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+WEBVTT
+
+
+00:00:02.899 --> 00:00:03.260
+[Speaker 0]: Right. Okay, so hi everyone.
+
+00:00:04.540 --> 00:00:04.839
+We are now live. Hi Howard,
+
+00:00:06.339 --> 00:00:06.839
+how are you doing? Great.
+
+00:00:09.960 --> 00:00:10.460
+Lovely to hear. As usual,
+
+00:00:11.980 --> 00:00:12.480
+it's always a pleasure to see your
+
+00:00:14.440 --> 00:00:14.599
+presentation and the amount of time and
+
+00:00:15.360 --> 00:00:15.780
+energy you put into it.
+
+00:00:17.680 --> 00:00:17.860
+Slightly sorry about the shoppiness of the
+
+00:00:18.680 --> 00:00:19.119
+broadcast. Do not worry,
+
+00:00:22.700 --> 00:00:23.200
+the talk will be in its full 30 fps quality
+
+00:00:24.779 --> 00:00:25.160
+on the website after the conference.
+
+00:00:26.759 --> 00:00:26.939
+Actually, right now. It's available right
+
+00:00:30.099 --> 00:00:30.279
+now. As usual, feel free to ask your
+
+00:00:31.560 --> 00:00:31.920
+questions in the in the pad.
+
+00:00:34.200 --> 00:00:34.360
+We've linked it both on the talk page and on
+
+00:00:38.400 --> 00:00:38.760
+IRC. I think I am on the right 1,
+
+00:00:40.080 --> 00:00:40.580
+right? This is a solo.
+
+00:00:42.660 --> 00:00:43.160
+Guys, questions, where are they?
+
+00:00:45.060 --> 00:00:45.300
+Oh, we do have questions,
+
+00:00:46.920 --> 00:00:47.240
+it's just that they're not in the right part.
+
+00:00:47.960 --> 00:00:48.340
+Okay, so I'm going to start,
+
+00:00:49.739 --> 00:00:49.920
+I'm going to read the questions to Howard and
+
+00:00:50.860 --> 00:00:51.260
+Howard will be answering them.
+
+00:00:52.960 --> 00:00:53.220
+And if you are interested in asking questions
+
+00:00:54.620 --> 00:00:54.860
+directly to Howard, I see a lot of people
+
+00:00:55.640 --> 00:00:56.140
+have joined us on BBB,
+
+00:00:58.540 --> 00:00:58.780
+so we'll first go through the questions on
+
+00:01:00.800 --> 00:01:01.020
+the pad and then we'll move on to the people
+
+00:01:03.340 --> 00:01:03.560
+on BBB. So Howard, starting with the first
+
+00:01:06.300 --> 00:01:06.460
+question, does table data allow for
+
+00:01:08.640 --> 00:01:08.800
+recursion, e.g. The result that returns they
+
+00:01:10.600 --> 00:01:10.940
+are random monster haunting the cavern
+
+00:01:14.060 --> 00:01:14.280
+entrance and we roll on random monster and
+
+00:01:16.420 --> 00:01:16.700
+inject them, inject into the result?
+
+00:01:17.920 --> 00:01:18.420
+Sorry a little bit of a complicated question.
+
+00:01:21.900 --> 00:01:22.200
+Do you want me to read it again,
+
+00:01:23.620 --> 00:01:24.120
+perhaps? Yeah, I think so.
+
+00:01:25.240 --> 00:01:25.740
+I didn't quite catch that.
+
+00:01:28.860 --> 00:01:29.060
+Okay, so does the table data allow for
+
+00:01:30.180 --> 00:01:30.550
+recursion? So I think...
+
+00:01:31.560 --> 00:01:31.880
+[Speaker 1]: Oh, yeah, yeah, yeah, yeah.
+
+00:01:33.960 --> 00:01:34.240
+No, it does. I put a little,
+
+00:01:35.440 --> 00:01:35.940
+you know, there's some code that could,
+
+00:01:38.660 --> 00:01:38.940
+so you could, yeah, you get a random value
+
+00:01:41.040 --> 00:01:41.380
+that gets inserted and that random value
+
+00:01:43.280 --> 00:01:43.580
+could refer to another table and it can keep
+
+00:01:46.000 --> 00:01:46.500
+on going. I have not pushed that that hard
+
+00:01:48.320 --> 00:01:48.820
+because obviously it's,
+
+00:01:50.880 --> 00:01:50.980
+it might be a little on the heavyweight side.
+
+00:01:52.540 --> 00:01:52.760
+I can't imagine it to go too deep,
+
+00:01:52.760 --> 00:01:53.260
+though.
+
+00:01:56.820 --> 00:01:56.979
+[Speaker 0]: I'm pretty sure Emacs would be complaining if
+
+00:01:57.940 --> 00:01:58.320
+you go a little too deep.
+
+00:01:59.979 --> 00:02:00.479
+We have something as Mike's list recursion,
+
+00:02:01.420 --> 00:02:01.840
+and stuff like this. So don't worry.
+
+00:02:03.440 --> 00:02:03.940
+Go willy nilly with your recursions.
