WEBVTT 00:00:02.899 --> 00:00:03.260 [Speaker 0]: Right. Okay, so hi everyone. 00:00:04.540 --> 00:00:04.839 We are now live. Hi Howard, 00:00:06.339 --> 00:00:06.839 how are you doing? Great. 00:00:09.960 --> 00:00:10.460 Lovely to hear. As usual, 00:00:11.980 --> 00:00:12.480 it's always a pleasure to see your 00:00:14.440 --> 00:00:14.599 presentation and the amount of time and 00:00:15.360 --> 00:00:15.780 energy you put into it. 00:00:17.680 --> 00:00:17.860 Slightly sorry about the shoppiness of the 00:00:18.680 --> 00:00:19.119 broadcast. Do not worry, 00:00:22.700 --> 00:00:23.200 the talk will be in its full 30 fps quality 00:00:24.779 --> 00:00:25.160 on the website after the conference. 00:00:26.759 --> 00:00:26.939 Actually, right now. It's available right 00:00:30.099 --> 00:00:30.279 now. As usual, feel free to ask your 00:00:31.560 --> 00:00:31.920 questions in the in the pad. 00:00:34.200 --> 00:00:34.360 We've linked it both on the talk page and on 00:00:38.400 --> 00:00:38.760 IRC. I think I am on the right 1, 00:00:40.080 --> 00:00:40.580 right? This is a solo. 00:00:42.660 --> 00:00:43.160 Guys, questions, where are they? 00:00:45.060 --> 00:00:45.300 Oh, we do have questions, 00:00:46.920 --> 00:00:47.240 it's just that they're not in the right part. 00:00:47.960 --> 00:00:48.340 Okay, so I'm going to start, 00:00:49.739 --> 00:00:49.920 I'm going to read the questions to Howard and 00:00:50.860 --> 00:00:51.260 Howard will be answering them. 00:00:52.960 --> 00:00:53.220 And if you are interested in asking questions 00:00:54.620 --> 00:00:54.860 directly to Howard, I see a lot of people 00:00:55.640 --> 00:00:56.140 have joined us on BBB, 00:00:58.540 --> 00:00:58.780 so we'll first go through the questions on 00:01:00.800 --> 00:01:01.020 the pad and then we'll move on to the people 00:01:03.340 --> 00:01:03.560 on BBB. So Howard, starting with the first 00:01:06.300 --> 00:01:06.460 question, does table data allow for 00:01:08.640 --> 00:01:08.800 recursion, e.g. The result that returns they 00:01:10.600 --> 00:01:10.940 are random monster haunting the cavern 00:01:14.060 --> 00:01:14.280 entrance and we roll on random monster and 00:01:16.420 --> 00:01:16.700 inject them, inject into the result? 00:01:17.920 --> 00:01:18.420 Sorry a little bit of a complicated question. 00:01:21.900 --> 00:01:22.200 Do you want me to read it again, 00:01:23.620 --> 00:01:24.120 perhaps? Yeah, I think so. 00:01:25.240 --> 00:01:25.740 I didn't quite catch that. 00:01:28.860 --> 00:01:29.060 Okay, so does the table data allow for 00:01:30.180 --> 00:01:30.550 recursion? So I think... 00:01:31.560 --> 00:01:31.880 [Speaker 1]: Oh, yeah, yeah, yeah, yeah. 00:01:33.960 --> 00:01:34.240 No, it does. I put a little, 00:01:35.440 --> 00:01:35.940 you know, there's some code that could, 00:01:38.660 --> 00:01:38.940 so you could, yeah, you get a random value 00:01:41.040 --> 00:01:41.380 that gets inserted and that random value 00:01:43.280 --> 00:01:43.580 could refer to another table and it can keep 00:01:46.000 --> 00:01:46.500 on going. I have not pushed that that hard 00:01:48.320 --> 00:01:48.820 because obviously it's, 00:01:50.880 --> 00:01:50.980 it might be a little on the heavyweight side. 00:01:52.540 --> 00:01:52.760 I can't imagine it to go too deep, 00:01:52.760 --> 00:01:53.260 though. 00:01:56.820 --> 00:01:56.979 [Speaker 0]: I'm pretty sure Emacs would be complaining if 00:01:57.940 --> 00:01:58.320 you go a little too deep. 00:01:59.979 --> 00:02:00.479 We have something as Mike's list recursion, 00:02:01.420 --> 00:02:01.840 and stuff like this. So don't worry. 00:02:03.440 --> 00:02:03.940 Go willy nilly with your recursions. 