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authorSacha Chua <sacha@sachachua.com>2020-12-13 00:06:32 -0500
committerSacha Chua <sacha@sachachua.com>2020-12-13 00:06:32 -0500
commitb98df6fbe2a5c48013cfca81a95a5af41e202d07 (patch)
treefc20f6aca84b73f50eaae13837e2ce6999c0b841 /2020/subtitles/emacsconf-2020--28-welcome-to-the-dungeon--erik-elmshauser-corwin-brust-autogen.vtt
parent315add08d9c7f73fb3105940ad5230fb6b050fc2 (diff)
downloademacsconf-wiki-b98df6fbe2a5c48013cfca81a95a5af41e202d07.tar.xz
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Actually post subtitles, I think
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+WEBVTT
+
+00:00:08.559 --> 00:00:12.960
+okay
+
+00:00:12.960 --> 00:00:14.960
+so I'm gonna start with my just my demo
+
+00:00:14.960 --> 00:00:18.000
+Emacs here eric we're ready
+
+00:00:18.000 --> 00:00:31.840
+oh we are live
+
+00:00:31.840 --> 00:00:35.440
+okay so you're starting then
+
+00:00:35.440 --> 00:00:39.200
+I guess I'll start right now here we go
+
+00:00:39.200 --> 00:00:41.760
+so I'm a windows user as we talked about
+
+00:00:41.760 --> 00:00:43.440
+yesterday
+
+00:00:43.440 --> 00:00:46.719
+I'm gonna try to uh start Emacs for you
+
+00:00:46.719 --> 00:00:47.440
+now
+
+00:00:47.440 --> 00:00:48.960
+and I've kind of got it pinned to this
+
+00:00:48.960 --> 00:00:52.879
+thing but mostly what I actually do
+
+00:00:52.879 --> 00:00:55.760
+is grab a file explorer and head to my
+
+00:00:55.760 --> 00:01:00.559
+desktop where I have all sorts of Emacs
+
+00:01:00.559 --> 00:01:05.960
+eric can you make sure that your vlc is
+
+00:01:05.960 --> 00:01:10.840
+muted
+
+00:01:10.840 --> 00:01:21.840
+okay
+
+00:01:21.840 --> 00:01:39.360
+give me a second please
+
+00:01:39.360 --> 00:01:42.079
+I do okay all right we should be we
+
+00:01:42.079 --> 00:01:44.000
+should be working again now my apologies
+
+00:01:44.000 --> 00:01:44.560
+for that
+
+00:01:44.560 --> 00:01:46.560
+all right handling technical problems in
+
+00:01:46.560 --> 00:01:47.759
+real time is
+
+00:01:47.759 --> 00:01:50.079
+uh what Emacs is all about as we're
+
+00:01:50.079 --> 00:01:52.079
+coding we're constantly making errors
+
+00:01:52.079 --> 00:01:53.360
+and fixing them and
+
+00:01:53.360 --> 00:01:54.560
+learning from the kinds of errors that
+
+00:01:54.560 --> 00:01:56.159
+we make and adjusting the editor to be
+
+00:01:56.159 --> 00:01:57.759
+easier to use
+
+00:01:57.759 --> 00:02:00.719
+so today we'll try to build on uh some
+
+00:02:00.719 --> 00:02:02.640
+of the ideas we introduced yesterday
+
+00:02:02.640 --> 00:02:05.600
+around how a community can help us learn
+
+00:02:05.600 --> 00:02:07.280
+Emacs faster
+
+00:02:07.280 --> 00:02:10.479
+and how we can think broadly
+
+00:02:10.479 --> 00:02:13.040
+about the people in our team when we
+
+00:02:13.040 --> 00:02:14.160
+decide how
+
+00:02:14.160 --> 00:02:16.080
+what kind of Emacs configuration we're
+
+00:02:16.080 --> 00:02:18.000
+going to have going for our project
+
+00:02:18.000 --> 00:02:19.680
+so I'm just going to fire up my normal
+
+00:02:19.680 --> 00:02:22.239
+Emacs config now so that we get
+
+00:02:22.239 --> 00:02:25.440
+uh hopefully a nice pretty demo or uh
+
+00:02:25.440 --> 00:02:29.120
+at least some slides and for safety
+
+00:02:29.120 --> 00:02:30.959
+we're going to avoid the server because
+
+00:02:30.959 --> 00:02:33.360
+I hate it when it crashes
+
+00:02:33.360 --> 00:02:35.280
+it's a little less stable under windows
+
+00:02:35.280 --> 00:02:41.120
+I think
+
+00:02:41.120 --> 00:02:43.360
+and well uh while this starts up I'll
+
+00:02:43.360 --> 00:02:44.800
+just briefly introduce
+
+00:02:44.800 --> 00:02:47.200
+my lifelong friend and eric uh elm
+
+00:02:47.200 --> 00:02:49.519
+salzer who's hanging in the wings and
+
+00:02:49.519 --> 00:02:51.120
+waiting impatiently for us to be able to
+
+00:02:51.120 --> 00:02:54.400
+start our slides
+
+00:02:54.400 --> 00:02:58.560
+hello everybody
+
+00:02:58.560 --> 00:03:00.720
+so you've heard plenty from me already
+
+00:03:00.720 --> 00:03:02.000
+this conference
+
+00:03:02.000 --> 00:03:05.760
+um I suppose
+
+00:03:05.760 --> 00:03:09.120
+uh so I'm just gonna uh
+
+00:03:09.120 --> 00:03:10.720
+so eric and I have worked things out so
+
+00:03:10.720 --> 00:03:12.400
+that he'll do most of the talking today
+
+00:03:12.400 --> 00:03:14.159
+I'll drive us through some code parts
+
+00:03:14.159 --> 00:03:14.879
+but
+
+00:03:14.879 --> 00:03:16.239
+the hope is that we'll just focus a
+
+00:03:16.239 --> 00:03:18.000
+little more on the game and if you have
+
+00:03:18.000 --> 00:03:20.000
+questions about the game at all please
+
+00:03:20.000 --> 00:03:21.840
+don't hesitate to ask those as well as
+
+00:03:21.840 --> 00:03:28.480
+your Emacs questions
+
+00:03:28.480 --> 00:03:34.959
+and I think we're starting out welcome
+
+00:03:34.959 --> 00:03:37.680
+and let's cut away here so we can show
+
+00:03:37.680 --> 00:03:41.200
+some faces
+
+00:03:41.200 --> 00:03:45.040
+I lost you eric why would you do that
+
+00:03:45.040 --> 00:03:48.319
+there he is
+
+00:03:48.319 --> 00:03:50.239
+and let's just do one more thing because
+
+00:03:50.239 --> 00:03:53.280
+that's just kind of offensive
+
+00:03:53.280 --> 00:03:55.439
+I'm gonna kill off that cute wallpaper
+
+00:03:55.439 --> 00:03:59.360
+we all were playing with yesterday
+
+00:03:59.360 --> 00:04:02.640
+although that's not so bad anymore
+
+00:04:02.640 --> 00:04:04.480
+oh that's terrible it's got to come back
+
+00:04:04.480 --> 00:04:11.120
+I'm sorry everybody
+
+00:04:11.120 --> 00:04:16.720
+oh my dear all right
+
+00:04:16.720 --> 00:04:19.040
+and we just opened Emacs so I have to
+
+00:04:19.040 --> 00:04:25.040
+open my slideshow
+
+00:04:25.040 --> 00:04:28.479
+and there we are
+
+00:04:28.479 --> 00:04:30.320
+okay eric I think I'm about as ready as
+
+00:04:30.320 --> 00:04:32.560
+I get
+
+00:04:32.560 --> 00:04:35.520
+cool well uh let's begin here welcome to
+
+00:04:35.520 --> 00:04:37.840
+the dungeon everybody
+
+00:04:37.840 --> 00:04:41.199
+I'm eric and this
+
+00:04:41.199 --> 00:04:43.199
+london is that we've been working on for
+
+00:04:43.199 --> 00:04:45.120
+about a year now
+
+00:04:45.120 --> 00:04:48.240
+um the dungeon
+
+00:04:48.240 --> 00:04:52.000
+game is based on
+
+00:04:52.000 --> 00:04:54.000
+a tradition of gaming that came out of
+
+00:04:54.000 --> 00:04:56.160
+the university of minnesota back in like
+
+00:04:56.160 --> 00:04:57.520
+the 1950s
+
+00:04:57.520 --> 00:05:00.639
+as far as we can tell and it
+
+00:05:00.639 --> 00:05:03.680
+is a predecessor an ancestor of most of
+
+00:05:03.680 --> 00:05:05.199
+the commercial role-playing games
+
+00:05:05.199 --> 00:05:07.680
+that you have heard of or maybe tried
+
+00:05:07.680 --> 00:05:08.720
+out from
+
+00:05:08.720 --> 00:05:10.800
+various stores and friends when I have
+
+00:05:10.800 --> 00:05:11.919
+you
+
+00:05:11.919 --> 00:05:14.240
+so one of the first things we want to
+
+00:05:14.240 --> 00:05:15.759
+talk about is what is it that sets
+
+00:05:15.759 --> 00:05:17.039
+dungeon apart
+
+00:05:17.039 --> 00:05:19.440
+why is it you know what is it about this
+
+00:05:19.440 --> 00:05:20.800
+game that makes us want to
+
+00:05:20.800 --> 00:05:22.880
+continue bringing it forward when there
+
+00:05:22.880 --> 00:05:25.039
+are so many games
+
+00:05:25.039 --> 00:05:26.800
+already commercially available that are
+
+00:05:26.800 --> 00:05:28.479
+descended from it
+
+00:05:28.479 --> 00:05:32.400
+um dungeon is kind of a
+
+00:05:32.400 --> 00:05:36.479
+simpler game like we
+
+00:05:36.479 --> 00:05:39.280
+don't a lot of the mechanics that you
+
+00:05:39.280 --> 00:05:40.400
+think of about like
+
+00:05:40.400 --> 00:05:42.240
+what is it that defines your character
+
+00:05:42.240 --> 00:05:44.560
+stats and skills and attributes
+
+00:05:44.560 --> 00:05:48.080
+we just don't deal with in dungeon um
+
+00:05:48.080 --> 00:05:51.199
+but dungeon
+
+00:05:51.199 --> 00:05:54.720
+the simplicity of it allows it um
+
+00:05:54.720 --> 00:05:59.560
+to be a view over creativity more than
+
+00:05:59.560 --> 00:06:01.840
+um
+
+00:06:01.840 --> 00:06:04.720
+so that's kind of why we like it but
+
+00:06:04.720 --> 00:06:16.639
+also
+
+00:06:16.639 --> 00:06:20.800
+so when we look at it as kind of like
+
+00:06:20.800 --> 00:06:24.000
+uh a technology problem whoops
+
+00:06:24.000 --> 00:06:26.880
+when we try to hey home uh I'm sorry I
+
+00:06:26.880 --> 00:06:27.919
+got ahead of us I'll
+
+00:06:27.919 --> 00:06:32.160
+I'll cut back
+
+00:06:32.160 --> 00:06:35.520
+I I thought we were doing fine
+
+00:06:35.520 --> 00:06:37.600
+okay well then I'll I'll just yeah
+
+00:06:37.600 --> 00:06:40.319
+either way
+
+00:06:40.319 --> 00:06:43.360
+so we've been friends since um
+
+00:06:43.360 --> 00:06:46.479
+it was our parents basically
+
+00:06:46.479 --> 00:06:49.840
+um our parents are friends uh and
+
+00:06:49.840 --> 00:06:53.120
+we learn this game from our parents
+
+00:06:53.120 --> 00:07:02.479
+um specifically um
+
+00:07:02.479 --> 00:07:04.560
+uh yeah that's where that's that's
+
+00:07:04.560 --> 00:07:06.400
+that's my q in right
+
+00:07:06.400 --> 00:07:09.599
+so um yeah my my
+
+00:07:09.599 --> 00:07:13.759
+my folks uh and and eric's folks were
+
+00:07:13.759 --> 00:07:15.120
+were really tight they used to run
+
+00:07:15.120 --> 00:07:17.360
+science fiction conventions together
+
+00:07:17.360 --> 00:07:20.400
+and yeah we our play
+
+00:07:20.400 --> 00:07:21.840
+featured you know imaginative
+
+00:07:21.840 --> 00:07:23.520
+role-playing usually we would find ways
+
+00:07:23.520 --> 00:07:25.360
+to work the computers in
+
+00:07:25.360 --> 00:07:28.639
+to things and uh uh
+
+00:07:28.639 --> 00:07:30.479
+I don't I don't know I I hardly have
+
+00:07:30.479 --> 00:07:35.000
+memories uh that proceed eric
+
+00:07:35.000 --> 00:07:37.840
+um also it turns out we're both
+
+00:07:37.840 --> 00:07:44.240
+kind of nervous uh we've been um
+
+00:07:44.240 --> 00:07:47.280
+back in the early 80s and
+
+00:07:47.280 --> 00:07:49.039
+for as long as we've been friends
+
+00:07:49.039 --> 00:07:51.360
+basically we've also been into playing
+
+00:07:51.360 --> 00:07:52.800
+with computers
+
+00:07:52.800 --> 00:07:55.440
+um over the years we've worked with many
+
+00:07:55.440 --> 00:07:55.840
+many
+
+00:07:55.840 --> 00:08:11.360
+different systems we've played
+
+00:08:11.360 --> 00:08:14.560
+like um so we
+
+00:08:14.560 --> 00:08:17.919
+also always thought like
+
+00:08:17.919 --> 00:08:20.800
+how is it that we can use these cool
+
+00:08:20.800 --> 00:08:22.639
+computers
+
+00:08:22.639 --> 00:08:28.319
+to build this dungeons
+
+00:08:28.319 --> 00:08:32.080
+right that's certainly what we did um
+
+00:08:32.080 --> 00:08:35.039
+so after some decades of bike shedding
+
+00:08:35.039 --> 00:08:35.839
+where we saw
+
+00:08:35.839 --> 00:08:37.360
+really a lot of changes in the
+
+00:08:37.360 --> 00:08:39.039
+technology field
+
+00:08:39.039 --> 00:08:40.800
+cell phones were invented smartphones
+
+00:08:40.800 --> 00:08:42.880
+were invented text messaging in
+
+00:08:42.880 --> 00:08:44.720
+particular had a dramatic
+
+00:08:44.720 --> 00:08:47.120
+impact on on what we thought dungeon
+
+00:08:47.120 --> 00:08:48.640
+would have to be able to do to be more
+
+00:08:48.640 --> 00:08:49.519
+fun
+
+00:08:49.519 --> 00:08:54.720
+than scribbling in in graph paper
+
+00:08:54.720 --> 00:08:58.480
+um yeah either way
+
+00:08:58.480 --> 00:09:01.519
+we've been using linux since the mid 90s
+
+00:09:01.519 --> 00:09:04.399
+um I don't remember exactly when I did
+
+00:09:04.399 --> 00:09:06.160
+my first linux install
+
+00:09:06.160 --> 00:09:09.279
+but uh I really
+
+00:09:09.279 --> 00:09:12.560
+liked it from the get-go and um I think
+
+00:09:12.560 --> 00:09:13.279
+it was
+
+00:09:13.279 --> 00:09:23.360
+you know um
+
+00:09:23.360 --> 00:09:26.320
+uh and I'll add I remember the day that
+
+00:09:26.320 --> 00:09:28.800
+I learned about the formation of gnu
+
+00:09:28.800 --> 00:09:32.560
+it um it had a life I I mean I read lots
+
+00:09:32.560 --> 00:09:33.440
+of licenses I
+
+00:09:33.440 --> 00:09:36.880
+I think a lot of us have written our own
+
+00:09:36.880 --> 00:09:38.480
+swag license code
+
+00:09:38.480 --> 00:09:41.600
+and uh I definitely credit the formation
+
+00:09:41.600 --> 00:09:42.800
+of gnu to my
+
+00:09:42.800 --> 00:09:48.640
+being interested in thinking about that
+
+00:09:48.640 --> 00:09:50.720
+right I am working the slides here okay
+
+00:09:50.720 --> 00:09:53.040
+well um
+
+00:09:53.040 --> 00:09:55.200
+so yeah this is your turn I already
+
+00:09:55.200 --> 00:09:56.080
+mentioned uh
+
+00:09:56.080 --> 00:09:58.720
+jeff yesterday so you're turning to take
+
+00:09:58.720 --> 00:10:00.399
+it for a few slides
+
+00:10:00.399 --> 00:10:03.519
+okay well I mean you know along the
+
+00:10:03.519 --> 00:10:04.240
+learning
+
+00:10:04.240 --> 00:10:07.200
+linux we started learning the various
+
+00:10:07.200 --> 00:10:08.560
+tools that were available
+
