30:50.559 -things so the next thing we did once we - -0:30:48.640,0:30:51.919 -once we had the maps doing - -0:30:50.559,0:30:53.600 -and we haven't gotten into the features - -0:30:51.919,0:30:54.960 -of the maps we can we can appoint time - -0:30:53.600,0:30:58.960 -to that or not - -0:30:54.960,0:31:00.720 -but um there are a number of - -0:30:58.960,0:31:02.840 -uh featured features there that we can - -0:31:00.720,0:31:05.760 -look at the - -0:31:02.840,0:31:08.640 -uh we then wanted to - -0:31:05.760,0:31:10.399 -try to see if that could make other - -0:31:08.640,0:31:11.360 -interfaces more appealing so we built - -0:31:10.399,0:31:14.320 -stuff like - -0:31:11.360,0:31:15.919 -oop that's gonna be the map again um - -0:31:14.320,0:31:18.320 -I'll just run it here through I - -0:31:15.919,0:31:20.080 -am so it's more obvious what I'm doing - -0:31:18.320,0:31:21.679 -um - -0:31:20.080,0:31:25.360 -so let's look next to the character - -0:31:21.679,0:31:25.360 -sheet oops - -0:31:26.080,0:31:35.840 -back and alt p doesn't work okay - -0:31:32.880,0:31:38.240 -that's a bummer uh that is not - -0:31:35.840,0:31:40.559 -autoloaded - -0:31:38.240,0:31:41.600 -so this this project is a bit of a mess - -0:31:40.559,0:31:43.120 -right now y'all - -0:31:41.600,0:31:45.120 -it does some stuff that's really - -0:31:43.120,0:31:47.039 -exciting to us but the code is terrible - -0:31:45.120,0:31:48.399 -and we need all the help we can get uh - -0:31:47.039,0:31:49.279 -being told what our problems are and how - -0:31:48.399,0:31:51.360 -to fix them - -0:31:49.279,0:31:52.559 -so that is if you take nothing away from - -0:31:51.360,0:31:54.799 -this talk - -0:31:52.559,0:32:00.480 -uh take away from it that we could use - -0:31:54.799,0:32:02.399 -your help - -0:32:00.480,0:32:04.640 -yeah that doubles back to uh when we - -0:32:02.399,0:32:06.320 -were talking about larry wall's cardinal - -0:32:04.640,0:32:07.440 -virtues of programming like we - -0:32:06.320,0:32:09.760 -definitely - -0:32:07.440,0:32:10.640 -took on some hubris thinking we could do - -0:32:09.760,0:32:13.519 -this - -0:32:10.640,0:32:14.799 -and we might not be wrong but um we - -0:32:13.519,0:32:16.799 -could do it easier with - -0:32:14.799,0:32:18.240 -more hands you know many hands make - -0:32:16.799,0:32:21.760 -light work all right - -0:32:18.240,0:32:23.360 -I'll bite yeah - -0:32:21.760,0:32:24.799 -and the character she won't load for us - -0:32:23.360,0:32:26.960 -today I had some problems with my - -0:32:24.799,0:32:29.360 -version control I had to revert my thing - -0:32:26.960,0:32:31.200 -I threw all my local changes in a stash - -0:32:29.360,0:32:32.080 -and it's it's a terrible mess let's look - -0:32:31.200,0:32:37.519 -at stuff I - -0:32:32.080,0:32:40.559 -tested already today uh before - -0:32:37.519,0:32:43.760 -you got the battle board available - -0:32:40.559,0:32:45.760 -let's find out first we'll load library - -0:32:43.760,0:32:48.000 -it - -0:32:45.760,0:32:57.440 -uh in fact actually your basic require - -0:32:48.000,0:33:00.480 -should work - -0:32:57.440,0:33:02.640 -no uh I can try load library - -0:33:00.480,0:33:03.760 -uh you know what let's forg I'm just - -0:33:02.640,0:33:04.960 -gonna go ahead and give it to you as a - -0:33:03.760,0:33:09.919 -lab beast - -0:33:04.960,0:33:11.600 -since that's probably more fun to watch - -0:33:09.919,0:33:15.919 -we'll take it from my own inet - -0:33:11.600,0:33:15.919 -this is more likely to be healthy - -0:33:16.640,0:33:20.880 -since only some of the time uh first we - -0:33:19.840,0:33:24.799 -have to - -0:33:20.880,0:33:28.559 -uh ctrl x alt I d m - -0:33:24.799,0:33:31.760 -all right and having then loaded - -0:33:28.559,0:33:34.080 -the init control u f9 - -0:33:31.760,0:33:35.200 -should give me the maps and we can - -0:33:34.080,0:33:37.200 -verify - -0:33:35.200,0:33:38.640 -things work in a basic way just by - -0:33:37.200,0:33:41.679 -changing level - -0:33:38.640,0:33:41.679 -let's look at something else - -0:33:43.200,0:33:47.360 -um I mentioned there were a number of - -0:33:46.399,0:33:51.600 -bindings - -0:33:47.360,0:33:54.080 -show them briefly we wrote our own - -0:33:51.600,0:33:56.640 -functions to handle movement some of - -0:33:54.080,0:33:59.679 -those in svg.el the left - -0:33:56.640,0:34:02.640 -uh left and right movements didn't - -0:33:59.679,0:34:03.120 -didn't seem to work quite quite likely - -0:34:02.640,0:34:06.720 -coding - -0:34:03.120,0:34:09.760 -of course - -0:34:06.720,0:34:11.760 -um all right enough - -0:34:09.760,0:34:13.040 -so let's let's see if battleboard works - -0:34:11.760,0:34:15.760 -now - -0:34:13.040,0:34:17.040 -I really thought that was on f7 up - -0:34:15.760,0:34:19.679 -that's the character sheet - -0:34:17.040,0:34:22.159 -sweet that's why you stay out of user - -0:34:19.679,0:34:22.159 -bindings - -0:34:24.879,0:34:33.919 -so that looks a little better - -0:34:28.079,0:34:35.919 -so let's talk about the character sheet - -0:34:33.919,0:34:38.000 -yeah - -0:34:35.919,0:34:39.839 -so the character sheet was our first big - -0:34:38.000,0:34:42.560 -uh repurposing - -0:34:39.839,0:34:44.159 -of the engine that we couldn't do uh the - -0:34:42.560,0:34:49.839 -battle board program - -0:34:44.159,0:34:49.839 -that uh let's see if that runs now too - -0:34:53.599,0:34:57.359 -uh it's not interactive if it does - -0:35:00.880,0:35:03.839 -good - -0:35:04.960,0:35:07.119 -no - -0:35:08.480,0:35:13.040 -try let cemex guess no joy all right I'm - -0:35:11.760,0:35:14.079 -not sure what's up with the battle board - -0:35:13.040,0:35:15.280 -eric - -0:35:14.079,0:35:17.119 -we haven't messed with that one for a - -0:35:15.280,0:35:18.880 -while in fact um - -0:35:17.119,0:35:21.040 -we had discussed using its code as an - -0:35:18.880,0:35:22.640 -example so maybe we'll debug it with you - -0:35:21.040,0:35:25.359 -um I'll certainly check for questions - -0:35:22.640,0:35:28.079 -first um - -0:35:25.359,0:35:31.280 -the uh so the character sheet which is - -0:35:28.079,0:35:34.800 -not scaling ideally here - -0:35:31.280,0:35:34.800 -see if reloading it does anything - -0:35:35.680,0:35:40.960 -nope not as far as I can tell assuming - -0:35:39.440,0:35:42.800 -you don't have this scale implemented - -0:35:40.960,0:35:44.960 -for character sheet - -0:35:42.800,0:35:46.800 -that's right there's everything in scale - -0:35:44.960,0:35:49.599 -it take in order to get what you were - -0:35:46.800,0:35:49.599 -looking at there - -0:35:54.079,0:36:02.240 -all right this uh - -0:35:58.640,0:36:05.440 -this whole thing is hard-coded - -0:36:02.240,0:36:09.040 -basically to the gills except - -0:36:05.440,0:36:10.640 -for things like this this program - -0:36:09.040,0:36:11.040 -represents a re-implementation of the - -0:36:10.640,0:36:14.880 -draw - -0:36:11.040,0:36:18.640 -engine using um all of the same things - -0:36:14.880,0:36:18.640 -let's see that's selected so - -0:36:19.599,0:36:23.119 -uh we'll just try bringing up a map - -0:36:21.680,0:36:26.320 -again - -0:36:23.119,0:36:28.560 -there's one and you'll notice um dm - -0:36:26.320,0:36:29.839 -map doesn't know anything about the new - -0:36:28.560,0:36:31.599 -draw engine - -0:36:29.839,0:36:33.520 -and there are a couple of places where - -0:36:31.599,0:36:36.480 -the new draw engine is still - -0:36:33.520,0:36:37.440 -hooked in to the s for example - -0:36:36.480,0:36:39.680 -particularly - -0:36:37.440,0:36:41.119 -the sizing of the graph paper background - -0:36:39.680,0:36:44.240 -so I've started the work - -0:36:41.119,0:36:47.040 -in dmdraw.el - -0:36:44.240,0:36:47.440 -of trying to show how exactly we did - -0:36:47.040,0:36:50.160 -this - -0:36:47.440,0:36:51.760 -removing the how did we get data out of - -0:36:50.160,0:36:53.280 -org mode that I talked about yesterday - -0:36:51.760,0:36:56.480 -with our etl flows - -0:36:53.280,0:36:58.960 -and just focusing on - -0:36:56.480,0:37:00.160 -how did we solve the problem of - -0:36:58.960,0:37:01.839 -predicated drawing - -0:37:00.160,0:37:05.200 -which I realized we didn't really talk - -0:37:01.839,0:37:07.760 -about so should I jump into that - -0:37:05.200,0:37:09.280 -yeah I guess uh how are we on time we - -0:37:07.760,0:37:11.359 -have time for detours - -0:37:09.280,0:37:12.800 -um yeah it looks like we could spend two - -0:37:11.359,0:37:15.599 -or three minutes on that and then - -0:37:12.800,0:37:17.680 -uh come back for the questions cool do - -0:37:15.599,0:37:20.480 -it - -0:37:17.680,0:37:20.800 -and I'm just gonna peek into my org mode - -0:37:20.480,0:37:23.200 -by - -0:37:20.800,0:37:24.960 -into my chat conference and I don't see - -0:37:23.200,0:37:25.520 -anybody talking to me from the organizer - -0:37:24.960,0:37:26.560 -channel - -0:37:25.520,0:37:28.800 -so I'm going to assume that's a good - -0:37:26.560,0:37:32.079 -guess - -0:37:28.800,0:37:34.160 -um all right so let's let's go ahead and - -0:37:32.079,0:37:37.760 -play with the map a little then that is - -0:37:34.160,0:37:39.440 -uh pretty fun and and uh so much fun - -0:37:37.760,0:37:41.760 -that we had to curtail play sessions in - -0:37:39.440,0:37:44.000 -order to keep working on the project - -0:37:41.760,0:37:44.000 -um - -0:37:45.119,0:37:51.839 -so uh I'll - -0:37:48.480,0:37:55.920 -I'll do the - -0:37:51.839,0:37:59.839 -um we'll try to find something different - -0:37:55.920,0:37:59.839 -from any gif I've shared here right - -0:38:01.040,0:38:05.760 -so here we are in a random go ahead eric - -0:38:03.359,0:38:08.240 -you phil - -0:38:05.760,0:38:10.000 -oh okay so what what what corwin is - -0:38:08.240,0:38:13.359 -doing here is he's about to put the - -0:38:10.000,0:38:16.800 -the map into play mode um - -0:38:13.359,0:38:19.920 -which is going to turn on the fog of war - -0:38:16.800,0:38:23.040 -and then we're gonna use - -0:38:19.920,0:38:24.560 -the fog of war and the the play mode to - -0:38:23.040,0:38:26.240 -kind of reveal the map - -0:38:24.560,0:38:28.160 -one square at a time like we would - -0:38:26.240,0:38:29.920 -during a play session - -0:38:28.160,0:38:31.280 -so we'll just drop the party randomly - -0:38:29.920,0:38:33.839 -somewhere onto this map - -0:38:31.280,0:38:36.079 -looks like we're on alpha maze level - -0:38:33.839,0:38:38.800 -three here - -0:38:36.079,0:38:38.800 -and um - -0:38:40.800,0:38:50.480 -uh-oh then we'll walk around a little - -0:38:46.320,0:38:52.160 -okay there we go we're halfway there - -0:38:50.480,0:38:53.520 -I'll have to I'll have to do a full - -0:38:52.160,0:38:55.920 -redraw - -0:38:53.520,0:38:58.480 -uh the sketch the sketching stuff has - -0:38:55.920,0:39:00.240 -has has broken things here like I said - -0:38:58.480,0:39:01.599 -the two aren't separated once I run them - -0:39:00.240,0:39:03.520 -in the same instance they're not - -0:39:01.599,0:39:05.359 -predictable - -0:39:03.520,0:39:07.040 -okay so let me elaborate here when he - -0:39:05.359,0:39:10.560 -says the sketching stuff - -0:39:07.040,0:39:13.520 -the current um focus of our work is to - -0:39:10.560,0:39:14.320 -turn all of this map stuff we've got - -0:39:13.520,0:39:17.920 -into - -0:39:14.320,0:39:20.880 -a basically a wysiwyg map editor - -0:39:17.920,0:39:22.160 -where we can get into the tiles and - -0:39:20.880,0:39:24.480 -we'll be able to - -0:39:22.160,0:39:26.560 -select the tile and basically rubber - -0:39:24.480,0:39:29.680 -stamp it into a map - -0:39:26.560,0:39:30.000 -graphically and then save the map file - -0:39:29.680,0:39:33.280 -out - -0:39:30.000,0:39:36.720 -and load it back in later so that um - -0:39:33.280,0:39:38.480 -we're able to you know just pound out - -0:39:36.720,0:39:42.000 -these maps real fast - -0:39:38.480,0:39:43.200 -um using a graphical editor rather than - -0:39:42.000,0:39:45.440 -having to hand code - -0:39:43.200,0:39:47.839 -every symbol and every square of the - -0:39:45.440,0:39:47.839 -tables - -0:39:48.000,0:39:51.839 -so the process of doing that um - -0:39:52.960,0:39:56.720 -things are a mess we've got covers off - -0:39:54.800,0:39:58.720 -there's wires hanging out - -0:39:56.720,0:40:01.040 -um different stuff works on different - -0:39:58.720,0:40:01.040 -days - -0:40:03.119,0:40:07.119 -well I will say in our defense this is - -0:40:05.200,0:40:07.520 -exactly why we staged a complicated - -0:40:07.119,0:40:09.680 -thing - -0:40:07.520,0:40:11.119 -and uh probably we should have just gone - -0:40:09.680,0:40:14.160 -with that instead of - -0:40:11.119,0:40:17.760 -trying to give you uh the experience - -0:40:14.160,0:40:19.200 -of of of what it's like uh to use Emacs - -0:40:17.760,0:40:21.359 -to do this which is - -0:40:19.200,0:40:23.280 -which is sort of the last minute thought - -0:40:21.359,0:40:25.119 -there and my apologies for that - -0:40:23.280,0:40:27.200 -if that's made it harder to follow the - -0:40:25.119,0:40:28.240 -thread let's check back now for - -0:40:27.200,0:40:30.000 -questions - -0:40:28.240,0:40:32.079 -and see if anybody wants to redirect at - -0:40:30.000,0:40:32.079 -all - -0:40:36.640,0:40:40.800 -so yep this so what you're looking at - -0:40:39.599,0:40:44.880 -all uses prog - -0:40:40.800,0:40:47.760 -pragmatic svg uh - -0:40:44.880,0:40:49.119 -svg generation uh for question number - -0:40:47.760,0:40:52.000 -four there have you played with - -0:40:49.119,0:40:55.119 -generating svgs pragmatically in Emacs - -0:40:52.000,0:40:55.680 -that is what the maps are doing um in - -0:40:55.119,0:40:58.480 -terms - -0:40:55.680,0:41:00.400 -of uh uh we should have been maybe more - -0:40:58.480,0:41:01.680 -explicit about that we started