summaryrefslogtreecommitdiffstats
path: root/2023
diff options
context:
space:
mode:
authorEmacsConf <emacsconf-org@gnu.org>2023-12-02 13:00:19 -0500
committerEmacsConf <emacsconf-org@gnu.org>2023-12-02 13:00:19 -0500
commit4a7f1259da03ee30c4b30df8b8229d7dc8f55fb7 (patch)
tree4f78652fb0c18da657d022852bb7ca0e81e81570 /2023
parent358e1122fccbde553d679a79429d12901fdb3dc9 (diff)
downloademacsconf-wiki-4a7f1259da03ee30c4b30df8b8229d7dc8f55fb7.tar.xz
emacsconf-wiki-4a7f1259da03ee30c4b30df8b8229d7dc8f55fb7.zip
Automated commit
Diffstat (limited to '')
-rw-r--r--2023/captions/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main--chapters.vtt80
-rw-r--r--2023/captions/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main.vtt1319
-rw-r--r--2023/info/overlay-after.md430
-rw-r--r--2023/info/overlay-before.md30
4 files changed, 1858 insertions, 1 deletions
diff --git a/2023/captions/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main--chapters.vtt b/2023/captions/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main--chapters.vtt
new file mode 100644
index 00000000..fde9af29
--- /dev/null
+++ b/2023/captions/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main--chapters.vtt
@@ -0,0 +1,80 @@
+WEBVTT
+
+
+00:00:00.000 --> 00:00:33.560
+Introduction
+
+00:00:33.560 --> 00:02:02.500
+Overlays and what they can do
+
+00:02:02.500 --> 00:02:35.700
+Simple overlay example - creating an overlay
+
+00:02:35.700 --> 00:03:10.940
+Adding properties
+
+00:03:10.940 --> 00:03:24.660
+Deleting an overlay
+
+00:03:24.660 --> 00:03:59.340
+Setting fonts the right way
+
+00:03:59.540 --> 00:04:12.580
+More properties
+
+00:04:12.580 --> 00:04:49.780
+Visibility
+
+00:04:49.780 --> 00:05:27.820
+Adding text
+
+00:05:27.820 --> 00:05:45.380
+Custom properties
+
+00:05:45.380 --> 00:06:36.100
+Notes on properties
+
+00:06:36.100 --> 00:08:17.680
+Improving C++ compiler output
+
+00:08:17.680 --> 00:08:30.240
+The problem with C++ error messages
+
+00:08:30.240 --> 00:08:47.520
+Many standard class templates have defalut arguments
+
+00:08:47.520 --> 00:09:20.960
+Some types are aliases for longer things, too
+
+00:09:20.960 --> 00:10:18.240
+Reporting type information accurately means long lines
+
+00:10:18.240 --> 00:11:49.320
+Emacs can help - Treat C++ type names as just another kind of balanced expression
+
+00:11:49.320 --> 00:12:22.400
+Add overlays to improve readability
+
+00:12:22.400 --> 00:12:59.500
+Create a minor mode that runs during compilation
+
+00:12:59.500 --> 00:14:16.100
+Parsing types as balanced expressions
+
+00:14:16.100 --> 00:14:52.260
+Indent and fill with overlays - Use ancient "pretty printing" algorithms"
+
+00:14:52.260 --> 00:15:14.520
+Overlays can mimic line breaks and indentation
+
+00:15:14.520 --> 00:17:12.660
+Hiding details - Marking depths with overlays
+
+00:17:12.660 --> 00:18:04.900
+Hiding to a target depth
+
+00:18:04.900 --> 00:20:10.220
+Demo
+
+00:20:10.220 --> 00:20:51.220
+Conclusion
diff --git a/2023/captions/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main.vtt b/2023/captions/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main.vtt
new file mode 100644
index 00000000..9c948e2b
--- /dev/null
+++ b/2023/captions/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main.vtt
@@ -0,0 +1,1319 @@
+WEBVTT captioned by sachac, checked by sachac
+
+NOTE Introduction
+
+00:00.000 --> 00:00:04.897
+Hi, I'm Jeff Trull, and today I'm going to talk to you
+
+00:00:04.898 --> 00:00:08.460
+about improving C++ compiler diagnostics
+
+00:08.460 --> 00:13.600
+using overlays and other features from Emacs.
+
+00:13.600 --> 00:15.840
+First an overview of my talk.