+00:10:08.560 --> 00:10:11.680
+through the new free software movement
+
+00:10:11.680 --> 00:10:14.000
+and um it didn't take very long before
+
+00:10:14.000 --> 00:10:14.720
+we got
+
+00:10:14.720 --> 00:10:18.240
+into using Emacs um and when we were
+
+00:10:18.240 --> 00:10:21.040
+working as software developers um back
+
+00:10:21.040 --> 00:10:24.000
+in the 90s we both were using Emacs in
+
+00:10:24.000 --> 00:10:25.680
+an office environment with
+
+00:10:25.680 --> 00:10:28.959
+some other developers and it I mean
+
+00:10:28.959 --> 00:10:40.560
+it was obviously a very powerful
+
+00:10:40.560 --> 00:10:43.120
+um yeah I'm not going to go on at length
+
+00:10:43.120 --> 00:10:48.880
+about my love for Emacs here so um
+
+00:10:48.880 --> 00:10:52.000
+so we yeah so we put together a project
+
+00:10:52.000 --> 00:10:52.480
+and
+
+00:10:52.480 --> 00:10:54.240
+and each time we rehearse this eric
+
+00:10:54.240 --> 00:10:56.320
+introduces it with it's my story to tell
+
+00:10:56.320 --> 00:10:58.000
+but since our flow is already to hell
+
+00:10:58.000 --> 00:10:59.360
+and we're just having a conversation
+
+00:10:59.360 --> 00:11:00.880
+with you today
+
+00:11:00.880 --> 00:11:03.920
+um I'll just jump in and say
+
+00:11:03.920 --> 00:11:06.399
+from a project standpoint the the
+
+00:11:06.399 --> 00:11:08.160
+project owes its inception
+
+00:11:08.160 --> 00:11:09.839
+to a tremendous number of people in
+
+00:11:09.839 --> 00:11:12.079
+fandom that you know
+
+00:11:12.079 --> 00:11:14.000
+uh encouraged us to just do crazy
+
+00:11:14.000 --> 00:11:15.680
+projects and
+
+00:11:15.680 --> 00:11:18.160
+in this case to our friends that were
+
+00:11:18.160 --> 00:11:18.800
+hanging out
+
+00:11:18.800 --> 00:11:21.360
+with us on discord all the time while we
+
+00:11:21.360 --> 00:11:22.560
+played different games
+
+00:11:22.560 --> 00:11:25.200
+and uh through that and while I was
+
+00:11:25.200 --> 00:11:26.640
+fooling with Emacs is
+
+00:11:26.640 --> 00:11:34.000
+generally other people played games uh
+
+00:11:34.000 --> 00:11:35.680
+kind of the pieces fell into place and
+
+00:11:35.680 --> 00:11:37.200
+we were all there so we could talk about
+
+00:11:37.200 --> 00:11:38.320
+it and the idea got
+
+00:11:38.320 --> 00:11:41.040
+exciting again and we started going back
+
+00:11:41.040 --> 00:11:42.800
+to all the places that we had
+
+00:11:42.800 --> 00:11:44.480
+had trouble with it in the past and it
+
+00:11:44.480 --> 00:11:46.640
+really did seem to add up we built proof
+
+00:11:46.640 --> 00:11:48.000
+of concepts to do
+
+00:11:48.000 --> 00:11:50.240
+hard stuff quickly and I guess we'll
+
+00:11:50.240 --> 00:11:51.440
+probably head into that
+
+00:11:51.440 --> 00:11:54.880
+that area now
+
+00:11:54.880 --> 00:12:03.360
+so
+
+00:12:03.360 --> 00:12:06.800
+and there was a slide about all of
+
+00:12:06.800 --> 00:12:31.360
+the problems
+
+00:12:31.360 --> 00:12:34.959
+hey there hey
+
+00:12:34.959 --> 00:12:37.279
+um yeah go ahead and continue I just got
+
+00:12:37.279 --> 00:12:38.800
+a phone call I think from leo so I'm
+
+00:12:38.800 --> 00:12:40.639
+gonna mute
+
+00:12:40.639 --> 00:12:44.480
+okay so um what we did in
+
+00:12:44.480 --> 00:12:47.600
+in the project was basically come up
+
+00:12:47.600 --> 00:12:49.680
+with our minimum play testable candidate
+
+00:12:49.680 --> 00:12:51.440
+we listed all of the things that we need
+
+00:12:51.440 --> 00:12:52.000
+to be able
+
+00:12:52.000 --> 00:12:56.240
+to make the project do in order to
+
+00:12:56.240 --> 00:12:59.040
+recreate the dungeon experience that we
+
+00:12:59.040 --> 00:12:59.519
+had
+
+00:12:59.519 --> 00:13:01.279
+with paper and dice sitting around a
+
+00:13:01.279 --> 00:13:05.600
+table when we were kids
+
+00:13:05.600 --> 00:13:09.680
+and
+
+00:13:09.680 --> 00:13:12.079
+I mean we you know it took a while for
+
+00:13:12.079 --> 00:13:13.839
+us to kind of
+
+00:13:13.839 --> 00:13:16.079
+tease apart the problem in a way where
+
+00:13:16.079 --> 00:13:18.000
+we could actually list out all of the
+
+00:13:18.000 --> 00:13:19.120
+features like
+
+00:13:19.120 --> 00:13:20.959
+what are the problems we have to solve
+
+00:13:20.959 --> 00:13:27.760
+and how do we solve them
+
+00:13:27.760 --> 00:13:30.959
+so creating any free software any
+
+00:13:30.959 --> 00:13:33.040
+self-organizing free software project
+
+00:13:33.040 --> 00:13:36.000
+is is challenging to start with and
+
+00:13:36.000 --> 00:13:37.200
+we're generally
+
+00:13:37.200 --> 00:13:38.480
+people with a bunch of other
+
+00:13:38.480 --> 00:13:40.320
+responsibilities by the time we get to
+
+00:13:40.320 --> 00:13:40.560
+it
+
+00:13:40.560 --> 00:13:44.000
+so it's it's not just hey
+
+00:13:44.000 --> 00:13:47.040
+you know the general herding cats it's
+
+00:13:47.040 --> 00:13:47.680
+it's
+
+00:13:47.680 --> 00:13:49.120
+you know trying to make it a part of
+
+00:13:49.120 --> 00:13:51.040
+your life to
+
+00:13:51.040 --> 00:13:54.399
+uh that being kind of a
+
+00:13:54.399 --> 00:13:57.680
+you know challenging battle we we
+
+00:13:57.680 --> 00:14:00.480
+kind of aligned on some some principles
+
+00:14:00.480 --> 00:14:02.639
+that we wanted to adhere to
+
+00:14:02.639 --> 00:14:04.079
+once we started taking the project
+
+00:14:04.079 --> 00:14:05.680
+seriously
+
+00:14:05.680 --> 00:14:09.519
+like pre you know particularly
+
+00:14:09.519 --> 00:14:12.720
+recognizing gnu in specific as we focus
+
+00:14:12.720 --> 00:14:15.199
+on giving back to the community
+
+00:14:15.199 --> 00:14:16.480
+taking what we learned as pearl
+
+00:14:16.480 --> 00:14:18.240
+programmers and
+
+00:14:18.240 --> 00:14:22.079
+uh you know bringing that spirit forward
+
+00:14:22.079 --> 00:14:24.320
+into into our work and maybe
+
+00:14:24.320 --> 00:14:26.399
+specifically support making sure that we
+
+00:14:26.399 --> 00:14:27.120
+can
+
+00:14:27.120 --> 00:14:30.639
+um you know write uh functions for the
+
+00:14:30.639 --> 00:14:31.760
+game
+
+00:14:31.760 --> 00:14:35.199
+um in pearl if we want to
+
+00:14:35.199 --> 00:14:38.079
+and then to use the game as a vehicle to
+
+00:14:38.079 --> 00:14:40.320
+make people look beyond
+
+00:14:40.320 --> 00:14:43.360
+the
+
+00:14:43.360 --> 00:14:46.800
+typically open source or sorry typically
+
+00:14:46.800 --> 00:14:49.600
+uh nominally open source at best
+
+00:14:49.600 --> 00:14:52.160
+generally pretty closed world of
+
+00:14:52.160 --> 00:14:54.160
+computer gaming a lot of windows users
+
+00:14:54.160 --> 00:14:55.440
+out there a lot of free
+
+00:14:55.440 --> 00:14:57.519
+non-free communication tools and a lot
+
+00:14:57.519 --> 00:14:59.760
+of uh
+
+00:14:59.760 --> 00:15:01.839
+you know a lot of ground to cover from a
+
+00:15:01.839 --> 00:15:03.360
+free software perspective
+
+00:15:03.360 --> 00:15:05.920
+so what can Emacs do from a gaming
+
+00:15:05.920 --> 00:15:07.360
+standpoint to
+
+00:15:07.360 --> 00:15:12.160
+to open that up
+
+00:15:12.160 --> 00:15:14.880
+and not to mention the hubris of the you
+
+00:15:14.880 --> 00:15:16.720
+know the two of us with a few friends
+
+00:15:16.720 --> 00:15:18.399
+basically deciding to take on what
+
+00:15:18.399 --> 00:15:19.440
+amounts to a
+
+00:15:19.440 --> 00:15:21.839
+huge project um you know we're
+
+00:15:21.839 --> 00:15:24.720
+essentially a year in now and we haven't
+
+00:15:24.720 --> 00:15:27.839
+really gotten over halfway to our
+
+00:15:27.839 --> 00:15:30.000
+minimum playtestable candidate
+
+00:15:30.000 --> 00:15:32.880
+um it's a it's a work in progress we've
+
+00:15:32.880 --> 00:15:34.320
+got a long row to go
+
+00:15:34.320 --> 00:15:36.800
+there's at least 50 items on the things
+
+00:15:36.800 --> 00:15:38.399
+that we think are critical to
+
+00:15:38.399 --> 00:15:40.320
+to be able to introduce it to my younger
+
+00:15:40.320 --> 00:15:44.720
+kids for example
+
+00:15:44.720 --> 00:15:48.399
+um okay so we're in the accomplishments
+
+00:15:48.399 --> 00:15:49.279
+section
+
+00:15:49.279 --> 00:15:50.959
+so we're supposed to be talking about
+
+00:15:50.959 --> 00:15:52.639
+the things that we have
+
+00:15:52.639 --> 00:15:55.920
+succeeded in doing in our first year um
+
+00:15:55.920 --> 00:15:58.880
+we have succeeded in working with data
+
+00:15:58.880 --> 00:16:01.199
+in org documents using org mode
+
+00:16:01.199 --> 00:16:04.480
+tables to store the data that we're
+
+00:16:04.480 --> 00:16:05.360
+going to use
+
+00:16:05.360 --> 00:16:09.279
+in the various parts of our game
+
+00:16:09.279 --> 00:16:12.519
+um and we've had a lot of success with
+
+00:16:12.519 --> 00:16:14.160
+svg.el
+
+00:16:14.160 --> 00:16:16.639
+uh it started withdrawing maps and we
+
+00:16:16.639 --> 00:16:17.279
+have
+
+00:16:17.279 --> 00:16:19.440
+another talk about our mapping
+
+00:16:19.440 --> 00:16:21.440
+specifically coming up next so we'll
+
+00:16:21.440 --> 00:16:23.759
+put off some of that discussion for a
+
+00:16:23.759 --> 00:16:25.199
+separate talk
+
+00:16:25.199 --> 00:16:28.720
+um but we've also succeeded in
+
+00:16:28.720 --> 00:16:32.320
+um getting into a bunch of different
+
+00:16:32.320 --> 00:16:35.680
+elements of the game where uh
+
+00:16:35.680 --> 00:16:38.160
+we're you know making a lot of progress
+
+00:16:38.160 --> 00:16:38.959
+using this
+
+00:16:38.959 --> 00:16:41.920
+drawing engine we developed to also draw
+
+00:16:41.920 --> 00:16:43.759
+this other thing and also draw this
+
+00:16:43.759 --> 00:16:45.279
+other thing and also draw this other
+
+00:16:45.279 --> 00:16:46.079
+thing and it's
+
+00:16:46.079 --> 00:16:49.519
+um you know we kind of backed into
+
+00:16:49.519 --> 00:16:52.560
+we've got this aesthetic and we're
+
+00:16:52.560 --> 00:16:54.720
+using it to draw interfaces for all of
+
+00:16:54.720 --> 00:17:03.120
+the different parts of the game
+
+00:17:03.120 --> 00:17:05.600
+so let's talk let's talk a little bit
+
+00:17:05.600 --> 00:17:06.959
+about what
+
+00:17:06.959 --> 00:17:10.880
+uh what works now um
+
+00:17:10.880 --> 00:17:13.360
+first of all there's the mapping part
+
+00:17:13.360 --> 00:17:14.640
+that eric mentioned
+
+00:17:14.640 --> 00:17:18.480
+and we'll jump here into um we'll start
+
+00:17:18.480 --> 00:17:20.880
+opening up some files and looking around
+
+00:17:20.880 --> 00:17:22.160
+um but then
+
+00:17:22.160 --> 00:17:25.520
+also later uh we'll we'll fire up an eye
+
+00:17:25.520 --> 00:17:26.959
+elm and look at some of the
+
+00:17:26.959 --> 00:17:28.400
+some of the other proofs of concept so
+
+00:17:28.400 --> 00:17:30.240
+hopefully we can
+
+00:17:30.240 --> 00:17:32.240
+pivot the second talk more toward the
+
+00:17:32.240 --> 00:17:34.320
+demos as as we skip some of the
+
+00:17:34.320 --> 00:17:35.520
+interactive stuff that might be
+
+00:17:35.520 --> 00:17:43.200
+mentioned in the slides that we go by
+
+00:17:43.200 --> 00:17:46.880
+so maps
+
+00:17:46.880 --> 00:17:50.080
+visual battle board um
+
+00:17:50.080 --> 00:17:53.120
+the battle board I'm just gonna I'm just
+
+00:17:53.120 --> 00:17:54.160
+gonna skip it eric
+
+00:17:54.160 --> 00:18:02.000
+we'll hit it in the next one okay
+
+00:18:02.000 --> 00:18:08.480
+hang on
+
+00:18:08.480 --> 00:18:09.919
+okay so I'm just going to go ahead and
+
+00:18:09.919 --> 00:18:11.840
+open up uh maps and
+
+00:18:11.840 --> 00:18:13.760
+let you talk from the from the svg
+
+00:18:13.760 --> 00:18:15.039
+process itself
+
+00:18:15.039 --> 00:18:16.480
+because that's the interesting part to
+
+00:18:16.480 --> 00:18:22.240
+me that uh to me
+
+00:18:22.240 --> 00:18:26.080
+okay talk about the svg
+
+00:18:26.080 --> 00:18:28.640
+process like what what are you thinking
+
+00:18:28.640 --> 00:18:30.640
+exactly we want to talk about how
+
+00:18:30.640 --> 00:18:33.760
+we turn our data into an image or
+
+00:18:33.760 --> 00:18:37.919
+what what are you hoping for yeah so
+
+00:18:37.919 --> 00:18:39.760
+I mean did you did you want to talk more
+
+00:18:39.760 --> 00:18:41.200
+from from the
+
+00:18:41.200 --> 00:18:45.679
+svg the hand-drawn svg graphics at all
+
+00:18:45.679 --> 00:18:47.039
+I thought we were going to save that
+
+00:18:47.039 --> 00:18:49.760
+stuff for the passing talk okay
+
+00:18:49.760 --> 00:18:52.000
+right now if you want yeah I mean so
+
+00:18:52.000 --> 00:18:53.440
+we've got about
+
+00:18:53.440 --> 00:18:56.559
+uh 10 minutes before the turn where we
+
+00:18:56.559 --> 00:18:58.400
+thought we would first take any
+
+00:18:58.400 --> 00:19:00.400
+questions that are hanging out there
+
+00:19:00.400 --> 00:19:02.320
+I unfortunately closed the ether pad but
+
+00:19:02.320 --> 00:19:04.799
+I can open it again real quick
+
+00:19:04.799 --> 00:19:08.480
+and or you can jump
+
+00:19:08.480 --> 00:19:11.440
+jump into the to the pathing stuff now
+
+00:19:11.440 --> 00:19:12.320
+or I can just
+
+00:19:12.320 --> 00:19:13.760
+throw up an animal and we can start the
+
+00:19:13.760 --> 00:19:15.440
+demos so
+
+00:19:15.440 --> 00:19:18.880
+let me invite uh almond or sasha back in
+
+00:19:18.880 --> 00:19:19.840
+if you guys
