[[!sidebar content=""]] [[!meta title="asm-blox: a game based on WebAssembly that no one asked for"]] [[!meta copyright="Copyright © 2022 Zachary Romero"]] [[!inline pages="internal(2022/info/asmblox-nav)" raw="yes"]] # asm-blox: a game based on WebAssembly that no one asked for Zachary Romero () [[!inline pages="internal(2022/info/asmblox-before)" raw="yes"]] Over the past decade, programming games have risen in popularity and become a genre unto themselves. They are loved for their open-endedness and have helped people get into programming as well as help programmers hone their problem-solving skills. As a fan of the genre, I decided I wanted to recreate such an experience in Emacs. Looking at the already existing collection of games, TIS-100 by Zachtronics stood out as an especially good candidate for the base of a game, where the user is entering assembly code into a terminal to solve puzzles. The game asm-blox switches things around and instead of programming register machines, you program mini stack machines in a language similar to the WebAssembly text format. I'm still wondering if the game is actually any fun or not but either way it was an interesting project to make. In this talk, I'll demo the game as well as go over some of the Emacs Lisp tricks I used to make it work. The source code can be found at [[!inline pages="internal(2022/info/asmblox-after)" raw="yes"]] [[!inline pages="internal(2022/info/asmblox-nav)" raw="yes"]] [[!taglink CategoryFun]]