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authorSacha Chua <sacha@sachachua.com>2023-08-05 10:16:56 -0400
committerSacha Chua <sacha@sachachua.com>2023-08-05 10:16:56 -0400
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+[[!meta title="An Org-Mode based text adventure game for learning the basics of Emacs, inside Emacs, written in Emacs Lisp"]]
+[[!meta copyright="Copyright &copy; 2023 Chung-hong Chan"]]
+[[!inline pages="internal(2023/info/adventure-nav)" raw="yes"]]
+
+<!-- Initially generated with emacsconf-publish-talk-page and then left alone for manual editing -->
+<!-- You can manually edit this file to update the abstract, add links, etc. --->
+
+
+# An Org-Mode based text adventure game for learning the basics of Emacs, inside Emacs, written in Emacs Lisp
+Chung-hong Chan (he/his/him, er/sein/ihn/ihm, 佢/他)
+
+[[!inline pages="internal(2023/info/adventure-before)" raw="yes"]]
+
+I am experimenting with using org-mode as a HyperCard-like text
+adventure game engine. In this talk, I am going to demonstrate a text
+adventure game for learning the basics of Emacs. Through solving
+puzzles and programming your companion robot, Emi, you will learn how
+to use the built-in Emacs help system, the mechanic of emacs
+customization and the basics of programming Emacs Lisp. I believe this
+game is ideal as a light-hearted complement to the `C-h t` tutorial.
+
+
+
+[[!inline pages="internal(2023/info/adventure-after)" raw="yes"]]
+
+[[!inline pages="internal(2023/info/adventure-nav)" raw="yes"]]
+
+