+
+00:19:19.840 --> 00:19:22.160
+or leo if any of you want to join the
+
+00:19:22.160 --> 00:19:22.960
+conversation
+
+00:19:22.960 --> 00:19:25.840
+make a suggestion as to how we balance
+
+00:19:25.840 --> 00:19:27.120
+between the remaining time
+
+00:19:27.120 --> 00:19:29.840
+the rest of what we have left starts in
+
+00:19:29.840 --> 00:19:32.480
+on toward the technical so especially
+
+00:19:32.480 --> 00:19:35.120
+if there would be questions uh questions
+
+00:19:35.120 --> 00:19:36.840
+about the game right now that would be
+
+00:19:36.840 --> 00:19:40.160
+awesome
+
+00:19:40.160 --> 00:19:48.720
+and I'm gonna get seated again
+
+00:19:48.720 --> 00:19:51.200
+I'm not sure if I talk over the stream
+
+00:19:51.200 --> 00:19:53.200
+um if you'll hear it because I'm just
+
+00:19:53.200 --> 00:19:54.720
+watching your stream
+
+00:19:54.720 --> 00:20:01.200
+but I can try writing an irc um
+
+00:20:01.200 --> 00:20:04.640
+sure yeah questions would be cool um or
+
+00:20:04.640 --> 00:20:07.360
+um yeah well eric why don't you just go
+
+00:20:07.360 --> 00:20:08.559
+ahead and start walking us through the
+
+00:20:08.559 --> 00:20:09.120
+hand
+
+00:20:09.120 --> 00:20:11.440
+hand-drawn svg stuff just a little bit
+
+00:20:11.440 --> 00:20:12.960
+because I think
+
+00:20:12.960 --> 00:20:14.640
+if that isn't interesting to people we
+
+00:20:14.640 --> 00:20:17.120
+can just preempt for a question
+
+00:20:17.120 --> 00:20:21.120
+okay so historically when we
+
+00:20:21.120 --> 00:20:24.080
+um decided to actually start writing
+
+00:20:24.080 --> 00:20:25.840
+code one of the very first things we
+
+00:20:25.840 --> 00:20:26.720
+wanted to do
+
+00:20:26.720 --> 00:20:30.080
+was the maps because initially it seemed
+
+00:20:30.080 --> 00:20:31.919
+like the maps were going to be one of
+
+00:20:31.919 --> 00:20:33.840
+the biggest challenges
+
+00:20:33.840 --> 00:20:35.760
+in terms of how do we get a text editor
+
+00:20:35.760 --> 00:20:38.000
+to draw pictures for us
+
+00:20:38.000 --> 00:20:42.159
+um we pretty quickly decided we wanted
+
+00:20:42.159 --> 00:20:45.280
+to work with svgs because it allowed us
+
+00:20:45.280 --> 00:20:48.559
+to leverage the power of Emacs as a text
+
+00:20:48.559 --> 00:20:52.159
+editor and a text manipulator to write
+
+00:20:52.159 --> 00:20:56.080
+text graphics with the svg format
+
+00:20:56.080 --> 00:20:59.520
+so we did some svg graphics by hand
+
+00:20:59.520 --> 00:21:01.440
+we went in and just started hand coding
+
+00:21:01.440 --> 00:21:02.640
+things that looked
+
+00:21:02.640 --> 00:21:05.440
+visually like the maps we used to draw
+
+00:21:05.440 --> 00:21:07.440
+by hand on graph paper when
+
+00:21:07.440 --> 00:21:08.960
+we were you know sitting around the
+
+00:21:08.960 --> 00:21:11.360
+table
+
+00:21:11.360 --> 00:21:14.559
+yep absolutely what emerged from that
+
+00:21:14.559 --> 00:21:17.840
+is as we started working on um some of
+
+00:21:17.840 --> 00:21:20.400
+these files this particular image is a
+
+00:21:20.400 --> 00:21:24.000
+test of some 20 wide water
+
+00:21:24.000 --> 00:21:26.240
+with some beaches around it and a
+
+00:21:26.240 --> 00:21:28.000
+special chamber kind of off to the side
+
+00:21:28.000 --> 00:21:29.679
+called a clapper
+
+00:21:29.679 --> 00:21:33.760
+and this was the way we would code is by
+
+00:21:33.760 --> 00:21:36.559
+sketching by hand all of these things to
+
+00:21:36.559 --> 00:21:37.600
+look right
+
+00:21:37.600 --> 00:21:39.440
+and then we would take that code and we
+
+00:21:39.440 --> 00:21:42.080
+noticed um it became real repetitive
+
+00:21:42.080 --> 00:21:43.919
+as we would go like chunk of water chunk
+
+00:21:43.919 --> 00:21:45.440
+of water chunk of water
+
+00:21:45.440 --> 00:21:46.880
+and we're like okay so what we really
+
+00:21:46.880 --> 00:21:48.559
+need is to define a
+
+00:21:48.559 --> 00:21:52.000
+set of um we called it tiles um but like
+
+00:21:52.000 --> 00:21:53.600
+you could think of it as rubber stamps
+
+00:21:53.600 --> 00:21:55.760
+where we write this graphics code
+
+00:21:55.760 --> 00:21:57.440
+and then we're able to repeat it in
+
+00:21:57.440 --> 00:22:00.400
+different places around the map
+
+00:22:00.400 --> 00:22:03.039
+um you want to flip over to code view
+
+00:22:03.039 --> 00:22:07.120
+and show that or do we want to move into
+
+00:22:07.120 --> 00:22:10.240
+tiles code
+
+00:22:10.240 --> 00:22:12.720
+so you know you can see just really
+
+00:22:12.720 --> 00:22:14.320
+obviously here the only thing that's
+
+00:22:14.320 --> 00:22:15.200
+changing from
+
+00:22:15.200 --> 00:22:18.240
+chunk of water to chunk of water is the
+
+00:22:18.240 --> 00:22:21.600
+x and y coordinates um
+
+00:22:21.600 --> 00:22:24.640
+we're you know we can skip getting into
+
+00:22:24.640 --> 00:22:26.000
+the svg directives
+
+00:22:26.000 --> 00:22:29.360
+and how all of the path statements
+
+00:22:29.360 --> 00:22:30.640
+actually work
+
+00:22:30.640 --> 00:22:33.679
+but you can trust us
+
+00:22:33.679 --> 00:22:36.480
+all of these d equals and there's m's
+
+00:22:36.480 --> 00:22:39.039
+and h's and v's that turns out to be
+
+00:22:39.039 --> 00:22:41.039
+horizontal lines and vertical lines and
+
+00:22:41.039 --> 00:22:42.480
+cursor moves and it's kind of like
+
+00:22:42.480 --> 00:22:44.159
+turtle graphics if anyone
+
+00:22:44.159 --> 00:22:46.640
+remembers that far back and we're
+
+00:22:46.640 --> 00:22:48.720
+picking up our pen and dropping it and
+
+00:22:48.720 --> 00:22:54.720
+drawing lines around on our map
+
+00:22:54.720 --> 00:22:56.240
+so we do have a few questions if you
+
+00:22:56.240 --> 00:22:58.000
+want to take them now otherwise
+
+00:22:58.000 --> 00:23:01.200
+um we can also jump in
+
+00:23:01.200 --> 00:23:03.120
+let's get them while they're fresh okay
+
+00:23:03.120 --> 00:23:04.559
+sounds good
+
+00:23:04.559 --> 00:23:07.520
+um so we'll probably shift to question
+
+00:23:07.520 --> 00:23:08.000
+and answer
+
+00:23:08.000 --> 00:23:10.799
+mode for up to 15 minutes here so if you
+
+00:23:10.799 --> 00:23:11.919
+do have questions
+
+00:23:11.919 --> 00:23:14.480
+um maybe stack rank go ahead and sort
+
+00:23:14.480 --> 00:23:15.679
+the questions
+
+00:23:15.679 --> 00:23:17.600
+a little for us or comment on them to
+
+00:23:17.600 --> 00:23:18.960
+let us know which ones you want to see
+
+00:23:18.960 --> 00:23:19.760
+us get here
+
+00:23:19.760 --> 00:23:21.280
+if we start getting a little long-winded
+
+00:23:21.280 --> 00:23:23.600
+or nudges along we'll take direction
+
+00:23:23.600 --> 00:23:26.960
+but thanks for your questions um I'd
+
+00:23:26.960 --> 00:23:28.799
+like to see a demo as well we'll look at
+
+00:23:28.799 --> 00:23:30.720
+that with the remaining time after this
+
+00:23:30.720 --> 00:23:32.159
+question block
+
+00:23:32.159 --> 00:23:35.200
+um more about what the game is
+
+00:23:35.200 --> 00:23:38.720
+okay sure so let's let's take our
+
+00:23:38.720 --> 00:23:40.720
+uh one minute each swing at what the
+
+00:23:40.720 --> 00:23:42.799
+game is you wanna go first I called
+
+00:23:42.799 --> 00:23:45.120
+weapons
+
+00:23:45.120 --> 00:23:48.840
+okay um dungeon
+
+00:23:48.840 --> 00:23:52.720
+is like role-playing games
+
+00:23:52.720 --> 00:23:55.440
+but you don't really do role-playing
+
+00:23:55.440 --> 00:23:56.159
+like the
+
+00:23:56.159 --> 00:23:57.919
+for me the thing the core of being a
+
+00:23:57.919 --> 00:23:59.520
+role-playing game is you
+
+00:23:59.520 --> 00:24:02.080
+take on the role of being your character
+
+00:24:02.080 --> 00:24:03.039
+and you play
+
+00:24:03.039 --> 00:24:06.000
+your character and dungeon's not like
+
+00:24:06.000 --> 00:24:06.400
+that
+
+00:24:06.400 --> 00:24:10.320
+dungeon um you can play
+
+00:24:10.320 --> 00:24:12.640
+so the dungeon party always has eight
+
+00:24:12.640 --> 00:24:13.840
+characters in it
+
+00:24:13.840 --> 00:24:15.840
+there's four in the front row and four
+
+00:24:15.840 --> 00:24:17.679
+in the back row and you march through
+
+00:24:17.679 --> 00:24:18.720
+the dungeon
+
+00:24:18.720 --> 00:24:22.159
+fighting whatever you encounter and if
+
+00:24:22.159 --> 00:24:24.000
+there's one player you play all eight
+
+00:24:24.000 --> 00:24:25.200
+characters
+
+00:24:25.200 --> 00:24:27.120
+and depending on how many players you
+
+00:24:27.120 --> 00:24:28.720
+have you split up the party
+
+00:24:28.720 --> 00:24:30.799
+in whatever way seems fair and equitable
+
+00:24:30.799 --> 00:24:32.960
+to everybody
+
+00:24:32.960 --> 00:24:34.880
+similarly I said the dungeon is kind of
+
+00:24:34.880 --> 00:24:36.720
+a simple game like there's only
+
+00:24:36.720 --> 00:24:38.320
+three races and there's only three
+
+00:24:38.320 --> 00:24:40.080
+classes all of your characters are
+
+00:24:40.080 --> 00:24:41.760
+either human elf dwarf
+
+00:24:41.760 --> 00:24:44.080
+they're all a warrior a priest or a
+
+00:24:44.080 --> 00:24:44.880
+wizard
+
+00:24:44.880 --> 00:24:46.640
+and all of these characters have you
+
+00:24:46.640 --> 00:24:48.320
+know special properties
+
+00:24:48.320 --> 00:24:51.279
+and special talents that is why they
+
+00:24:51.279 --> 00:24:53.760
+come together in this party of eight
+
+00:24:53.760 --> 00:24:56.240
+but essentially dungeon is a game about
+
+00:24:56.240 --> 00:24:57.600
+making up all of these
+
+00:24:57.600 --> 00:25:00.000
+um eight characters and stomping through
+
+00:25:00.000 --> 00:25:01.679
+the dungeon killing things taking their
+
+00:25:01.679 --> 00:25:03.840
+stuff
+
+00:25:03.840 --> 00:25:05.120
+well you're way over but I don't know
+
+00:25:05.120 --> 00:25:06.960
+how much I have to add to that
+
+00:25:06.960 --> 00:25:10.080
+I will just add that if if you're
+
+00:25:10.080 --> 00:25:14.159
+uh if if one's passion as a dungeon
+
+00:25:14.159 --> 00:25:16.559
+master is killing player characters this
+
+00:25:16.559 --> 00:25:17.120
+game
+
+00:25:17.120 --> 00:25:19.600
+is meant for you you don't have to build
+
+00:25:19.600 --> 00:25:21.039
+your game like that
+
+00:25:21.039 --> 00:25:22.559
+but that's definitely a thing that
+
+00:25:22.559 --> 00:25:24.400
+people do with this game
+
+00:25:24.400 --> 00:25:27.360
+um and then as eric said it just
+
+00:25:27.360 --> 00:25:28.960
+encourages you to put your creativity on
+
+00:25:28.960 --> 00:25:30.320
+the table to bring all the different
+
+00:25:30.320 --> 00:25:31.039
+elements
+
+00:25:31.039 --> 00:25:33.760
+um and this hopefully this may be clear
+
+00:25:33.760 --> 00:25:35.039
+in our slides since we were a little
+
+00:25:35.039 --> 00:25:36.400
+fumbling for the first few minutes of
+
+00:25:36.400 --> 00:25:36.960
+the talk
+
+00:25:36.960 --> 00:25:40.480
+but um there's also a kind of a player's
+
+00:25:40.480 --> 00:25:41.200
+guide
+
+00:25:41.200 --> 00:25:43.760
+that that I started a few years ago um
+
+00:25:43.760 --> 00:25:45.919
+that's that's not super complete
+
+00:25:45.919 --> 00:25:48.400
+but um but does cover some of the high
+
+00:25:48.400 --> 00:25:50.159
+level basics of the game that eric's
+
+00:25:50.159 --> 00:25:52.320
+been talking from
+
+00:25:52.320 --> 00:25:55.679
+and I would add that some of the things
+
+00:25:55.679 --> 00:25:56.960
+you know some of what makes dungeon
+
+00:25:56.960 --> 00:25:58.480
+great is that there's a lot of mystery
+
+00:25:58.480 --> 00:25:59.360
+about it
+
+00:25:59.360 --> 00:26:01.120
+like the player's handbook doesn't tell
+
+00:26:01.120 --> 00:26:02.880
+you all of the rules
+
+00:26:02.880 --> 00:26:06.080
+um or like really mystery
+
+00:26:06.080 --> 00:26:08.080
+and like there's mazes and there's
+
+00:26:08.080 --> 00:26:09.679
+puzzles and
+
+00:26:09.679 --> 00:26:12.240
+you have to figure out how things work
+
+00:26:12.240 --> 00:26:12.799
+and like
+
+00:26:12.799 --> 00:26:14.559
+we've got all of these treasure items in
+
+00:26:14.559 --> 00:26:16.640
+there that could help you deal with a
+
+00:26:16.640 --> 00:26:18.480
+particular monster if it occurs to you
+
+00:26:18.480 --> 00:26:19.919
+to use it
+
+00:26:19.919 --> 00:26:22.720
+and um you know like that there's a lot
+
+00:26:22.720 --> 00:26:23.360
+of
+
+00:26:23.360 --> 00:26:25.279
+um you don't know what's going on you're
+
+00:26:25.279 --> 00:26:27.039
+dropped in the middle of this situation
+
+00:26:27.039 --> 00:26:28.559
+and you have to try and survive
+
+00:26:28.559 --> 00:26:31.919
+and level up and figure it out and
+
+00:26:31.919 --> 00:26:33.840
+if you succeed in doing that for long
+
+00:26:33.840 --> 00:26:35.520
+enough eventually you start realizing
+
+00:26:35.520 --> 00:26:37.520
+that there are big picture puzzles
+
+00:26:37.520 --> 00:26:40.000
+that there are you know there is more to
+
+00:26:40.000 --> 00:26:41.760
+this than just killing things and taking
+
+00:26:41.760 --> 00:26:43.360
+their stuff
+
+00:26:43.360 --> 00:26:46.000
+and that's where the joy of designing
+
+00:26:46.000 --> 00:26:47.279
+these games comes in
+
+00:26:47.279 --> 00:26:49.679
+for me is like designing the mazes and
+
+00:26:49.679 --> 00:26:51.679