+
+00:15.840 --> 00:00:17.656
+I'm going to cover what overlays are
+
+00:00:17.657 --> 00:00:19.325
+and how you can use them in code,
+
+00:00:19.326 --> 00:00:21.478
+then I'm going to talk about C++
+
+00:00:21.479 --> 00:00:24.480
+and why its compiler errors can be so onerous.
+
+00:24.480 --> 00:00:26.750
+Finally, we'll take that information
+
+00:00:26.751 --> 00:00:28.447
+and build a new minor mode
+
+00:00:28.448 --> 00:00:33.560
+using overlays and other Emacs features.
+
+NOTE Overlays and what they can do
+
+00:33.560 --> 00:35.520
+First of all, overlays.
+
+00:35.520 --> 00:36.680
+What are they?
+
+00:36.680 --> 00:00:39.124
+They are objects consisting of a buffer range
+
+00:00:39.125 --> 00:00:40.400
+and a set of properties.
+
+00:40.400 --> 00:43.120
+That means that they cover a region in a buffer.
+
+00:43.120 --> 00:00:45.533
+The properties can be a certain set
+
+00:00:45.534 --> 00:00:47.344
+of special property names,
+
+00:00:47.345 --> 00:00:50.288
+in which case they can be used to cause
+
+00:00:50.289 --> 00:00:52.569
+special effects in the buffer,
+
+00:00:52.570 --> 00:00:55.660
+but they never change the underlying text.
+
+00:55.660 --> 00:59.900
+You can use them for things like hiding things.
+
+00:59.900 --> 00:01:02.886
+So, for example, overlays are working right now
+
+00:01:02.887 --> 00:01:04.660
+in this window. `org-present`,
+
+00:01:04.661 --> 00:01:07.595
+the technology I'm using for this presentation,
+
+00:01:07.596 --> 00:01:10.031
+is hiding the asterisk before every headline,
+
+00:01:10.032 --> 00:01:12.520
+as well as the things called emphasis markers;
+
+00:01:12.521 --> 00:01:16.269
+that is, those things that make things look
+
+00:01:16.270 --> 00:01:20.700
+monospaced for verbatim, or italic, or bold.
+
+01:20.700 --> 00:01:24.421
+The special characters we use to mark off those sections
+
+00:01:24.422 --> 00:01:28.940
+are also hidden by `org-present` using overlays.
+
+01:28.940 --> 00:01:30.601
+But those things are still in the buffer
+
+00:01:30.602 --> 00:01:31.980
+and they're still visible to code.
+
+01:31.980 --> 00:01:34.921
+So if I run this little snippet of code down here,
+
+00:01:34.922 --> 00:01:37.403
+it's going to go up to the headline "Overlays
+
+00:01:37.404 --> 00:01:40.051
+and what they can do," and it's going to tell us
+
+00:01:40.052 --> 00:01:41.540
+what's there in the buffer.
+
+01:41.540 --> 01:45.100
+Let's go down and run this.
+
+01:45.100 --> 00:01:48.957
+So according to this code, the contents of the buffer
+
+00:01:48.958 --> 00:01:51.990
+to the left of the headline is a star in a space,
+
+00:01:51.991 --> 00:01:55.204
+which means that even though we can't see that star,
+
+00:01:55.205 --> 00:01:58.220
+it's still there, because it's hidden by an overlay.
+
+01:58.220 --> 02:02.500
+And that's kind of the essence of what overlays are.
+
+NOTE Simple overlay example - creating an overlay
+
+02:02.500 --> 02:04.780
+Let's do a simple overlay example.
+
+02:04.780 --> 00:02:06.719
+We have some text on the right here,
+
+00:02:06.720 --> 00:02:09.340
+which is a famous poem by William Carlos Williams,
+
+02:09.340 --> 02:12.180
+which has been the subject of many memes.
+
+02:12.180 --> 02:17.860
+Let's create an overlay that covers it.
+
+02:17.860 --> 02:20.700
+I'll go down here and use this snippet of code here.
+
+02:20.700 --> 00:02:25.918
+We'll go up to the top, and we'll mark everything
+
+00:02:25.919 --> 00:02:29.540
+between `#+BEGIN_VERSE` and `#+END_VERSE`.
+
+02:29.540 --> 00:02:33.276
+You can see we've created an overlay
+
+00:02:33.277 --> 00:02:35.700
+from position 74 to 224.
+
+NOTE Adding properties
+
+02:35.700 --> 00:02:38.063
+Now we can take that overlay that we already created
+
+00:02:38.064 --> 00:02:41.211
+and add a property, in this case a `face` property,
+
+00:02:41.212 --> 00:02:43.540
+to change the appearance of the text.