+
+00:02:07.120 --> 00:02:07.240
+We've got comments about the fact that it's a
+
+00:02:09.180 --> 00:02:09.680
+really cool project and I feel like everyone
+
+00:02:10.680 --> 00:02:11.180
+watching would be agreeing.
+
+00:02:14.100 --> 00:02:14.340
+You've got a question about where you can get
+
+00:02:16.620 --> 00:02:16.780
+this. Do you have a github repository with
+
+00:02:17.080 --> 00:02:17.580
+all of this?
+
+00:02:20.440 --> 00:02:20.600
+[Speaker 1]: Yeah, and at the well at the end of the
+
+00:02:22.840 --> 00:02:22.960
+presentation I kind of display that and I
+
+00:02:25.920 --> 00:02:26.420
+think I put it at the top of the the pad
+
+00:02:35.220 --> 00:02:35.720
+[Speaker 2]: Yeah, there's a
+
+00:02:36.760 --> 00:02:37.260
+[Speaker 0]: Yes. I don't go Gone please.
+
+00:02:38.680 --> 00:02:38.820
+[Speaker 1]: Nothing there. There's a lot of stuff that
+
+00:02:40.080 --> 00:02:40.580
+needs to be reformatted.
+
+00:02:46.820 --> 00:02:46.940
+This is all Aflacode, so obviously it's a
+
+00:02:49.180 --> 00:02:49.480
+personal hack. So people should just steal
+
+00:02:51.880 --> 00:02:52.160
+the code as opposed to looking at a real
+
+00:02:52.760 --> 00:02:53.260
+project to use.
+
+00:03:00.420 --> 00:03:00.660
+[Speaker 0]: Right, lovely. So this game plus CRDT should
+
+00:03:01.960 --> 00:03:02.460
+be great for non-solid plays.
+
+00:03:03.640 --> 00:03:04.140
+Are you familiar with CRDT?
+
+00:03:08.160 --> 00:03:08.360
+[Speaker 1]: Well, so I used to use Flubits once upon a
+
+00:03:11.880 --> 00:03:12.160
+time and after seeing the previous talk on
+
+00:03:14.060 --> 00:03:14.340
+CRDT it's like, oh, I like that,
+
+00:03:16.000 --> 00:03:16.500
+and yes, I think that would be a fun idea.
+
+00:03:19.860 --> 00:03:20.080
+[Speaker 0]: I think I remember, so I did something much
+
+00:03:21.040 --> 00:03:21.300
+more humble than you did.
+
+00:03:24.660 --> 00:03:24.960
+I did a little bit, a little package in Org
+
+00:03:27.940 --> 00:03:28.080
+Mode for rolling dice and you had like a
+
+00:03:31.560 --> 00:03:31.780
+little formula like you could write 60 20 and
+
+00:03:34.740 --> 00:03:35.240
+it would throw 6 dice with 20 faces,
+
+00:03:39.060 --> 00:03:39.560
+60 sorry, 6 die, Frenchmen here in the room,
+
+00:03:43.660 --> 00:03:43.980
+20 faces and it would average them out or
+
+00:03:45.140 --> 00:03:45.640
+provide you any kind of stats needed.
+
+00:03:48.800 --> 00:03:49.020
+And this type of stuff works really well over
+
+00:03:52.540 --> 00:03:53.040
+CRDT because it's 1 edit inside of a file.
+
+00:03:55.900 --> 00:03:56.320
+If you start making edits in different parts
+
+00:03:58.780 --> 00:03:59.040
+of your file, it starts becoming a little
+
+00:04:02.060 --> 00:04:02.260
+more complicated because CRDT struggles when
+
+00:04:04.480 --> 00:04:04.640
+you're making many discrete changes inside of
+
+00:04:05.640 --> 00:04:06.140
+the same file. Does that make sense?
+
+00:04:07.640 --> 00:04:08.140
+[Speaker 1]: It does, it does. Interesting.
+
+00:04:10.120 --> 00:04:10.280
+Okay, yeah, no, I have not played with it
+
+00:04:10.280 --> 00:04:10.780
+yet.
+
+00:04:14.280 --> 00:04:14.540
+[Speaker 0]: Well, feel free to play with it and if you've
+
+00:04:16.320 --> 00:04:16.820
+got any kind of... If it works,
+
+00:04:17.720 --> 00:04:18.120
+it works and it's amazing,
+
+00:04:20.200 --> 00:04:20.380
+but if it doesn't, feel free to send us
+
+00:04:21.180 --> 00:04:21.680
+messages because Shantan,
+
+00:04:23.240 --> 00:04:23.740
+who's the maintainer of CRDT,
+
+00:04:25.840 --> 00:04:26.000
+we've been looking into options to make it a
+
+00:04:28.380 --> 00:04:28.880
+little more resilient and work elsewhere for
+
+00:04:31.360 --> 00:04:31.860
+securely. Excellent. All right,
+
+00:04:34.600 --> 00:04:35.080
+Great. I'm going back to the previous
+
+00:04:37.160 --> 00:04:37.500
+question. So does the current version also
+
+00:04:39.020 --> 00:04:39.520
+have some utilities for doing multiplayer,
+
+00:04:41.140 --> 00:04:41.640
+like either physically or digitally,
+
+00:04:42.520 --> 00:04:43.020
+like we've done with CRUT?