hand - -0:41:00.400,0:41:05.119 -coding things and - -0:41:01.680,0:41:06.400 -once we got the idea of what the code - -0:41:05.119,0:41:09.359 -was going to look like - -0:41:06.400,0:41:10.000 -we switched to doing it programmatically - -0:41:09.359,0:41:12.880 -so - -0:41:10.000,0:41:14.640 -um we were going to open up maybe now if - -0:41:12.880,0:41:15.839 -we've got time we can get into the tile - -0:41:14.640,0:41:18.640 -set real quick - -0:41:15.839,0:41:20.560 -sure we definitely didn't do any of the - -0:41:18.640,0:41:23.040 -pathing slides and so now we've skipped - -0:41:20.560,0:41:25.040 -over some stuff we were going to present - -0:41:23.040,0:41:26.880 -yeah that's right we skipped a whole - -0:41:25.040,0:41:28.160 -bunch of slides and I can certainly uh - -0:41:26.880,0:41:30.640 -go back to them they're open here - -0:41:28.160,0:41:30.640 -obviously - -0:41:31.040,0:41:34.480 -um right I was just showing off the - -0:41:33.599,0:41:36.880 -sketching - -0:41:34.480,0:41:38.000 -tool uh briefly in that context but I - -0:41:36.880,0:41:40.000 -think you're right let's - -0:41:38.000,0:41:41.280 -we can jump over to the actually I - -0:41:40.000,0:41:42.000 -should finish with this now having - -0:41:41.280,0:41:45.119 -teased it - -0:41:42.000,0:41:47.119 -so let's do the same thing here ctrl h m - -0:41:45.119,0:41:48.560 -and you'll see in this case there are - -0:41:47.119,0:41:52.160 -very few keyboard - -0:41:48.560,0:41:55.359 -key bindings that are set up um even - -0:41:52.160,0:41:59.280 -this uh shift delete has a tera uh - -0:41:55.359,0:42:02.560 -or shift with uh - -0:41:59.280,0:42:05.680 -yeah control delete it would seem to be - -0:42:02.560,0:42:07.119 -so that has couple obvious bugs with it - -0:42:05.680,0:42:09.280 -right didn't pick it didn't pick up - -0:42:07.119,0:42:11.280 -those control points until I reused them - -0:42:09.280,0:42:13.760 -not clearing that stack - -0:42:11.280,0:42:14.480 -um and also should probably think about - -0:42:13.760,0:42:16.720 -whether - -0:42:14.480,0:42:18.400 -the origin should return and hey marking - -0:42:16.720,0:42:19.839 -that origin would be nice - -0:42:18.400,0:42:21.680 -so there's a tremendous amount to do - -0:42:19.839,0:42:24.400 -here this is just uh - -0:42:21.680,0:42:26.079 -showing that it is possible to use - -0:42:24.400,0:42:31.680 -essentially like a touch input - -0:42:26.079,0:42:35.119 -to um uh - -0:42:31.680,0:42:35.760 -yeah and then also we can switch over to - -0:42:35.119,0:42:39.040 -our place - -0:42:35.760,0:42:43.040 -tool and - -0:42:39.040,0:42:45.040 -um hopefully we can get a nice big menu - -0:42:43.040,0:42:48.000 -of all the tiles that eric prepared for - -0:42:45.040,0:42:48.000 -the game maps - -0:42:49.440,0:42:53.119 -uh that was probably a terrible choice - -0:42:51.680,0:42:55.839 -but there you have just a bit of - -0:42:53.119,0:42:55.839 -corridor right - -0:42:56.800,0:42:59.839 -that looks - -0:43:00.480,0:43:06.160 -uh and even the click yep and this this - -0:43:04.560,0:43:07.280 -glitch action here is the last thing I - -0:43:06.160,0:43:08.079 -was working on before I dropped - -0:43:07.280,0:43:10.079 -everything to - -0:43:08.079,0:43:13.839 -to build the decks that uh we will soon - -0:43:10.079,0:43:13.839 -share for this conference - -0:43:14.240,0:43:18.240 -so okay back to the tile sets - -0:43:19.680,0:43:23.440 -right so the way we approached drawing - -0:43:22.160,0:43:25.200 -it programmatically - -0:43:23.440,0:43:27.280 -is we broke our code up into little - -0:43:25.200,0:43:29.280 -snippets we called tiles - -0:43:27.280,0:43:32.160 -um corman's going to open up the tile - -0:43:29.280,0:43:35.280 -set here basically each tile has a name - -0:43:32.160,0:43:37.920 -and then with that name we place data - -0:43:35.280,0:43:40.640 -into different layers of the image - -0:43:37.920,0:43:41.280 -some of the layers are just svg paths - -0:43:40.640,0:43:44.880 -and - -0:43:41.280,0:43:47.920 -the data is just svg commands - -0:43:44.880,0:43:50.960 -like we saw in that handwritten code and - -0:43:47.920,0:43:54.160 -some of it is compositions of other - -0:43:50.960,0:43:56.160 -tiles so a tile can be made up of other - -0:43:54.160,0:43:58.000 -tiles - -0:43:56.160,0:43:59.599 -furthermore some of these tiles have - -0:43:58.000,0:44:02.319 -conditional code in it - -0:43:59.599,0:44:02.720 -where like some of this stuff is talking - -0:44:02.319,0:44:06.560 -about - -0:44:02.720,0:44:08.079 -elf and bang elf so the map is going to - -0:44:06.560,0:44:09.440 -be drawn differently depending - -0:44:08.079,0:44:11.200 -on whether or not there's elves in the - -0:44:09.440,0:44:16.880 -party - -0:44:11.200,0:44:18.240 -um so and that's the demo they broke - -0:44:16.880,0:44:20.000 -the engine has to make all those - -0:44:18.240,0:44:21.599 -decisions um - -0:44:20.000,0:44:23.280 -and that's what we're calling predicated - -0:44:21.599,0:44:25.200 -drawing oh there's a - -0:44:23.280,0:44:26.480 -special room here do you have any elves - -0:44:25.200,0:44:31.440 -you do so I draw - -0:44:26.480,0:44:31.440 -there is elf's way um - -0:44:32.880,0:44:36.319 -yeah so we built up the set of tiles and - -0:44:35.839,0:44:39.920 -then - -0:44:36.319,0:44:43.760 -um we basically made map files which - -0:44:39.920,0:44:47.839 -take um our map and break it up into xy - -0:44:43.760,0:44:50.240 -grids and then we drop these tiles into - -0:44:47.839,0:44:52.000 -positions on the map so we can use the - -0:44:50.240,0:44:52.480 -same tile square after square after - -0:44:52.000,0:44:54.720 -square - -0:44:52.480,0:44:55.680 -when there's a corridor north south it's - -0:44:54.720,0:44:59.119 -the same tile - -0:44:55.680,0:45:02.400 -over and over again and that makes it - -0:44:59.119,0:45:05.839 -easy to reuse the code and then also - -0:45:02.400,0:45:05.839 -when uh - -0:45:05.920,0:45:10.319 -when we go to present um the - -0:45:10.560,0:45:15.839 -what am I trying to say the the drawing - -0:45:13.520,0:45:18.000 -in in fog of war mode as we move down - -0:45:15.839,0:45:20.640 -the corridor we can just add the - -0:45:18.000,0:45:23.440 -necessary code one bit at a time to the - -0:45:20.640,0:45:24.960 -visible image so that what we're - -0:45:23.440,0:45:27.359 -displaying doesn't contain - -0:45:24.960,0:45:30.160 -any data except what the party has - -0:45:27.359,0:45:30.160 -already discovered - -0:45:30.240,0:45:34.400 -and thus we have kind of spoiler rich - -0:45:32.319,0:45:37.359 -documents sitting on the gm - -0:45:34.400,0:45:38.400 -server and then less you know and - -0:45:37.359,0:45:41.440 -spoiler-free - -0:45:38.400,0:45:44.000 -data that flows down to the org mode uh - -0:45:41.440,0:45:47.040 -files on the player system and the only - -0:45:44.000,0:45:50.160 -real challenge is making sure that the - -0:45:47.040,0:45:50.960 -the nothing that the game does can mess - -0:45:50.160,0:45:54.480 -with the - -0:45:50.960,0:45:55.280 -the the users the the players data file - -0:45:54.480,0:45:57.680 -in case they - -0:45:55.280,0:46:00.160 -might have their own notes and things in - -0:45:57.680,0:46:05.359 -it that that would be the one - -0:46:00.160,0:46:05.359 -uh you know number one thing to avoid - -0:46:06.160,0:46:09.680 -another thing we can talk about here is - -0:46:08.000,0:46:11.839 -that there are layers - -0:46:09.680,0:46:13.520 -you can see this table at the bottom has - -0:46:11.839,0:46:15.119 -tile and overlay - -0:46:13.520,0:46:17.040 -the overlay column is just going to - -0:46:15.119,0:46:20.800 -contain some actual svg - -0:46:17.040,0:46:21.599 -xml style tags um so that's where we can - -0:46:20.800,0:46:25.359 -add whatever - -0:46:21.599,0:46:26.720 -text elements or other svg like raw svg - -0:46:25.359,0:46:28.880 -tags we want - -0:46:26.720,0:46:30.560 -whereas a lot of the other layers are - -0:46:28.880,0:46:32.960 -going to be like path layers we've got - -0:46:30.560,0:46:35.359 -water layers and beach layers - -0:46:32.960,0:46:37.680 -and our plan was to have a style sheet - -0:46:35.359,0:46:38.720 -that defines how each of those layers - -0:46:37.680,0:46:40.720 -are represented - -0:46:38.720,0:46:42.160 -so like when the water gets drawn blue - -0:46:40.720,0:46:45.520 -and it's got arrows on it - -0:46:42.160,0:46:47.680 -giving it direction um all of that - -0:46:45.520,0:46:49.200 -can be customized with a style sheet to - -0:46:47.680,0:46:51.200 -change the water to be - -0:46:49.200,0:46:52.960 -whatever you want and like we have - -0:46:51.200,0:46:54.319 -beaches as yellow but maybe you like - -0:46:52.960,0:46:57.359 -beaches as red or - -0:46:54.319,0:47:01.200 -you know whatever so we also built - -0:46:57.359,0:47:04.079 -some test programs um - -0:47:01.200,0:47:05.359 -and various of the I'm not not sure what - -0:47:04.079,0:47:07.040 -kind of shape we're gonna find these in - -0:47:05.359,0:47:10.640 -but we can try running them - -0:47:07.040,0:47:12.960 -um here for example is just a - -0:47:10.640,0:47:15.119 -very basic all of using a saint using - -0:47:12.960,0:47:18.560 -the same file to define - -0:47:15.119,0:47:24.880 -the tiles and and then - -0:47:18.560,0:47:26.640 -the layout so to speak oh look at that - -0:47:24.880,0:47:28.960 -uh there's the layout okay so that - -0:47:26.640,0:47:30.960 -actually looks fine tile - -0:47:28.960,0:47:32.400 -and it's pat so this is defining a tile - -0:47:30.960,0:47:35.440 -named seas - -0:47:32.400,0:47:38.720 -and uh it's gonna have a list of tiles - -0:47:35.440,0:47:41.839 -defined above um and you'll notice also - -0:47:38.720,0:47:44.559 -that we can just sort of freely define - -0:47:41.839,0:47:46.160 -and redefine and it sort of figures out - -0:47:44.559,0:47:50.839 -oh this must still be part of the b - -0:47:46.160,0:47:53.839 -row um we could also have done - -0:47:50.839,0:47:53.839 -this - -0:48:00.000,0:48:07.839 -okay so this would this would work as - -0:48:02.160,0:48:07.839 -would this - -0:48:08.480,0:48:12.720 -one of uh early on in development when - -0:48:11.599,0:48:14.400 -we were talking about - -0:48:12.720,0:48:15.839 -getting data in and out of these org - -0:48:14.400,0:48:19.440 -tables it - -0:48:15.839,0:48:22.319 -was kind of a priority to us to - -0:48:19.440,0:48:23.040 -leave the way the data is organized open - -0:48:22.319,0:48:26.960 -to - -0:48:23.040,0:48:30.720 -the users and to the dungeon masters so - -0:48:26.960,0:48:32.559 -while we set our tile set apart from our - -0:48:30.720,0:48:35.440 -map sets - -0:48:32.559,0:48:38.319 -this clearly shows that you can cram a - -0:48:35.440,0:48:41.040 -tile set and a map into a single file - -0:48:38.319,0:48:43.040 -so in situations like the surface where - -0:48:41.040,0:48:43.760 -we're using different tiles from other - -0:48:43.040,0:48:46.559 -maps - -0:48:43.760,0:48:48.079 -maybe it makes sense to move you know - -0:48:46.559,0:48:50.559 -those tiles just into the file - -0:48:48.079,0:48:52.400 -with your map or like it's hard for us - -0:48:50.559,0:48:54.319 -to predict how other people are going to - -0:48:52.400,0:48:55.119 -want to use this when they design their - -0:48:54.319,0:48:57.359 -games - -0:48:55.119,0:48:58.160 -so we wanted to leave it as versatile as - -0:48:57.359,0:49:01.599 -possible - -0:48:58.160,0:49:02.640 -about how you can use it where it - -0:49:01.599,0:49:04.319 -matters right - -0:49:02.640,0:49:05.920 -not support every feature in the world I - -0:49:04.319,0:49:07.280 -can't count the number of times I said - -0:49:05.920,0:49:09.200 -eric eric eric - -0:49:07.280,0:49:10.800 -hey if we do it like this people will be - -0:49:09.200,0:49:14.000 -able and he just like - -0:49:10.800,0:49:14.480 -does it have to do that do we do we does - -0:49:14.000,0:49:17.920 -it like - -0:49:14.480,0:49:19.599 -do we need it right away uh - -0:49:17.920,0:49:21.040 -do you have to really rewrite everything - -0:49:19.599,0:49:24.160 -so it can all do that - -0:49:21.040,0:49:26.880 -and uh a lot of those - -0:49:24.160,0:49:28.240 -a lot of those conversations too but the - -0:49:26.880,0:49:31.200 -the key flexibilities - -0:49:28.240,0:49:32.559 -are really there people might want to - -0:49:31.200,0:49:34.160 -use a lot of different files they might - -0:49:32.559,0:49:35.760 -want to lay the tables out however they - -0:49:34.160,0:49:37.440 -want they have to be able to say hey - -0:49:35.760,0:49:39.440 -this is a table that has - -0:49:37.440,0:49:40.720 -data that's controlled by the game and - -0:49:39.440,0:49:44.079 -everything else in the file - -0:49:40.720,0:49:45.920 -is not the game's problem - -0:49:44.079,0:49:47.440 -on our table some of our tables started - -0:49:45.920,0:49:48.960 -getting really wide so we started - -0:49:47.440,0:49:51.119 -striping the tables - -0:49:48.960,0:49:52.640 -where we'll repeat the same table over - -0:49:51.119,0:49:56.400 -and over and over again to - -0:49:52.640,0:49:59.119 -get all of the columns in there without - -0:49:56.400,0:49:59.599 -making it you know a million miles wide - -0:49:59.119,0:50:01.040 -yeah - -0:49:59.599,0:50:02.640 -do you want to should I go ahead and - -0:50:01.040,0:50:06.079 -pull open like a level here - -0:50:02.640,0:50:08.319 -do you think sure just to have shown it - -0:50:06.079,0:50:09.680 -the aisle set's a great example of - -0:50:08.319,0:50:11.119 -striped tables if you - -0:50:09.680,0:50:13.839 -look down like in the level change - -0:50:11.119,0:50:13.839 -feature oh sure - -0:50:18.800,0:50:22.400 -sorry I'm not quite sitting well to my - -0:50:20.240,0:50:27.839 -keyboard here I can just readjust things - -0:50:22.400,0:50:27.839 -real quick - -0:50:30.079,0:50:35.200 -so what you know you can see here - -0:50:33.280,0:50:36.800 -like some of these tables got real wide - -0:50:35.200,0:50:40.559 -when we're stuffing svg - -0:50:36.800,0:50:44.160 -tags into them and what we - -0:50:40.559,0:50:49.359 -oh maybe it's not in these - -0:50:44.160,0:50:49.359 -I thought it was - -0:50:50.079,0:50:54.240 -special probably yeah no there it is - -0:50:52.960,0:50:56.000 -yeah - -0:50:54.240,0:50:58.720 -it was in level change it does the table - -0:50:56.000,0:51:00.640 -can you repeat okay great - -0:50:58.720,0:51:01.920 -up and down so fast I didn't realize so - -0:51:00.640,0:51:05.680 -this first table - -0:51:01.920,0:51:08.800 -we've got path and what is that stairs - -0:51:05.680,0:51:10.079 -so the stairs level is one that draws in - -0:51:08.800,0:51:11.920 -like a pink color - -0:51:10.079,0:51:13.440 -to highlight the places where you can - -0:51:11.920,0:51:15.200 -change level - -0:51:13.440,0:51:17.200 -and then if we scroll down to the second - -0:51:15.200,0:51:19.359 -half of this section - -0:51:17.200,0:51:20.960 -the second table is going to have all of - -0:51:19.359,0:51:22.800 -these same tiles in it but - -0:51:20.960,0:51:24.720 -instead of path and stairs we're going - -0:51:22.800,0:51:27.920 -to have other - -0:51:24.720,0:51:31.200 -columns can we - -0:51:27.920,0:51:31.200 -see the next table - -0:51:31.680,0:51:35.359 -there we go so the same tiles only here - -0:51:33.839,0:51:38.720 -we've got overlay - -0:51:35.359,0:51:40.319 -documentation and behavior and I guess - -0:51:38.720,0:51:41.839 -we haven't talked about this at all the - -0:51:40.319,0:51:44.880 -behavior column - -0:51:41.839,0:51:47.359 -was our concept of a way that we could - -0:51:44.880,0:51:47.359 -attach - -0:51:47.520,0:51:51.359 -functions basically to these different - -0:51:49.680,0:51:54.720 -areas of the map - -0:51:51.359,0:51:57.760 -because sometimes when you enter an area - -0:51:54.720,0:51:59.920 -we want it to do something like - -0:51:57.760,0:52:02.319 -when you enter a stairs down maybe we - -0:51:59.920,0:52:04.559 -want it to change to the next level - -0:52:02.319,0:52:06.160 -and draw the stairs up behind you and - -0:52:04.559,0:52:09.200 -draw you where you are - -0:52:06.160,0:52:11.040 -on the next level so - -0:52:09.200,0:52:12.240 -these are like hooks where we could - -0:52:11.040,0:52:16.400 -attach functions - -0:52:12.240,0:52:18.480 -or you know macros or whatever to - -0:52:16.400,0:52:22.079 -make the map have these behaviors as we - -0:52:18.480,0:52:22.079 -get further towards automation - -0:52:23.440,0:52:30.839 -cool um so that's that - -0:52:26.559,0:52:33.920 -should be pretty close to our time - -0:52:30.839,0:52:36.880 -um questions or just say goodbye - -0:52:33.920,0:52:38.559 -um yeah so there's the I'm sorry we - -0:52:36.880,0:52:40.000 -couldn't show it earlier there is the - -0:52:38.559,0:52:44.240 -battle board - -0:52:40.000,0:52:48.079 -um and so this is used just to keep - -0:52:44.240,0:52:49.319 -track of hit points so with this example - -0:52:48.079,0:52:51.680 -battle board - -0:52:49.319,0:52:53.760 -dmbattleboard.el there's there's a - -0:52:51.680,0:52:57.200 -complete example of not only - -0:52:53.760,0:53:00.480 -in a single file repub filling out the - -0:52:57.200,0:53:00.960 -the cells and the tiles but then coming - -0:53:00.480,0:53:04.640 -in - -0:53:00.960,0:53:05.280 -and keeping the org mode file in sync - -0:53:04.640,0:53:09.040 -with - -0:53:05.280,0:53:12.319 -with clicks so and I can press the star - -0:53:09.040,0:53:15.359 -key and set my damage to -1 and - -0:53:12.319,0:53:16.400 -take the damage back off I just haven't - -0:53:15.359,0:53:18.079 -spent a lot of time - -0:53:16.400,0:53:20.800 -building up fancy bindings for this - -0:53:18.079,0:53:23.119 -you'll also find that the crew - -0:53:20.800,0:53:23.839 -probably find how I figure out what was - -0:53:23.119,0:53:26.880 -clicked on - -0:53:23.839,0:53:28.000 -in the code hard but if I just assign - -0:53:26.880,0:53:32.960 -something recognizable - -0:53:28.000,0:53:32.960 -for damage and then come into - -0:53:33.520,0:53:37.040 -it will now have opened the org mode - -0:53:35.440,0:53:39.680 -file behind the scenes because it's - -0:53:37.040,0:53:39.680 -changing it - -0:53:41.280,0:53:47.599 -and we can then look at that file a - -0:53:44.640,0:53:51.040 -little bit and hopefully - -0:53:47.599,0:53:53.440 -that is un - -0:53:51.040,0:53:55.520 -uh large enough you can kind of see - -0:53:53.440,0:53:59.119 -there's our 17 damage landed - -0:53:55.520,0:54:01.200 -in armor the logic that sits behind that - -0:53:59.119,0:54:06.240 -to figure out the part of the screen - -0:54:01.200,0:54:06.240 -is not necessarily our finest work - -0:54:08.880,0:54:12.319 -uh uh but it but it does work and it's - -0:54:11.839,0:54:14.000 -one for - -0:54:12.319,0:54:15.920 -the stuff was used on the map a little - -0:54:14.000,0:54:17.520 -bit too we didn't really need to show - -0:54:15.920,0:54:19.680 -that in the demo but as you're scrolling - -0:54:17.520,0:54:22.960 -around there's like a highlighter - -0:54:19.680,0:54:24.720 -um that that you know we were drawing on - -0:54:22.960,0:54:26.160 -shaft to show you which square you've - -0:54:24.720,0:54:28.800 -got selected - -0:54:26.160,0:54:29.839 -um because we were having trouble with - -0:54:28.800,0:54:31.280 -that code - -0:54:29.839,0:54:34.160 -initially and we were sometimes - -0:54:31.280,0:54:34.160 -revealing the wrong - -0:54:36.839,0:54:40.480 -okay - -0:54:38.720,0:54:42.160 -and I don't know how we're set for time - -0:54:40.480,0:54:44.400 -but I just saw a message - -0:54:42.160,0:54:46.480 -um from trixie that she could jump on if - -0:54:44.400,0:54:47.920 -we want her oh that would be amazing - -0:54:46.480,0:54:51.520 -yeah go ahead and invite her in I'll - -0:54:47.920,0:54:51.520 -just cut to the scene as soon as she's - -0:54:51.680,0:54:56.799 -I in uh yeah so we're reaching the ask - -0:54:56.160,0:54:58.960 -me any - -0:54:56.799,0:55:01.200 -anything uh portion of the program here - -0:54:58.960,0:55:02.559 -with what uh with what time we have left - -0:55:01.200,0:55:05.200 -for your questions - -0:55:02.559,0:55:06.160 -um please correct me if we're still like - -0:55:05.200,0:55:08.799 -10 minutes - -0:55:06.160,0:55:10.000 -you know if we're if we're more than - -0:55:08.799,0:55:12.640 -like - -0:55:10.000,0:55:13.760 -15 to 20 minutes from our time but I I - -0:55:12.640,0:55:16.640 -suspect we've less weight - -0:55:13.760,0:55:17.440 -left way less than that and out of - -0:55:16.640,0:55:21.839 -respect for - -0:55:17.440,0:55:21.839 -all