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-# Choose Your Own (Technology-Enhanced Learning) Adventure
+# Emacs as Design Pattern Learning
Greta Goetz
-This presentation will first illustrate possible paths for beginners and then mapping out the significance of the enhanced learning potential of Emacs (Caillet in Andler & Guerry, Markauskaite & Goodyear). The technology-enhanced learning (TEL) that Emacs affords departs from the 'many, many features' (Stallman) which surpass the confines of a pre-fabricated environment (Stiegler). This affords diverse possibilities for individuals to interact creatively and autonomously to satisfy their own needs alongside others who share use of the tool (Illich). Its adaptability will be shown to be an asset in support of the learning trends identified by the latest pedagogical research (Guo).
-
-1. Setting out as beginners who may be overwhelmed by formal Emacs documentation. Some inroads. No trace is too small.
-2. Emacs as common ground between people and technology.
-3. Emacs modularity and TEL design.
-4. Emacs as personal, creative, autonomous.
-5. Emacs and cognitive democracy.
+How do we manage today? This presentation is for people interested in thinking about Emacs as a tool sophisticated enough to cater to the complex assemblage of tasks, people, activities/outcomes, tools (Markauskaite & Goodyear). Some software oversimplifies. Emacs both helps users implement design pattern learning that can cope with complexity while also modeling design pattern learning. By championing the opportunity for users to also be co-creators (cf. Beaty et al.), the free software design at the core and center of Emacs teaches us a way of "being" (Alexander, Gabriel) that can be extended to both the Emacs community and beyond, in a knowledge of how to live (Stiegler, Illich).
+1. Definition of design patterns and relation to Emacs
+2. Why this approach matters
+3. Managing complexity: Emacs as mind map
+4. Emacs as design pattern framework
+5. Personal customization
+6. Implementing Emacs as a model for learning
+7. Emacs as accommodating complex social, community assemblages
# References
-## General workflow, inspiration, fun:
-- Bin, C. (2020). Mastering Emacs in one year. <https://github.com/redguardtoo/mastering-emacs-in-one-year-guide/blob/master/guide-en.org#on-the-shoulders-of-giants>. Accessed 25 October 2021.
-- Chua, S. https://sachachua.com/blog/
-- Goetz, G. (2021). Additional references: A back-to-school/GTD Emacs journey. <https://gretzuni.com/articles/a-back-to-school-gtd-emacs-journey>. Accessed 25 October 2021.
-- Guerry, B. (2020). Org-mode features you may not know. <https://bzg.fr/en/some-emacs-org-mode-features-you-may-not-know/>. Accessed 25 October 2021.
-- Kaiser, K. (2017). Writing a technical book in Emacs and Org-mode. <https://www.kpkaiser.com/programming/writing-a-technical-book-in-emacs-and-org-mode/>. Accessed 25 October 2021.
-- Planet Emacs Life. <https://planet.emacslife.com/>. Accessed 25 October 2021.
-- Stavrou, P. My packages for GNU Emacs. <https://protesilaos.com/emacs/>. Accessed 25 October 2021.
-- Wellons, C. Emacs articles. <https://nullprogram.com/tags/emacs/>. Accessed 25 October 2021.
-
-## On TEL design and learning:
- Andler, D. & Guerry, B. (Eds.). *Apprendre demain: Sciences cognitives et éducation à l’ère numérique*, 137-154. Paris: Hatier.
+- Alexander, C. (1977). *A pattern language*. New York: Oxford University Press.
+- Alexander, C. (1979). *The timeless way of building*. New York: Oxford University Press.
+- Alexander, C. (1993). *A foreshadowing of 21st century art: The color and geometry of very early Turkish carpets*. New York: Oxford University Press.
+- Beaty, L., Cousin, G., & Hodgson, V. (2010). Revisiting the e-quality in networked learning manifesto. In L. Dirckinck-Holmfeld, V. Hodgson, C. Jones, M. de Laat, D. McConnell, & T. Ryberg (Eds.), *Proceedings of the 7th International Conference on Networked Learning* (pp. 585–592). Aalborg: Lancaster University. http://www.lancs.ac.uk/fss/organisations/netlc/past/nlc2010/abstracts/PDFs/Beaty.pdf. Accessed 30 October 2021.
+- Chua, S. (2021). Completing sketches. https://sachachua.com/dotemacs/#org092e0d5. Accessed 29 October 2021.
- Crichton, M. (1983). *Electronic life*. New York: Knopf.
-- De Bono, E. (2009). *Think! Before it's too late*. London: Random House.
-- Drosos, I. & Guo, P. (2021). Streamers teaching programming, art, and gaming: Cognitive apprenticeship, serendipitous teachable moments, and tacit expert knowledge. IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), short paper, 2021. <https://pg.ucsd.edu/pubs.htm>. Accessed 25 October 2021.
- Gabriel, R. (1996). *Patterns of software*. New York, Oxford: Oxford University Press.
- Goodyear, P. & Retalis, S. (2010). Learning, technology and design. In Goodyear, P. & Retalis, S. (Eds.). *Technology-enhanced learning: Design patterns and pattern languages*, 1-27. Rotterdam, Boston: Sense Publishers.
- Guo, P. (2018). Students, systems, and interactions: Synthesizing the first
@@ -44,7 +37,8 @@ four years of Learning@Scale and charting the future. L@S 2018, June 26–28, 20
- Markauskaite, L. & Goodyear, P. (2017). *Epistemic fluency and professional education: innovation, knowledgeable action and actionable knowledge*. Dordrecht: Springer.
- Markel, J. & Guo, P. (2020). Designing the future of experiential learning environments for a post-COVID world: A preliminary case study. NFW ’20 (Symposium on the New Future of Work), August 3–5, 2020, Virtual Event. <https://pg.ucsd.edu/pubs.htm>. Accessed 25 October 2021.
- Morin, E. ([2004] 2008). *La Méthode - tome 6: Éthique*. Éditions du Seuil: Paris.
-- Stallman, R. (2002). *Free software, free society*. GNU Press, Free Software Foundation.
+- Planet Emacs Life. <https://planet.emacslife.com/>. Accessed 25 October 2021
+- Stallman, R. (2002). My Lisp experiences and the development of GNU Emacs. https://www.gnu.org/gnu/rms-lisp.en.html. Accessed 29 October 2021.
- Stiegler, B. (2018). *The neganthropocene*. Open Humanities Press.
- Trocmé-Fabre, H. (1999). *Réinventer le métier d’apprendre*. Paris: Éditions d’organisation.