From fc01255025f3270df0f275055b3c18b1cb2d00f0 Mon Sep 17 00:00:00 2001 From: Sacha Chua Date: Tue, 10 Nov 2020 13:34:03 -0500 Subject: Let's try it with individual info pages that are included --- 2020/schedule/28.md | 32 ++------------------------------ 1 file changed, 2 insertions(+), 30 deletions(-) (limited to '2020/schedule/28.md') diff --git a/2020/schedule/28.md b/2020/schedule/28.md index 15755292..f736a7df 100644 --- a/2020/schedule/28.md +++ b/2020/schedule/28.md @@ -5,37 +5,9 @@ Back to the [[schedule]] Previous: State of Retro Gaming in Emacs Next: Pathing of Least Resistance +Sunday, Nov 29 2020, 1:29 PM - 2:19 PM EST / 10:29 AM - 11:19 AM PST / 6:29 PM - 7:19 PM UTC / 7:29 PM - 8:19 PM CET / 2:29 AM - 3:19 AM +08 -# Welcome To The Dungeon -Sunday, Nov 29 2020, 1:29 PM - 2:19 PM EST / 10:29 AM - 11:19 AM PST / 6:29 PM - 7:19 PM UTC / 7:29 PM - 8:19 PM CET / 2:29 AM - 3:19 AM +08 -Erik Elmshauser and Corwin Brust - -Dungeon is an oral and physical media fantasy and abstract role-play -gaming tradition that seems to have grown from miniature and -war-gaming communities in and around the University of Minnesota, Twin -Cities in the 1950s and 60s. - -Dungeon is inherently free (or nearly free, you do need paper and -dice), both to play and to create your own games. Moreover, as a -generality among practices, as Dungeon authors, we dislike impositions -on our creative freedoms beyond those of our own imagination and -tastes, especially those such as of a "brand" or "system", or e.g. -copyright holder. - -In December of 2019 some friends who grew up creating and playing in -each others' Dungeons decided to try making an engine for these types -of games using Emacs and Emacs Lisp, org-mode, and maybe some -duct-tape if needed. In this 50 minute talk Corwin and Erik introduce -dungeon-mode, and explain why we decided to do that. We'll sketch out -the project in both lay and technical terms, provide a tactical update -with respect to completing our initial concept, describe how things -are going in human terms, and share some things we've learned so far -from and about Emacs and the free software community working on this -project, while leaving 10-15m for questions and discussion. - - - - +[[!inline pages="../info/28" raw="yes"]] Back to the [[schedule]] Previous: State of Retro Gaming in Emacs -- cgit v1.2.3