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authorSacha Chua <sacha@sachachua.com>2022-12-20 13:05:54 -0500
committerSacha Chua <sacha@sachachua.com>2022-12-21 09:32:35 -0500
commite83f377aba7079eca2ab774e7f27f2704f669f43 (patch)
tree1a6a60fc78ad9d1fe94b90830c4d277dd18fb236 /2022/talks/asmblox.md
parentb2557aa762f38de500eb8f14305e35d40b0606df (diff)
downloademacsconf-wiki-e83f377aba7079eca2ab774e7f27f2704f669f43.tar.xz
emacsconf-wiki-e83f377aba7079eca2ab774e7f27f2704f669f43.zip
add answer captions, add rest of IRC comments
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diff --git a/2022/talks/asmblox.md b/2022/talks/asmblox.md
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+++ b/2022/talks/asmblox.md
@@ -72,7 +72,7 @@ The source code can be found at <https://github.com/zkry/asm-blox>
regexs: <https://github.com/zkry/go-ttest.el>
- Q: Are there tools to add more puzzles?
- A: So the game code itself has a asm-blox-puzzles.el file which
- defines each puzlze. It's pretty easy to add new puzzles but it
+ defines each puzzle. It's pretty easy to add new puzzles but it
involves digging into the code.
- QLike a binding to graphviz? (assume this is a continuation of the
"what kind of tool" question)
@@ -82,6 +82,11 @@ The source code can be found at <https://github.com/zkry/asm-blox>
           the diagon tool: <https://arthursonzogni.com/Diagon/#Math>
+Other feedback from IRC:
+
+- Great presentation. Game actually looks quite fun
+- Thanks again for your answers. Du bist das Beste
+
[[!inline pages="internal(2022/info/asmblox-after)" raw="yes"]]
[[!inline pages="internal(2022/info/asmblox-nav)" raw="yes"]]