+
+00:04:45.060 --> 00:04:45.300
+The question is because you mentioned you
+
+00:04:47.360 --> 00:04:47.860
+previously did multiplayer session as well?
+
+00:04:51.180 --> 00:04:51.680
+[Speaker 1]: Yeah, I mean, I was using the table,
+
+00:04:55.940 --> 00:04:56.060
+the random table at a random entry kind of
+
+00:04:58.460 --> 00:04:58.960
+thing. I was using that at my table.
+
+00:05:00.780 --> 00:05:01.280
+So, I'm an eternal DM.
+
+00:05:02.920 --> 00:05:03.420
+So I would always use that.
+
+00:05:05.020 --> 00:05:05.220
+Like somebody says, what's the name of that
+
+00:05:07.160 --> 00:05:07.400
+shopkeep? And I could just hit a key,
+
+00:05:08.440 --> 00:05:08.660
+and it'd come up with the name,
+
+00:05:10.120 --> 00:05:10.620
+and I'd just read it off.
+
+00:05:14.440 --> 00:05:14.940
+But it was still me generating it.
+
+00:05:17.120 --> 00:05:17.540
+So it wasn't something that people would see
+
+00:05:19.540 --> 00:05:19.640
+necessarily, but I would keep notes in it and
+
+00:05:20.520 --> 00:05:21.020
+then publish those notes.
+
+00:05:24.240 --> 00:05:24.620
+But yes, I don't know.
+
+00:05:25.440 --> 00:05:25.940
+This sounds all kind of,
+
+00:05:27.260 --> 00:05:27.760
+this sounds all intriguing.
+
+00:05:28.840 --> 00:05:29.340
+I think this would be fun.
+
+00:05:32.220 --> 00:05:32.720
+I think I need to get a group of like-minded
+
+00:05:35.880 --> 00:05:36.380
+Emacs people who want to play online.
+
+00:05:39.860 --> 00:05:40.120
+[Speaker 0]: I'm sure you've got plenty of people not only
+
+00:05:41.580 --> 00:05:42.080
+watching but also here in BBB.
+
+00:05:44.660 --> 00:05:44.800
+So we only have about 14 minutes until we go
+
+00:05:46.120 --> 00:05:46.360
+to the next talk and it might be a little
+
+00:05:48.200 --> 00:05:48.700
+short for a campaign, but we might just...
+
+00:05:53.220 --> 00:05:53.720
+Moving on to the next question,
+
+00:05:56.480 --> 00:05:56.920
+how does 1 become super awesome like Howard
+
+00:05:58.200 --> 00:05:58.620
+Abrams? And I very much agree.
+
+00:05:58.700 --> 00:05:59.140
+[Speaker 1]: Sure, yes. That's kind,
+
+00:06:04.460 --> 00:06:04.600
+[Speaker 0]: That's not a secret, You're not giving your
+
+00:06:09.360 --> 00:06:09.800
+[Speaker 1]: too kind, too kind. There's no trade secrets.
+
+00:06:10.580 --> 00:06:11.080
+Just follow your passions.
+
+00:06:14.540 --> 00:06:15.040
+[Speaker 0]: trade secrets. I can only conquer.
+
+00:06:16.160 --> 00:06:16.660
+All right, moving on to the next question.
+
+00:06:18.740 --> 00:06:19.200
+Please talk a little about how you produced
+
+00:06:20.460 --> 00:06:20.960
+such a slick presentation video.
+
+00:06:22.800 --> 00:06:23.300
+Everything looked completely professional,
+
+00:06:25.120 --> 00:06:25.620
+and I'd agree. So tell us more.
+
+00:06:29.260 --> 00:06:29.760
+[Speaker 1]: OK, so as you've seen my previous
+
+00:06:32.680 --> 00:06:33.180
+presentations, It's all just Emacs screen.
+
+00:06:35.920 --> 00:06:36.060
+I just felt like, oh, what I really want to
+
+00:06:39.360 --> 00:06:39.560
+talk about is how much fun I'm having and the
+
+00:06:43.680 --> 00:06:43.840
+little introduction. So my son actually is a
+
+00:06:44.980 --> 00:06:45.240
+YouTuber. So I asked him,
+
+00:06:47.200 --> 00:06:47.360
+and it's like, oh, I'll take care of your
+
+00:06:49.940 --> 00:06:50.440
+dad. And so he's the 1 that kind of prompted
+
+00:06:51.280 --> 00:06:51.780
+me. So I had a director.
+
+00:06:53.720 --> 00:06:54.220
+Don't know if that translates,
+
+00:06:58.940 --> 00:06:59.340
+[Speaker 0]: I mean, that translates amazingly.
+
+00:07:02.560 --> 00:07:03.060
+[Speaker 1]: though, but. Very good.
