summaryrefslogblamecommitdiffstats
path: root/2023/talks/adventure.md
blob: 722269e3cab4ff7cd9b9ea5dd49995a3fdd0881a (plain) (tree)




















                                                                                                                             



                                                                                                      




                                                                 
[[!meta title="An Org-Mode based text adventure game for learning the basics of Emacs, inside Emacs, written in Emacs Lisp"]]
[[!meta copyright="Copyright © 2023 Chung-hong Chan"]]
[[!inline pages="internal(2023/info/adventure-nav)" raw="yes"]]

<!-- Initially generated with emacsconf-publish-talk-page and then left alone for manual editing -->
<!-- You can manually edit this file to update the abstract, add links, etc. --->


# An Org-Mode based text adventure game for learning the basics of Emacs, inside Emacs, written in Emacs Lisp
Chung-hong Chan (he/his/him, er/sein/ihn/ihm, 佢/他)

[[!inline pages="internal(2023/info/adventure-before)" raw="yes"]]

I am experimenting with using org-mode as a HyperCard-like text
adventure game engine. In this talk, I am going to demonstrate a text
adventure game for learning the basics of Emacs. Through solving
puzzles and programming your companion robot, Emi, you will learn how
to use the built-in Emacs help system, the mechanic of emacs
customization and the basics of programming Emacs Lisp. I believe this
game is ideal as a light-hearted complement to the `C-h t` tutorial.

About the speaker:

Dr Chung-hong Chan is a senior researcher at GESIS Leibniz Institute for the Social Sciences, Germany.

[[!inline pages="internal(2023/info/adventure-after)" raw="yes"]]

[[!inline pages="internal(2023/info/adventure-nav)" raw="yes"]]