+designing the puzzles and like
+
+00:26:51.679 --> 00:26:53.200
+oh yeah and then they're going to come
+
+00:26:53.200 --> 00:26:54.240
+out of this room and you know what
+
+00:26:54.240 --> 00:26:55.919
+they're going to do they want to
+
+00:26:55.919 --> 00:26:58.240
+go that way so I'm going to put the trap
+
+00:26:58.240 --> 00:26:59.600
+right there
+
+00:26:59.600 --> 00:27:01.360
+and they'll walk right into it every
+
+00:27:01.360 --> 00:27:03.840
+time and then when the party does get in
+
+00:27:03.840 --> 00:27:05.440
+your map and they do exactly what you
+
+00:27:05.440 --> 00:27:07.200
+thought and they hit the trap it's just
+
+00:27:07.200 --> 00:27:09.279
+really satisfying to watch the look on
+
+00:27:09.279 --> 00:27:10.960
+their little faces as they squirm and
+
+00:27:10.960 --> 00:27:12.320
+struggle to stay alive
+
+00:27:12.320 --> 00:27:13.760
+yeah that's that's what I was trying to
+
+00:27:13.760 --> 00:27:15.520
+get at thanks all right that was perfect
+
+00:27:15.520 --> 00:27:16.320
+for me
+
+00:27:16.320 --> 00:27:19.200
+all right um so so highlight your
+
+00:27:19.200 --> 00:27:20.320
+question for me if you think it's
+
+00:27:20.320 --> 00:27:21.840
+important we grab it here before we jump
+
+00:27:21.840 --> 00:27:22.960
+into demos
+
+00:27:22.960 --> 00:27:25.039
+but otherwise I think it's time to try
+
+00:27:25.039 --> 00:27:27.919
+running some code
+
+00:27:27.919 --> 00:27:31.279
+what say okay I say do it
+
+00:27:31.279 --> 00:27:33.840
+okay so you less less camera more more
+
+00:27:33.840 --> 00:27:36.480
+Emacs now
+
+00:27:36.480 --> 00:27:39.120
+and hopefully I could find the right e
+
+00:27:39.120 --> 00:27:39.840
+max
+
+00:27:39.840 --> 00:27:42.960
+the right desktop all right there we are
+
+00:27:42.960 --> 00:27:48.799
+so we'll try to fire up uh
+
+00:27:48.799 --> 00:27:54.000
+and right now and I usually like to do
+
+00:27:54.000 --> 00:27:59.120
+the full path to emax
+
+00:27:59.120 --> 00:28:07.279
+when I'm gonna run it under minus q
+
+00:28:07.279 --> 00:28:13.120
+all right
+
+00:28:13.120 --> 00:28:16.720
+let's have some iom
+
+00:28:16.720 --> 00:28:19.360
+all right and then I'm also going to do
+
+00:28:19.360 --> 00:28:20.000
+a
+
+00:28:20.000 --> 00:28:24.000
+load file on the init script that you
+
+00:28:24.000 --> 00:28:25.840
+can find in the repository
+
+00:28:25.840 --> 00:28:30.480
+in the Emacs user and it's uh
+
+00:28:30.480 --> 00:28:34.960
+init scripts
+
+00:28:34.960 --> 00:28:40.159
+uh users folder
+
+00:28:40.159 --> 00:28:48.080
+user folder nice
+
+00:28:48.080 --> 00:28:49.919
+and it's called init dm because that
+
+00:28:49.919 --> 00:28:51.840
+happened to fit with my naming scheme
+
+00:28:51.840 --> 00:28:55.360
+potentially terrible all right and with
+
+00:28:55.360 --> 00:28:56.320
+that loaded
+
+00:28:56.320 --> 00:28:58.320
+in theory some very basic stuff will
+
+00:28:58.320 --> 00:29:00.159
+work even without us doing anything in
+
+00:29:00.159 --> 00:29:02.159
+iom so I think the the last thing eric
+
+00:29:02.159 --> 00:29:04.399
+was talking about was the svg code
+
+00:29:04.399 --> 00:29:06.000
+behind the maps
+
+00:29:06.000 --> 00:29:10.720
+um there as kind of the technical thread
+
+00:29:10.720 --> 00:29:13.760
+so we'll just fire open the maps pick a
+
+00:29:13.760 --> 00:29:15.440
+dungeon level
+
+00:29:15.440 --> 00:29:18.480
+let's pick a pretty one okay if I show
+
+00:29:18.480 --> 00:29:19.840
+this
+
+00:29:19.840 --> 00:29:23.440
+yeah whatever
+
+00:29:23.440 --> 00:29:27.679
+is that the surface yeah
+
+00:29:27.679 --> 00:29:30.799
+and let's scale it here I think if I
+
+00:29:30.799 --> 00:29:32.159
+wrap
+
+00:29:32.159 --> 00:29:34.960
+like once once we got the engine up and
+
+00:29:34.960 --> 00:29:36.399
+running a little bit
+
+00:29:36.399 --> 00:29:39.120
+we decided to do some experimentation
+
+00:29:39.120 --> 00:29:42.480
+about seeing what we could do to push
+
+00:29:42.480 --> 00:29:46.080
+the limits of our tile
+
+00:29:46.080 --> 00:29:49.360
+and gender so we more or less on the
+
+00:29:49.360 --> 00:29:50.080
+surface
+
+00:29:50.080 --> 00:29:53.120
+map I
+
+00:29:53.120 --> 00:29:56.399
+basically started with almost no
+
+00:29:56.399 --> 00:29:58.399
+tiles from below like the water and the
+
+00:29:58.399 --> 00:30:00.240
+beaches and the general store and the
+
+00:30:00.240 --> 00:30:01.279
+stairs
+
+00:30:01.279 --> 00:30:03.679
+were existing tiles but then we were
+
+00:30:03.679 --> 00:30:05.200
+like this is going to be a surface map
+
+00:30:05.200 --> 00:30:07.279
+so we're outdoors so I want hills and I
+
+00:30:07.279 --> 00:30:08.399
+want trees
+
+00:30:08.399 --> 00:30:11.760
+and I want grass and um it took a little
+
+00:30:11.760 --> 00:30:12.399
+while
+
+00:30:12.399 --> 00:30:15.039
+playing with svg to come up with some
+
+00:30:15.039 --> 00:30:16.320
+acceptable code
+
+00:30:16.320 --> 00:30:18.480
+but once the like the grass gets tiled
+
+00:30:18.480 --> 00:30:19.840
+out it
+
+00:30:19.840 --> 00:30:21.600
+kind of you know gives the illusion of
+
+00:30:21.600 --> 00:30:23.039
+grass and
+
+00:30:23.039 --> 00:30:24.880
+you know these are all in my estimation
+
+00:30:24.880 --> 00:30:26.399
+kind of crude graphics
+
+00:30:26.399 --> 00:30:28.640
+but we're at the proof of concept stage
+
+00:30:28.640 --> 00:30:30.399
+and it definitely proves that we can use
+
+00:30:30.399 --> 00:30:31.679
+our graphics engine
+
+00:30:31.679 --> 00:30:34.640
+to decide what we want our maps to look
+
+00:30:34.640 --> 00:30:35.279
+like
+
+00:30:35.279 --> 00:30:39.440
+and real quickly compose new map tiles
+
+00:30:39.440 --> 00:30:44.240
+and uh stamp out a bunch of new maps
+
+00:30:44.240 --> 00:30:46.880
+so now I'll uh show off one of the other
+
+00:30:46.880 --> 00:30:48.640
+things so the next thing we did once we
+
+00:30:48.640 --> 00:30:50.559
+once we had the maps doing
+
+00:30:50.559 --> 00:30:51.919
+and we haven't gotten into the features
+
+00:30:51.919 --> 00:30:53.600
+of the maps we can we can appoint time
+
+00:30:53.600 --> 00:30:54.960
+to that or not
+
+00:30:54.960 --> 00:30:58.960
+but um there are a number of
+
+00:30:58.960 --> 00:31:00.720
+uh featured features there that we can
+
+00:31:00.720 --> 00:31:02.840
+look at the
+
+00:31:02.840 --> 00:31:05.760
+uh we then wanted to
+
+00:31:05.760 --> 00:31:08.640
+try to see if that could make other
+
+00:31:08.640 --> 00:31:10.399
+interfaces more appealing so we built
+
+00:31:10.399 --> 00:31:11.360
+stuff like
+
+00:31:11.360 --> 00:31:14.320
+oop that's gonna be the map again um
+
+00:31:14.320 --> 00:31:15.919
+I'll just run it here through I
+
+00:31:15.919 --> 00:31:18.320
+am so it's more obvious what I'm doing
+
+00:31:18.320 --> 00:31:20.080
+um
+
+00:31:20.080 --> 00:31:21.679
+so let's look next to the character
+
+00:31:21.679 --> 00:31:26.080
+sheet oops
+
+00:31:26.080 --> 00:31:32.880
+back and alt p doesn't work okay
+
+00:31:32.880 --> 00:31:35.840
+that's a bummer uh that is not
+
+00:31:35.840 --> 00:31:38.240
+autoloaded
+
+00:31:38.240 --> 00:31:40.559
+so this this project is a bit of a mess
+
+00:31:40.559 --> 00:31:41.600
+right now y'all
+
+00:31:41.600 --> 00:31:43.120
+it does some stuff that's really
+
+00:31:43.120 --> 00:31:45.120
+exciting to us but the code is terrible
+
+00:31:45.120 --> 00:31:47.039
+and we need all the help we can get uh
+
+00:31:47.039 --> 00:31:48.399
+being told what our problems are and how
+
+00:31:48.399 --> 00:31:49.279
+to fix them
+
+00:31:49.279 --> 00:31:51.360
+so that is if you take nothing away from
+
+00:31:51.360 --> 00:31:52.559
+this talk
+
+00:31:52.559 --> 00:31:54.799
+uh take away from it that we could use
+
+00:31:54.799 --> 00:32:00.480
+your help
+
+00:32:00.480 --> 00:32:02.399
+yeah that doubles back to uh when we
+
+00:32:02.399 --> 00:32:04.640
+were talking about larry wall's cardinal
+
+00:32:04.640 --> 00:32:06.320
+virtues of programming like we
+
+00:32:06.320 --> 00:32:07.440
+definitely
+
+00:32:07.440 --> 00:32:09.760
+took on some hubris thinking we could do
+
+00:32:09.760 --> 00:32:10.640
+this
+
+00:32:10.640 --> 00:32:13.519
+and we might not be wrong but um we
+
+00:32:13.519 --> 00:32:14.799
+could do it easier with
+
+00:32:14.799 --> 00:32:16.799
+more hands you know many hands make
+
+00:32:16.799 --> 00:32:18.240
+light work all right
+
+00:32:18.240 --> 00:32:21.760
+I'll bite yeah
+
+00:32:21.760 --> 00:32:23.360
+and the character she won't load for us
+
+00:32:23.360 --> 00:32:24.799
+today I had some problems with my
+
+00:32:24.799 --> 00:32:26.960
+version control I had to revert my thing
+
+00:32:26.960 --> 00:32:29.360
+I threw all my local changes in a stash
+
+00:32:29.360 --> 00:32:31.200
+and it's it's a terrible mess let's look
+
+00:32:31.200 --> 00:32:32.080
+at stuff I
+
+00:32:32.080 --> 00:32:37.519
+tested already today uh before
+
+00:32:37.519 --> 00:32:40.559
+you got the battle board available
+
+00:32:40.559 --> 00:32:43.760
+let's find out first we'll load library
+
+00:32:43.760 --> 00:32:45.760
+it
+
+00:32:45.760 --> 00:32:48.000
+uh in fact actually your basic require
+
+00:32:48.000 --> 00:32:57.440
+should work
+
+00:32:57.440 --> 00:33:00.480
+no uh I can try load library
+
+00:33:00.480 --> 00:33:02.640
+uh you know what let's forg I'm just
+
+00:33:02.640 --> 00:33:03.760
+gonna go ahead and give it to you as a
+
+00:33:03.760 --> 00:33:04.960
+lab beast
+
+00:33:04.960 --> 00:33:09.919
+since that's probably more fun to watch
+
+00:33:09.919 --> 00:33:11.600
+we'll take it from my own inet
+
+00:33:11.600 --> 00:33:16.640
+this is more likely to be healthy
+
+00:33:16.640 --> 00:33:19.840
+since only some of the time uh first we
+
+00:33:19.840 --> 00:33:20.880
+have to
+
+00:33:20.880 --> 00:33:24.799
+uh ctrl x alt I d m
+
+00:33:24.799 --> 00:33:28.559
+all right and having then loaded
+
+00:33:28.559 --> 00:33:31.760
+the init control u f9
+
+00:33:31.760 --> 00:33:34.080
+should give me the maps and we can
+
+00:33:34.080 --> 00:33:35.200
+verify
+
+00:33:35.200 --> 00:33:37.200
+things work in a basic way just by
+
+00:33:37.200 --> 00:33:38.640
+changing level
+
+00:33:38.640 --> 00:33:43.200
+let's look at something else
+
+00:33:43.200 --> 00:33:46.399
+um I mentioned there were a number of
+
+00:33:46.399 --> 00:33:47.360
+bindings
+
+00:33:47.360 --> 00:33:51.600
+show them briefly we wrote our own
+
+00:33:51.600 --> 00:33:54.080
+functions to handle movement some of
+
+00:33:54.080 --> 00:33:56.640
+those in svg.el the left
+
+00:33:56.640 --> 00:33:59.679
+uh left and right movements didn't
+
+00:33:59.679 --> 00:34:02.640
+didn't seem to work quite quite likely
+
+00:34:02.640 --> 00:34:03.120
+coding
+
+00:34:03.120 --> 00:34:06.720
+of course
+
+00:34:06.720 --> 00:34:09.760
+um all right enough
+
+00:34:09.760 --> 00:34:11.760
+so let's let's see if battleboard works
+
+00:34:11.760 --> 00:34:13.040
+now
+
+00:34:13.040 --> 00:34:15.760
+I really thought that was on f7 up
+
+00:34:15.760 --> 00:34:17.040
+that's the character sheet
+
+00:34:17.040 --> 00:34:19.679
+sweet that's why you stay out of user
+
+00:34:19.679 --> 00:34:24.879
+bindings
+
+00:34:24.879 --> 00:34:28.079
+so that looks a little better
+
+00:34:28.079 --> 00:34:33.919
+so let's talk about the character sheet
+
+00:34:33.919 --> 00:34:35.919
+yeah
+
+00:34:35.919 --> 00:34:38.000
+so the character sheet was our first big
+
+00:34:38.000 --> 00:34:39.839
+uh repurposing
+
+00:34:39.839 --> 00:34:42.560
+of the engine that we couldn't do uh the
+
+00:34:42.560 --> 00:34:44.159
+battle board program
+
+00:34:44.159 --> 00:34:53.599
+that uh let's see if that runs now too
+
+00:34:53.599 --> 00:35:00.880
+uh it's not interactive if it does
+
+00:35:00.880 --> 00:35:04.960
+good
+
+00:35:04.960 --> 00:35:08.480
+no
+
+00:35:08.480 --> 00:35:11.760
+try let cemex guess no joy all right I'm
+
+00:35:11.760 --> 00:35:13.040
+not sure what's up with the battle board
+
+00:35:13.040 --> 00:35:14.079
+eric
+
+00:35:14.079 --> 00:35:15.280
+we haven't messed with that one for a
+
+00:35:15.280 --> 00:35:17.119
+while in fact um
+
+00:35:17.119 --> 00:35:18.880
+we had discussed using its code as an
+
+00:35:18.880 --> 00:35:21.040
+example so maybe we'll debug it with you
+
+00:35:21.040 --> 00:35:22.640
+um I'll certainly check for questions
+
+00:35:22.640 --> 00:35:25.359
+first um
+
+00:35:25.359 --> 00:35:28.079
+the uh so the character sheet which is
+
+00:35:28.079 --> 00:35:31.280
+not scaling ideally here
+
+00:35:31.280 --> 00:35:35.680
+see if reloading it does anything
+
+00:35:35.680 --> 00:35:39.440
+nope not as far as I can tell assuming
+
+00:35:39.440 --> 00:35:40.960
+you don't have this scale implemented
+
+00:35:40.960 --> 00:35:42.800
+for character sheet
+
+00:35:42.800 --> 00:35:44.960
+that's right there's everything in scale
+
+00:35:44.960 --> 00:35:46.800
+it take in order to get what you were
+
+00:35:46.800 --> 00:35:54.079
+looking at there
+
+00:35:54.079 --> 00:35:58.640
+all right this uh
+
+00:35:58.640 --> 00:36:02.240
+this whole thing is hard-coded
+
+00:36:02.240 --> 00:36:05.440
+basically to the gills except