00:02:07.120 --> 00:02:07.240 We've got comments about the fact that it's a 00:02:09.180 --> 00:02:09.680 really cool project and I feel like everyone 00:02:10.680 --> 00:02:11.180 watching would be agreeing. 00:02:14.100 --> 00:02:14.340 You've got a question about where you can get 00:02:16.620 --> 00:02:16.780 this. Do you have a github repository with 00:02:17.080 --> 00:02:17.580 all of this? 00:02:20.440 --> 00:02:20.600 [Speaker 1]: Yeah, and at the well at the end of the 00:02:22.840 --> 00:02:22.960 presentation I kind of display that and I 00:02:25.920 --> 00:02:26.420 think I put it at the top of the the pad 00:02:35.220 --> 00:02:35.720 [Speaker 2]: Yeah, there's a 00:02:36.760 --> 00:02:37.260 [Speaker 0]: Yes. I don't go Gone please. 00:02:38.680 --> 00:02:38.820 [Speaker 1]: Nothing there. There's a lot of stuff that 00:02:40.080 --> 00:02:40.580 needs to be reformatted. 00:02:46.820 --> 00:02:46.940 This is all Aflacode, so obviously it's a 00:02:49.180 --> 00:02:49.480 personal hack. So people should just steal 00:02:51.880 --> 00:02:52.160 the code as opposed to looking at a real 00:02:52.760 --> 00:02:53.260 project to use. 00:03:00.420 --> 00:03:00.660 [Speaker 0]: Right, lovely. So this game plus CRDT should 00:03:01.960 --> 00:03:02.460 be great for non-solid plays. 00:03:03.640 --> 00:03:04.140 Are you familiar with CRDT? 00:03:08.160 --> 00:03:08.360 [Speaker 1]: Well, so I used to use Flubits once upon a 00:03:11.880 --> 00:03:12.160 time and after seeing the previous talk on 00:03:14.060 --> 00:03:14.340 CRDT it's like, oh, I like that, 00:03:16.000 --> 00:03:16.500 and yes, I think that would be a fun idea. 00:03:19.860 --> 00:03:20.080 [Speaker 0]: I think I remember, so I did something much 00:03:21.040 --> 00:03:21.300 more humble than you did. 00:03:24.660 --> 00:03:24.960 I did a little bit, a little package in Org 00:03:27.940 --> 00:03:28.080 Mode for rolling dice and you had like a 00:03:31.560 --> 00:03:31.780 little formula like you could write 60 20 and 00:03:34.740 --> 00:03:35.240 it would throw 6 dice with 20 faces, 00:03:39.060 --> 00:03:39.560 60 sorry, 6 die, Frenchmen here in the room, 00:03:43.660 --> 00:03:43.980 20 faces and it would average them out or 00:03:45.140 --> 00:03:45.640 provide you any kind of stats needed. 00:03:48.800 --> 00:03:49.020 And this type of stuff works really well over 00:03:52.540 --> 00:03:53.040 CRDT because it's 1 edit inside of a file. 00:03:55.900 --> 00:03:56.320 If you start making edits in different parts 00:03:58.780 --> 00:03:59.040 of your file, it starts becoming a little 00:04:02.060 --> 00:04:02.260 more complicated because CRDT struggles when 00:04:04.480 --> 00:04:04.640 you're making many discrete changes inside of 00:04:05.640 --> 00:04:06.140 the same file. Does that make sense? 00:04:07.640 --> 00:04:08.140 [Speaker 1]: It does, it does. Interesting. 00:04:10.120 --> 00:04:10.280 Okay, yeah, no, I have not played with it 00:04:10.280 --> 00:04:10.780 yet. 00:04:14.280 --> 00:04:14.540 [Speaker 0]: Well, feel free to play with it and if you've 00:04:16.320 --> 00:04:16.820 got any kind of... If it works, 00:04:17.720 --> 00:04:18.120 it works and it's amazing, 00:04:20.200 --> 00:04:20.380 but if it doesn't, feel free to send us 00:04:21.180 --> 00:04:21.680 messages because Shantan, 00:04:23.240 --> 00:04:23.740 who's the maintainer of CRDT, 00:04:25.840 --> 00:04:26.000 we've been looking into options to make it a 00:04:28.380 --> 00:04:28.880 little more resilient and work elsewhere for 00:04:31.360 --> 00:04:31.860 securely. Excellent. All right, 00:04:34.600 --> 00:04:35.080 Great. I'm going back to the previous 00:04:37.160 --> 