+
+00:07:06.900 --> 00:07:07.400
+You know, very over the top.
+
+00:07:09.440 --> 00:07:09.940
+I've never done something like this before.
+
+00:07:10.460 --> 00:07:10.600
+[Speaker 0]: I mean, the results at the end is No,
+
+00:07:11.680 --> 00:07:12.040
+but it fits you so well.
+
+00:07:14.820 --> 00:07:14.980
+I think this over the top-ness combined with
+
+00:07:15.800 --> 00:07:16.300
+the editing, it just...
+
+00:07:18.900 --> 00:07:19.200
+[Speaker 1]: I might have to keep doing it because it was
+
+00:07:20.600 --> 00:07:21.100
+fun. It was fun to do.
+
+00:07:23.160 --> 00:07:23.300
+[Speaker 0]: You've set a standard that you'll need to
+
+00:07:24.520 --> 00:07:24.860
+meet for following Emax.
+
+00:07:28.360 --> 00:07:28.860
+[Speaker 1]: I'll have to keep paying them then.
+
+00:07:30.820 --> 00:07:31.320
+[Speaker 0]: Oh no! Alright, Yes! Alright,
+
+00:07:32.360 --> 00:07:32.860
+moving on to the next question.
+
+00:07:35.380 --> 00:07:35.540
+Does table data, no sorry that's the 1 we did
+
+00:07:37.360 --> 00:07:37.680
+on recursion and we're not going to struggle
+
+00:07:38.900 --> 00:07:39.400
+through the reading of it again.
+
+00:07:41.280 --> 00:07:41.780
+Alright so with your toolkits,
+
+00:07:43.940 --> 00:07:44.060
+a list of good books would be nice to be
+
+00:07:45.300 --> 00:07:45.800
+included, example D&D,
+
+00:07:48.400 --> 00:07:48.900
+space, steampunk, cyberpunk settings.
+
+00:07:49.800 --> 00:07:50.300
+Do you have such a plan?
+
+00:07:56.120 --> 00:07:56.360
+[Speaker 1]: 00I mean, I could definitely publish a
+
+00:07:59.640 --> 00:08:00.140
+bibliography of things I'm using and reading,
+
+00:08:03.640 --> 00:08:04.140
+But I don't know if I'd be writing anything.
+
+00:08:07.420 --> 00:08:07.640
+[Speaker 0]: Oh come on, don't tell yourself short.
+
+00:08:09.000 --> 00:08:09.140
+You've already proven you were amazing in
+
+00:08:10.640 --> 00:08:11.140
+very different, very varied topics.
+
+00:08:12.840 --> 00:08:13.340
+I'm sure you should give it 1 more try.
+
+00:08:15.460 --> 00:08:15.740
+[Speaker 1]: I don't know. I've got a sabbatical coming
+
+00:08:17.580 --> 00:08:17.840
+up. I'm toying with writing something,
+
+00:08:19.860 --> 00:08:20.360
+but I don't know if it'd ever leave the Emacs
+
+00:08:20.440 --> 00:08:20.940
+buffer.
+
+00:08:23.680 --> 00:08:24.180
+[Speaker 0]: All right, I like this.
+
+00:08:28.140 --> 00:08:28.260
+Next question. Hi Howard and thanks for an
+
+00:08:28.860 --> 00:08:29.360
+outstanding presentation.
+
+00:08:31.640 --> 00:08:31.800
+What did you use to create the graphics in
+
+00:08:34.280 --> 00:08:34.440
+your presentation? Didn't we cover this 1
+
+00:08:35.059 --> 00:08:35.380
+already? I can't remember.
+
+00:08:35.740 --> 00:08:35.860
+No, that was
+
+00:08:41.980 --> 00:08:42.240
+[Speaker 1]: a good 1. So the graphics actually were just
+
+00:08:43.179 --> 00:08:43.679
+kind of hacked together.
+
+00:08:45.020 --> 00:08:45.340
+But then I just gave them to my son.
+
+00:08:47.200 --> 00:08:47.520
+And it's like, can you put the graphic right
+
+00:08:50.140 --> 00:08:50.640
+here and he goes no problem there it is like
+
+00:08:56.280 --> 00:08:56.640
+[Speaker 0]: okay great so 1 more 1 more reason to keep
+
+00:08:57.060 --> 00:08:57.560
+paying your son
+
+00:08:59.820 --> 00:09:00.180
+[Speaker 1]: perfect yeah yeah exactly so if you can get
+
+00:09:02.760 --> 00:09:03.260
+get yourself a YouTuber who knows how to use
+
+00:09:05.800 --> 00:09:06.300
+all the tools. I think he was using DaVinci,
+
+00:09:08.860 --> 00:09:09.360
+but he's got quite a few going.
+
+00:09:12.700 --> 00:09:12.900
+[Speaker 0]: Right. Alright, moving on to the next
+
+00:09:15.040 --> 00:09:15.220
+question. Any plans to borrow tables from
+
+00:09:17.980 --> 00:09:18.240
+Dungeon World or Iron Sword Starforge and
+
+00:09:20.460 --> 00:09:20.960
+publish in a TK repository?