+
+02:43.540 --> 00:02:46.279
+This is a poem, and it's currently using
+
+00:02:46.280 --> 00:02:48.083
+a face that is monospaced,
+
+00:02:48.084 --> 00:02:50.491
+and so it looks like a computer program,
+
+00:02:50.492 --> 00:02:51.900
+even though it's a poem.
+
+02:51.900 --> 00:02:54.585
+I think it would be nicer to use something
+
+00:02:54.586 --> 00:02:57.980
+with variable-width font, maybe with some serifs.
+
+02:57.980 --> 03:01.140
+So let's give that a try.
+
+03:01.140 --> 03:03.700
+Now you can see that the poem looks quite a bit different.
+
+03:03.700 --> 03:10.940
+It looks more like what we'd see in a book.
+
+NOTE Deleting an overlay
+
+03:10.940 --> 03:13.100
+We can also delete overlays.
+
+03:13.100 --> 03:15.140
+So I've named this one.
+
+03:15.140 --> 00:03:17.765
+So we can just go down and run `delete-overlay`
+
+00:03:17.766 --> 00:03:20.048
+and get rid of it, and it'll go back to
+
+00:03:20.049 --> 00:03:22.660
+the appearance it had before.
+
+03:22.660 --> 03:23.660
+And there it is.
+
+03:23.660 --> 03:24.660
+It's back to normal.
+
+NOTE Setting fonts the right way
+
+03:24.660 --> 00:03:28.473
+Now, if you're interested in changing all of the verses
+
+00:03:28.474 --> 00:03:31.108
+inside an Org Mode file to a different face
+
+00:03:31.109 --> 00:03:32.785
+or a different font family,
+
+00:03:32.786 --> 00:03:35.060
+this isn't the way you'd really do it.
+
+03:35.060 --> 03:37.520
+I'll just show you that real quick.
+
+03:37.520 --> 00:03:43.471
+The right way is probably to change the `org-verse` face,
+
+00:03:43.472 --> 00:03:48.868
+which is the face used for all of the verse blocks
+
+00:03:48.869 --> 00:03:51.620
+inside your Org Mode file.
+
+03:51.620 --> 03:55.100
+And so this is how you do it here:
+
+03:55.100 --> 03:56.100
+`face-remap-add-relative`.
+
+03:56.100 --> 03:58.340
+Let's give it a try.
+
+03:58.340 --> 03:59.340
+It worked!
+
+NOTE More properties
+
+03:59.540 --> 00:04:01.805
+There are more advanced things that you can do
+
+00:04:01.806 --> 00:04:03.300
+other than just changing fonts.
+
+04:03.300 --> 00:04:05.543
+There's a whole long list of them in the manual,
+
+00:04:05.544 --> 00:04:12.580
+but let's talk about the ones we're going to use today.
+
+NOTE Visibility
+
+04:12.580 --> 04:17.380
+You can make text invisible, just like `org-present` did.
+
+04:17.380 --> 04:21.820
+The simplest way is to set the `invisible` property to true,
+
+04:21.820 --> 04:24.500
+so here's a code snippet that will do that.
+
+04:24.500 --> 00:04:26.159
+What we're going to do is
+
+00:04:26.160 --> 00:04:28.966
+go and find the word "plums" inside the poem,
+
+00:04:28.967 --> 00:04:31.284
+and then we're going to make it invisible
+
+00:04:31.285 --> 00:04:33.436
+by creating an overlay that covers it,
+
+00:04:33.437 --> 00:04:36.820
+and then setting the invisible property to true.
+
+04:36.820 --> 04:37.940
+Boom!
+
+04:37.940 --> 04:38.940
+It's gone.
+
+04:38.940 --> 04:39.940
+We've eaten the plums.
+
+04:39.940 --> 04:42.180
+Visibility is a huge topic and very complicated.
+
+04:42.180 --> 04:44.220
+There are powerful mechanisms for using it.
+
+04:44.220 --> 00:04:46.626
+I suggest reading the manual
+
+00:04:46.627 --> 00:04:49.780
+if you'd like to know more about that.
+
+NOTE Adding text
+
+04:49.780 --> 00:04:52.117
+Another thing we can do with properties
+
+00:04:52.118 --> 00:04:54.980
+is to add text either before or after an overlay.
