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authorSacha Chua <sacha@sachachua.com>2020-12-02 21:04:04 -0500
committerSacha Chua <sacha@sachachua.com>2020-12-02 21:04:04 -0500
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downloademacsconf-wiki-e1cc8fb14ba44c2d6fdfb78871dd9d2d94faab36.tar.xz
emacsconf-wiki-e1cc8fb14ba44c2d6fdfb78871dd9d2d94faab36.zip
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@@ -34,34 +34,26 @@ project, while leaving 10-15m for questions and discussion.
# Questions
-
-## Q5: Which software did you use for your presentation
-
-Corwin: Everything you saw was OBS, Emacs or the desktop wallpaper engine from steam
-
+## Q5: Which software did you use for your presentation?
+[Corwin] Everything you saw was OBS, Emacs or the desktop wallpaper
+engine from Steam.
## Q4: Have you played around with generating SVGs programatically in Elisp? Sorry if I missed that! missed the intro
-
+Yes, we started with hand coding the SVGs and later switched to doing
+it programatically.
## Q3: could you talk about getting the project into savannah/gnu?
-
-Not sure whether this is still canonical: <https://git.savannah.nongnu.org/cgit/dungeon.git/>
-
+Not sure whether this is still canonical:
+<https://git.savannah.nongnu.org/cgit/dungeon.git/>
## Q2: Could you explain more of what the game is. It would help us comprehend this better. +1 Could you link the handbook. Would be interested in giving a read, I love RPGs.
+If you send me your thoughts on the most important bits to finish I
+will :)
-If you send me your thoughts on the most important bits to finish I will :)
-
-like RPG's but without the role-playing. Always 8 characters that can be divided between the players
-
-
-## Q1: I'd like to see a demo as well! :) what does it look like, what can it do?
-
-
-## (please add your question on the top of the list)
+Like RPG's but without the role-playing. Always 8 characters that can
+be divided between the players.
+## Q1: I'd like to see a demo as well! :) What does it look like, what can it do?
# Notes
-
<https://github.com/dungeon-mode/game>
-