+
+00:09:22.360 --> 00:09:22.860
+Not sure what TK is.
+
+00:09:25.380 --> 00:09:25.880
+[Speaker 1]: Yeah, yeah, okay. So yeah,
+
+00:09:30.320 --> 00:09:30.820
+so that would be fun and I'd love that.
+
+00:09:33.840 --> 00:09:34.340
+And I was just reading a way to render PDFs
+
+00:09:38.080 --> 00:09:38.480
+that you might own into Markdown format.
+
+00:09:39.140 --> 00:09:39.560
+And if it's in Markdown,
+
+00:09:41.440 --> 00:09:41.940
+it'd be easy to pull into Org Mode.
+
+00:09:43.680 --> 00:09:44.180
+So all of the Iron Sworn,
+
+00:09:45.280 --> 00:09:45.780
+that role-playing game,
+
+00:09:48.780 --> 00:09:49.280
+Since it's all under the Creative License,
+
+00:09:51.380 --> 00:09:51.600
+I think even the Star Forge is.
+
+00:09:53.940 --> 00:09:54.280
+So I think I could grab the Star Forge 1.
+
+00:09:56.820 --> 00:09:57.100
+I don't know about Dungeon World and their
+
+00:09:59.220 --> 00:09:59.380
+tables. But yeah, a lot of people are
+
+00:10:01.060 --> 00:10:01.500
+starting to publish those kind of tables.
+
+00:10:03.760 --> 00:10:04.180
+So yeah, that'd be fun.
+
+00:10:07.160 --> 00:10:07.400
+I'd like to render all those in text files
+
+00:10:08.560 --> 00:10:09.060
+that I could pull up like that.
+
+00:10:13.180 --> 00:10:13.580
+[Speaker 0]: Lovely. I think that's all for the questions
+
+00:10:15.820 --> 00:10:16.320
+we had in the pad. We still have 9 minutes.
+
+00:10:18.280 --> 00:10:18.760
+I see plenty of people have joined us,
+
+00:10:21.060 --> 00:10:21.560
+including 1 person with a microphone on BBB.
+
+00:10:23.160 --> 00:10:23.500
+PlasmaStrike, do you have a question?
+
+00:10:24.920 --> 00:10:25.180
+And would you like to unmute yourself and ask
+
+00:10:28.440 --> 00:10:28.940
+it? I'm also going to check the chat.
+
+00:10:31.640 --> 00:10:31.920
+[Speaker 1]: Oh, yeah. StarsWithoutNumber is another great
+
+00:10:33.640 --> 00:10:34.140
+1 that's got some great tables in it.
+
+00:10:37.720 --> 00:10:37.960
+Sorry, I'm just looking at the questions that
+
+00:10:38.940 --> 00:10:39.440
+are popping up here, too.
+
+00:10:42.740 --> 00:10:43.180
+[Speaker 0]: Sure. So I don't see anyone unmuting
+
+00:10:44.540 --> 00:10:44.800
+themselves. I see people typing away
+
+00:10:45.220 --> 00:10:45.400
+questions. By the way,
+
+00:10:46.120 --> 00:10:46.560
+if you're going to type questions,
+
+00:10:48.240 --> 00:10:48.680
+perhaps do not put them on BBB,
+
+00:10:50.460 --> 00:10:50.600
+put them in the pad. It's a little easier for
+
+00:10:52.380 --> 00:10:52.880
+us to archive them afterwards.
+
+00:10:56.160 --> 00:10:56.580
+I'm going to give a little bit of time.
+
+00:10:58.360 --> 00:10:58.860
+I feel bad about going on break when I have
+
+00:11:00.940 --> 00:11:01.160
+you available and ready to answer more
+
+00:11:02.680 --> 00:11:03.180
+questions. Oh, you're too kind.
+
+00:11:07.360 --> 00:11:07.860
+[Speaker 2]: How have you, as this changed,
+
+00:11:09.520 --> 00:11:09.960
+how's your visualization of the books,
+
+00:11:11.260 --> 00:11:11.760
+or of your games at all?
+
+00:11:15.180 --> 00:11:15.680
+[Speaker 1]: Sorry, can you ask that 1 more time?
+
+00:11:16.700 --> 00:11:17.200
+I didn't catch the first part.
+
+00:11:20.140 --> 00:11:20.600
+[Speaker 2]: How has this impacted,
+
+00:11:23.080 --> 00:11:23.300
+like, your imagination on the scenes and
+
+00:11:28.240 --> 00:11:28.360
+stuff like that because it's partly open and
+
+00:11:30.720 --> 00:11:30.920
+closed because you had that chart where you
+
+00:11:32.880 --> 00:11:33.380
+had that where you put it in the center of
+
+00:11:37.240 --> 00:11:37.400
+constrained by algorithms to enhance your
+
+00:11:39.780 --> 00:11:40.020
+creativity, you write it but it's not all
+
+00:11:42.700 --> 00:11:42.900
+freeform to where you have writer's block as
+
+00:11:42.900 --> 00:11:43.400
+much.