+
+04:54.980 --> 00:04:57.347
+Since we've made the word "plums" invisible,
+
+00:04:57.348 --> 00:05:00.574
+or anything that you make invisible in the buffer,
+
+00:05:00.575 --> 00:05:02.662
+if you add text then afterwards,
+
+00:05:02.663 --> 00:05:05.700
+it looks like you've replaced the original words
+
+05:05.700 --> 05:08.220
+with new words.
+
+05:08.220 --> 00:05:12.046
+So let's add a property, a `before-string` property,
+
+00:05:12.047 --> 00:05:14.193
+to the overlay that we used before
+
+00:05:14.194 --> 00:05:17.137
+to make it seem as though we're eating cherries
+
+00:05:17.138 --> 00:05:18.180
+instead of plums.
+
+05:18.180 --> 05:19.180
+Boom!
+
+05:19.580 --> 05:22.020
+There it is.
+
+05:22.020 --> 05:27.820
+So that's how you can replace words using overlays.
+
+NOTE Custom properties
+
+05:27.820 --> 00:05:29.760
+You can also have custom properties
+
+00:05:29.761 --> 00:05:31.700
+that you name and then use yourself.
+
+05:31.700 --> 05:35.320
+For example, you can use it to mark regions in the buffer.
+
+05:35.320 --> 00:05:38.008
+You can also use it to add information
+
+00:05:38.009 --> 00:05:41.180
+to regions in the buffer for your own tracking
+
+05:41.180 --> 05:45.380
+in a minor mode or something like that, which we will use.
+
+NOTE Notes on properties
+
+05:45.380 --> 05:49.620
+Finally, two notes on properties.
+
+05:49.620 --> 00:05:51.950
+We've been talking about overlay properties,
+
+00:05:51.951 --> 00:05:54.540
+but there's also something called text properties.
+
+05:54.540 --> 05:57.460
+Text properties are attached to text in a buffer.
+
+05:57.460 --> 06:00.900
+When you copy that text, the properties come along with it.
+
+06:00.900 --> 00:06:03.056
+If you modify the properties,
+
+00:06:03.057 --> 00:06:05.500
+the buffer is considered modified.
+
+06:05.500 --> 06:08.460
+Org Mode makes heavy use of text properties,
+
+06:08.460 --> 00:06:11.677
+as we can see by running this little code snippet here,
+
+00:06:11.678 --> 00:06:14.060
+which is going to tell us the properties
+
+06:14.060 --> 00:06:16.565
+and the string attached
+
+00:06:16.566 --> 00:06:20.740
+to the "Some poetry" headline on the right.
+
+06:20.740 --> 06:23.660
+There's also some controversy regarding performance.
+
+06:23.660 --> 00:06:25.520
+It may be that text properties
+
+00:06:25.521 --> 00:06:27.860
+perform better than overlay properties,
+
+06:27.860 --> 00:06:28.892
+so do some research
+
+00:06:28.893 --> 00:06:31.060
+if you're going to make heavy use of them.
+
+06:31.060 --> 06:36.100
+I prefer overlays because they're just easier to use.
+
+NOTE Improving C++ compiler output
+
+06:36.100 --> 06:37.540
+C++ compiler output.
+
+06:37.540 --> 00:06:41.170
+So my day job is C++ programmer,
+
+00:06:41.171 --> 00:06:46.560
+and although I've been an Emacser for many years,
+
+00:06:46.561 --> 00:06:52.860
+it can be a little bit of a chore dealing with errors.
+
+06:52.860 --> 00:06:55.680
+The error messages that come out of the compiler
+
+00:06:55.681 --> 00:06:57.580
+can be pretty hard to understand.
+
+06:57.580 --> 00:07:00.537
+This has often been a barrier,
+
+00:07:00.538 --> 00:07:04.640
+particularly for people who are new to C++.
+
+07:04.640 --> 07:09.040
+So let's see what that's like.
+
+07:09.040 --> 00:07:10.559
+I have an example
+
+00:07:10.560 --> 00:07:14.780
+which is generously supplied by Ben Deane of Intel.
+
+07:14.780 --> 00:07:17.082
+So let's see what it looks like
+
+00:07:17.083 --> 00:07:19.313
+when you compile a C++ program
+
+00:07:19.314 --> 00:07:24.400
+that has a difficult error in it.
+
+07:24.400 --> 07:27.400
+Okay.
+
+07:28.400 --> 07:31.400
+Okay.
+
+07:31.400 --> 07:35.680
+So you see we have a lot of fairly verbose messages.
+
+07:35.680 --> 07:39.400
+The most verbose one I think is probably here.