the other presenters um - -0:55:24.319,0:55:30.640 -oh I don't want to close that actually - -0:55:28.720,0:55:32.839 -I think I may have found an old version - -0:55:30.640,0:55:35.200 -of my slides that could have some good - -0:55:32.839,0:55:36.799 -stuff - -0:55:35.200,0:55:38.799 -it's been an event for a couple of weeks - -0:55:36.799,0:55:41.359 -here I had a break in and uh - -0:55:38.799,0:55:43.599 -my somebody got into our bank accounts - -0:55:41.359,0:55:46.880 -and - -0:55:43.599,0:55:50.079 -nasty business just a lot going on over - -0:55:46.880,0:55:50.079 -over this whole year I think - -0:55:50.720,0:55:53.839 -do we have more questions to shag or - -0:55:53.040,0:55:56.960 -where - -0:55:53.839,0:55:58.799 -sure so I think - -0:55:56.960,0:56:01.040 -there was at least one we deferred a - -0:55:58.799,0:56:03.839 -little bit uh what the game - -0:56:01.040,0:56:03.839 -is - -0:56:05.040,0:56:08.400 -uh always eight characters that can be - -0:56:06.799,0:56:10.000 -divided right that's so always eight - -0:56:08.400,0:56:12.160 -characters that can be divided between - -0:56:10.000,0:56:14.319 -the party is the classic formula - -0:56:12.160,0:56:16.240 -it actually works pretty well for a - -0:56:14.319,0:56:17.760 -conversational group remember that - -0:56:16.240,0:56:18.480 -role-playing games are about talking to - -0:56:17.760,0:56:20.000 -each other - -0:56:18.480,0:56:22.079 -and being good at them is about taking - -0:56:20.000,0:56:23.200 -excellent notes so - -0:56:22.079,0:56:24.559 -when you're sitting around with a group - -0:56:23.200,0:56:25.920 -of people and you're going to have to - -0:56:24.559,0:56:26.880 -wait for them while they dig through - -0:56:25.920,0:56:28.720 -their notes - -0:56:26.880,0:56:30.319 -and listen to all of the things they - -0:56:28.720,0:56:32.240 -find interesting to say - -0:56:30.319,0:56:34.160 -and try to reach an imaginative place - -0:56:32.240,0:56:36.160 -that you can stay together - -0:56:34.160,0:56:38.319 -while you're doing all that and working - -0:56:36.160,0:56:40.880 -in dice and remembering the rules - -0:56:38.319,0:56:43.200 -it's actually a complicated activity I - -0:56:40.880,0:56:46.240 -liken it more to a bridge game - -0:56:43.200,0:56:48.960 -than to like uh - -0:56:46.240,0:56:51.359 -you know parcheesi or perhaps even like - -0:56:48.960,0:56:52.160 -risk or access and allies or other games - -0:56:51.359,0:56:54.319 -that - -0:56:52.160,0:56:56.160 -have have definitely the strategy to - -0:56:54.319,0:56:59.839 -them but - -0:56:56.160,0:56:59.839 -I don't eric your thoughts - -0:57:00.160,0:57:06.640 -yeah I mean I think that's fair um - -0:57:03.920,0:57:08.160 -you know yes definitely the the - -0:57:06.640,0:57:09.440 -tradition is to always have eight - -0:57:08.160,0:57:12.079 -characters in the party - -0:57:09.440,0:57:13.760 -and you know one of the great things - -0:57:12.079,0:57:15.200 -about dungeon is that everybody who - -0:57:13.760,0:57:18.000 -writes their own dungeon - -0:57:15.200,0:57:19.440 -gets to write their own rules and is - -0:57:18.000,0:57:21.760 -free to change whatever - -0:57:19.440,0:57:22.720 -you want and that being said I've - -0:57:21.760,0:57:25.839 -certainly seen - -0:57:22.720,0:57:28.079 -people try to take on challenging that - -0:57:25.839,0:57:30.640 -always eight characters in a party - -0:57:28.079,0:57:32.640 -thing um I've seen people take - -0:57:30.640,0:57:34.640 -approaches like every player gets two - -0:57:32.640,0:57:36.319 -characters and then you can have a party - -0:57:34.640,0:57:38.079 -ranging from two to ten - -0:57:36.319,0:57:40.000 -or there's always going to be ten or - -0:57:38.079,0:57:43.200 -there's you know this or that or people - -0:57:40.000,0:57:45.280 -have um tried stuff and none of it has - -0:57:43.200,0:57:45.839 -really worked out very satisfactorily we - -0:57:45.280,0:57:48.319 -always - -0:57:45.839,0:57:49.680 -seem to keep coming back to our um party - -0:57:48.319,0:57:54.160 -of eight - -0:57:49.680,0:57:55.839 -yeah it's I I I I it's one of the things - -0:57:54.160,0:57:57.359 -dungeon that you can't change when you - -0:57:55.839,0:57:58.720 -write your own dungeon - -0:57:57.359,0:58:00.960 -and that's the reason it's so - -0:57:58.720,0:58:03.119 -complicated as a as a software - -0:58:00.960,0:58:04.559 -project why it's taken us decades - -0:58:03.119,0:58:08.000 -because - -0:58:04.559,0:58:11.280 -trying to model the data for example or - -0:58:08.000,0:58:14.160 -really any attempt to - -0:58:11.280,0:58:15.680 -quantify it in specific terms always - -0:58:14.160,0:58:18.880 -falls to examples - -0:58:15.680,0:58:22.079 -well you know dungeons usually have - -0:58:18.880,0:58:25.280 -elves dwarves and humans they have uh - -0:58:22.079,0:58:27.599 -priests wizards and warriors uh they - -0:58:25.280,0:58:30.000 -have eight characters in the party - -0:58:27.599,0:58:31.680 -the bell rocks are particularly nasty - -0:58:30.000,0:58:35.119 -and live in a room of some - -0:58:31.680,0:58:38.319 -specific shape um spoilers - -0:58:35.119,0:58:39.520 -uh right and we don't tell you the rules - -0:58:38.319,0:58:40.960 -and that's what you know - -0:58:39.520,0:58:42.640 -and you sit down at the table and you - -0:58:40.960,0:58:44.480 -say what's your character name and - -0:58:42.640,0:58:48.400 -what's your special power - -0:58:44.480,0:58:51.599 -and and then I say uh I - -0:58:48.400,0:58:53.839 -I I'm zelda and uh - -0:58:51.599,0:58:56.000 -I I have this bridge that I can put down - -0:58:53.839,0:58:59.040 -that always gets me across the river - -0:58:56.000,0:58:59.359 -um so let's touch on special power real - -0:58:59.040,0:59:01.119 -quick - -0:58:59.359,0:59:03.280 -since that's one of the things that is - -0:59:01.119,0:59:06.160 -kind of unique to dungeon - -0:59:03.280,0:59:06.720 -and one of the things that is the - -0:59:06.160,0:59:08.960 -biggest - -0:59:06.720,0:59:10.240 -challenge to us in trying to code a - -0:59:08.960,0:59:13.200 -system like this for - -0:59:10.240,0:59:14.319 -automated play and that's that every - -0:59:13.200,0:59:17.119 -character gets a - -0:59:14.319,0:59:18.000 -unique special power and traditionally - -0:59:17.119,0:59:19.520 -you negotiate - -0:59:18.000,0:59:21.839 -your special power with the dungeon - -0:59:19.520,0:59:24.079 -master when you create your character - -0:59:21.839,0:59:25.839 -and occasionally throughout the course - -0:59:24.079,0:59:27.359 -of the character's life their special - -0:59:25.839,0:59:29.920 -power might change - -0:59:27.359,0:59:33.280 -due to game circumstances usually it - -0:59:29.920,0:59:34.960 -improves but sometimes not - -0:59:33.280,0:59:36.960 -uh and that's those are the most fun - -0:59:34.960,0:59:39.440 -conversations right sometimes