+
+00:11:46.800 --> 00:11:47.080
+[Speaker 1]: You hit the, You hit it on the head.
+
+00:11:49.640 --> 00:11:50.040
+That's exactly it. That's why I've been doing
+
+00:11:53.940 --> 00:11:54.440
+this. Creativity is a hard thing to foster.
+
+00:11:57.520 --> 00:11:57.700
+And having little prompts that you have to
+
+00:11:58.340 --> 00:11:58.840
+kind of work together,
+
+00:12:03.660 --> 00:12:04.160
+like twisty language, what does that mean?
+
+00:12:06.560 --> 00:12:06.900
+Oh, you have to kind of work with that.
+
+00:12:08.800 --> 00:12:09.160
+So yeah, that's 1 of the reasons why I got
+
+00:12:11.800 --> 00:12:12.300
+into doing the solo version of it,
+
+00:12:14.120 --> 00:12:14.600
+just because you kind of,
+
+00:12:15.980 --> 00:12:16.480
+it does really foster the creativity.
+
+00:12:23.540 --> 00:12:24.040
+Did that answer the question?
+
+00:12:28.520 --> 00:12:28.780
+[Speaker 2]: Yeah well has it kind of has it improved over
+
+00:12:30.060 --> 00:12:30.280
+time though of using it like
+
+00:12:33.200 --> 00:12:33.700
+[Speaker 1]: oh yeah oh yeah I would definitely say so
+
+00:12:36.420 --> 00:12:36.920
+While I'm still not ready to publish my files
+
+00:12:40.240 --> 00:12:40.740
+at all, but the first ones were much worse.
+
+00:12:46.160 --> 00:12:46.320
+[Speaker 2]: That was an example like after you play for
+
+00:12:47.800 --> 00:12:48.080
+like 2 months or something like that,
+
+00:12:50.320 --> 00:12:50.440
+like, could you close your eyes and see the
+
+00:12:51.420 --> 00:12:51.920
+rooms a lot better versus...
+
+00:12:54.720 --> 00:12:55.220
+[Speaker 1]: Yeah, I think so. I think so.
+
+00:13:02.150 --> 00:13:02.500
+And, you know, there's 1 solo game called A
+
+00:13:03.340 --> 00:13:03.840
+Thousand-Year-Old Vampire.
+
+00:13:05.740 --> 00:13:06.100
+I don't know if you've seen that 1 or not,
+
+00:13:08.440 --> 00:13:08.940
+but it's quite creative.
+
+00:13:09.720 --> 00:13:10.220
+It's very interesting.
+
+00:13:13.180 --> 00:13:13.680
+It's got a great setup to use.
+
+00:13:17.200 --> 00:13:17.320
+And When I was looking through it,
+
+00:13:19.320 --> 00:13:19.820
+it's like, I'm thinking of a typical vampire
+
+00:13:20.720 --> 00:13:21.220
+and this sort of thing.
+
+00:13:25.760 --> 00:13:26.040
+But then there's this YouTuber named Seth
+
+00:13:27.880 --> 00:13:28.180
+Skalkarski, if I can pronounce his name
+
+00:13:30.020 --> 00:13:30.060
+right. He was describing it.
+
+00:13:32.040 --> 00:13:32.540
+And he came up with a completely different
+
+00:13:34.540 --> 00:13:34.940
+vampire scene. And it's like,
+
+00:13:37.560 --> 00:13:37.880
+oh, I could see how people can kind of start
+
+00:13:40.600 --> 00:13:41.000
+working on these things and really see things
+
+00:13:43.080 --> 00:13:43.260
+differently. And the creativity and all that
+
+00:13:44.340 --> 00:13:44.840
+sort of stuff just really blossoms.
+
+00:13:48.040 --> 00:13:48.540
+[Speaker 2]: And then I guess as an extension of that,
+
+00:13:53.680 --> 00:13:53.920
+how has the stories changed after using this
+
+00:13:58.140 --> 00:13:58.640
+toolkit or the solo games for 2 months?
+
+00:14:00.200 --> 00:14:00.700
+Like the scenes, like how you,
+
+00:14:02.440 --> 00:14:02.940
+like the stories that you'd start generating?
+
+00:14:05.980 --> 00:14:06.460
+[Speaker 1]: Yeah, yeah, yeah. Yeah,
+
+00:14:09.000 --> 00:14:09.200
+I mean, a lot depends on just how much you're
+
+00:14:10.140 --> 00:14:10.440
+willing to put into it.
+
+00:14:13.980 --> 00:14:14.340
+But yeah, I've definitely had a lot of fun.
+
+00:14:16.360 --> 00:14:16.760
+And it's just been a lot more enjoyable and
+
+00:14:17.680 --> 00:14:18.180
+just more interesting.
+
+00:14:21.960 --> 00:14:22.120
+[Speaker 2]: Well I mean like has the types and quality of
+
+00:14:23.940 --> 00:14:24.440
+the stories changed a lot?
+
+00:14:25.240 --> 00:14:25.740
+Or more than that?