+
+07:39.400 --> 07:41.000
+This one here.
+
+07:41.000 --> 07:42.000
+These are pretty bad.
+
+07:42.000 --> 07:43.000
+I think there might be bigger ones.
+
+07:43.000 --> 00:07:43.720
+Oh, yeah. Here we go.
+
+00:07:43.721 --> 00:07:44.960
+Here's my favorite one.
+
+00:07:44.961 --> 00:07:51.063
+You can see... Let's look for specialization... Basically,
+
+00:07:51.064 --> 00:07:55.178
+this whole section of the buffer here,
+
+00:07:55.179 --> 00:07:58.228
+that is specifying the specific types
+
+00:07:58.229 --> 00:08:02.000
+that a function template was instantiated with.
+
+08:02.000 --> 08:04.000
+And it's a lot there.
+
+08:04.000 --> 00:08:05.473
+So if you're trying to figure out
+
+00:08:05.474 --> 00:08:06.817
+what's wrong with your program
+
+00:08:06.818 --> 00:08:08.884
+and you're looking at something like this,
+
+00:08:08.885 --> 00:08:11.000
+it can be really, really hard to understand.
+
+08:11.000 --> 08:12.000
+Okay.
+
+08:12.000 --> 08:17.680
+Back to our presentation.
+
+NOTE The problem with C++ error messages
+
+08:17.680 --> 00:08:20.063
+So it's often this way in C++
+
+00:08:20.064 --> 00:08:23.400
+because we compose types from other types.
+
+08:23.400 --> 00:08:26.216
+They can be long to begin with,
+
+00:08:26.217 --> 00:08:30.240
+but then a couple of other factors come into play.
+
+NOTE Many standard class templates have defalut arguments
+
+08:30.240 --> 08:33.280
+First of all, we can have default template arguments.
+
+08:33.280 --> 00:08:35.363
+These are arguments you didn't write,
+
+00:08:35.364 --> 00:08:37.008
+but that are implicitly there
+
+00:08:37.009 --> 00:08:38.325
+and can sometimes refer
+
+00:08:38.326 --> 00:08:40.300
+to the arguments that you did write,
+
+00:08:40.301 --> 00:08:42.440
+which causes them to get a bit bigger,
+
+00:08:42.441 --> 00:08:47.520
+such as these allocator arguments here and here.
+
+NOTE Some types are aliases for longer things, too
+
+08:47.520 --> 08:49.360
+Then there are type aliases.
+
+08:49.360 --> 00:08:54.014
+For example, `std::string` here expands to
+
+00:08:54.015 --> 00:08:58.320
+a type with three template arguments.
+
+08:58.320 --> 00:09:01.940
+So you can imagine, when we combine
+
+00:09:01.941 --> 00:09:04.733
+those two things together,
+
+00:09:04.734 --> 00:09:09.763
+our simple vector of maps from strings to ints
+
+00:09:09.764 --> 00:09:14.257
+becomes this humongous thing here, which...
+
+00:09:14.258 --> 00:09:17.360
+Let's run the comparison.
+
+09:18.360 --> 09:20.960
+Yeah.
+
+NOTE Reporting type information accurately means long lines
+
+09:20.960 --> 00:09:24.924
+So in summary, to properly understand an error
+
+00:09:24.925 --> 00:09:27.370
+when you're a C++ programmer
+
+00:09:27.371 --> 00:09:29.718
+requires knowing the exact types
+
+00:09:29.719 --> 00:09:32.280
+that were supplied to your function.
+
+09:32.280 --> 00:09:34.430
+And types are built recursively,
+
+00:09:34.431 --> 00:09:36.646
+and therefore the types can--
+
+00:09:36.647 --> 00:09:40.513
+the correct exact name for the type
+
+00:09:40.514 --> 00:09:42.776
+can just be really huge
+
+00:09:42.777 --> 00:09:46.360
+and have many levels and layers to it.
+
+09:46.360 --> 00:09:48.113
+So when I was trying to understand
+
+00:09:48.114 --> 00:09:49.466
+the things I'd done wrong,
+
+00:09:49.467 --> 00:09:52.401
+especially when I was a newer C++ programmer,
+
+00:09:52.402 --> 00:09:54.570
+but honestly still even recently,
+
+00:09:54.571 --> 00:09:57.440
+if I was having a really intractable problem,
+
+09:57.440 --> 00:10:00.123
+I would just copy the entire error message out,
+
+00:10:00.124 --> 00:10:01.735
+stick it in the scratch buffer,
+
+00:10:01.736 --> 00:10:03.649
+and then manually reformat it
+
+00:10:03.650 --> 00:10:05.563
+so I could see what it was telling me
+
+00:10:05.564 --> 00:10:07.261
+I'd actually called the function
+
+00:10:07.262 --> 00:10:09.320
+or whatever it was with, the exact type.