00:04:37.500 question. So does the current version also 00:04:39.020 --> 00:04:39.520 have some utilities for doing multiplayer, 00:04:41.140 --> 00:04:41.640 like either physically or digitally, 00:04:42.520 --> 00:04:43.020 like we've done with CRUT? 00:04:45.060 --> 00:04:45.300 The question is because you mentioned you 00:04:47.360 --> 00:04:47.860 previously did multiplayer session as well? 00:04:51.180 --> 00:04:51.680 [Speaker 1]: Yeah, I mean, I was using the table, 00:04:55.940 --> 00:04:56.060 the random table at a random entry kind of 00:04:58.460 --> 00:04:58.960 thing. I was using that at my table. 00:05:00.780 --> 00:05:01.280 So, I'm an eternal DM. 00:05:02.920 --> 00:05:03.420 So I would always use that. 00:05:05.020 --> 00:05:05.220 Like somebody says, what's the name of that 00:05:07.160 --> 00:05:07.400 shopkeep? And I could just hit a key, 00:05:08.440 --> 00:05:08.660 and it'd come up with the name, 00:05:10.120 --> 00:05:10.620 and I'd just read it off. 00:05:14.440 --> 00:05:14.940 But it was still me generating it. 00:05:17.120 --> 00:05:17.540 So it wasn't something that people would see 00:05:19.540 --> 00:05:19.640 necessarily, but I would keep notes in it and 00:05:20.520 --> 00:05:21.020 then publish those notes. 00:05:24.240 --> 00:05:24.620 But yes, I don't know. 00:05:25.440 --> 00:05:25.940 This sounds all kind of, 00:05:27.260 --> 00:05:27.760 this sounds all intriguing. 00:05:28.840 --> 00:05:29.340 I think this would be fun. 00:05:32.220 --> 00:05:32.720 I think I need to get a group of like-minded 00:05:35.880 --> 00:05:36.380 Emacs people who want to play online. 00:05:39.860 --> 00:05:40.120 [Speaker 0]: I'm sure you've got plenty of people not only 00:05:41.580 --> 00:05:42.080 watching but also here in BBB. 00:05:44.660 --> 00:05:44.800 So we only have about 14 minutes until we go 00:05:46.120 --> 00:05:46.360 to the next talk and it might be a little 00:05:48.200 --> 00:05:48.700 short for a campaign, but we might just... 00:05:53.220 --> 00:05:53.720 Moving on to the next question, 00:05:56.480 --> 00:05:56.920 how does 1 become super awesome like Howard 00:05:58.200 --> 00:05:58.620 Abrams? And I very much agree. 00:05:58.700 --> 00:05:59.140 [Speaker 1]: Sure, yes. That's kind, 00:06:04.460 --> 00:06:04.600 [Speaker 0]: That's not a secret, You're not giving your 00:06:09.360 --> 00:06:09.800 [Speaker 1]: too kind, too kind. There's no trade secrets. 00:06:10.580 --> 00:06:11.080 Just follow your passions. 00:06:14.540 --> 00:06:15.040 [Speaker 0]: trade secrets. I can only conquer. 00:06:16.160 --> 00:06:16.660 All right, moving on to the next question. 00:06:18.740 --> 00:06:19.200 Please talk a little about how you produced 00:06:20.460 --> 00:06:20.960 such a slick presentation video. 00:06:22.800 --> 00:06:23.300 Everything looked completely professional, 00:06:25.120 --> 00:06:25.620 and I'd agree. So tell us more. 00:06:29.260 --> 00:06:29.760 [Speaker 1]: OK, so as you've seen my previous 00:06:32.680 --> 00:06:33.180 presentations, It's all just Emacs screen. 00:06:35.920 --> 00:06:36.060 I just felt like, oh, what I really want to 00:06:39.360 --> 00:06:39.560 talk about is how much fun I'm having and the 00:06:43.680 --> 00:06:43.840 little introduction. So my son actually is a 00:06:44.980 --> 00:06:45.240 YouTuber. So I asked him, 00:06:47.200 --> 00:06:47.360 and it's like, oh, I'll take care of your 00:06:49.940 --> 00:06:50.440 dad. And so he's the 1 that kind of prompted 00:06:51.280 --> 00:06:51.780 me. So I had a director. 00:06:53.720 --> 00:06:54.220 Don't know if that translates, 00:06:58.940 --> 00:06:59.340 [Speaker 0]: I mean, that translates amazingly. 