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+# Welcome To The Dungeon
+Erik Elmshauser and Corwin Brust
+
+[[!template id=vid src="https://mirror.csclub.uwaterloo.ca/emacsconf/2020/emacsconf-2020--28-welcome-to-the-dungeon--erik-elmshauser-corwin-brust.webm"]]
+[Download compressed .webm video (257.5M)](https://media.emacsconf.org/2020/emacsconf-2020--28-welcome-to-the-dungeon--erik-elmshauser-corwin-brust--compressed32.webm)
+[Download compressed .webm video (84.2M, highly compressed)](https://mirror.csclub.uwaterloo.ca/emacsconf/2020/smaller/emacsconf-2020--28-welcome-to-the-dungeon--erik-elmshauser-corwin-brust--vp9-q56-video-original-audio.webm)
+
+Dungeon is an oral and physical media fantasy and abstract role-play
+gaming tradition that seems to have grown from miniature and
+war-gaming communities in and around the University of Minnesota, Twin
+Cities in the 1950s and 60s.
+
+Dungeon is inherently free (or nearly free, you do need paper and
+dice), both to play and to create your own games. Moreover, as a
+generality among practices, as Dungeon authors, we dislike impositions
+on our creative freedoms beyond those of our own imagination and
+tastes, especially those such as of a "brand" or "system", or e.g.
+copyright holder.
+
+In December of 2019 some friends who grew up creating and playing in
+each others' Dungeons decided to try making an engine for these types
+of games using Emacs and Emacs Lisp, org-mode, and maybe some
+duct-tape if needed. In this 50 minute talk Corwin and Erik introduce
+dungeon-mode, and explain why we decided to do that. We'll sketch out
+the project in both lay and technical terms, provide a tactical update
+with respect to completing our initial concept, describe how things
+are going in human terms, and share some things we've learned so far
+from and about Emacs and the free software community working on this
+project, while leaving 10-15m for questions and discussion.
+
+[[!inline pages="internal(2020/info/dm-notes)" raw="yes"]]
+<!-- from the pad --->
+
+- Actual start and end time (EST): Start: 2020-11-29T13.34.52
+
+# Questions
+
+## Q5: Which software did you use for your presentation?
+[Corwin] Everything you saw was OBS, Emacs or the desktop wallpaper
+engine from Steam.
+
+## Q4: Have you played around with generating SVGs programatically in Elisp? Sorry if I missed that! missed the intro
+Yes, we started with hand coding the SVGs and later switched to doing
+it programatically.
+
+## Q3: could you talk about getting the project into savannah/gnu?
+Not sure whether this is still canonical:
+<https://git.savannah.nongnu.org/cgit/dungeon.git/>
+
+## Q2: Could you explain more of what the game is. It would help us comprehend this better. +1 Could you link the handbook. Would be interested in giving a read, I love RPGs.
+If you send me your thoughts on the most important bits to finish I
+will :)
+
+Like RPG's but without the role-playing. Always 8 characters that can
+be divided between the players.
+
+## Q1: I'd like to see a demo as well! :) What does it look like, what can it do?
+
+# Notes
+<https://github.com/dungeon-mode/game>