+
+00:14:30.280 --> 00:14:30.620
+[Speaker 1]: I think so, you know, but obviously the proof
+
+00:14:34.000 --> 00:14:34.500
+is if somebody else is doing the evaluation
+
+00:14:39.060 --> 00:14:39.280
+and I'm not letting that out But I think so,
+
+00:14:42.040 --> 00:14:42.500
+but I think so so but I think your mileage
+
+00:14:44.340 --> 00:14:44.840
+may vary. So yeah, try it out
+
+00:14:47.360 --> 00:14:47.860
+[Speaker 2]: Have you seen the game Dwarf Fortress?
+
+00:14:50.880 --> 00:14:51.140
+Because it's supposed to be a video game
+
+00:14:53.040 --> 00:14:53.260
+that's in a similar spirit to that,
+
+00:14:55.080 --> 00:14:55.580
+where it helps you generate stories.
+
+00:14:56.820 --> 00:14:57.320
+Dwarf Fortress, RimWorld,
+
+00:15:00.420 --> 00:15:00.920
+Kenshi is another 1.
+
+00:15:03.400 --> 00:15:03.720
+[Speaker 1]: Yeah, no, I've looked at the Dwarf Fortress,
+
+00:15:04.640 --> 00:15:04.900
+but I haven't played it.
+
+00:15:08.160 --> 00:15:08.480
+But that 1 seems a little bit more
+
+00:15:10.640 --> 00:15:10.920
+structured, but still could be a lot of fun
+
+00:15:13.700 --> 00:15:13.860
+too. And then others, it's like,
+
+00:15:15.240 --> 00:15:15.260
+how far do you want to take it?
+
+00:15:18.280 --> 00:15:18.780
+Like I just picked up this 1 called Broken
+
+00:15:21.820 --> 00:15:21.980
+Cask. There it is, where you generate a
+
+00:15:25.240 --> 00:15:25.640
+little bar tavern, and then you start rolling
+
+00:15:29.180 --> 00:15:29.540
+events. Now, it gives a lot more stuff coming
+
+00:15:30.780 --> 00:15:31.060
+out of it. It's like, oh,
+
+00:15:32.700 --> 00:15:32.980
+this person's showing up and this is what's
+
+00:15:34.700 --> 00:15:34.840
+happening, but you can elaborate on it as
+
+00:15:36.660 --> 00:15:36.880
+much as you want. And that's what I'm
+
+00:15:39.600 --> 00:15:39.840
+thinking I might do. Hi,
+
+00:15:40.600 --> 00:15:41.100
+Mike, you got a question?
+
+00:15:47.680 --> 00:15:48.180
+[Speaker 3]: Hi, Howard. Yeah, I do have a question.
+
+00:15:50.940 --> 00:15:51.440
+I'm a big fan of your work on literate DevOps
+
+00:15:53.120 --> 00:15:53.620
+and your essay and video on that topic.
+
+00:15:56.040 --> 00:15:56.260
+I'm just wondering if you still use that
+
+00:15:59.640 --> 00:15:59.820
+workflow at work and have you changed how
+
+00:16:02.160 --> 00:16:02.420
+that process works or has it evolved over
+
+00:16:04.720 --> 00:16:05.220
+time since that video and essay were written?
+
+00:16:06.840 --> 00:16:07.340
+[Speaker 1]: That's a good question.
+
+00:16:12.440 --> 00:16:12.600
+Yes, I still do it. It varies depending on
+
+00:16:13.500 --> 00:16:14.000
+the project and whatnot.
+
+00:16:16.400 --> 00:16:16.900
+But I still am using it.
+
+00:16:20.280 --> 00:16:20.520
+Yeah, yeah. In fact, I'm doing it with a lot
+
+00:16:22.760 --> 00:16:23.260
+of other things. Like all my configuration
+
+00:16:27.660 --> 00:16:28.160
+files are all in a literate style for Emacs.
+
+00:16:31.160 --> 00:16:31.660
+And even all the code that's in Ironsworn,
+
+00:16:35.060 --> 00:16:35.560
+the repo, if you go to the repo,
+
+00:16:37.440 --> 00:16:37.640
+it's the readme file. And yeah,
+
+00:16:39.720 --> 00:16:40.140
+that's just being rendered out to the Emacs
+
+00:16:41.660 --> 00:16:42.160
+file. So it is still all literate.
+
+00:16:43.440 --> 00:16:43.940
+[Speaker 3]: Very cool.
+
+00:16:46.500 --> 00:16:46.780
+[Speaker 1]: Yeah, because I don't know.
+
+00:16:48.120 --> 00:16:48.620
+Some things are just a little too complicated
+
+00:16:49.320 --> 00:16:49.820
+to just type up.