+
+10:09.320 --> 00:10:11.311
+I had to sit there
+
+00:10:11.312 --> 00:10:13.240
+and go through the whole thing.
+
+10:13.240 --> 10:15.240
+But there's a better way.
+
+10:15.240 --> 10:18.240
+Now, anyway.
+
+NOTE Emacs can help - Treat C++ type names as just another kind of balanced expression
+
+10:18.240 --> 10:23.960
+So what can Emacs do to help us with this problem?
+
+10:23.960 --> 00:10:28.870
+First of all, if you think about a type name,
+
+00:10:28.871 --> 00:10:33.080
+it's a lot like what we call S-expressions
+
+10:33.080 --> 10:35.480
+or balanced expressions.
+
+10:35.480 --> 10:38.400
+Lisp code itself is an S-expression.
+
+10:38.400 --> 00:10:41.464
+It's basically things with parentheses
+
+00:10:41.465 --> 00:10:44.214
+and little atoms or symbols in it,
+
+00:10:44.215 --> 00:10:46.520
+or strings or numbers.
+
+10:46.520 --> 00:10:50.231
+But parenthesized balanced expressions
+
+00:10:50.232 --> 00:10:55.800
+are things that Emacs was actually built to deal with.
+
+10:55.800 --> 00:10:58.944
+They were... I found an old manual from 1981,
+
+00:10:58.945 --> 00:11:02.160
+and the two major modes that they recommended
+
+11:02.160 --> 00:11:05.765
+or that they actually documented in the manual were
+
+00:11:05.766 --> 00:11:08.400
+one, assembly language, and two, Lisp.
+
+11:08.400 --> 00:11:10.652
+They mentioned that there were other modes,
+
+00:11:10.653 --> 00:11:12.700
+but they didn't say anything about them.
+
+11:12.700 --> 00:11:14.625
+So Lisp is something
+
+00:11:14.626 --> 00:11:17.440
+with a really long history with Emacs.
+
+11:17.440 --> 00:11:19.976
+Balanced expressions and manipulating them
+
+00:11:19.977 --> 00:11:21.434
+and doing them efficiently
+
+00:11:21.435 --> 00:11:24.155
+is just a thing that Emacs knows how to do,
+
+00:11:24.156 --> 00:11:25.640
+and Emacs is good at it.
+
+11:25.640 --> 00:11:27.705
+There's just a legacy
+
+00:11:27.706 --> 00:11:31.320
+of algorithms and functions for doing it.
+
+11:31.320 --> 00:11:33.182
+So we take types,
+
+00:11:33.183 --> 00:11:37.839
+and we take the angle brackets in the types,
+
+00:11:37.840 --> 00:11:40.840
+and we get the symbols right.
+
+11:40.840 --> 00:11:41.814
+Then we can treat them
+
+00:11:41.815 --> 00:11:44.312
+as though they were balanced expressions or S-expressions,
+
+00:11:44.313 --> 00:11:49.320
+the same kind that Emacs is really good at handling.
+
+NOTE Add overlays to improve readability
+
+11:49.320 --> 00:11:51.979
+Secondly, we can use overlays
+
+00:11:51.980 --> 00:11:55.260
+to improve the readability of errors.
+
+11:55.260 --> 00:11:58.012
+We can take long lines and break and indent them
+
+00:11:58.013 --> 00:12:00.160
+using `before-string`s, so the same thing
+
+12:00.200 --> 12:03.440
+I used to add "cherries" into the poem.
+
+12:03.440 --> 00:12:06.611
+We can use that to insert new lines
+
+00:12:06.612 --> 00:12:08.725
+followed by indentation
+
+00:12:08.726 --> 00:12:15.160
+and produce a much nicer-looking listing of a type.
+
+12:15.160 --> 00:12:19.641
+We can also use the `invisible` property
+
+00:12:19.642 --> 00:12:22.400
+to hide unwanted detail.
+
+NOTE Create a minor mode that runs during compilation
+
+12:22.400 --> 12:24.960
+Last of all, we can create a minor mode.
+
+12:24.960 --> 00:12:27.854
+When we're compiling things in Emacs,
+
+00:12:27.855 --> 00:12:30.140
+we often use `compilation-mode`.
