WEBVTT captioned by sachac, checked by sachac
NOTE Introduction
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Hello, everyone, and welcome to Speedcubing in Emacs.
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First of all, a little bit about myself.
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My name is Vasilij Schneidermann. Online, I go by wasamasa.
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I'm 31 years old. I work in information security,
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and I do consulting and hacking
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and stuff like figuring out
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how to break into other people's computers
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and how to secure their systems basically.
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You can reach me by email.
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I do have a self-hosted code repository thingy going on.
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I have a blog, and you can find me
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in some other places online, like IRC for example.
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So about the talk itself,
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I used to be into the Rubik's cube when I was in school.
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I forgot about it, though,
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because these cubes were not very good.
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Recently I did find some cheap looking cube at a shop.
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Did not pay terribly much for it.
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It was so, so much better than my old cube,
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it was unreal.
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This motivated me to get back into
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this really weird kind of hobby.
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For this, you need to be good at producing
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a truly random scramble
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and timing your attempts to get any better at it.
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There is, of course, existing software
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to do the scrambling for you and the recording
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and the timekeeping and such,
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but all the good options seem to be either web or mobile,
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for example the cstimer software
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or the twisty-timer app on Android.
NOTE Cubing in Emacs
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To my surprise, I did not find a single decent option
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inside Emacs, so this is basically a case study
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how to do better. For this, I wanted to make use of
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all the cool new Emacs features that appeared,
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like the SVG library; Transient,
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the library used for the Magit-style interfaces;
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and the recently added sqlite-mode.
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And most importantly it was about having fun.
NOTE Prior art
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So here's a full list of prior art,
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I will not go into detail about this,
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but basically we have things solving
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very different parts of this,
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but not all of it. For example: we have several,
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we have a timer. We have several solvers.
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We have some scramblers.
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We have some whole-cube simulators, including a 3D one.
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We have something for making it easier
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to enter your algorithms in the notation.
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But nothing that does all of those things in one package,
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which kind of surprised me.
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So I present the `wca-prep` package.
NOTE The name
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So the name, I found it difficult
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to come up with a good name and so I looked
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and I saw, well there's this World Cube Association
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that holds these competitions where you compete.
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They do this for the Rubik's cube
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but also a few others,
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so there's like a standardized list
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of events they have for this.
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There is a standard notation for this
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and rules and everything.
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And the goal of my package is basically
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to help prepare myself for such a competition
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and in fact a week ago I went to my first one
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which was wild, but pretty cool.
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So for this reason I chose this name wca-prep,
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because it helps me prepare for this kind of competition
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and this limited the scope significantly,
NOTE What's in wca-prep
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I have a scrambler, visualization of the scramble,
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timer, and statistics.
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I excluded pretty much everything else I've seen.
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For this reason, I only tried to focus on
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some very basic puzzles I can solve comfortably,
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and did not want to do anything else
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that may complicate things significantly.
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No other kinds of puzzles, no simulation, no solving,
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no exotic events, and no specialized scrambles
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that are only good for practicing specific algorithms.
NOTE Demo
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So at this point the organizer should hopefully show
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a small video I've prepared, a one minute video showing how
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I actually use this to solve a cube and to time my solve.
NOTE Challenges: Representing the cube
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Okay, so building this thing, there were several challenges.
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The first one was how do I even represent
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the state of a Rubik's cube.
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For this there are many possible representations,
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no obvious best solution.
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I did not, well, what helped me was that
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I did not have to programmatically solve this thing,
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so I picked the easiest possible representation
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which is just an array of every single facelet.
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For a 3x3 cube you have 9 facelets on one side,
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so times 6 sides you would have 54 elements in this array.
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So with this representation, it's very simple,
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but it's kind of weird to do scrambles with this.
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But otherwise, it worked very, very well.
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In the future, I plan to learn some group theory,
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pick a better representation
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and do this in a much, much more elegant way
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without compromising speed too much.
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Yes. Once I had the representation,
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the scrambling itself should not be too hard.
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For this, it's important to consider that basically
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if you do a face turn
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you end up swapping some facelets with other facelets,
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that's the easiest way to think about this.
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To determine which one goes into which one's position,
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it was pretty confusing to figure this out.
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For this I went through a few papers,
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and I found one which suggested
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to just build a cube out of paper,
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number every facelet, and turn it
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and keep track of which facelet moved into which position.
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And programmatically, the `cl-rotatef` macro
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was very, very useful for doing this kind of
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in-place swapping you need for this operation.
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So in the future, group theory would hopefully
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make this a bit less awkward.
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Here's a photo of this paper cube I made
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along with a real cube. As you can see
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mathematically speaking, they are the same thing,
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they just look very, very different.
NOTE Scrambling
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So the scramble algorithm itself,
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I pondered how this would even be done. In the competitions,
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They do this in a very, very elaborate way.