00:07:02.560 --> 00:07:03.060 [Speaker 1]: though, but. Very good. 00:07:06.900 --> 00:07:07.400 You know, very over the top. 00:07:09.440 --> 00:07:09.940 I've never done something like this before. 00:07:10.460 --> 00:07:10.600 [Speaker 0]: I mean, the results at the end is No, 00:07:11.680 --> 00:07:12.040 but it fits you so well. 00:07:14.820 --> 00:07:14.980 I think this over the top-ness combined with 00:07:15.800 --> 00:07:16.300 the editing, it just... 00:07:18.900 --> 00:07:19.200 [Speaker 1]: I might have to keep doing it because it was 00:07:20.600 --> 00:07:21.100 fun. It was fun to do. 00:07:23.160 --> 00:07:23.300 [Speaker 0]: You've set a standard that you'll need to 00:07:24.520 --> 00:07:24.860 meet for following Emax. 00:07:28.360 --> 00:07:28.860 [Speaker 1]: I'll have to keep paying them then. 00:07:30.820 --> 00:07:31.320 [Speaker 0]: Oh no! Alright, Yes! Alright, 00:07:32.360 --> 00:07:32.860 moving on to the next question. 00:07:35.380 --> 00:07:35.540 Does table data, no sorry that's the 1 we did 00:07:37.360 --> 00:07:37.680 on recursion and we're not going to struggle 00:07:38.900 --> 00:07:39.400 through the reading of it again. 00:07:41.280 --> 00:07:41.780 Alright so with your toolkits, 00:07:43.940 --> 00:07:44.060 a list of good books would be nice to be 00:07:45.300 --> 00:07:45.800 included, example D&D, 00:07:48.400 --> 00:07:48.900 space, steampunk, cyberpunk settings. 00:07:49.800 --> 00:07:50.300 Do you have such a plan? 00:07:56.120 --> 00:07:56.360 [Speaker 1]: 00I mean, I could definitely publish a 00:07:59.640 --> 00:08:00.140 bibliography of things I'm using and reading, 00:08:03.640 --> 00:08:04.140 But I don't know if I'd be writing anything. 00:08:07.420 --> 00:08:07.640 [Speaker 0]: Oh come on, don't tell yourself short. 00:08:09.000 --> 00:08:09.140 You've already proven you were amazing in 00:08:10.640 --> 00:08:11.140 very different, very varied topics. 00:08:12.840 --> 00:08:13.340 I'm sure you should give it 1 more try. 00:08:15.460 --> 00:08:15.740 [Speaker 1]: I don't know. I've got a sabbatical coming 00:08:17.580 --> 00:08:17.840 up. I'm toying with writing something, 00:08:19.860 --> 00:08:20.360 but I don't know if it'd ever leave the Emacs 00:08:20.440 --> 00:08:20.940 buffer. 00:08:23.680 --> 00:08:24.180 [Speaker 0]: All right, I like this. 00:08:28.140 --> 00:08:28.260 Next question. Hi Howard and thanks for an 00:08:28.860 --> 00:08:29.360 outstanding presentation. 00:08:31.640 --> 00:08:31.800 What did you use to create the graphics in 00:08:34.280 --> 00:08:34.440 your presentation? Didn't we cover this 1 00:08:35.059 --> 00:08:35.380 already? I can't remember. 00:08:35.740 --> 00:08:35.860 No, that was 00:08:41.980 --> 00:08:42.240 [Speaker 1]: a good 1. So the graphics actually were just 00:08:43.179 --> 00:08:43.679 kind of hacked together. 00:08:45.020 --> 00:08:45.340 But then I just gave them to my son. 00:08:47.200 --> 00:08:47.520 And it's like, can you put the graphic right 00:08:50.140 --> 00:08:50.640 here and he goes no problem there it is like 00:08:56.280 --> 00:08:56.640 [Speaker 0]: okay great so 1 more 1 more reason to keep 00:08:57.060 --> 00:08:57.560 paying your son 00:08:59.820 --> 00:09:00.180 [Speaker 1]: perfect yeah yeah exactly so if you can get 00:09:02.760 --> 00:09:03.260 get yourself a YouTuber who knows how to use 00:09:05.800 --> 00:09:06.300 all the tools. I think he was using DaVinci, 00:09:08.860 --> 00:09:09.360 but he's got quite a few going. 00:09:12.700 --> 00:09:12.900 [Speaker 0]: Right. Alright, moving on to the next 00:09:15.040 --> 00:09:15.220 question. Any plans to borrow tables from 00:09:17.980 --> 00:09:18.240 Dungeon World or Iron Sword Starforge and 00:09:20.460 --> 00:09:20.960 publish in a TK repository? 