+
+00:36:05.440 --> 00:36:09.040
+for things like this this program
+
+00:36:09.040 --> 00:36:10.640
+represents a re-implementation of the
+
+00:36:10.640 --> 00:36:11.040
+draw
+
+00:36:11.040 --> 00:36:14.880
+engine using um all of the same things
+
+00:36:14.880 --> 00:36:19.599
+let's see that's selected so
+
+00:36:19.599 --> 00:36:21.680
+uh we'll just try bringing up a map
+
+00:36:21.680 --> 00:36:23.119
+again
+
+00:36:23.119 --> 00:36:26.320
+there's one and you'll notice um dm
+
+00:36:26.320 --> 00:36:28.560
+map doesn't know anything about the new
+
+00:36:28.560 --> 00:36:29.839
+draw engine
+
+00:36:29.839 --> 00:36:31.599
+and there are a couple of places where
+
+00:36:31.599 --> 00:36:33.520
+the new draw engine is still
+
+00:36:33.520 --> 00:36:36.480
+hooked in to the s for example
+
+00:36:36.480 --> 00:36:37.440
+particularly
+
+00:36:37.440 --> 00:36:39.680
+the sizing of the graph paper background
+
+00:36:39.680 --> 00:36:41.119
+so I've started the work
+
+00:36:41.119 --> 00:36:44.240
+in dmdraw.el
+
+00:36:44.240 --> 00:36:47.040
+of trying to show how exactly we did
+
+00:36:47.040 --> 00:36:47.440
+this
+
+00:36:47.440 --> 00:36:50.160
+removing the how did we get data out of
+
+00:36:50.160 --> 00:36:51.760
+org mode that I talked about yesterday
+
+00:36:51.760 --> 00:36:53.280
+with our etl flows
+
+00:36:53.280 --> 00:36:56.480
+and just focusing on
+
+00:36:56.480 --> 00:36:58.960
+how did we solve the problem of
+
+00:36:58.960 --> 00:37:00.160
+predicated drawing
+
+00:37:00.160 --> 00:37:01.839
+which I realized we didn't really talk
+
+00:37:01.839 --> 00:37:05.200
+about so should I jump into that
+
+00:37:05.200 --> 00:37:07.760
+yeah I guess uh how are we on time we
+
+00:37:07.760 --> 00:37:09.280
+have time for detours
+
+00:37:09.280 --> 00:37:11.359
+um yeah it looks like we could spend two
+
+00:37:11.359 --> 00:37:12.800
+or three minutes on that and then
+
+00:37:12.800 --> 00:37:15.599
+uh come back for the questions cool do
+
+00:37:15.599 --> 00:37:17.680
+it
+
+00:37:17.680 --> 00:37:20.480
+and I'm just gonna peek into my org mode
+
+00:37:20.480 --> 00:37:20.800
+by
+
+00:37:20.800 --> 00:37:23.200
+into my chat conference and I don't see
+
+00:37:23.200 --> 00:37:24.960
+anybody talking to me from the organizer
+
+00:37:24.960 --> 00:37:25.520
+channel
+
+00:37:25.520 --> 00:37:26.560
+so I'm going to assume that's a good
+
+00:37:26.560 --> 00:37:28.800
+guess
+
+00:37:28.800 --> 00:37:32.079
+um all right so let's let's go ahead and
+
+00:37:32.079 --> 00:37:34.160
+play with the map a little then that is
+
+00:37:34.160 --> 00:37:37.760
+uh pretty fun and and uh so much fun
+
+00:37:37.760 --> 00:37:39.440
+that we had to curtail play sessions in
+
+00:37:39.440 --> 00:37:41.760
+order to keep working on the project
+
+00:37:41.760 --> 00:37:45.119
+um
+
+00:37:45.119 --> 00:37:48.480
+so uh I'll
+
+00:37:48.480 --> 00:37:51.839
+I'll do the
+
+00:37:51.839 --> 00:37:55.920
+um we'll try to find something different
+
+00:37:55.920 --> 00:38:01.040
+from any gif I've shared here right
+
+00:38:01.040 --> 00:38:03.359
+so here we are in a random go ahead eric
+
+00:38:03.359 --> 00:38:05.760
+you phil
+
+00:38:05.760 --> 00:38:08.240
+oh okay so what what what corwin is
+
+00:38:08.240 --> 00:38:10.000
+doing here is he's about to put the
+
+00:38:10.000 --> 00:38:13.359
+the map into play mode um
+
+00:38:13.359 --> 00:38:16.800
+which is going to turn on the fog of war
+
+00:38:16.800 --> 00:38:19.920
+and then we're gonna use
+
+00:38:19.920 --> 00:38:23.040
+the fog of war and the the play mode to
+
+00:38:23.040 --> 00:38:24.560
+kind of reveal the map
+
+00:38:24.560 --> 00:38:26.240
+one square at a time like we would
+
+00:38:26.240 --> 00:38:28.160
+during a play session
+
+00:38:28.160 --> 00:38:29.920
+so we'll just drop the party randomly
+
+00:38:29.920 --> 00:38:31.280
+somewhere onto this map
+
+00:38:31.280 --> 00:38:33.839
+looks like we're on alpha maze level
+
+00:38:33.839 --> 00:38:36.079
+three here
+
+00:38:36.079 --> 00:38:40.800
+and um
+
+00:38:40.800 --> 00:38:46.320
+uh-oh then we'll walk around a little
+
+00:38:46.320 --> 00:38:50.480
+okay there we go we're halfway there
+
+00:38:50.480 --> 00:38:52.160
+I'll have to I'll have to do a full
+
+00:38:52.160 --> 00:38:53.520
+redraw
+
+00:38:53.520 --> 00:38:55.920
+uh the sketch the sketching stuff has
+
+00:38:55.920 --> 00:38:58.480
+has has broken things here like I said
+
+00:38:58.480 --> 00:39:00.240
+the two aren't separated once I run them
+
+00:39:00.240 --> 00:39:01.599
+in the same instance they're not
+
+00:39:01.599 --> 00:39:03.520
+predictable
+
+00:39:03.520 --> 00:39:05.359
+okay so let me elaborate here when he
+
+00:39:05.359 --> 00:39:07.040
+says the sketching stuff
+
+00:39:07.040 --> 00:39:10.560
+the current um focus of our work is to
+
+00:39:10.560 --> 00:39:13.520
+turn all of this map stuff we've got
+
+00:39:13.520 --> 00:39:14.320
+into
+
+00:39:14.320 --> 00:39:17.920
+a basically a wysiwyg map editor
+
+00:39:17.920 --> 00:39:20.880
+where we can get into the tiles and
+
+00:39:20.880 --> 00:39:22.160
+we'll be able to
+
+00:39:22.160 --> 00:39:24.480
+select the tile and basically rubber
+
+00:39:24.480 --> 00:39:26.560
+stamp it into a map
+
+00:39:26.560 --> 00:39:29.680
+graphically and then save the map file
+
+00:39:29.680 --> 00:39:30.000
+out
+
+00:39:30.000 --> 00:39:33.280
+and load it back in later so that um
+
+00:39:33.280 --> 00:39:36.720
+we're able to you know just pound out
+
+00:39:36.720 --> 00:39:38.480
+these maps real fast
+
+00:39:38.480 --> 00:39:42.000
+um using a graphical editor rather than
+
+00:39:42.000 --> 00:39:43.200
+having to hand code
+
+00:39:43.200 --> 00:39:45.440
+every symbol and every square of the
+
+00:39:45.440 --> 00:39:48.000
+tables
+
+00:39:48.000 --> 00:39:52.960
+so the process of doing that um
+
+00:39:52.960 --> 00:39:54.800
+things are a mess we've got covers off
+
+00:39:54.800 --> 00:39:56.720
+there's wires hanging out
+
+00:39:56.720 --> 00:39:58.720
+um different stuff works on different
+
+00:39:58.720 --> 00:40:03.119
+days
+
+00:40:03.119 --> 00:40:05.200
+well I will say in our defense this is
+
+00:40:05.200 --> 00:40:07.119
+exactly why we staged a complicated
+
+00:40:07.119 --> 00:40:07.520
+thing
+
+00:40:07.520 --> 00:40:09.680
+and uh probably we should have just gone
+
+00:40:09.680 --> 00:40:11.119
+with that instead of
+
+00:40:11.119 --> 00:40:14.160
+trying to give you uh the experience
+
+00:40:14.160 --> 00:40:17.760
+of of of what it's like uh to use Emacs
+
+00:40:17.760 --> 00:40:19.200
+to do this which is
+
+00:40:19.200 --> 00:40:21.359
+which is sort of the last minute thought
+
+00:40:21.359 --> 00:40:23.280
+there and my apologies for that
+
+00:40:23.280 --> 00:40:25.119
+if that's made it harder to follow the
+
+00:40:25.119 --> 00:40:27.200
+thread let's check back now for
+
+00:40:27.200 --> 00:40:28.240
+questions
+
+00:40:28.240 --> 00:40:30.000
+and see if anybody wants to redirect at
+
+00:40:30.000 --> 00:40:36.640
+all
+
+00:40:36.640 --> 00:40:39.599
+so yep this so what you're looking at
+
+00:40:39.599 --> 00:40:40.800
+all uses prog
+
+00:40:40.800 --> 00:40:44.880
+pragmatic svg uh
+
+00:40:44.880 --> 00:40:47.760
+svg generation uh for question number
+
+00:40:47.760 --> 00:40:49.119
+four there have you played with
+
+00:40:49.119 --> 00:40:52.000
+generating svgs pragmatically in Emacs
+
+00:40:52.000 --> 00:40:55.119
+that is what the maps are doing um in
+
+00:40:55.119 --> 00:40:55.680
+terms
+
+00:40:55.680 --> 00:40:58.480
+of uh uh we should have been maybe more
+
+00:40:58.480 --> 00:41:00.400
+explicit about that we started hand
+
+00:41:00.400 --> 00:41:01.680
+coding things and
+
+00:41:01.680 --> 00:41:05.119
+once we got the idea of what the code
+
+00:41:05.119 --> 00:41:06.400
+was going to look like
+
+00:41:06.400 --> 00:41:09.359
+we switched to doing it programmatically
+
+00:41:09.359 --> 00:41:10.000
+so
+
+00:41:10.000 --> 00:41:12.880
+um we were going to open up maybe now if
+
+00:41:12.880 --> 00:41:14.640
+we've got time we can get into the tile
+
+00:41:14.640 --> 00:41:15.839
+set real quick
+
+00:41:15.839 --> 00:41:18.640
+sure we definitely didn't do any of the
+
+00:41:18.640 --> 00:41:20.560
+pathing slides and so now we've skipped
+
+00:41:20.560 --> 00:41:23.040
+over some stuff we were going to present
+
+00:41:23.040 --> 00:41:25.040
+yeah that's right we skipped a whole
+
+00:41:25.040 --> 00:41:26.880
+bunch of slides and I can certainly uh
+
+00:41:26.880 --> 00:41:28.160
+go back to them they're open here
+
+00:41:28.160 --> 00:41:31.040
+obviously
+
+00:41:31.040 --> 00:41:33.599
+um right I was just showing off the
+
+00:41:33.599 --> 00:41:34.480
+sketching
+
+00:41:34.480 --> 00:41:36.880
+tool uh briefly in that context but I
+
+00:41:36.880 --> 00:41:38.000
+think you're right let's
+
+00:41:38.000 --> 00:41:40.000
+we can jump over to the actually I
+
+00:41:40.000 --> 00:41:41.280
+should finish with this now having
+
+00:41:41.280 --> 00:41:42.000
+teased it
+
+00:41:42.000 --> 00:41:45.119
+so let's do the same thing here ctrl h m
+
+00:41:45.119 --> 00:41:47.119
+and you'll see in this case there are
+
+00:41:47.119 --> 00:41:48.560
+very few keyboard
+
+00:41:48.560 --> 00:41:52.160
+key bindings that are set up um even
+
+00:41:52.160 --> 00:41:55.359
+this uh shift delete has a tera uh
+
+00:41:55.359 --> 00:41:59.280
+or shift with uh
+
+00:41:59.280 --> 00:42:02.560
+yeah control delete it would seem to be
+
+00:42:02.560 --> 00:42:05.680
+so that has couple obvious bugs with it
+
+00:42:05.680 --> 00:42:07.119
+right didn't pick it didn't pick up
+
+00:42:07.119 --> 00:42:09.280
+those control points until I reused them
+
+00:42:09.280 --> 00:42:11.280
+not clearing that stack
+
+00:42:11.280 --> 00:42:13.760
+um and also should probably think about
+
+00:42:13.760 --> 00:42:14.480
+whether
+
+00:42:14.480 --> 00:42:16.720
+the origin should return and hey marking
+
+00:42:16.720 --> 00:42:18.400
+that origin would be nice
+
+00:42:18.400 --> 00:42:19.839
+so there's a tremendous amount to do
+
+00:42:19.839 --> 00:42:21.680
+here this is just uh
+
+00:42:21.680 --> 00:42:24.400
+showing that it is possible to use
+
+00:42:24.400 --> 00:42:26.079
+essentially like a touch input
+
+00:42:26.079 --> 00:42:31.680
+to um uh
+
+00:42:31.680 --> 00:42:35.119
+yeah and then also we can switch over to
+
+00:42:35.119 --> 00:42:35.760
+our place
+
+00:42:35.760 --> 00:42:39.040
+tool and
+
+00:42:39.040 --> 00:42:43.040
+um hopefully we can get a nice big menu
+
+00:42:43.040 --> 00:42:45.040
+of all the tiles that eric prepared for
+
+00:42:45.040 --> 00:42:49.440
+the game maps
+
+00:42:49.440 --> 00:42:51.680
+uh that was probably a terrible choice
+
+00:42:51.680 --> 00:42:53.119
+but there you have just a bit of
+
+00:42:53.119 --> 00:42:56.800
+corridor right
+
+00:42:56.800 --> 00:43:00.480
+that looks
+
+00:43:00.480 --> 00:43:04.560
+uh and even the click yep and this this
+
+00:43:04.560 --> 00:43:06.160
+glitch action here is the last thing I
+
+00:43:06.160 --> 00:43:07.280
+was working on before I dropped
+
+00:43:07.280 --> 00:43:08.079
+everything to
+
+00:43:08.079 --> 00:43:10.079
+to build the decks that uh we will soon
+
+00:43:10.079 --> 00:43:14.240
+share for this conference
+
+00:43:14.240 --> 00:43:19.680
+so okay back to the tile sets
+
+00:43:19.680 --> 00:43:22.160
+right so the way we approached drawing
+
+00:43:22.160 --> 00:43:23.440
+it programmatically
+
+00:43:23.440 --> 00:43:25.200
+is we broke our code up into little
+
+00:43:25.200 --> 00:43:27.280
+snippets we called tiles
+
+00:43:27.280 --> 00:43:29.280
+um corman's going to open up the tile
+
+00:43:29.280 --> 00:43:32.160
+set here basically each tile has a name
+
+00:43:32.160 --> 00:43:35.280
+and then with that name we place data
+
+00:43:35.280 --> 00:43:37.920
+into different layers of the image
+
+00:43:37.920 --> 00:43:40.640
+some of the layers are just svg paths
+
+00:43:40.640 --> 00:43:41.280
+and
+
+00:43:41.280 --> 00:43:44.880
+the data is just svg commands
+
+00:43:44.880 --> 00:43:47.920
+like we saw in that handwritten code and
+
+00:43:47.920 --> 00:43:50.960
+some of it is compositions of other
+
+00:43:50.960 --> 00:43:54.160
+tiles so a tile can be made up of other
+
+00:43:54.160 --> 00:43:56.160
+tiles
+
+00:43:56.160 --> 00:43:58.000
+furthermore some of these tiles have
+
+00:43:58.000 --> 00:43:59.599
+conditional code in it
+
+00:43:59.599 --> 00:44:02.319
+where like some of this stuff is talking
+
+00:44:02.319 --> 00:44:02.720
+about
+
+00:44:02.720 --> 00:44:06.560
+elf and bang elf so the map is going to
+
+00:44:06.560 --> 00:44:08.079
+be drawn differently depending
+
+00:44:08.079 --> 00:44:09.440
+on whether or not there's elves in the
+
+00:44:09.440 --> 00:44:11.200
+party
+
+00:44:11.200 --> 00:44:16.880
+um so and that's the demo they broke
+
+00:44:16.880 --> 00:44:18.240
+the engine has to make all those
+
+00:44:18.240 --> 00:44:20.000
+decisions um
+
+00:44:20.000 --> 00:44:21.599
+and that's what we're calling predicated
+
+00:44:21.599 --> 00:44:23.280
