-As you're aware, I'm Erik, +As you're aware, I'm Erik and this is Corwin,
and this is the Dungeon project that we've been working on @@ -678,7 +678,7 @@ recognizing gnu in specific as we focus on giving back to the community
-taking what we learned as pearl +taking what we learned as perl
programmers and @@ -702,7 +702,7 @@ you know write functions for the game
-in pearl if we want to +in perl if we want to
and then to use the game as a vehicle to @@ -885,7 +885,7 @@ using it to draw interfaces for all of the different parts of the game
-so let's talk let's talk a little bit +so let's talk a little bit
about what @@ -1029,19 +1029,19 @@ jump into the to the pathing stuff now or I can just
-throw up an animal and we can start the +throw up an IELM and we can start the
demos so
-let me invite almond or sasha back in +let me invite Amin or Sacha back in
if you guys
-or leo if any of you want to join the +or Leo if any of you want to join the
conversation @@ -1059,7 +1059,7 @@ the rest of what we have left starts in on toward the technical so especially
-if there would be questions questions +if there would be questions
about the game right now that would be @@ -1091,9 +1091,6 @@ yeah well Erik why don't you just go
ahead and start walking us through the
-hand -
hand-drawn SVG stuff just a little bit @@ -1752,7 +1749,7 @@ when I'm going to run it under minus q all right
-let's have some iom +let's have some IELM
all right and then I'm also going to do @@ -1797,7 +1794,7 @@ in theory some very basic stuff will work even without us doing anything in
-iom so I think the the last thing Erik +IELM so I think the the last thing Erik
was talking about was the SVG code -- cgit v1.2.3