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diff --git a/2020/info/28.md b/2020/info/28.md index 5356829f..b8edc45f 100644 --- a/2020/info/28.md +++ b/2020/info/28.md @@ -24,3 +24,46 @@ are going in human terms, and share some things we've learned so far from and about Emacs and the free software community working on this project, while leaving 10-15m for questions and discussion. +<!-- from the pad ---> + +- Actual start and end time (EST): Start 2020-11-29T13.34.52 + + +# Questions + + +## Q5: Which software did you use for your presentation + + +### Corwin: Everything you saw was OBS, Emacs or the desktop wallpaper engine from steam + + +## Q4: Have you played around with generating SVGs programatically in Elisp? Sorry if I missed that! missed the intro + + +## Q3: could you talk about getting the project into savannah/gnu? + + +### Not sure whether this is still canonical: <https://git.savannah.nongnu.org/cgit/dungeon.git/> + + +## Q2: Could you explain more of what the game is. It would help us comprehend this better. +1 Could you link the handbook. Would be interested in giving a read, I love RPGs. + + +### If you send me your thoughts on the most important bits to finish I will :) + + +### like RPG's but without the role-playing. Always 8 characters that can be divided between the players + + +## Q1: I'd like to see a demo as well! :) what does it look like, what can it do? + + +## (please add your question on the top of the list) + + +# Notes + + +## <https://github.com/dungeon-mode/game> + |