In this talk, Zachary Romero shares a game he wrote and how he made it. Afterwards, he will handle questions over BigBlueButton.
The following image shows where the talk is in the schedule for Sat 2022-12-03. Solid lines show talks with Q&A via BigBlueButton. Dashed lines show talks with Q&A via IRC or Etherpad.
[[!toc ]]
Format: 17-min talk followed by live Q&A (done)
Etherpad:
Discuss on IRC: [#emacsconf-dev](https://chat.emacsconf.org/?join=emacsconf,emacsconf-dev)
Status: Q&A finished, IRC and pad will be archived on this page
# Talk
[[!template id="vid" vidid="asmblox-mainVideo" src="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.webm" poster="https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.png" captions=""""""
size="238M" duration="16:07" other_resources="""[Download --main.webm (238MB)](https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.webm)
[Download --main.vtt](https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main.vtt)
[Download --main--chapters.vtt](https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--main--chapters.vtt)
[View transcript](https://emacsconf.org/2022/talks/asmblox#asmblox-mainVideo-transcript)
[View on Toobnix](https://toobnix.org/w/rfZ2V1DZNgpMh18gKrsXmY)
"""]]
[[!template id="chapters" vidid="asmblox-mainVideo" data="""
00:00:00.000 Introduction
00:30.680 TIS-100
00:44.960 WebAssembly
01:08.040 Basic stack operations
02:07.640 Numeric commands
02:44.680 Boolean operations
03:21.400 Port operations
04:00.240 Control flow
05:15.720 Modules
06:14.480 Puzzle
08:33.040 The game loop
09:35.200 Tic-tac-toe
11:25.880 Text properties
12:07.800 Code cells
14:00.920 Undo
14:37.560 Parentheses
14:52.360 Assembly text to executable code
"""]]
# Q&A
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size="24M" duration="16:07" other_resources="""[Download --answers--chapters.vtt](https://media.emacsconf.org/2022/emacsconf-2022-asmblox--asmblox-a-game-based-on-webassembly-that-no-one-asked-for--zachary-romero--answers--chapters.vtt)
"""]]
[[!template id="chapters" vidid="asmblox-qanda" data="""
00:00:00.000 Introduction
01:12.600 Why did you choose an internal state versus many 'state buffers'?
02:10.720 Do you have plans to port shenzhen.io to Emacs?
02:29.960 Did this use WASM?
02:59.800 Why wasm rather than a more traditional Assembly dialect? It wouldn't be harder to implement, right?
05:08.960 Any next projects on your mind?
05:52.680 Does this work with any other paren-based editing packages?
06:46.920 What kind of tool could use this idea?
07:56.280 How did you go about designing the puzzles?
08:39.320 What are your favorite changes in the upcoming Emacs 29?
09:07.480 Are there tools to add more puzzles?
"""]]
# Description