diff options
author | Sacha Chua <sacha@sachachua.com> | 2022-12-09 21:45:35 -0500 |
---|---|---|
committer | Sacha Chua <sacha@sachachua.com> | 2022-12-09 21:45:35 -0500 |
commit | a0855024840b88fa402c72cc96b53ed7a92d9f3e (patch) | |
tree | d44af18f0199abf0e82d402bdb31a93f9d2a6921 /2022/info | |
parent | 469061995a82f2fb458d249679c9e8413e822cf0 (diff) | |
download | emacsconf-wiki-a0855024840b88fa402c72cc96b53ed7a92d9f3e.tar.xz emacsconf-wiki-a0855024840b88fa402c72cc96b53ed7a92d9f3e.zip |
Automated commit
Diffstat (limited to '2022/info')
-rw-r--r-- | 2022/info/asmblox-before.md | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/2022/info/asmblox-before.md b/2022/info/asmblox-before.md index 47a68137..d4d3ca6e 100644 --- a/2022/info/asmblox-before.md +++ b/2022/info/asmblox-before.md @@ -13,6 +13,8 @@ Discuss on IRC: [#emacsconf-dev](https://chat.emacsconf.org/?join=emacsconf,emac Status: Q&A finished, IRC and pad will be archived on this page +# Talk + [[!template id="vid" vidid="asmblox-mainVideo" src="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.webm" poster="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.png" captions="""<track label="English" kind="captions" srclang="en" src="/2022/captions/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.vtt" default />""" size="238M" duration="16:07" other_resources="""[Download --main.webm (238MB)](https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.webm) [Download --main.vtt](https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.vtt) @@ -41,6 +43,28 @@ size="238M" duration="16:07" other_resources="""[Download --main.webm (238MB)](h """]] + +# Q&A + +[[!template id="vid" vidid="asmblox-qanda" src="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--answers.webm" poster="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--answers.png" +size="24M" duration="16:07" other_resources="""[Download --answers--chapters.vtt](https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--answers--chapters.vtt) +[View transcript](https://emacsconf.org/2022/talks/asmblox#asmblox-qanda-transcript) +"""]] +[[!template id="chapters" vidid="asmblox-qanda" data=""" +00:00:00.000 Introduction +01:12.600 Why did you choose an internal state versus many 'state buffers'? +02:10.720 Do you have plans to port shenzhen.io to Emacs? +02:29.960 Did this use WASM? +02:59.800 Why wasm rather than a more traditional Assembly dialect? It wouldn't be harder to implement, right? +05:08.960 Any next projects on your mind? +05:52.680 Does this work with any other paren-based editing packages? +06:46.920 What kind of tool could use this idea? +07:56.280 How did you go about designing the puzzles? +08:39.320 What are your favorite changes in the upcoming Emacs 29? +09:07.480 Are there tools to add more puzzles? + +"""]] + # Description |