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They generate a random cube,
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they try to solve it, and if it's solvable
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they use these solution moves
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to turn into a scramble basically.
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And they also make sure to canonicalize the moves,
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so if you have subsequent moves that can be simplified,
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they do simplify these as much as possible.
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For example,
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if you have two subsequent rotations in one direction,
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it's turned into a different kind of rotation,
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so 90 and 90 equals 180.
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And the other Elisp scramblers I looked at,
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they generate random moves.
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Some of them do canonicalize. Not all of them.
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This one tries to do the best low-fi thing,
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that is, generating random moves,
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canonicalizing and repeating
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until enough have been generated.
NOTE Visualization
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For the visualization I had to figure out
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something else too complicated.
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For this, I tried to figure out
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where every facelift would end up in the puzzle view
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when you would unfold it.
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And for this, I did not consider the facelet orientation.
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This may be important later for some other puzzles
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where you can end up with very twisted faces,
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but for simple cubes, it's not a problem.
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My initial prototype used colored text,
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but later, I used the SVG library.
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It turned out to be easy enough to use, actually.
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Currently, I have hard-coded face-color mappings,
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but I plan to replace this so that theming is possible.
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For example, if you happen to have a cube
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that does not have the same color mappings as I do,
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then you should be able to fix this.
NOTE UI with Transient
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Next challenge was to build
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a beautiful intuitive UI with Transient.
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The reason why I chose this is
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because it would be self-documenting and Magit-style,
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and everyone knows how Magit works basically.
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Since Transient has become part of Emacs,
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there is really no reason to not try it out.
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The problem was documentation is difficult to understand.
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It's very abstract and high level,
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and it's hard to figure out. "Okay,
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I want to do something,
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how am I supposed to do this?"
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I did find transient-showcase, which has lots of examples,
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but they don't really feel finished
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and not realistic enough.
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When I tried to use the package,
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I got plenty of unhelpful error messages
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when using it incorrectly.
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I did manage to figure it out,
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but I plan to find more actual examples of it,
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to have an executable reference basically
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and try to improve my use of it.
NOTE Book-keeping with SQLite
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For the book-keeping, I used SQLite.
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This is a very recent addition to Emacs,
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it only appeared in the current major version.
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It's still very early days.
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I found some oddities, one of them turned out to be
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a bug in the transaction macro.
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Like basically, if you do an SQL transaction
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and an error happens, then every helper I found
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does a rollback on an error.
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But this one did not. It actually committed on an error,
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and this was very weird to figure out.
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I reported a bug. Eli was nice enough to send me a patch.
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We did some patch review,
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and he ended up fixing it properly.
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So yes, there's still a lot to be done there, and yeah,
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the API is very basic.
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You don't have convenience helpers
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like fetch the first row or fetch the first value
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or anything, but they're easy enough to write yourself.
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And the biggest challenge with this bookkeeping part
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was figuring out a decent schema,
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like how to organize data correctly
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so that it would not be awkward to manipulate.
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And with this, you can finally build a package
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that remembers its state properly
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and don't have to run into foot guns
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with Lisp-style serialization, deserialization.
NOTE Conclusion
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So yes, that concludes it so far.
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So what did I learn from this exercise?
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Well, there are still plenty of packages
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for Emacs to be written.
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If you think everything you can think of
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or you need has already been written, well, guess what?
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No.
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These are still plenty of specialized things
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that could need your help.
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These cubes do not require advanced mathematics,
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contrary to what you may think.
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Yes, you can apply advanced mathematics to them
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if you want to, but you don't have to.
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What surprised me about this is basically group theory.
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I've heard of it before.
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It seemed to be a meme, basically,
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because it has been like mostly Haskell people
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being very excited about this
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and it seemed kind of, like, divorced from reality, basically.
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But this puzzle, it actually proves that yes,
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it has its use.
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It definitely has.
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You just have to find the right problem matching it,
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and yeah.
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So yeah, once I understand it better,
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the topic, I expect to write better code.
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These new Emacs features, they work well enough.
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There are some rough edges.
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They definitely need more testing.
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So please, please, everyone,
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if you write Elisp, please try SQLite or Transient
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or anything else that looks cool and shiny.
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Report bugs.
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Find ways to improve them, anything. And yeah,
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I'm sure that if we do this,
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then Emacs will continue to get even better.
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So yeah, what's next for this package?
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Well, I could... There are lots of obvious UI improvements
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and testing to be done.
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I basically want to reach feature parity
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with the twisty-timer app, which this is very much inspired by.
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I want nice-looking stats like graphical ones
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instead of just a simple list of times.
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And I want support for more puzzles, of course,
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not just the simple cubes,
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but as I progress learning these puzzles,
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I want to have Emacs supporting me for this.
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But generally, it's a very open-ended package.
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And this concludes the talk.
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Thank you very much.