00:09:22.360 --> 00:09:22.860 Not sure what TK is. 00:09:25.380 --> 00:09:25.880 [Speaker 1]: Yeah, yeah, okay. So yeah, 00:09:30.320 --> 00:09:30.820 so that would be fun and I'd love that. 00:09:33.840 --> 00:09:34.340 And I was just reading a way to render PDFs 00:09:38.080 --> 00:09:38.480 that you might own into Markdown format. 00:09:39.140 --> 00:09:39.560 And if it's in Markdown, 00:09:41.440 --> 00:09:41.940 it'd be easy to pull into Org Mode. 00:09:43.680 --> 00:09:44.180 So all of the Iron Sworn, 00:09:45.280 --> 00:09:45.780 that role-playing game, 00:09:48.780 --> 00:09:49.280 Since it's all under the Creative License, 00:09:51.380 --> 00:09:51.600 I think even the Star Forge is. 00:09:53.940 --> 00:09:54.280 So I think I could grab the Star Forge 1. 00:09:56.820 --> 00:09:57.100 I don't know about Dungeon World and their 00:09:59.220 --> 00:09:59.380 tables. But yeah, a lot of people are 00:10:01.060 --> 00:10:01.500 starting to publish those kind of tables. 00:10:03.760 --> 00:10:04.180 So yeah, that'd be fun. 00:10:07.160 --> 00:10:07.400 I'd like to render all those in text files 00:10:08.560 --> 00:10:09.060 that I could pull up like that. 00:10:13.180 --> 00:10:13.580 [Speaker 0]: Lovely. I think that's all for the questions 00:10:15.820 --> 00:10:16.320 we had in the pad. We still have 9 minutes. 00:10:18.280 --> 00:10:18.760 I see plenty of people have joined us, 00:10:21.060 --> 00:10:21.560 including 1 person with a microphone on BBB. 00:10:23.160 --> 00:10:23.500 PlasmaStrike, do you have a question? 00:10:24.920 --> 00:10:25.180 And would you like to unmute yourself and ask 00:10:28.440 --> 00:10:28.940 it? I'm also going to check the chat. 00:10:31.640 --> 00:10:31.920 [Speaker 1]: Oh, yeah. StarsWithoutNumber is another great 00:10:33.640 --> 00:10:34.140 1 that's got some great tables in it. 00:10:37.720 --> 00:10:37.960 Sorry, I'm just looking at the questions that 00:10:38.940 --> 00:10:39.440 are popping up here, too. 00:10:42.740 --> 00:10:43.180 [Speaker 0]: Sure. So I don't see anyone unmuting 00:10:44.540 --> 00:10:44.800 themselves. I see people typing away 00:10:45.220 --> 00:10:45.400 questions. By the way, 00:10:46.120 --> 00:10:46.560 if you're going to type questions, 00:10:48.240 --> 00:10:48.680 perhaps do not put them on BBB, 00:10:50.460 --> 00:10:50.600 put them in the pad. It's a little easier for 00:10:52.380 --> 00:10:52.880 us to archive them afterwards. 00:10:56.160 --> 00:10:56.580 I'm going to give a little bit of time. 00:10:58.360 --> 00:10:58.860 I feel bad about going on break when I have 00:11:00.940 --> 00:11:01.160 you available and ready to answer more 00:11:02.680 --> 00:11:03.180 questions. Oh, you're too kind. 00:11:07.360 --> 00:11:07.860 [Speaker 2]: How have you, as this changed, 00:11:09.520 --> 00:11:09.960 how's your visualization of the books, 00:11:11.260 --> 00:11:11.760 or of your games at all? 00:11:15.180 --> 00:11:15.680 [Speaker 1]: Sorry, can you ask that 1 more time? 00:11:16.700 --> 00:11:17.200 I didn't catch the first part. 00:11:20.140 --> 00:11:20.600 [Speaker 2]: How has this impacted, 00:11:23.080 --> 00:11:23.300 like, your imagination on the scenes and 00:11:28.240 --> 00:11:28.360 stuff like that because it's partly open and 00:11:30.720 --> 00:11:30.920 closed because you had that chart where you 00:11:32.880 --> 00:11:33.380 had that where you put it in the center of 00:11:37.240 --> 00:11:37.400 constrained by algorithms to enhance your 00:11:39.780 --> 00:11:40.020 creativity, you write it but it's not all 00:11:42.700 --> 00:11:42.900 freeform to where you have writer's block as 00:11:42.900 --> 00:11:43.400 much. 00:11:46.800 --> 00:11:47.080 [Speaker 1]: You hit the, You hit it on the head. 00:11:49.640 --> 00:11:50.040 That's exactly it. That's why I've been doing 00:11:53.940 --> 00:11:54.440 this. Creativity is a hard thing to foster. 