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authorSacha Chua <sacha@sachachua.com>2022-12-09 21:45:35 -0500
committerSacha Chua <sacha@sachachua.com>2022-12-09 21:45:35 -0500
commita0855024840b88fa402c72cc96b53ed7a92d9f3e (patch)
treed44af18f0199abf0e82d402bdb31a93f9d2a6921 /2022/info
parent469061995a82f2fb458d249679c9e8413e822cf0 (diff)
downloademacsconf-wiki-a0855024840b88fa402c72cc96b53ed7a92d9f3e.tar.xz
emacsconf-wiki-a0855024840b88fa402c72cc96b53ed7a92d9f3e.zip
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+++ b/2022/info/asmblox-before.md
@@ -13,6 +13,8 @@ Discuss on IRC: [#emacsconf-dev](https://chat.emacsconf.org/?join=emacsconf,emac
Status: Q&A finished, IRC and pad will be archived on this page
+# Talk
+
[[!template id="vid" vidid="asmblox-mainVideo" src="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.webm" poster="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.png" captions="""<track label="English" kind="captions" srclang="en" src="/2022/captions/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.vtt" default />"""
size="238M" duration="16:07" other_resources="""[Download --main.webm (238MB)](https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.webm)
[Download --main.vtt](https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.vtt)
@@ -41,6 +43,28 @@ size="238M" duration="16:07" other_resources="""[Download --main.webm (238MB)](h
"""]]
+
+# Q&A
+
+[[!template id="vid" vidid="asmblox-qanda" src="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--answers.webm" poster="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--answers.png"
+size="24M" duration="16:07" other_resources="""[Download --answers--chapters.vtt](https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--answers--chapters.vtt)
+[View transcript](https://emacsconf.org/2022/talks/asmblox#asmblox-qanda-transcript)
+"""]]
+[[!template id="chapters" vidid="asmblox-qanda" data="""
+00:00:00.000 Introduction
+01:12.600 Why did you choose an internal state versus many 'state buffers'?
+02:10.720 Do you have plans to port shenzhen.io to Emacs?
+02:29.960 Did this use WASM?
+02:59.800 Why wasm rather than a more traditional Assembly dialect? It wouldn't be harder to implement, right?
+05:08.960 Any next projects on your mind?
+05:52.680 Does this work with any other paren-based editing packages?
+06:46.920 What kind of tool could use this idea?
+07:56.280 How did you go about designing the puzzles?
+08:39.320 What are your favorite changes in the upcoming Emacs 29?
+09:07.480 Are there tools to add more puzzles?
+
+"""]]
+
# Description