+
+12:30.140 --> 00:12:32.097
+`compilation-mode` allows you to install
+
+00:12:32.098 --> 00:12:33.553
+compilation filters that run
+
+00:12:33.554 --> 00:12:36.434
+when the compiler is producing output,
+
+00:12:36.435 --> 00:12:39.980
+and at that time, then, we can add our overlays.
+
+12:39.980 --> 00:12:42.868
+We can also add in minor-mode commands
+
+00:12:42.869 --> 00:12:45.757
+that do whatever we want to the keymap.
+
+00:12:45.758 --> 00:12:48.321
+In this case, we're going to show and hide
+
+00:12:48.322 --> 00:12:50.176
+lower-level details interactively
+
+00:12:50.177 --> 00:12:53.906
+so that we can see a simplified version
+
+00:12:53.907 --> 00:12:59.500
+or a more detailed version of a type, depending on our needs.
+
+NOTE Parsing types as balanced expressions
+
+12:59.500 --> 13:03.980
+First of all, parsing types as balanced expressions.
+
+13:03.980 --> 00:13:05.686
+We need to be able to quickly locate
+
+00:13:05.687 --> 00:13:07.162
+the boundaries and the contents
+
+00:13:07.163 --> 00:13:08.500
+of parenthesized expressions,
+
+13:08.500 --> 13:12.100
+or in this case, expressions in angle brackets.
+
+13:12.100 --> 00:13:14.995
+We use a syntax table inside Emacs
+
+00:13:14.996 --> 00:13:18.800
+to allow movement functions like `forward-list`
+
+00:13:18.801 --> 00:13:21.100
+to jump between matching angle brackets.
+
+13:21.100 --> 13:23.460
+By default, they're just parentheses.
+
+13:23.460 --> 13:25.900
+First of all, let's look at our syntax table.
+
+13:25.900 --> 00:13:29.189
+We're going to add here syntax entries
+
+00:13:29.190 --> 00:13:33.900
+to handle angle brackets as though they were parentheses.
+
+13:33.900 --> 00:13:37.247
+Then we have a lot of types
+
+00:13:37.248 --> 00:13:42.980
+that have colons in them, and those are namespaces in C++.
+
+13:42.980 --> 00:13:45.766
+By default, Emacs does not recognize them
+
+00:13:45.767 --> 00:13:49.134
+as parts of symbols, so we're going to tell Emacs
+
+00:13:49.135 --> 00:13:52.839
+that a colon is something called a symbol constituent,
+
+00:13:52.840 --> 00:13:54.860
+that it can be part of a name.
+
+13:54.860 --> 00:13:57.613
+Once we do that, then we can use our functions
+
+00:13:57.614 --> 00:13:59.442
+like `forward-list`, `backward-word`,
+
+00:13:59.443 --> 00:14:03.288
+all of the navigation and movement functions that we have
+
+00:14:03.289 --> 00:14:06.623
+that do things, that do more complicated things
+
+00:14:06.624 --> 00:14:08.707
+like S-expressions and so on,
+
+00:14:08.708 --> 00:14:11.485
+can be used now with our angle brackets
+
+00:14:11.486 --> 00:14:16.100
+and inside of our types.
+
+NOTE Indent and fill with overlays - Use ancient "pretty printing" algorithms"
+
+14:16.100 --> 00:14:18.462
+The next thing we can do is
+
+00:14:18.463 --> 00:14:21.540
+perform indent and fill with overlays.
+
+14:21.540 --> 00:14:23.735
+We're going to use `before-string` properties
+
+00:14:23.736 --> 00:14:25.630
+to break lines and create indentation
+
+00:14:25.631 --> 00:14:28.900
+to make the output look a little better.
+
+14:28.900 --> 14:35.320
+Today, we fill mostly text and we indent mostly code.
+
+14:35.320 --> 00:14:37.307
+We fill text in order to prevent it
+
+00:14:37.308 --> 00:14:39.902
+from running off the side of the right margin,
+
+00:14:39.903 --> 00:14:43.940
+and we indent code to line up syntactic elements.
+
+14:43.940 --> 14:47.080
+Back in the day, they had algorithms that could do both.
+
+14:47.080 --> 14:52.260
+Those are what we're going to leverage.
+
+NOTE Overlays can mimic line breaks and indentation
+
+14:52.260 --> 00:14:54.582
+We can use the `before-string` property
+
+00:14:54.583 --> 00:14:57.760
+to insert a new line in the correct number of spaces
+
+14:57.760 --> 15:00.240
+to emulate indentation.
