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Diffstat (limited to '2020/info/27.md')
-rw-r--r-- | 2020/info/27.md | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/2020/info/27.md b/2020/info/27.md index 6c316395..e7977e90 100644 --- a/2020/info/27.md +++ b/2020/info/27.md @@ -20,7 +20,6 @@ workings of a [CHIP-8](https://en.wikipedia.org/wiki/CHIP-8) emulator capable of [2]: <https://depp.brause.cc/talks/openchaos-2019-11/> <!-- from the pad ---> - - Actual start and end time (EST): Start 2020-11-29T13.23.01; End: 2020-11-29T13.33.00 - Alternative stream for extended talk: <http://live.emacsconf.org/alt.html> or <http://live0.emacsconf.org/alt.webm> @@ -31,18 +30,14 @@ workings of a [CHIP-8](https://en.wikipedia.org/wiki/CHIP-8) emulator capable of ## Q5: Do you think would be possible to write some compiler in order to write chip-8 games on elisp? It could be possible if you restrict yourself to some very limited elisp subset or lispy assembler. For the latter, here's some projects to draw inspiration from: - - <https://ahefner.livejournal.com/20528.html> - - <http://www.dustmop.io/blog/2019/09/10/what-remains-technical-breakdown/> -> <http://www.pawfal.org/dave/blog/2016/05/a-6502-lisp-compiler-sprite-animation-and-the-nesfamicom/> - - <https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp> -> <https://blog.jakspeedruns.com/opengoal-project-update-september-2020/> ## Q4: What's the biggest perf bottleneck for your emulator? does it spend time executing your lisp or something else in the Emacs infrastructure (eg redisplay)? Redisplay was super slow, it's like 3-4x as slow as executing the CPU cycles - - Okay that's the reason why Gccemacs does not help :) @@ -65,10 +60,7 @@ See the alt stream, it has several demos not shown due to time constraints # Notes - - Slides available at <https://depp.brause.cc/talks/emacsconf-2020/> - - - Repository available at <https://depp.brause.cc/chip8.el/> |