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diff --git a/2022/talks/asmblox.md b/2022/talks/asmblox.md index 005d6b8c..41795b5e 100644 --- a/2022/talks/asmblox.md +++ b/2022/talks/asmblox.md @@ -32,6 +32,55 @@ work.  The source code can be found at <https://github.com/zkry/asm-blox> +# Discussion + +## Questions and answers + +-   Q: Why did you choose an internal state versus many\`state +    buffers\`? (ie. actual windows)  Thanks! +    -   A: A single internal state is easier to deal with in the context +        of the game. Windows would obviously be better for other normal +        applications to allow users to customize how they should behave. +-   Q:Do you have plans to port shenzhen io to emacs? +    -   A:That would be cool, was also thinking about exopunks. +-   Q:Did this use wasm ? We call some wasm code from Emacs? +    -   A:No, more similar to TIS-100, just a game. +-   Q: Why wasm rather than a more traditional Assembly dialect? It +    wouldn\'t be harder to implement, right? +    -   A: It would have been easier, but less of a challenge and +        resemble TIS-100 too much. +-   Q:Any next projects on your mind? +    -   A: Yes, a couple, hopefully more useful. I think tree-sitter is +        cool. There\'s a neovim plugin called neogen that generates +        documentation. Hopefully next year I\'ll be presenting something +        more useful. +-   Q: Does this work with any other paren-based editing packages? +    -   A: Not at all (etc. tbd) +-   Q: What kind of tool could use this idea?  +    -   A: So I think some sort of graph drawing tool in Emacs might +        have a similar idea. Like artist-mode but with graph drawing +        constructs. +-   Q:  How did you go about designing the puzzles? +    -   A: With open-ended puzzles like this, coming up with random +        ideas that seem like they should be implementable usually works. +        If  you\'ve seen some of Zachtronics games, the bar is extremely +        high for what is capable. +-   Q: What\' are your favorite changes  in the upcoming emacs 29? +    -   A: Definitely tree sitter. I\'ve played around with it and it +        provides a nice interface for extracting syntax information. +        Like I can probably rewrite this plugin without any crazy +        regexs: <https://github.com/zkry/go-ttest.el> +-   Q: Are there tools to add more puzzles? +    -   A: So the game code itself has a asm-blox-puzzles.el file which +        defines each puzlze. It\'s pretty easy to add new puzzles but it +        involves digging into the code. +-   QLike a binding to graphviz? (assume this is a continuation of the +    \"what kind of tool\" question) +    -   A: I was thinking more ASCII, like a tool I saw called diagon. +        Like artist mode but for graphs. But graphviz is amazing and a +        lot could be done with that. + +           the diagon tool: <https://arthursonzogni.com/Diagon/#Math>\  [[!inline pages="internal(2022/info/asmblox-after)" raw="yes"]]  | 