+drawing oh there's a
+
+00:44:23.280 --> 00:44:25.200
+special room here do you have any elves
+
+00:44:25.200 --> 00:44:26.480
+you do so I draw
+
+00:44:26.480 --> 00:44:32.880
+there is elf's way um
+
+00:44:32.880 --> 00:44:35.839
+yeah so we built up the set of tiles and
+
+00:44:35.839 --> 00:44:36.319
+then
+
+00:44:36.319 --> 00:44:39.920
+um we basically made map files which
+
+00:44:39.920 --> 00:44:43.760
+take um our map and break it up into xy
+
+00:44:43.760 --> 00:44:47.839
+grids and then we drop these tiles into
+
+00:44:47.839 --> 00:44:50.240
+positions on the map so we can use the
+
+00:44:50.240 --> 00:44:52.000
+same tile square after square after
+
+00:44:52.000 --> 00:44:52.480
+square
+
+00:44:52.480 --> 00:44:54.720
+when there's a corridor north south it's
+
+00:44:54.720 --> 00:44:55.680
+the same tile
+
+00:44:55.680 --> 00:44:59.119
+over and over again and that makes it
+
+00:44:59.119 --> 00:45:02.400
+easy to reuse the code and then also
+
+00:45:02.400 --> 00:45:05.920
+when uh
+
+00:45:05.920 --> 00:45:10.560
+when we go to present um the
+
+00:45:10.560 --> 00:45:13.520
+what am I trying to say the the drawing
+
+00:45:13.520 --> 00:45:15.839
+in in fog of war mode as we move down
+
+00:45:15.839 --> 00:45:18.000
+the corridor we can just add the
+
+00:45:18.000 --> 00:45:20.640
+necessary code one bit at a time to the
+
+00:45:20.640 --> 00:45:23.440
+visible image so that what we're
+
+00:45:23.440 --> 00:45:24.960
+displaying doesn't contain
+
+00:45:24.960 --> 00:45:27.359
+any data except what the party has
+
+00:45:27.359 --> 00:45:30.240
+already discovered
+
+00:45:30.240 --> 00:45:32.319
+and thus we have kind of spoiler rich
+
+00:45:32.319 --> 00:45:34.400
+documents sitting on the gm
+
+00:45:34.400 --> 00:45:37.359
+server and then less you know and
+
+00:45:37.359 --> 00:45:38.400
+spoiler-free
+
+00:45:38.400 --> 00:45:41.440
+data that flows down to the org mode uh
+
+00:45:41.440 --> 00:45:44.000
+files on the player system and the only
+
+00:45:44.000 --> 00:45:47.040
+real challenge is making sure that the
+
+00:45:47.040 --> 00:45:50.160
+the nothing that the game does can mess
+
+00:45:50.160 --> 00:45:50.960
+with the
+
+00:45:50.960 --> 00:45:54.480
+the the users the the players data file
+
+00:45:54.480 --> 00:45:55.280
+in case they
+
+00:45:55.280 --> 00:45:57.680
+might have their own notes and things in
+
+00:45:57.680 --> 00:46:00.160
+it that that would be the one
+
+00:46:00.160 --> 00:46:06.160
+uh you know number one thing to avoid
+
+00:46:06.160 --> 00:46:08.000
+another thing we can talk about here is
+
+00:46:08.000 --> 00:46:09.680
+that there are layers
+
+00:46:09.680 --> 00:46:11.839
+you can see this table at the bottom has
+
+00:46:11.839 --> 00:46:13.520
+tile and overlay
+
+00:46:13.520 --> 00:46:15.119
+the overlay column is just going to
+
+00:46:15.119 --> 00:46:17.040
+contain some actual svg
+
+00:46:17.040 --> 00:46:20.800
+xml style tags um so that's where we can
+
+00:46:20.800 --> 00:46:21.599
+add whatever
+
+00:46:21.599 --> 00:46:25.359
+text elements or other svg like raw svg
+
+00:46:25.359 --> 00:46:26.720
+tags we want
+
+00:46:26.720 --> 00:46:28.880
+whereas a lot of the other layers are
+
+00:46:28.880 --> 00:46:30.560
+going to be like path layers we've got
+
+00:46:30.560 --> 00:46:32.960
+water layers and beach layers
+
+00:46:32.960 --> 00:46:35.359
+and our plan was to have a style sheet
+
+00:46:35.359 --> 00:46:37.680
+that defines how each of those layers
+
+00:46:37.680 --> 00:46:38.720
+are represented
+
+00:46:38.720 --> 00:46:40.720
+so like when the water gets drawn blue
+
+00:46:40.720 --> 00:46:42.160
+and it's got arrows on it
+
+00:46:42.160 --> 00:46:45.520
+giving it direction um all of that
+
+00:46:45.520 --> 00:46:47.680
+can be customized with a style sheet to
+
+00:46:47.680 --> 00:46:49.200
+change the water to be
+
+00:46:49.200 --> 00:46:51.200
+whatever you want and like we have
+
+00:46:51.200 --> 00:46:52.960
+beaches as yellow but maybe you like
+
+00:46:52.960 --> 00:46:54.319
+beaches as red or
+
+00:46:54.319 --> 00:46:57.359
+you know whatever so we also built
+
+00:46:57.359 --> 00:47:01.200
+some test programs um
+
+00:47:01.200 --> 00:47:04.079
+and various of the I'm not not sure what
+
+00:47:04.079 --> 00:47:05.359
+kind of shape we're gonna find these in
+
+00:47:05.359 --> 00:47:07.040
+but we can try running them
+
+00:47:07.040 --> 00:47:10.640
+um here for example is just a
+
+00:47:10.640 --> 00:47:12.960
+very basic all of using a saint using
+
+00:47:12.960 --> 00:47:15.119
+the same file to define
+
+00:47:15.119 --> 00:47:18.560
+the tiles and and then
+
+00:47:18.560 --> 00:47:24.880
+the layout so to speak oh look at that
+
+00:47:24.880 --> 00:47:26.640
+uh there's the layout okay so that
+
+00:47:26.640 --> 00:47:28.960
+actually looks fine tile
+
+00:47:28.960 --> 00:47:30.960
+and it's pat so this is defining a tile
+
+00:47:30.960 --> 00:47:32.400
+named seas
+
+00:47:32.400 --> 00:47:35.440
+and uh it's gonna have a list of tiles
+
+00:47:35.440 --> 00:47:38.720
+defined above um and you'll notice also
+
+00:47:38.720 --> 00:47:41.839
+that we can just sort of freely define
+
+00:47:41.839 --> 00:47:44.559
+and redefine and it sort of figures out
+
+00:47:44.559 --> 00:47:46.160
+oh this must still be part of the b
+
+00:47:46.160 --> 00:47:50.839
+row um we could also have done
+
+00:47:50.839 --> 00:48:00.000
+this
+
+00:48:00.000 --> 00:48:02.160
+okay so this would this would work as
+
+00:48:02.160 --> 00:48:08.480
+would this
+
+00:48:08.480 --> 00:48:11.599
+one of uh early on in development when
+
+00:48:11.599 --> 00:48:12.720
+we were talking about
+
+00:48:12.720 --> 00:48:14.400
+getting data in and out of these org
+
+00:48:14.400 --> 00:48:15.839
+tables it
+
+00:48:15.839 --> 00:48:19.440
+was kind of a priority to us to
+
+00:48:19.440 --> 00:48:22.319
+leave the way the data is organized open
+
+00:48:22.319 --> 00:48:23.040
+to
+
+00:48:23.040 --> 00:48:26.960
+the users and to the dungeon masters so
+
+00:48:26.960 --> 00:48:30.720
+while we set our tile set apart from our
+
+00:48:30.720 --> 00:48:32.559
+map sets
+
+00:48:32.559 --> 00:48:35.440
+this clearly shows that you can cram a
+
+00:48:35.440 --> 00:48:38.319
+tile set and a map into a single file
+
+00:48:38.319 --> 00:48:41.040
+so in situations like the surface where
+
+00:48:41.040 --> 00:48:43.040
+we're using different tiles from other
+
+00:48:43.040 --> 00:48:43.760
+maps
+
+00:48:43.760 --> 00:48:46.559
+maybe it makes sense to move you know
+
+00:48:46.559 --> 00:48:48.079
+those tiles just into the file
+
+00:48:48.079 --> 00:48:50.559
+with your map or like it's hard for us
+
+00:48:50.559 --> 00:48:52.400
+to predict how other people are going to
+
+00:48:52.400 --> 00:48:54.319
+want to use this when they design their
+
+00:48:54.319 --> 00:48:55.119
+games
+
+00:48:55.119 --> 00:48:57.359
+so we wanted to leave it as versatile as
+
+00:48:57.359 --> 00:48:58.160
+possible
+
+00:48:58.160 --> 00:49:01.599
+about how you can use it where it
+
+00:49:01.599 --> 00:49:02.640
+matters right
+
+00:49:02.640 --> 00:49:04.319
+not support every feature in the world I
+
+00:49:04.319 --> 00:49:05.920
+can't count the number of times I said
+
+00:49:05.920 --> 00:49:07.280
+eric eric eric
+
+00:49:07.280 --> 00:49:09.200
+hey if we do it like this people will be
+
+00:49:09.200 --> 00:49:10.800
+able and he just like
+
+00:49:10.800 --> 00:49:14.000
+does it have to do that do we do we does
+
+00:49:14.000 --> 00:49:14.480
+it like
+
+00:49:14.480 --> 00:49:17.920
+do we need it right away uh
+
+00:49:17.920 --> 00:49:19.599
+do you have to really rewrite everything
+
+00:49:19.599 --> 00:49:21.040
+so it can all do that
+
+00:49:21.040 --> 00:49:24.160
+and uh a lot of those
+
+00:49:24.160 --> 00:49:26.880
+a lot of those conversations too but the
+
+00:49:26.880 --> 00:49:28.240
+the key flexibilities
+
+00:49:28.240 --> 00:49:31.200
+are really there people might want to
+
+00:49:31.200 --> 00:49:32.559
+use a lot of different files they might
+
+00:49:32.559 --> 00:49:34.160
+want to lay the tables out however they
+
+00:49:34.160 --> 00:49:35.760
+want they have to be able to say hey
+
+00:49:35.760 --> 00:49:37.440
+this is a table that has
+
+00:49:37.440 --> 00:49:39.440
+data that's controlled by the game and
+
+00:49:39.440 --> 00:49:40.720
+everything else in the file
+
+00:49:40.720 --> 00:49:44.079
+is not the game's problem
+
+00:49:44.079 --> 00:49:45.920
+on our table some of our tables started
+
+00:49:45.920 --> 00:49:47.440
+getting really wide so we started
+
+00:49:47.440 --> 00:49:48.960
+striping the tables
+
+00:49:48.960 --> 00:49:51.119
+where we'll repeat the same table over
+
+00:49:51.119 --> 00:49:52.640
+and over and over again to
+
+00:49:52.640 --> 00:49:56.400
+get all of the columns in there without
+
+00:49:56.400 --> 00:49:59.119
+making it you know a million miles wide
+
+00:49:59.119 --> 00:49:59.599
+yeah
+
+00:49:59.599 --> 00:50:01.040
+do you want to should I go ahead and
+
+00:50:01.040 --> 00:50:02.640
+pull open like a level here
+
+00:50:02.640 --> 00:50:06.079
+do you think sure just to have shown it
+
+00:50:06.079 --> 00:50:08.319
+the aisle set's a great example of
+
+00:50:08.319 --> 00:50:09.680
+striped tables if you
+
+00:50:09.680 --> 00:50:11.119
+look down like in the level change
+
+00:50:11.119 --> 00:50:18.800
+feature oh sure
+
+00:50:18.800 --> 00:50:20.240
+sorry I'm not quite sitting well to my
+
+00:50:20.240 --> 00:50:22.400
+keyboard here I can just readjust things
+
+00:50:22.400 --> 00:50:30.079
+real quick
+
+00:50:30.079 --> 00:50:33.280
+so what you know you can see here
+
+00:50:33.280 --> 00:50:35.200
+like some of these tables got real wide
+
+00:50:35.200 --> 00:50:36.800
+when we're stuffing svg
+
+00:50:36.800 --> 00:50:40.559
+tags into them and what we
+
+00:50:40.559 --> 00:50:44.160
+oh maybe it's not in these
+
+00:50:44.160 --> 00:50:50.079
+I thought it was
+
+00:50:50.079 --> 00:50:52.960
+special probably yeah no there it is
+
+00:50:52.960 --> 00:50:54.240
+yeah
+
+00:50:54.240 --> 00:50:56.000
+it was in level change it does the table
+
+00:50:56.000 --> 00:50:58.720
+can you repeat okay great
+
+00:50:58.720 --> 00:51:00.640
+up and down so fast I didn't realize so
+
+00:51:00.640 --> 00:51:01.920
+this first table
+
+00:51:01.920 --> 00:51:05.680
+we've got path and what is that stairs
+
+00:51:05.680 --> 00:51:08.800
+so the stairs level is one that draws in
+
+00:51:08.800 --> 00:51:10.079
+like a pink color
+
+00:51:10.079 --> 00:51:11.920
+to highlight the places where you can
+
+00:51:11.920 --> 00:51:13.440
+change level
+
+00:51:13.440 --> 00:51:15.200
+and then if we scroll down to the second
+
+00:51:15.200 --> 00:51:17.200
+half of this section
+
+00:51:17.200 --> 00:51:19.359
+the second table is going to have all of
+
+00:51:19.359 --> 00:51:20.960
+these same tiles in it but
+
+00:51:20.960 --> 00:51:22.800
+instead of path and stairs we're going
+
+00:51:22.800 --> 00:51:24.720
+to have other
+
+00:51:24.720 --> 00:51:27.920
+columns can we
+
+00:51:27.920 --> 00:51:31.680
+see the next table
+
+00:51:31.680 --> 00:51:33.839
+there we go so the same tiles only here
+
+00:51:33.839 --> 00:51:35.359
+we've got overlay
+
+00:51:35.359 --> 00:51:38.720
+documentation and behavior and I guess
+
+00:51:38.720 --> 00:51:40.319
+we haven't talked about this at all the
+
+00:51:40.319 --> 00:51:41.839
+behavior column
+
+00:51:41.839 --> 00:51:44.880
+was our concept of a way that we could
+
+00:51:44.880 --> 00:51:47.520
+attach
+
+00:51:47.520 --> 00:51:49.680
+functions basically to these different
+
+00:51:49.680 --> 00:51:51.359
+areas of the map
+
+00:51:51.359 --> 00:51:54.720
+because sometimes when you enter an area
+
+00:51:54.720 --> 00:51:57.760
+we want it to do something like
+
+00:51:57.760 --> 00:51:59.920
+when you enter a stairs down maybe we
+
+00:51:59.920 --> 00:52:02.319
+want it to change to the next level
+
+00:52:02.319 --> 00:52:04.559
+and draw the stairs up behind you and
+
+00:52:04.559 --> 00:52:06.160
+draw you where you are
+
+00:52:06.160 --> 00:52:09.200
+on the next level so
+
+00:52:09.200 --> 00:52:11.040
+these are like hooks where we could
+
+00:52:11.040 --> 00:52:12.240
+attach functions
+
+00:52:12.240 --> 00:52:16.400
+or you know macros or whatever to
+
+00:52:16.400 --> 00:52:18.480
+make the map have these behaviors as we
+
+00:52:18.480 --> 00:52:23.440
+get further towards automation
+
+00:52:23.440 --> 00:52:26.559
+cool um so that's that
+
+00:52:26.559 --> 00:52:30.839
+should be pretty close to our time
+
+00:52:30.839 --> 00:52:33.920
+um questions or just say goodbye
+
+00:52:33.920 --> 00:52:36.880
+um yeah so there's the I'm sorry we
+
+00:52:36.880 --> 00:52:38.559
+couldn't show it earlier there is the
+
+00:52:38.559 --> 00:52:40.000
+battle board
+
+00:52:40.000 --> 00:52:44.240
+um and so this is used just to keep
+
+00:52:44.240 --> 00:52:48.079
+track of hit points so with this example
+
+00:52:48.079 --> 00:52:49.319
+battle board
+
+00:52:49.319 --> 00:52:51.680
+dmbattleboard.el there's there's a
+
+00:52:51.680 --> 00:52:53.760