00:11:57.520 --> 00:11:57.700 And having little prompts that you have to 00:11:58.340 --> 00:11:58.840 kind of work together, 00:12:03.660 --> 00:12:04.160 like twisty language, what does that mean? 00:12:06.560 --> 00:12:06.900 Oh, you have to kind of work with that. 00:12:08.800 --> 00:12:09.160 So yeah, that's 1 of the reasons why I got 00:12:11.800 --> 00:12:12.300 into doing the solo version of it, 00:12:14.120 --> 00:12:14.600 just because you kind of, 00:12:15.980 --> 00:12:16.480 it does really foster the creativity. 00:12:23.540 --> 00:12:24.040 Did that answer the question? 00:12:28.520 --> 00:12:28.780 [Speaker 2]: Yeah well has it kind of has it improved over 00:12:30.060 --> 00:12:30.280 time though of using it like 00:12:33.200 --> 00:12:33.700 [Speaker 1]: oh yeah oh yeah I would definitely say so 00:12:36.420 --> 00:12:36.920 While I'm still not ready to publish my files 00:12:40.240 --> 00:12:40.740 at all, but the first ones were much worse. 00:12:46.160 --> 00:12:46.320 [Speaker 2]: That was an example like after you play for 00:12:47.800 --> 00:12:48.080 like 2 months or something like that, 00:12:50.320 --> 00:12:50.440 like, could you close your eyes and see the 00:12:51.420 --> 00:12:51.920 rooms a lot better versus... 00:12:54.720 --> 00:12:55.220 [Speaker 1]: Yeah, I think so. I think so. 00:13:02.150 --> 00:13:02.500 And, you know, there's 1 solo game called A 00:13:03.340 --> 00:13:03.840 Thousand-Year-Old Vampire. 00:13:05.740 --> 00:13:06.100 I don't know if you've seen that 1 or not, 00:13:08.440 --> 00:13:08.940 but it's quite creative. 00:13:09.720 --> 00:13:10.220 It's very interesting. 00:13:13.180 --> 00:13:13.680 It's got a great setup to use. 00:13:17.200 --> 00:13:17.320 And When I was looking through it, 00:13:19.320 --> 00:13:19.820 it's like, I'm thinking of a typical vampire 00:13:20.720 --> 00:13:21.220 and this sort of thing. 00:13:25.760 --> 00:13:26.040 But then there's this YouTuber named Seth 00:13:27.880 --> 00:13:28.180 Skalkarski, if I can pronounce his name 00:13:30.020 --> 00:13:30.060 right. He was describing it. 00:13:32.040 --> 00:13:32.540 And he came up with a completely different 00:13:34.540 --> 00:13:34.940 vampire scene. And it's like, 00:13:37.560 --> 00:13:37.880 oh, I could see how people can kind of start 00:13:40.600 --> 00:13:41.000 working on these things and really see things 00:13:43.080 --> 00:13:43.260 differently. And the creativity and all that 00:13:44.340 --> 00:13:44.840 sort of stuff just really blossoms. 00:13:48.040 --> 00:13:48.540 [Speaker 2]: And then I guess as an extension of that, 00:13:53.680 --> 00:13:53.920 how has the stories changed after using this 00:13:58.140 --> 00:13:58.640 toolkit or the solo games for 2 months? 00:14:00.200 --> 00:14:00.700 Like the scenes, like how you, 00:14:02.440 --> 00:14:02.940 like the stories that you'd start generating? 00:14:05.980 --> 00:14:06.460 [Speaker 1]: Yeah, yeah, yeah. Yeah, 00:14:09.000 --> 00:14:09.200 I mean, a lot depends on just how much you're 00:14:10.140 --> 00:14:10.440 willing to put into it. 00:14:13.980 --> 00:14:14.340 But yeah, I've definitely had a lot of fun. 00:14:16.360 --> 00:14:16.760 And it's just been a lot more enjoyable and 00:14:17.680 --> 00:14:18.180 just more interesting. 