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authorAmin Bandali <bandali@gnu.org>2020-07-19 14:04:32 -0400
committerAmin Bandali <bandali@gnu.org>2020-07-19 14:04:32 -0400
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2019/talks/: import yet a few more
transcript of janis's talk imported from <https://mirror.csclub.uwaterloo.ca/emacsconf/2019/emacsconf-2019-20-automate-your-workflow-as-a-game-developer--transcript--janis.org> with a few minor corrections (mostly formatting improvements).
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+[[!meta title="Automate your workflow as a game developer - Jānis Mancēvičs"]]
+[[!meta copyright="Copyright &copy; 2019 Jānis Mancēvičs"]]
+
+[[!template id=vid
+src="https://mirror.csclub.uwaterloo.ca/emacsconf/2019/emacsconf-2019-18-object-oriented-spreadsheets--cell-mode--dto.webm"
+type="video/webm"]]
+
+### Download
+
+- [Video](https://mirror.csclub.uwaterloo.ca/emacsconf/2019/emacsconf-2019-20-automate-your-workflow-as-a-game-developer--janis.webm) (1080p)
+
+### Transcript
+
+```org
+Welcome my dudes and dudettes to Emacs Central where you get a crazy
+guy who does many things with Emacs like video editing, image editing
+audio, editing and many other multimedia things that people wouldn't
+usually think Emacs user would do. What I wanted to share is why do I
+love using Emacs; because it grants user a freedom to take on the
+responsibility if they choose so to make their everyday workflow
+amazing. I don't consider Emacs being a text editor. It is a lisp
+interpreter on C core and that to me is the greatest beauty of the
+application. It doesn't install plug-ins. It changes itself and does
+it on the fly which means it is very fun and efficient to develop
+workflow optimizations through wonderful tools that optimize your
+everyday work. It's awesome that many talented Emacs users and
+developers have shared their work through incredibly nifty elisp code.
+Yet sometimes there is no need for generalized solution or it's not
+there yet. And in those cases Emacs can become the most direct
+communication layer between your brain and central processing unit off
+your computer. And that is something I wholeheartedly believe every
+Emacs users should look into. That is something that will solidify
+your love for Emacs and that is something that blows any competition
+for away. Emacs is an interpreter of ultimate high-level symbolic
+hackable language and it provides you with many fun and addicting ways
+to pimp up your editor of life-time. It is a whole new world that
+out-compete any similar software and for me maybe the most important
+reason why I use Emacs. I have created many solutions that make me
+happy Emacs user and efficient in doing so. Today I wanted to share
+with you one of my thoughts realized through this hacker's approach.
+It is a simple yet powerful trick to use your system to its full
+potential. Blender is another example of an awesome free software
+application, yet it's known for being quite slow with rendering videos
+with any encoder settings. Though if we take a look at the use of
+system resources, we can notice a very interesting fact that Blender
+primarily uses just single core of your CPU. So if you own a powerful
+system you can see how it can be quite an inefficient use of your
+system resources. But as I mentioned previously Blender primarily
+uses just a single core of your system. There must be a way to use
+more and the good news is that yes, you can use your system smarter
+and spawn multiple processes that will use your system more
+efficiently. So, let's lay out the solution: we have to use single
+blend file; we have to split it in parts; we have to spawn Blender
+instances for each part; render that part out; and then somehow
+combine those parts together in a single-file. Luckily there exists
+another incredible free software application called ffmpeg that if you
+have videos of the same format let you to do exactly that. So, if we
+wrap it all up into a single idea, what we need is: a user interface
+that lets you to specify the blend file and parameters; get info from
+that file; spawn multiple blender instances; render parts; when that's
+done, take all the parts and concatenate them instantaneously using
+ffmpeg into a single final product. Here can see visual
+representation of what the implementation does.
+
+So guys, let's get to the demo itself. Here we are in a folder named
+"Example" containing a video file named Example.mp4. Now, let's go
+Blender itself and let's open video editing view. There let's add the
+previously mentioned video file and set some parameters like the
+length of the video in frames. Now, let's get back to the default
+view and there we are going to set parameters like the name of the
+exported video. Let's name the blend file that is going to be called
+"Untitled.blend" and let's I try to render all the video by the means
+that Blender offers itself. Now if you are looking at the use of
+system resources, you can see that primarily only single core of the
+CPU is being used. Dismiss a little higher system resource usage,
+because the screen is being recorded. Let's go back to Emacs and
+let's find the "Untitled.blend" file. Let's mark it and choose the
+functionality that I have implemented. Let's specify the amount of
+the Blender instances to spawn. Now we can look at the newly-created
+buffers. We can see that there are three new buffers created. If we
+are looking into those buffers, we can look at the current rendering
+progress. There are also other information that is posted in messages
+buffer. The good news is that it doesn't really affect our work in
+Emacs. We can create a new file call it "VeryImportant.org" and just
+type of way. Now, if we are looking at the system resource usage we
+can see that the system is fully utilized. Initially, we rendered out
+just a single PNG file, which was incorrect. The good news is that
+it's really easy to change blend file parameters. So let's just do
+that. Let's get back to the blend file and there let's change and
+call their parameters. This time we are going to specify to render
+out video. Let's also make the video a little bit longer, so we can
+have more time to observe the system use. This now is a new
+opportunity to check out how the final product is being created.
+Let's go to the folder where there and the render parts are being
+created. We can see that the file sizes are constantly changing and
+we could even preview those parts. As we specified to create 3
+Blender instance again we have three buffers. We can observe the
+progress there. But, not only that, we can open a buffer and list
+processes that are currently active in Emacs. We have three processes
+of those blender instances we spawned. We can stop them or manage
+them in any other way. If we look at system resource use again and
+filter for Blender, we can see three Blender instances actively
+working in the background in memory. You can see them in a white
+color. Let's take a look side by side at the system resource use and
+Blender processes. Here we can see how rendering is finishing up and
+system usage is falling back down to normal. Also, you can see how
+Blender processes have disappeared from the list in Emacs. Now if we
+would add some additional content to our "VeryImportant.org" file, you
+could see down there below in "messages" line that there are messages
+that tell you that the rendering has finished. We can also take a
+separate look at messages buffer and what messages were printed. Now,
+finally, we can go to our "Example" directory and see that we have a
+final product: file called "result.avi". Let's preview the file. You
+can see it plays back wonderfully and we did it many times faster than
+we would do just by rendering out of Blender itself.
+
+That's it guys. Thank you so much for watching this video. If you
+want to know a little bit more or want to get your hands on this
+implementation, please check us out on interwebs. I'll see you next
+time.
+```