+complete example of not only
+
+00:52:53.760 --> 00:52:57.200
+in a single file repub filling out the
+
+00:52:57.200 --> 00:53:00.480
+the cells and the tiles but then coming
+
+00:53:00.480 --> 00:53:00.960
+in
+
+00:53:00.960 --> 00:53:04.640
+and keeping the org mode file in sync
+
+00:53:04.640 --> 00:53:05.280
+with
+
+00:53:05.280 --> 00:53:09.040
+with clicks so and I can press the star
+
+00:53:09.040 --> 00:53:12.319
+key and set my damage to -1 and
+
+00:53:12.319 --> 00:53:15.359
+take the damage back off I just haven't
+
+00:53:15.359 --> 00:53:16.400
+spent a lot of time
+
+00:53:16.400 --> 00:53:18.079
+building up fancy bindings for this
+
+00:53:18.079 --> 00:53:20.800
+you'll also find that the crew
+
+00:53:20.800 --> 00:53:23.119
+probably find how I figure out what was
+
+00:53:23.119 --> 00:53:23.839
+clicked on
+
+00:53:23.839 --> 00:53:26.880
+in the code hard but if I just assign
+
+00:53:26.880 --> 00:53:28.000
+something recognizable
+
+00:53:28.000 --> 00:53:33.520
+for damage and then come into
+
+00:53:33.520 --> 00:53:35.440
+it will now have opened the org mode
+
+00:53:35.440 --> 00:53:37.040
+file behind the scenes because it's
+
+00:53:37.040 --> 00:53:41.280
+changing it
+
+00:53:41.280 --> 00:53:44.640
+and we can then look at that file a
+
+00:53:44.640 --> 00:53:47.599
+little bit and hopefully
+
+00:53:47.599 --> 00:53:51.040
+that is un
+
+00:53:51.040 --> 00:53:53.440
+uh large enough you can kind of see
+
+00:53:53.440 --> 00:53:55.520
+there's our 17 damage landed
+
+00:53:55.520 --> 00:53:59.119
+in armor the logic that sits behind that
+
+00:53:59.119 --> 00:54:01.200
+to figure out the part of the screen
+
+00:54:01.200 --> 00:54:08.880
+is not necessarily our finest work
+
+00:54:08.880 --> 00:54:11.839
+uh uh but it but it does work and it's
+
+00:54:11.839 --> 00:54:12.319
+one for
+
+00:54:12.319 --> 00:54:14.000
+the stuff was used on the map a little
+
+00:54:14.000 --> 00:54:15.920
+bit too we didn't really need to show
+
+00:54:15.920 --> 00:54:17.520
+that in the demo but as you're scrolling
+
+00:54:17.520 --> 00:54:19.680
+around there's like a highlighter
+
+00:54:19.680 --> 00:54:22.960
+um that that you know we were drawing on
+
+00:54:22.960 --> 00:54:24.720
+shaft to show you which square you've
+
+00:54:24.720 --> 00:54:26.160
+got selected
+
+00:54:26.160 --> 00:54:28.800
+um because we were having trouble with
+
+00:54:28.800 --> 00:54:29.839
+that code
+
+00:54:29.839 --> 00:54:31.280
+initially and we were sometimes
+
+00:54:31.280 --> 00:54:36.839
+revealing the wrong
+
+00:54:36.839 --> 00:54:38.720
+okay
+
+00:54:38.720 --> 00:54:40.480
+and I don't know how we're set for time
+
+00:54:40.480 --> 00:54:42.160
+but I just saw a message
+
+00:54:42.160 --> 00:54:44.400
+um from trixie that she could jump on if
+
+00:54:44.400 --> 00:54:46.480
+we want her oh that would be amazing
+
+00:54:46.480 --> 00:54:47.920
+yeah go ahead and invite her in I'll
+
+00:54:47.920 --> 00:54:51.680
+just cut to the scene as soon as she's
+
+00:54:51.680 --> 00:54:56.160
+I in uh yeah so we're reaching the ask
+
+00:54:56.160 --> 00:54:56.799
+me any
+
+00:54:56.799 --> 00:54:58.960
+anything uh portion of the program here
+
+00:54:58.960 --> 00:55:01.200
+with what uh with what time we have left
+
+00:55:01.200 --> 00:55:02.559
+for your questions
+
+00:55:02.559 --> 00:55:05.200
+um please correct me if we're still like
+
+00:55:05.200 --> 00:55:06.160
+10 minutes
+
+00:55:06.160 --> 00:55:08.799
+you know if we're if we're more than
+
+00:55:08.799 --> 00:55:10.000
+like
+
+00:55:10.000 --> 00:55:12.640
+15 to 20 minutes from our time but I I
+
+00:55:12.640 --> 00:55:13.760
+suspect we've less weight
+
+00:55:13.760 --> 00:55:16.640
+left way less than that and out of
+
+00:55:16.640 --> 00:55:17.440
+respect for
+
+00:55:17.440 --> 00:55:24.319
+all the other presenters um
+
+00:55:24.319 --> 00:55:28.720
+oh I don't want to close that actually
+
+00:55:28.720 --> 00:55:30.640
+I think I may have found an old version
+
+00:55:30.640 --> 00:55:32.839
+of my slides that could have some good
+
+00:55:32.839 --> 00:55:35.200
+stuff
+
+00:55:35.200 --> 00:55:36.799
+it's been an event for a couple of weeks
+
+00:55:36.799 --> 00:55:38.799
+here I had a break in and uh
+
+00:55:38.799 --> 00:55:41.359
+my somebody got into our bank accounts
+
+00:55:41.359 --> 00:55:43.599
+and
+
+00:55:43.599 --> 00:55:46.880
+nasty business just a lot going on over
+
+00:55:46.880 --> 00:55:50.720
+over this whole year I think
+
+00:55:50.720 --> 00:55:53.040
+do we have more questions to shag or
+
+00:55:53.040 --> 00:55:53.839
+where
+
+00:55:53.839 --> 00:55:56.960
+sure so I think
+
+00:55:56.960 --> 00:55:58.799
+there was at least one we deferred a
+
+00:55:58.799 --> 00:56:01.040
+little bit uh what the game
+
+00:56:01.040 --> 00:56:05.040
+is
+
+00:56:05.040 --> 00:56:06.799
+uh always eight characters that can be
+
+00:56:06.799 --> 00:56:08.400
+divided right that's so always eight
+
+00:56:08.400 --> 00:56:10.000
+characters that can be divided between
+
+00:56:10.000 --> 00:56:12.160
+the party is the classic formula
+
+00:56:12.160 --> 00:56:14.319
+it actually works pretty well for a
+
+00:56:14.319 --> 00:56:16.240
+conversational group remember that
+
+00:56:16.240 --> 00:56:17.760
+role-playing games are about talking to
+
+00:56:17.760 --> 00:56:18.480
+each other
+
+00:56:18.480 --> 00:56:20.000
+and being good at them is about taking
+
+00:56:20.000 --> 00:56:22.079
+excellent notes so
+
+00:56:22.079 --> 00:56:23.200
+when you're sitting around with a group
+
+00:56:23.200 --> 00:56:24.559
+of people and you're going to have to
+
+00:56:24.559 --> 00:56:25.920
+wait for them while they dig through
+
+00:56:25.920 --> 00:56:26.880
+their notes
+
+00:56:26.880 --> 00:56:28.720
+and listen to all of the things they
+
+00:56:28.720 --> 00:56:30.319
+find interesting to say
+
+00:56:30.319 --> 00:56:32.240
+and try to reach an imaginative place
+
+00:56:32.240 --> 00:56:34.160
+that you can stay together
+
+00:56:34.160 --> 00:56:36.160
+while you're doing all that and working
+
+00:56:36.160 --> 00:56:38.319
+in dice and remembering the rules
+
+00:56:38.319 --> 00:56:40.880
+it's actually a complicated activity I
+
+00:56:40.880 --> 00:56:43.200
+liken it more to a bridge game
+
+00:56:43.200 --> 00:56:46.240
+than to like uh
+
+00:56:46.240 --> 00:56:48.960
+you know parcheesi or perhaps even like
+
+00:56:48.960 --> 00:56:51.359
+risk or access and allies or other games
+
+00:56:51.359 --> 00:56:52.160
+that
+
+00:56:52.160 --> 00:56:54.319
+have have definitely the strategy to
+
+00:56:54.319 --> 00:56:56.160
+them but
+
+00:56:56.160 --> 00:57:00.160
+I don't eric your thoughts
+
+00:57:00.160 --> 00:57:03.920
+yeah I mean I think that's fair um
+
+00:57:03.920 --> 00:57:06.640
+you know yes definitely the the
+
+00:57:06.640 --> 00:57:08.160
+tradition is to always have eight
+
+00:57:08.160 --> 00:57:09.440
+characters in the party
+
+00:57:09.440 --> 00:57:12.079
+and you know one of the great things
+
+00:57:12.079 --> 00:57:13.760
+about dungeon is that everybody who
+
+00:57:13.760 --> 00:57:15.200
+writes their own dungeon
+
+00:57:15.200 --> 00:57:18.000
+gets to write their own rules and is
+
+00:57:18.000 --> 00:57:19.440
+free to change whatever
+
+00:57:19.440 --> 00:57:21.760
+you want and that being said I've
+
+00:57:21.760 --> 00:57:22.720
+certainly seen
+
+00:57:22.720 --> 00:57:25.839
+people try to take on challenging that
+
+00:57:25.839 --> 00:57:28.079
+always eight characters in a party
+
+00:57:28.079 --> 00:57:30.640
+thing um I've seen people take
+
+00:57:30.640 --> 00:57:32.640
+approaches like every player gets two
+
+00:57:32.640 --> 00:57:34.640
+characters and then you can have a party
+
+00:57:34.640 --> 00:57:36.319
+ranging from two to ten
+
+00:57:36.319 --> 00:57:38.079
+or there's always going to be ten or
+
+00:57:38.079 --> 00:57:40.000
+there's you know this or that or people
+
+00:57:40.000 --> 00:57:43.200
+have um tried stuff and none of it has
+
+00:57:43.200 --> 00:57:45.280
+really worked out very satisfactorily we
+
+00:57:45.280 --> 00:57:45.839
+always
+
+00:57:45.839 --> 00:57:48.319
+seem to keep coming back to our um party
+
+00:57:48.319 --> 00:57:49.680
+of eight
+
+00:57:49.680 --> 00:57:54.160
+yeah it's I I I I it's one of the things
+
+00:57:54.160 --> 00:57:55.839
+dungeon that you can't change when you
+
+00:57:55.839 --> 00:57:57.359
+write your own dungeon
+
+00:57:57.359 --> 00:57:58.720
+and that's the reason it's so
+
+00:57:58.720 --> 00:58:00.960
+complicated as a as a software
+
+00:58:00.960 --> 00:58:03.119
+project why it's taken us decades
+
+00:58:03.119 --> 00:58:04.559
+because
+
+00:58:04.559 --> 00:58:08.000
+trying to model the data for example or
+
+00:58:08.000 --> 00:58:11.280
+really any attempt to
+
+00:58:11.280 --> 00:58:14.160
+quantify it in specific terms always
+
+00:58:14.160 --> 00:58:15.680
+falls to examples
+
+00:58:15.680 --> 00:58:18.880
+well you know dungeons usually have
+
+00:58:18.880 --> 00:58:22.079
+elves dwarves and humans they have uh
+
+00:58:22.079 --> 00:58:25.280
+priests wizards and warriors uh they
+
+00:58:25.280 --> 00:58:27.599
+have eight characters in the party
+
+00:58:27.599 --> 00:58:30.000
+the bell rocks are particularly nasty
+
+00:58:30.000 --> 00:58:31.680
+and live in a room of some
+
+00:58:31.680 --> 00:58:35.119
+specific shape um spoilers
+
+00:58:35.119 --> 00:58:38.319
+uh right and we don't tell you the rules
+
+00:58:38.319 --> 00:58:39.520
+and that's what you know
+
+00:58:39.520 --> 00:58:40.960
+and you sit down at the table and you
+
+00:58:40.960 --> 00:58:42.640
+say what's your character name and
+
+00:58:42.640 --> 00:58:44.480
+what's your special power
+
+00:58:44.480 --> 00:58:48.400
+and and then I say uh I
+
+00:58:48.400 --> 00:58:51.599
+I I'm zelda and uh
+
+00:58:51.599 --> 00:58:53.839
+I I have this bridge that I can put down
+
+00:58:53.839 --> 00:58:56.000
+that always gets me across the river
+
+00:58:56.000 --> 00:58:59.040
+um so let's touch on special power real
+
+00:58:59.040 --> 00:58:59.359
+quick
+
+00:58:59.359 --> 00:59:01.119
+since that's one of the things that is
+
+00:59:01.119 --> 00:59:03.280
+kind of unique to dungeon
+
+00:59:03.280 --> 00:59:06.160
+and one of the things that is the
+
+00:59:06.160 --> 00:59:06.720
+biggest
+
+00:59:06.720 --> 00:59:08.960
+challenge to us in trying to code a
+
+00:59:08.960 --> 00:59:10.240
+system like this for
+
+00:59:10.240 --> 00:59:13.200
+automated play and that's that every
+
+00:59:13.200 --> 00:59:14.319
+character gets a
+
+00:59:14.319 --> 00:59:17.119
+unique special power and traditionally
+
+00:59:17.119 --> 00:59:18.000
+you negotiate
+
+00:59:18.000 --> 00:59:19.520
+your special power with the dungeon
+
+00:59:19.520 --> 00:59:21.839
+master when you create your character
+
+00:59:21.839 --> 00:59:24.079
+and occasionally throughout the course
+
+00:59:24.079 --> 00:59:25.839
+of the character's life their special
+
+00:59:25.839 --> 00:59:27.359
+power might change
+
+00:59:27.359 --> 00:59:29.920
+due to game circumstances usually it
+
+00:59:29.920 --> 00:59:33.280
+improves but sometimes not
+
+00:59:33.280 --> 00:59:34.960
+uh and that's those are the most fun
+
+00:59:34.960 --> 00:59:36.960
+conversations right sometimes we have
+
+00:59:36.960 --> 00:59:39.440
+fun gaming sessions where we barely get
+
+00:59:39.440 --> 00:59:41.760
+all the characters created and started
+
+00:59:41.760 --> 00:59:43.680
+because we get off into arguing about
+
+00:59:43.680 --> 00:59:45.440
+the special powers no zelda special
+
+00:59:45.440 --> 00:59:48.319
+powers obviously the candle come on
+
+00:59:48.319 --> 00:59:53.359
+also that was link not zelda
+
+00:59:53.359 --> 00:59:56.240
+I still have my t-shirt hey there she is
+
+00:59:56.240 --> 01:00:01.440
+let's cut scene
+
+01:00:01.440 --> 01:00:05.839
+you get video fun filters today because
+
+01:00:05.839 --> 01:00:07.359
+that's what we got going on over here
+
+01:00:07.359 --> 01:00:08.799
+today all right I'm gonna recut
+
+01:00:08.799 --> 01:00:18.079
+everybody hang on tight
+
+01:00:18.079 --> 01:00:20.799
+all right there's eric this is gonna be
+
+01:00:20.799 --> 01:00:23.200
+eric for a second hope
+
+01:00:23.200 --> 01:00:25.200
+no worries and welcome to the welcome to
+
+01:00:25.200 --> 01:00:27.440
+the stream uh trixie horror
+
+01:00:27.440 --> 01:00:30.960
+uh who is
+
+01:00:30.960 --> 01:00:32.720
+uh one of our project team members
+
+01:00:32.720 --> 01:00:34.559
+somebody who's learning Emacs as part of
+
+01:00:34.559 --> 01:00:35.440
+the project
+
+01:00:35.440 --> 01:00:38.480
+and um yeah I
+
+01:00:38.480 --> 01:00:40.720
+I I particularly wanted to invite you on
+
+01:00:40.720 --> 01:00:42.160
+to talk about your experience learning
+
+01:00:42.160 --> 01:00:44.319
+Emacs I think you have run into
+
+01:00:44.319 --> 01:00:46.079
+places where it's a pain in the butt to
+
+01:00:46.079 --> 01:00:47.839
+learn Emacs and that this is a safe
+
+01:00:47.839 --> 01:00:56.000
+space to talk about that
+
+01:00:56.000 --> 01:00:58.960