00:14:21.960 --> 00:14:22.120 [Speaker 2]: Well I mean like has the types and quality of 00:14:23.940 --> 00:14:24.440 the stories changed a lot? 00:14:25.240 --> 00:14:25.740 Or more than that? 00:14:30.280 --> 00:14:30.620 [Speaker 1]: I think so, you know, but obviously the proof 00:14:34.000 --> 00:14:34.500 is if somebody else is doing the evaluation 00:14:39.060 --> 00:14:39.280 and I'm not letting that out But I think so, 00:14:42.040 --> 00:14:42.500 but I think so so but I think your mileage 00:14:44.340 --> 00:14:44.840 may vary. So yeah, try it out 00:14:47.360 --> 00:14:47.860 [Speaker 2]: Have you seen the game Dwarf Fortress? 00:14:50.880 --> 00:14:51.140 Because it's supposed to be a video game 00:14:53.040 --> 00:14:53.260 that's in a similar spirit to that, 00:14:55.080 --> 00:14:55.580 where it helps you generate stories. 00:14:56.820 --> 00:14:57.320 Dwarf Fortress, RimWorld, 00:15:00.420 --> 00:15:00.920 Kenshi is another 1. 00:15:03.400 --> 00:15:03.720 [Speaker 1]: Yeah, no, I've looked at the Dwarf Fortress, 00:15:04.640 --> 00:15:04.900 but I haven't played it. 00:15:08.160 --> 00:15:08.480 But that 1 seems a little bit more 00:15:10.640 --> 00:15:10.920 structured, but still could be a lot of fun 00:15:13.700 --> 00:15:13.860 too. And then others, it's like, 00:15:15.240 --> 00:15:15.260 how far do you want to take it? 00:15:18.280 --> 00:15:18.780 Like I just picked up this 1 called Broken 00:15:21.820 --> 00:15:21.980 Cask. There it is, where you generate a 00:15:25.240 --> 00:15:25.640 little bar tavern, and then you start rolling 00:15:29.180 --> 00:15:29.540 events. Now, it gives a lot more stuff coming 00:15:30.780 --> 00:15:31.060 out of it. It's like, oh, 00:15:32.700 --> 00:15:32.980 this person's showing up and this is what's 00:15:34.700 --> 00:15:34.840 happening, but you can elaborate on it as 00:15:36.660 --> 00:15:36.880 much as you want. And that's what I'm 00:15:39.600 --> 00:15:39.840 thinking I might do. Hi, 00:15:40.600 --> 00:15:41.100 Mike, you got a question? 00:15:47.680 --> 00:15:48.180 [Speaker 3]: Hi, Howard. Yeah, I do have a question. 00:15:50.940 --> 00:15:51.440 I'm a big fan of your work on literate DevOps 00:15:53.120 --> 00:15:53.620 and your essay and video on that topic. 00:15:56.040 --> 00:15:56.260 I'm just wondering if you still use that 00:15:59.640 --> 00:15:59.820 workflow at work and have you changed how 00:16:02.160 --> 00:16:02.420 that process works or has it evolved over 00:16:04.720 --> 00:16:05.220 time since that video and essay were written? 00:16:06.840 --> 00:16:07.340 [Speaker 1]: That's a good question. 00:16:12.440 --> 00:16:12.600 Yes, I still do it. It varies depending on 00:16:13.500 --> 00:16:14.000 the project and whatnot. 00:16:16.400 --> 00:16:16.900 But I still am using it. 00:16:20.280 --> 00:16:20.520 Yeah, yeah. In fact, I'm doing it with a lot 00:16:22.760 --> 00:16:23.260 of other things. Like all my configuration 00:16:27.660 --> 00:16:28.160 files are all in a literate style for Emacs. 00:16:31.160 --> 00:16:31.660 And even all the code that's in Ironsworn, 00:16:35.060 --> 00:16:35.560 the repo, if you go to the repo, 00:16:37.440 --> 00:16:37.640 it's the readme file. And yeah, 00:16:39.720 --> 00:16:40.140 that's just being rendered out to the Emacs 00:16:41.660 --> 00:16:42.160 file. So it is still all literate. 