+
+00:16:56.040 --> 00:16:56.200
+[Speaker 0]: All right, sorry to be the bearer of bad
+
+00:16:58.220 --> 00:16:58.720
+news, but we have only about 3 more minutes
+
+00:16:59.840 --> 00:17:00.060
+of lifetime. By the way,
+
+00:17:02.920 --> 00:17:03.120
+feel free to stay and discuss any of the
+
+00:17:07.540 --> 00:17:08.040
+topic of today's session after we go off air
+
+00:17:10.579 --> 00:17:10.859
+and we'll be able to keep all of the nice
+
+00:17:12.260 --> 00:17:12.540
+discussion and put them on the talks page
+
+00:17:16.560 --> 00:17:17.060
+afterwards. Great. Howard,
+
+00:17:20.020 --> 00:17:20.280
+I would like to ask you if you have any last
+
+00:17:21.760 --> 00:17:21.900
+words regarding the presentation or the
+
+00:17:23.040 --> 00:17:23.540
+questions you've had. Well,
+
+00:17:24.520 --> 00:17:25.020
+the last question we had,
+
+00:17:27.500 --> 00:17:27.720
+actually, we had Mike come and ask it live.
+
+00:17:29.440 --> 00:17:29.720
+But do you have any parting words before we
+
+00:17:31.720 --> 00:17:32.220
+leave you? Okay.
+
+00:17:37.560 --> 00:17:38.000
+[Speaker 1]: I think the last thing is go and hack
+
+00:17:41.420 --> 00:17:41.720
+something. I mean, this Lisp stuff is a lot
+
+00:17:43.860 --> 00:17:44.360
+of fun. And I hope that came across.
+
+00:17:47.240 --> 00:17:47.420
+It's like, the project I made is just a
+
+00:17:50.220 --> 00:17:50.720
+personal thing and it was fun for me to make,
+
+00:17:53.100 --> 00:17:53.400
+but everybody's probably got some fun thing
+
+00:17:54.320 --> 00:17:54.820
+they could make as well.
+
+00:17:56.200 --> 00:17:56.700
+And just, I don't know,
+
+00:17:58.460 --> 00:17:58.960
+hack it yourself because all the,
+
+00:18:01.920 --> 00:18:02.420
+you know, think about adding multi-threading
+
+00:18:04.480 --> 00:18:04.740
+to Emacs. Maybe we don't want that,
+
+00:18:06.000 --> 00:18:06.360
+because that'll just complicate things.
+
+00:18:08.200 --> 00:18:08.700
+This is your own personal hacking sandbox,
+
+00:18:09.520 --> 00:18:10.020
+so go have fun.
+
+00:18:14.220 --> 00:18:14.380
+[Speaker 0]: Great. I was just going to say we were
+
+00:18:15.060 --> 00:18:15.560
+talking about Dwarf Fortress.
+
+00:18:18.680 --> 00:18:19.180
+In Dwarf Fortress, it's a very CPU intensive
+
+00:18:21.020 --> 00:18:21.240
+game because it needs to compute every single
+
+00:18:23.480 --> 00:18:23.860
+thing in the world and there's such a thing
+
+00:18:27.700 --> 00:18:27.780
+as the CPU death of the world where basically
+
+00:18:29.340 --> 00:18:29.500
+you've got too many cats that are just
+
+00:18:31.320 --> 00:18:31.440
+breeding constantly with 1 another and it
+
+00:18:33.760 --> 00:18:34.000
+creates so many entities that it just
+
+00:18:36.760 --> 00:18:36.940
+crashes, and the time it takes for the day to
+
+00:18:38.440 --> 00:18:38.940
+finish it, it just never finish.
+
+00:18:40.680 --> 00:18:41.180
+So I was going to say maybe multi-threading
+
+00:18:43.180 --> 00:18:43.660
+might be useful in this case for Emacs.
+
+00:18:46.100 --> 00:18:46.600
+So, wanting to foray into the future.
+
+00:18:48.800 --> 00:18:49.300
+[Speaker 1]: All right. Thank you.
+
+00:18:50.900 --> 00:18:51.180
+[Speaker 0]: And thank you so much,
+
+00:18:52.360 --> 00:18:52.540
+Howard, and thank you Plasma Strike for your
+
+00:18:53.320 --> 00:18:53.560
+question, as well as Mike,
+
+00:18:55.760 --> 00:18:55.900
+who joined us. We're going to go live with
+
+00:18:57.440 --> 00:18:57.940
+the next talk in about 1 minute,
+
+00:19:00.400 --> 00:19:00.580
+and until then, well, I'm not going to put
+
+00:19:02.040 --> 00:19:02.400
+music, You can wait 50 seconds without music,
+
+00:19:03.960 --> 00:19:04.460
+you Zoomers. We'll be back in a bit.
+
+00:19:05.280 --> 00:19:05.780
+[Speaker 2]: Bye-bye.
+
+00:19:09.620 --> 00:19:09.860
+[Speaker 0]: Bye, Howard. All right,
+
+00:19:11.120 --> 00:19:11.280
+we are off. Thank you so much,
+
+00:19:11.980 --> 00:19:12.480
+Howard. I need to dash.
+
+00:19:13.940 --> 00:19:14.440
+And oh, I think he's already gone.
+
+00:19:16.360 --> 00:19:16.860
+So Bye everyone, I'll see you later.