WEBVTT


00:00:00.000 --> 00:00:33.560
Introduction

00:00:33.560 --> 00:02:02.500
Overlays and what they can do

00:02:02.500 --> 00:02:35.700
Simple overlay example - creating an overlay

00:02:35.700 --> 00:03:10.940
Adding properties

00:03:10.940 --> 00:03:24.660
Deleting an overlay

00:03:24.660 --> 00:03:59.340
Setting fonts the right way

00:03:59.540 --> 00:04:12.580
More properties

00:04:12.580 --> 00:04:49.780
Visibility

00:04:49.780 --> 00:05:27.820
Adding text

00:05:27.820 --> 00:05:45.380
Custom properties

00:05:45.380 --> 00:06:36.100
Notes on properties

00:06:36.100 --> 00:08:17.680
Improving C++ compiler output

00:08:17.680 --> 00:08:30.240
The problem with C++ error messages

00:08:30.240 --> 00:08:47.520
Many standard class templates have default arguments

00:08:47.520 --> 00:09:20.960
Some types are aliases for longer things, too

00:09:20.960 --> 00:10:18.240
Reporting type information accurately means long lines

00:10:18.240 --> 00:11:49.320
Emacs can help - Treat C++ type names as just another kind of balanced expression

00:11:49.320 --> 00:12:22.400
Add overlays to improve readability

00:12:22.400 --> 00:12:59.500
Create a minor mode that runs during compilation

00:12:59.500 --> 00:14:16.100
Parsing types as balanced expressions

00:14:16.100 --> 00:14:52.260
Indent and fill with overlays - Use ancient "pretty printing" algorithms"

00:14:52.260 --> 00:15:14.520
Overlays can mimic line breaks and indentation

00:15:14.520 --> 00:17:12.660
Hiding details - Marking depths with overlays

00:17:12.660 --> 00:18:04.900
Hiding to a target depth

00:18:04.900 --> 00:20:10.220
Demo

00:20:10.220 --> 00:20:51.220
Conclusion