00:16:43.440 --> 00:16:43.940 [Speaker 3]: Very cool. 00:16:46.500 --> 00:16:46.780 [Speaker 1]: Yeah, because I don't know. 00:16:48.120 --> 00:16:48.620 Some things are just a little too complicated 00:16:49.320 --> 00:16:49.820 to just type up. 00:16:56.040 --> 00:16:56.200 [Speaker 0]: All right, sorry to be the bearer of bad 00:16:58.220 --> 00:16:58.720 news, but we have only about 3 more minutes 00:16:59.840 --> 00:17:00.060 of lifetime. By the way, 00:17:02.920 --> 00:17:03.120 feel free to stay and discuss any of the 00:17:07.540 --> 00:17:08.040 topic of today's session after we go off air 00:17:10.579 --> 00:17:10.859 and we'll be able to keep all of the nice 00:17:12.260 --> 00:17:12.540 discussion and put them on the talks page 00:17:16.560 --> 00:17:17.060 afterwards. Great. Howard, 00:17:20.020 --> 00:17:20.280 I would like to ask you if you have any last 00:17:21.760 --> 00:17:21.900 words regarding the presentation or the 00:17:23.040 --> 00:17:23.540 questions you've had. Well, 00:17:24.520 --> 00:17:25.020 the last question we had, 00:17:27.500 --> 00:17:27.720 actually, we had Mike come and ask it live. 00:17:29.440 --> 00:17:29.720 But do you have any parting words before we 00:17:31.720 --> 00:17:32.220 leave you? Okay. 00:17:37.560 --> 00:17:38.000 [Speaker 1]: I think the last thing is go and hack 00:17:41.420 --> 00:17:41.720 something. I mean, this Lisp stuff is a lot 00:17:43.860 --> 00:17:44.360 of fun. And I hope that came across. 00:17:47.240 --> 00:17:47.420 It's like, the project I made is just a 00:17:50.220 --> 00:17:50.720 personal thing and it was fun for me to make, 00:17:53.100 --> 00:17:53.400 but everybody's probably got some fun thing 00:17:54.320 --> 00:17:54.820 they could make as well. 00:17:56.200 --> 00:17:56.700 And just, I don't know, 00:17:58.460 --> 00:17:58.960 hack it yourself because all the, 00:18:01.920 --> 00:18:02.420 you know, think about adding multi-threading 00:18:04.480 --> 00:18:04.740 to Emacs. Maybe we don't want that, 00:18:06.000 --> 00:18:06.360 because that'll just complicate things. 00:18:08.200 --> 00:18:08.700 This is your own personal hacking sandbox, 00:18:09.520 --> 00:18:10.020 so go have fun. 00:18:14.220 --> 00:18:14.380 [Speaker 0]: Great. I was just going to say we were 00:18:15.060 --> 00:18:15.560 talking about Dwarf Fortress. 00:18:18.680 --> 00:18:19.180 In Dwarf Fortress, it's a very CPU intensive 00:18:21.020 --> 00:18:21.240 game because it needs to compute every single 00:18:23.480 --> 00:18:23.860 thing in the world and there's such a thing 00:18:27.700 --> 00:18:27.780 as the CPU death of the world where basically 00:18:29.340 --> 00:18:29.500 you've got too many cats that are just 00:18:31.320 --> 00:18:31.440 breeding constantly with 1 another and it 00:18:33.760 --> 00:18:34.000 creates so many entities that it just 00:18:36.760 --> 00:18:36.940 crashes, and the time it takes for the day to 00:18:38.440 --> 00:18:38.940 finish it, it just never finish. 00:18:40.680 --> 00:18:41.180 So I was going to say maybe multi-threading 00:18:43.180 --> 00:18:43.660 might be useful in this case for Emacs. 00:18:46.100 --> 00:18:46.600 So, wanting to foray into the future. 00:18:48.800 --> 00:18:49.300 [Speaker 1]: All right. Thank you. 00:18:50.900 --> 00:18:51.180 [Speaker 0]: And thank you so much, 00:18:52.360 --> 00:18:52.540 Howard, and thank you Plasma Strike for your 00:18:53.320 --> 00:18:53.560 question, as well as Mike, 00:18:55.760 --> 00:18:55.900 who joined us. We're going to go live with 00:18:57.440 --> 00:18:57.940 the next talk in about 1 minute, 00:19:00.400 --> 00:19:00.580 and until then, well, I'm not going to put 00:19:02.040 --> 00:19:02.400 music, You can wait 50 seconds without music, 00:19:03.960 --> 00:19:04.460 you Zoomers. We'll be back in a bit. 00:19:05.280 --> 00:19:05.780 [Speaker 2]: Bye-bye. 00:19:09.620 --> 00:19:09.860 [Speaker 0]: Bye, Howard. All right, 00:19:11.120 --> 00:19:11.280 we are off. Thank you so much, 00:19:11.980 --> 00:19:12.480 Howard. I need to dash. 00:19:13.940 --> 00:19:14.440 And oh, I think he's already gone. 00:19:16.360 --> 00:19:16.860 So Bye everyone, I'll see you later.