+jump into that by saying um the Emacs
+
+01:00:58.960 --> 01:01:00.640
+cheat sheet
+
+01:01:00.640 --> 01:01:02.880
+um I think it's the one that canoe puts
+
+01:01:02.880 --> 01:01:03.680
+out
+
+01:01:03.680 --> 01:01:07.680
+is a lifesaver um a little bit of a
+
+01:01:07.680 --> 01:01:09.440
+vocabulary disconnect
+
+01:01:09.440 --> 01:01:12.480
+like and this actually kind of comes up
+
+01:01:12.480 --> 01:01:13.359
+a lot
+
+01:01:13.359 --> 01:01:15.200
+in conversation with corona and eric and
+
+01:01:15.200 --> 01:01:18.000
+I but copy paste versus
+
+01:01:18.000 --> 01:01:21.920
+what yank and w
+
+01:01:21.920 --> 01:01:27.920
+whatever w
+
+01:01:27.920 --> 01:01:30.000
+why would you even do that to us right
+
+01:01:30.000 --> 01:01:31.200
+where where were you
+
+01:01:31.200 --> 01:01:33.359
+when zero's park happened no I I
+
+01:01:33.359 --> 01:01:38.480
+understand that makes sense what else
+
+01:01:38.480 --> 01:01:39.520
+I mean you don't have to sit here and
+
+01:01:39.520 --> 01:01:41.440
+rag on Emacs but we're here for that
+
+01:01:41.440 --> 01:01:43.119
+that's all I'm saying
+
+01:01:43.119 --> 01:01:44.400
+no I'm like that's been the biggest
+
+01:01:44.400 --> 01:01:46.799
+thing like I'm
+
+01:01:46.799 --> 01:01:49.920
+I'm used to like just kind of the
+
+01:01:49.920 --> 01:01:52.319
+very binary nature like nope that didn't
+
+01:01:52.319 --> 01:01:53.839
+work try something else
+
+01:01:53.839 --> 01:01:57.119
+so as long as you're like willing to try
+
+01:01:57.119 --> 01:01:59.200
+other stuff
+
+01:01:59.200 --> 01:02:02.880
+like Emacs will be fine so
+
+01:02:02.880 --> 01:02:06.559
+it's a tough cookie I can take it
+
+01:02:06.559 --> 01:02:08.960
+worst thing that happens is you have to
+
+01:02:08.960 --> 01:02:11.119
+really install it
+
+01:02:11.119 --> 01:02:13.520
+throw your ignite file that you
+
+01:02:13.520 --> 01:02:19.920
+hopefully have a backup of
+
+01:02:19.920 --> 01:02:22.079
+all right fine um are there more
+
+01:02:22.079 --> 01:02:24.640
+questions in the hopper
+
+01:02:24.640 --> 01:02:26.480
+yeah if anybody does have any questions
+
+01:02:26.480 --> 01:02:27.680
+up there uh
+
+01:02:27.680 --> 01:02:29.839
+for hope for eric or I so just to
+
+01:02:29.839 --> 01:02:32.000
+summarize I've known eric
+
+01:02:32.000 --> 01:02:34.240
+I've known eric my whole life I've known
+
+01:02:34.240 --> 01:02:36.160
+hope around a decade we
+
+01:02:36.160 --> 01:02:39.599
+worked together on a project for
+
+01:02:39.599 --> 01:02:44.559
+uh for a science fiction convention yeah
+
+01:02:44.559 --> 01:02:46.880
+we got conventions and then I also
+
+01:02:46.880 --> 01:02:48.960
+helped with I just wrote a bio
+
+01:02:48.960 --> 01:02:50.799
+so this should like all theoretically be
+
+01:02:50.799 --> 01:02:53.599
+in my head right
+
+01:02:53.599 --> 01:02:58.079
+I want I refer to my own bio
+
+01:02:58.079 --> 01:03:00.160
+I'm the project coordinator for dungeon
+
+01:03:00.160 --> 01:03:10.799
+mode
+
+01:03:10.799 --> 01:03:14.000
+um that's nice
+
+01:03:14.000 --> 01:03:16.400
+we've gotten a ton of support from a lot
+
+01:03:16.400 --> 01:03:18.000
+of our lifelong friends people
+
+01:03:18.000 --> 01:03:20.480
+and also people that we just met maybe
+
+01:03:20.480 --> 01:03:22.319
+that's a that's a great segue
+
+01:03:22.319 --> 01:03:25.039
+um do throw your questions in there I'm
+
+01:03:25.039 --> 01:03:26.400
+gonna fill for just a second and then
+
+01:03:26.400 --> 01:03:27.839
+we'll probably cut away
+
+01:03:27.839 --> 01:03:32.319
+um but uh
+
+01:03:32.319 --> 01:03:34.960
+uh I mean thematically actually that's
+
+01:03:34.960 --> 01:03:36.319
+that's too abrupt so we need to go
+
+01:03:36.319 --> 01:03:37.200
+around the room
+
+01:03:37.200 --> 01:03:39.119
+eric you had hours and hours to rehearse
+
+01:03:39.119 --> 01:03:40.720
+hope kind of jumped in on the last
+
+01:03:40.720 --> 01:03:41.359
+minute
+
+01:03:41.359 --> 01:03:43.520
+so let's let's is it okay to pick on you
+
+01:03:43.520 --> 01:03:46.319
+or do you want me to give mine
+
+01:03:46.319 --> 01:03:48.880
+uh to what are you asking me to do what
+
+01:03:48.880 --> 01:03:50.000
+do you what do you want people to take
+
+01:03:50.000 --> 01:03:51.359
+away from this talk
+
+01:03:51.359 --> 01:03:54.240
+you know as we think about dungeon and
+
+01:03:54.240 --> 01:03:55.280
+sharing it's
+
+01:03:55.280 --> 01:03:57.520
+sharing its tradition as we think about
+
+01:03:57.520 --> 01:03:58.799
+learning Emacs
+
+01:03:58.799 --> 01:04:02.799
+and like making that awesome um
+
+01:04:02.799 --> 01:04:04.880
+and just you know generally what's up
+
+01:04:04.880 --> 01:04:07.599
+with free software and trying to make
+
+01:04:07.599 --> 01:04:12.480
+computers a tool to make people freer
+
+01:04:12.480 --> 01:04:15.200
+wow that's like five questions yeah so
+
+01:04:15.200 --> 01:04:15.920
+I'm gonna start
+
+01:04:15.920 --> 01:04:18.960
+with jumping um I think
+
+01:04:18.960 --> 01:04:22.240
+that dungeon is a lot of fun and
+
+01:04:22.240 --> 01:04:25.359
+you know I'm I've played many
+
+01:04:25.359 --> 01:04:27.599
+commercial role-playing games over the
+
+01:04:27.599 --> 01:04:28.480
+years
+
+01:04:28.480 --> 01:04:31.680
+and I've enjoyed all of them and there
+
+01:04:31.680 --> 01:04:32.000
+are
+
+01:04:32.000 --> 01:04:34.720
+very few of them that I've had as many
+
+01:04:34.720 --> 01:04:36.319
+belly laughs and as much
+
+01:04:36.319 --> 01:04:40.160
+just joy playing as from dungeon
+
+01:04:40.160 --> 01:04:42.799
+and I think you know the magic of it is
+
+01:04:42.799 --> 01:04:43.280
+you know
+
+01:04:43.280 --> 01:04:45.520
+like any game like the real magic is the
+
+01:04:45.520 --> 01:04:47.200
+people you play with and having fun with
+
+01:04:47.200 --> 01:04:49.599
+your friends
+
+01:04:49.599 --> 01:04:51.280
+and what I would hope that people can
+
+01:04:51.280 --> 01:04:53.440
+take away from is that dungeon has the
+
+01:04:53.440 --> 01:04:55.920
+ability to be that magical thing
+
+01:04:55.920 --> 01:04:59.280
+and hopefully we can get our project to
+
+01:04:59.280 --> 01:05:00.000
+the point
+
+01:05:00.000 --> 01:05:02.160
+where it gets out of the way and lets
+
+01:05:02.160 --> 01:05:04.960
+you have that fun with your friends
+
+01:05:04.960 --> 01:05:07.200
+um but there's a lot of work to do we
+
+01:05:07.200 --> 01:05:08.240
+could use some help
+
+01:05:08.240 --> 01:05:10.880
+so if you're interested in having fun
+
+01:05:10.880 --> 01:05:20.960
+come help us build this fun tool
+
+01:05:20.960 --> 01:05:22.319
+all right so I just got the call that
+
+01:05:22.319 --> 01:05:24.079
+we've got just about two to three
+
+01:05:24.079 --> 01:05:25.039
+minutes left
+
+01:05:25.039 --> 01:05:28.160
+and we should start our wrap-up
+
+01:05:28.160 --> 01:05:31.440
+okay wrap up so
+
+01:05:31.440 --> 01:05:34.240
+yeah um so I'll I'll see if I can charge
+
+01:05:34.240 --> 01:05:35.920
+the room with some energy unless you're
+
+01:05:35.920 --> 01:05:38.480
+ready to have at it hope
+
+01:05:38.480 --> 01:05:40.720
+here here's here's what I want people to
+
+01:05:40.720 --> 01:05:42.799
+take away
+
+01:05:42.799 --> 01:05:47.039
+were you like no okay
+
+01:05:47.039 --> 01:05:53.599
+I'm not getting your audio hope
+
+01:05:53.599 --> 01:05:55.839
+it's okay on my end maybe I just need to
+
+01:05:55.839 --> 01:05:57.359
+speak up
+
+01:05:57.359 --> 01:05:58.880
+is this better let me know when I'm
+
+01:05:58.880 --> 01:06:00.640
+coming through yeah you're coming
+
+01:06:00.640 --> 01:06:01.680
+through now
+
+01:06:01.680 --> 01:06:05.359
+okay cool oh no I
+
+01:06:05.359 --> 01:06:08.799
+was gonna say go ahead I didn't okay
+
+01:06:08.799 --> 01:06:10.559
+I mean I I don't know that I know what I
+
+01:06:10.559 --> 01:06:12.880
+want to say either except a whole ton of
+
+01:06:12.880 --> 01:06:13.599
+thank yous
+
+01:06:13.599 --> 01:06:16.480
+so I will I will save those for the for
+
+01:06:16.480 --> 01:06:17.200
+the literal
+
+01:06:17.200 --> 01:06:20.880
+end here and instead
+
+01:06:20.880 --> 01:06:24.160
+what I would say is as we build
+
+01:06:24.160 --> 01:06:27.839
+our amazing innovations and
+
+01:06:27.839 --> 01:06:32.160
+explore our ideas in Emacs
+
+01:06:32.160 --> 01:06:35.119
+we are fighting our own ego for the will
+
+01:06:35.119 --> 01:06:36.079
+to get them done
+
+01:06:36.079 --> 01:06:37.680
+it's hard and we're not sure if they're
+
+01:06:37.680 --> 01:06:38.960
+going to be a good idea and will it
+
+01:06:38.960 --> 01:06:40.000
+excite people and part of our
+
+01:06:40.000 --> 01:06:41.680
+responsibility is to excite people so
+
+01:06:41.680 --> 01:06:43.440
+that they can feel good about liking
+
+01:06:43.440 --> 01:06:44.240
+them
+
+01:06:44.240 --> 01:06:45.680
+if you come off and you're like hey this
+
+01:06:45.680 --> 01:06:47.359
+is a terrible idea it's really hard to
+
+01:06:47.359 --> 01:06:47.920
+be like
+
+01:06:47.920 --> 01:06:49.760
+no I love that idea it works
+
+01:06:49.760 --> 01:06:51.200
+theatrically but
+
+01:06:51.200 --> 01:06:55.680
+in larger groups may not scale
+
+01:06:55.680 --> 01:06:58.400
+so that's a crucible for ideas and a
+
+01:06:58.400 --> 01:07:00.400
+crucible for teams
+
+01:07:00.400 --> 01:07:03.280
+the first part is definitely healthy the
+
+01:07:03.280 --> 01:07:04.240
+second part
+
+01:07:04.240 --> 01:07:07.440
+there's a lot we can we can do you know
+
+01:07:07.440 --> 01:07:08.640
+having upfront
+
+01:07:08.640 --> 01:07:10.880
+and and and good faith conversations on
+
+01:07:10.880 --> 01:07:15.440
+that subject
+
+01:07:15.440 --> 01:07:17.520
+anybody else wanted I want to weigh it
+
+01:07:17.520 --> 01:07:19.119
+in after that sorry that that was more
+
+01:07:19.119 --> 01:07:23.200
+of a calm down than a then a fire out
+
+01:07:23.200 --> 01:07:27.280
+oh that's okay
+
+01:07:27.280 --> 01:07:29.280
+I mean um the first part of this but I
+
+01:07:29.280 --> 01:07:30.960
+think um
+
+01:07:30.960 --> 01:07:32.960
+we would be remiss not to highlight org
+
+01:07:32.960 --> 01:07:34.880
+mode a little bit
+
+01:07:34.880 --> 01:07:37.839
+yeah like that's that's our bread and
+
+01:07:37.839 --> 01:07:38.480
+butter
+
+01:07:38.480 --> 01:07:40.240
+yeah our whole project is built on org
+
+01:07:40.240 --> 01:07:42.720
+mode right and I'm just really excited
+
+01:07:42.720 --> 01:07:46.240
+because like I have I don't have adhd
+
+01:07:46.240 --> 01:07:49.680
+but I have like something similar and so
+
+01:07:49.680 --> 01:07:51.119
+like to know that there's something that
+
+01:07:51.119 --> 01:07:54.880
+exists that is like purely hierarchical
+
+01:07:54.880 --> 01:07:57.760
+is incredible like I can just run a
+
+01:07:57.760 --> 01:07:58.559
+report
+
+01:07:58.559 --> 01:08:01.839
+basically and get all of my like
+
+01:08:01.839 --> 01:08:03.839
+to-do lists that I didn't have to put in
+
+01:08:03.839 --> 01:08:05.760
+one specific place
+
+01:08:05.760 --> 01:08:10.559
+um and like that's kind of been
+
+01:08:10.559 --> 01:08:14.559
+a complex issue for me of like
+
+01:08:14.559 --> 01:08:16.480
+okay I have all these to-do lists like
+
+01:08:16.480 --> 01:08:18.080
+in google keep or whatever like what do
+
+01:08:18.080 --> 01:08:18.319
+I
+
+01:08:18.319 --> 01:08:20.719
+do with them now so being able to like
+
+01:08:20.719 --> 01:08:21.359
+pull them
+
+01:08:21.359 --> 01:08:24.400
+into one list and then just cycle
+
+01:08:24.400 --> 01:08:26.640
+through them is really incredible
+
+01:08:26.640 --> 01:08:30.239
+and I think taking a dungeon and
+
+01:08:30.239 --> 01:08:34.480
+like using it to
+
+01:08:34.480 --> 01:08:35.839
+like combining it with org mode
+
+01:08:35.839 --> 01:08:37.759
+basically um
+
+01:08:37.759 --> 01:08:41.040
+really yeah I'm excited about it I'm
+
+01:08:41.040 --> 01:08:42.560
+excited to see like what it can do for
+
+01:08:42.560 --> 01:08:44.159
+player groups
+
+01:08:44.159 --> 01:08:47.759
+um yeah especially
+
+01:08:47.759 --> 01:08:50.319
+like I was excited about dungeon mode um
+
+01:08:50.319 --> 01:08:52.319
+before the pandemic and now like I'm
+
+01:08:52.319 --> 01:08:53.920
+only more enthusiastic
+
+01:08:53.920 --> 01:08:57.120
+so yeah uh definitely the pandemic has
+
+01:08:57.120 --> 01:08:58.400
+been the greatest thing that happened to
+
+01:08:58.400 --> 01:08:59.120
+this game
+
+01:08:59.120 --> 01:09:02.080
+terrible terrible as it is to say that
+
+01:09:02.080 --> 01:09:02.640
+it
+
+01:09:02.640 --> 01:09:05.120
+if we uh needed a hobby and it turns out
+
+01:09:05.120 --> 01:09:06.719
+role-playing games are
+
+01:09:06.719 --> 01:09:11.279
+a really good fit
+
+01:09:11.279 --> 01:09:13.839
+so um so I think that's probably about
+
+01:09:13.839 --> 01:09:14.799
+our time
+
+01:09:14.799 --> 01:09:18.560
+um I'm guessing that's my call and
+
+01:09:18.560 --> 01:09:21.759
+uh thank you very much thank you
+
+01:09:21.759 --> 01:09:23.120
+everybody
+
+01:09:23.120 --> 01:09:25.679
+we'll be around for discord and stuff
+
+01:09:25.679 --> 01:09:31.759
+later come catch us if you want to talk