we have - -0:59:36.960,0:59:41.760 -fun gaming sessions where we barely get - -0:59:39.440,0:59:43.680 -all the characters created and started - -0:59:41.760,0:59:45.440 -because we get off into arguing about - -0:59:43.680,0:59:48.319 -the special powers no zelda special - -0:59:45.440,0:59:52.079 -powers obviously the candle come on - -0:59:48.319,0:59:52.079 -also that was link not zelda - -0:59:53.359,1:00:01.440 -I still have my t-shirt hey there she is - -0:59:56.240,1:00:05.839 -let's cut scene - -1:00:01.440,1:00:07.359 -you get video fun filters today because - -1:00:05.839,1:00:08.799 -that's what we got going on over here - -1:00:07.359,1:00:15.839 -today all right I'm gonna recut - -1:00:08.799,1:00:15.839 -everybody hang on tight - -1:00:18.079,1:00:23.200 -all right there's eric this is gonna be - -1:00:20.799,1:00:25.200 -eric for a second hope - -1:00:23.200,1:00:27.440 -no worries and welcome to the welcome to - -1:00:25.200,1:00:30.960 -the stream uh trixie horror - -1:00:27.440,1:00:32.720 -uh who is - -1:00:30.960,1:00:34.559 -uh one of our project team members - -1:00:32.720,1:00:35.440 -somebody who's learning Emacs as part of - -1:00:34.559,1:00:38.480 -the project - -1:00:35.440,1:00:40.720 -and um yeah I - -1:00:38.480,1:00:42.160 -I I particularly wanted to invite you on - -1:00:40.720,1:00:44.319 -to talk about your experience learning - -1:00:42.160,1:00:46.079 -Emacs I think you have run into - -1:00:44.319,1:00:47.839 -places where it's a pain in the butt to - -1:00:46.079,1:00:56.000 -learn Emacs and that this is a safe - -1:00:47.839,1:00:58.960 -space to talk about that - -1:00:56.000,1:01:00.640 -jump into that by saying um the Emacs - -1:00:58.960,1:01:02.880 -cheat sheet - -1:01:00.640,1:01:03.680 -um I think it's the one that canoe puts - -1:01:02.880,1:01:07.680 -out - -1:01:03.680,1:01:09.440 -is a lifesaver um a little bit of a - -1:01:07.680,1:01:12.480 -vocabulary disconnect - -1:01:09.440,1:01:13.359 -like and this actually kind of comes up - -1:01:12.480,1:01:15.200 -a lot - -1:01:13.359,1:01:18.000 -in conversation with corona and eric and - -1:01:15.200,1:01:21.920 -I but copy paste versus - -1:01:18.000,1:01:24.480 -what yank and w - -1:01:21.920,1:01:24.480 -whatever w - -1:01:27.920,1:01:31.200 -why would you even do that to us right - -1:01:30.000,1:01:33.359 -where where were you - -1:01:31.200,1:01:38.480 -when zero's park happened no I I - -1:01:33.359,1:01:39.520 -understand that makes sense what else - -1:01:38.480,1:01:41.440 -I mean you don't have to sit here and - -1:01:39.520,1:01:43.119 -rag on Emacs but we're here for that - -1:01:41.440,1:01:44.400 -that's all I'm saying - -1:01:43.119,1:01:46.799 -no I'm like that's been the biggest - -1:01:44.400,1:01:49.920 -thing like I'm - -1:01:46.799,1:01:52.319 -I'm used to like just kind of the - -1:01:49.920,1:01:53.839 -very binary nature like nope that didn't - -1:01:52.319,1:01:57.119 -work try something else - -1:01:53.839,1:01:59.200 -so as long as you're like willing to try - -1:01:57.119,1:02:02.880 -other stuff - -1:01:59.200,1:02:06.559 -like Emacs will be fine so - -1:02:02.880,1:02:08.960 -it's a tough cookie I can take it - -1:02:06.559,1:02:11.119 -worst thing that happens is you have to - -1:02:08.960,1:02:13.520 -really install it - -1:02:11.119,1:02:16.799 -throw your ignite file that you - -1:02:13.520,1:02:16.799 -hopefully have a backup of - -1:02:19.920,1:02:24.640 -all right fine um are there more - -1:02:22.079,1:02:26.480 -questions in the hopper - -1:02:24.640,1:02:27.680 -yeah if anybody does have any questions - -1:02:26.480,1:02:29.839 -up there uh - -1:02:27.680,1:02:32.000 -for hope for eric or I so just to - -1:02:29.839,1:02:34.240 -summarize I've known eric - -1:02:32.000,1:02:36.160 -I've known eric my whole life I've known - -1:02:34.240,1:02:39.599 -hope around a decade we - -1:02:36.160,1:02:44.480 -worked together on a project for - -1:02:39.599,1:02:44.480 -uh for a science fiction convention yeah - -1:02:44.559,1:02:48.960 -we got conventions and then I also - -1:02:46.880,1:02:50.799 -helped with I just wrote a bio - -1:02:48.960,1:02:53.520 -so this should like all theoretically be - -1:02:50.799,1:02:53.520 -in my head right - -1:02:53.599,1:03:00.160 -I want I refer to my own bio - -1:02:58.079,1:03:02.640 -I'm the project coordinator for dungeon - -1:03:00.160,1:03:02.640 -mode - -1:03:10.799,1:03:16.400 -um that's nice - -1:03:14.000,1:03:18.000 -we've gotten a ton of support from a lot - -1:03:16.400,1:03:20.480 -of our lifelong friends people - -1:03:18.000,1:03:22.319 -and also people that we just met maybe - -1:03:20.480,1:03:25.039 -that's a that's a great segue - -1:03:22.319,1:03:26.400 -um do throw your questions in there I'm - -1:03:25.039,1:03:27.839 -gonna fill for just a second and then - -1:03:26.400,1:03:31.920 -we'll probably cut away - -1:03:27.839,1:03:31.920 -um but uh - -1:03:32.319,1:03:36.319 -uh I mean thematically actually that's - -1:03:34.960,1:03:37.200 -that's too abrupt so we need to go - -1:03:36.319,1:03:39.119 -around the room - -1:03:37.200,1:03:40.720 -eric you had hours and hours to rehearse - -1:03:39.119,1:03:41.359 -hope kind of jumped in on the last - -1:03:40.720,1:03:43.520 -minute - -1:03:41.359,1:03:46.319 -so let's let's is it okay to pick on you - -1:03:43.520,1:03:48.880 -or do you want me to give mine - -1:03:46.319,1:03:50.000 -uh to what are you asking me to do what - -1:03:48.880,1:03:51.359 -do you what do you want people to take - -1:03:50.000,1:03:54.240 -away from this talk - -1:03:51.359,1:03:55.280 -you know as we think about dungeon and - -1:03:54.240,1:03:57.520 -sharing it's - -1:03:55.280,1:03:58.799 -sharing its tradition as we think about - -1:03:57.520,1:04:02.799 -learning Emacs - -1:03:58.799,1:04:04.880 -and like making that awesome um - -1:04:02.799,1:04:07.599 -and just you know generally what's up - -1:04:04.880,1:04:12.480 -with free software and trying to make - -1:04:07.599,1:04:15.200 -computers a tool to make people freer - -1:04:12.480,1:04:15.920 -wow that's like five questions yeah so - -1:04:15.200,1:04:18.960 -I'm gonna start - -1:04:15.920,1:04:22.240 -with jumping um I think - -1:04:18.960,1:04:25.359 -that dungeon is a lot of fun and - -1:04:22.240,1:04:27.599 -you know I'm I've played many - -1:04:25.359,1:04:28.480 -commercial role-playing games over the - -1:04:27.599,1:04:31.680 -years - -1:04:28.480,1:04:32.000 -and I've enjoyed all of them and there - -1:04:31.680,1:04:34.720 -are - -1:04:32.000,1:04:36.319 -very few of them that I've had as many - -1:04:34.720,1:04:40.160 -belly laughs and as much - -1:04:36.319,1:04:42.799 -just joy playing as from dungeon - -1:04:40.160,1:04:43.280 -and I think you know the magic of it is - -1:04:42.799,1:04:45.520 -you know - -1:04:43.280,1:04:47.200 -like any game like the real magic is the - -1:04:45.520,1:04:49.599 -people you play with and having fun with - -1:04:47.200,1:04:51.280 -your friends - -1:04:49.599,1:04:53.440 -and what I would hope that people can - -1:04:51.280,1:04:55.920 -take away from is that dungeon has the - -1:04:53.440,1:04:59.280 -ability to be that magical thing - -1:04:55.920,1:05:00.000 -and hopefully we can get our project to - -1:04:59.280,1:05:02.160 -the point - -1:05:00.000,1:05:04.960 -where it gets out of the way and lets - -1:05:02.160,1:05:07.200 -you have that fun with your friends - -1:05:04.960,1:05:08.240 -um but there's a lot of work to do we - -1:05:07.200,1:05:10.880 -could use some help - -1:05:08.240,1:05:14.480 -so if you're interested in having fun - -1:05:10.880,1:05:14.480 -come help us build this fun tool - -1:05:20.960,1:05:24.079 -all right so I just got the call that - -1:05:22.319,1:05:25.039 -we've got just about two to three - -1:05:24.079,1:05:28.160 -minutes left - -1:05:25.039,1:05:31.440 -and we should start our wrap-up - -1:05:28.160,1:05:34.240 -okay wrap up so - -1:05:31.440,1:05:35.920 -yeah um so I'll I'll see if I can charge - -1:05:34.240,1:05:38.480 -the room with some energy unless you're - -1:05:35.920,1:05:40.720 -ready to have at it hope - -1:05:38.480,1:05:42.799 -here here's here's what I want people to - -1:05:40.720,1:05:46.720 -take away - -1:05:42.799,1:05:46.720 -were you like no okay - -1:05:47.039,1:05:51.839 -I'm not getting your audio hope - -1:05:53.599,1:05:57.359 -it's okay on my end maybe I just need to - -1:05:55.839,1:05:58.880 -speak up - -1:05:57.359,1:06:00.640 -is this better let me know when I'm - -1:05:58.880,1:06:01.680 -coming through yeah you're coming - -1:06:00.640,1:06:05.359 -through now - -1:06:01.680,1:06:08.799 -okay cool oh no I - -1:06:05.359,1:06:10.559 -was gonna say go ahead I didn't okay - -1:06:08.799,1:06:12.880 -I mean I I don't know that I know what I - -1:06:10.559,1:06:13.599 -want to say either except a whole ton of - -1:06:12.880,1:06:16.480 -thank yous - -1:06:13.599,1:06:17.200 -so I will I will save those for the for - -1:06:16.480,1:06:20.880 -the literal - -1:06:17.200,1:06:24.160 -end here and instead - -1:06:20.880,1:06:27.839 -what I would say is as we build - -1:06:24.160,1:06:32.160 -our amazing innovations and - -1:06:27.839,1:06:35.119 -explore our ideas in Emacs - -1:06:32.160,1:06:36.079 -we are fighting our own ego for the will - -1:06:35.119,1:06:37.680 -to get them done - -1:06:36.079,1:06:38.960 -it's hard and we're not sure if they're - -1:06:37.680,1:06:40.000 -going to be a good idea and will it - -1:06:38.960,1:06:41.680 -excite people and part of our - -1:06:40.000,1:06:43.440 -responsibility is to excite people so - -1:06:41.680,1:06:44.240 -that they can feel good about liking - -1:06:43.440,1:06:45.680 -them - -1:06:44.240,1:06:47.359 -if you come off and you're like hey this - -1:06:45.680,1:06:47.920 -is a terrible idea it's really hard to - -1:06:47.359,1:06:49.760 -be like - -1:06:47.920,1:06:51.200 -no I love that idea it works - -1:06:49.760,1:06:55.520 -theatrically but - -1:06:51.200,1:06:55.520 -in larger groups may not scale - -1:06:55.680,1:07:00.400 -so that's a crucible for ideas and a - -1:06:58.400,1:07:03.280 -crucible for teams - -1:07:00.400,1:07:04.240 -the first part is definitely healthy the - -1:07:03.280,1:07:07.440 -second part - -1:07:04.240,1:07:08.640 -there's a lot we can we can do you know - -1:07:07.440,1:07:10.880 -having upfront - -1:07:08.640,1:07:15.440 -and and and good faith conversations on - -1:07:10.880,1:07:17.520 -that subject - -1:07:15.440,1:07:19.119 -anybody else wanted I want to weigh it - -1:07:17.520,1:07:22.960 -in after that sorry that that was more - -1:07:19.119,1:07:22.960 -of a calm down than a then a fire out - -1:07:23.200,1:07:26.000 -oh that's okay - -1:07:27.280,1:07:30.960 -I mean um the first part of this but I - -1:07:29.280,1:07:32.960 -think um - -1:07:30.960,1:07:34.880 -we would be remiss not to highlight org - -1:07:32.960,1:07:37.839 -mode a little bit - -1:07:34.880,1:07:38.480 -yeah like that's that's our bread and - -1:07:37.839,1:07:40.240 -butter - -1:07:38.480,1:07:42.720 -yeah our whole project is built on org - -1:07:40.240,1:07:46.240 -mode right and I'm just really excited - -1:07:42.720,1:07:49.680 -because like I have I don't have adhd - -1:07:46.240,1:07:51.119 -but I have like something similar and so - -1:07:49.680,1:07:54.880 -like to know that there's something that - -1:07:51.119,1:07:57.760 -exists that is like purely hierarchical - -1:07:54.880,1:07:58.559 -is incredible like I can just run a - -1:07:57.760,1:08:01.839 -report - -1:07:58.559,1:08:03.839 -basically and get all of my like - -1:08:01.839,1:08:05.760 -to-do lists that I didn't have to put in - -1:08:03.839,1:08:10.240 -one specific place - -1:08:05.760,1:08:10.240 -um and like that's kind of been - -1:08:10.559,1:08:16.480 -a complex issue for me of like - -1:08:14.559,1:08:18.080 -okay I have all these to-do lists like - -1:08:16.480,1:08:18.319 -in google keep or whatever like what do - -1:08:18.080,1:08:20.719 -I - -1:08:18.319,1:08:21.359 -do with them now so being able to like - -1:08:20.719,1:08:24.400 -pull them - -1:08:21.359,1:08:26.640 -into one list and then just cycle - -1:08:24.400,1:08:30.239 -through them is really incredible - -1:08:26.640,1:08:34.480 -and I think taking a dungeon and - -1:08:30.239,1:08:35.839 -like using it to - -1:08:34.480,1:08:37.759 -like combining it with org mode - -1:08:35.839,1:08:41.040 -basically um - -1:08:37.759,1:08:42.560 -really yeah I'm excited about it I'm - -1:08:41.040,1:08:44.159 -excited to see like what it can do for - -1:08:42.560,1:08:47.759 -player groups - -1:08:44.159,1:08:50.319 -um yeah especially - -1:08:47.759,1:08:52.319 -like I was excited about dungeon mode um - -1:08:50.319,1:08:53.920 -before the pandemic and now like I'm - -1:08:52.319,1:08:57.120 -only more enthusiastic - -1:08:53.920,1:08:58.400 -so yeah uh definitely the pandemic has - -1:08:57.120,1:08:59.120 -been the greatest thing that happened to - -1:08:58.400,1:09:02.080 -this game - -1:08:59.120,1:09:02.640 -terrible terrible as it is to say that - -1:09:02.080,1:09:05.120 -it - -1:09:02.640,1:09:06.719 -if we uh needed a hobby and it turns out - -1:09:05.120,1:09:09.839 -role-playing games are - -1:09:06.719,1:09:09.839 -a really good fit - -1:09:11.279,1:09:14.799 -so um so I think that's probably about - -1:09:13.839,1:09:18.560 -our time - -1:09:14.799,1:09:21.759 -um I'm guessing that's my call and - -1:09:18.560,1:09:23.120 -uh thank you very much thank you - -1:09:21.759,1:09:25.679 -everybody - -1:09:23.120,1:09:31.759 -we'll be around for discord and stuff - -1:09:25.679,1:09:31.759 -later come catch us if you want to talk - |