+
+15:00.240 --> 00:15:03.525
+As a simplified example, here's some code
+
+00:15:03.526 --> 00:15:07.280
+that will indent 4 upon each open angle bracket.
+
+15:07.280 --> 15:14.520
+Let's give it a try.
+
+NOTE Hiding details - Marking depths with overlays
+
+15:14.520 --> 15:18.280
+The next thing we're going to need to do is hide details.
+
+15:18.280 --> 00:15:22.688
+So we have nested types, and the user is going to want to
+
+00:15:22.689 --> 00:15:27.371
+be able to reveal lower-level or hide lower-level parts
+
+00:15:27.372 --> 00:15:30.131
+of the nested type interactively
+
+00:15:30.132 --> 00:15:35.480
+once we've already reformatted the error messages.
+
+15:35.480 --> 15:40.440
+Let's see how we can do that using invisible properties.
+
+15:40.440 --> 00:15:43.992
+The first thing we're going to do is
+
+00:15:43.993 --> 00:15:46.680
+mark depths within the type.
+
+15:46.680 --> 00:15:49.328
+When we're originally analyzing and formatting
+
+00:15:49.329 --> 00:15:51.920
+and doing the indentation and the line breaks,
+
+15:51.920 --> 00:15:55.071
+at the same time, we're going to go through
+
+00:15:55.072 --> 00:15:58.817
+and mark the nested levels inside the type names,
+
+00:15:58.818 --> 00:16:00.840
+just as this diagram shows.
+
+16:00.840 --> 00:16:03.573
+So depth 1, for example, will be everything
+
+00:16:03.574 --> 00:16:06.120
+inside the first level of angle brackets.
+
+16:06.120 --> 00:16:09.038
+Depth 2 will be everything inside the second level,
+
+00:16:09.039 --> 00:16:09.600
+and so on.
+
+16:09.760 --> 00:16:12.070
+And then later on, when the users request it,
+
+00:16:12.071 --> 00:16:16.303
+we can go and look at the depth that they've selected
+
+00:16:16.304 --> 00:16:19.360
+and then mark those sections invisible.
+
+16:19.360 --> 16:20.520
+Let's see how that might work.
+
+16:20.520 --> 00:16:24.022
+First of all, let's delete the overlays
+
+00:16:24.023 --> 00:16:28.400
+that we already have that created the indentation.
+
+16:28.400 --> 00:16:32.419
+Now we're going to go and do that marking
+
+00:16:32.420 --> 00:16:35.740
+with the custom depth properties here.
+
+16:35.740 --> 00:16:38.760
+To prove that I didn't pull a fast one,
+
+00:16:38.761 --> 00:16:42.082
+let's go and see what `describe-char` tells us
+
+00:16:42.083 --> 00:16:44.660
+about the depths inside here.
+
+16:44.660 --> 16:46.460
+Let's start here.
+
+16:46.460 --> 16:52.820
+Okay, so inside this part here, `std::string`,
+
+16:52.820 --> 16:54.980
+There are two overlays.
+
+16:54.980 --> 00:16:57.780
+One of them is of depth 1, and the other is of depth 2,
+
+00:16:57.781 --> 00:17:00.601
+which makes sense, because depth 1 is going to be
+
+00:17:00.602 --> 00:17:02.011
+from about here to here,
+
+00:17:02.012 --> 00:17:07.660
+and depth 2 is going to be from about here to this area.
+
+17:07.660 --> 00:17:10.829
+So it's reasonable that there should be two,
+
+00:17:10.830 --> 00:17:12.660
+and that's what we expect.
+
+NOTE Hiding to a target depth
+
+17:12.660 --> 00:17:17.353
+Now that we've marked the nested types with their depths,
+
+00:17:17.354 --> 00:17:21.380
+let's experiment with hiding details.
+
+17:21.380 --> 00:17:26.773
+This fragment of code takes a user-supplied depth,
+
+00:17:26.774 --> 00:17:29.085
+in this case 2, and will hide,
+
+00:17:29.086 --> 00:17:30.875
+based on those markings
+
+00:17:30.876 --> 00:17:33.932
+that we've already made on the overlays,
+
+00:17:33.933 --> 00:17:36.020
+the custom depth properties.
+
+17:36.020 --> 17:40.020
+We'll take those and apply your requested level of detail.
+
+17:40.020 --> 17:42.020
+So let's try it out.
+
+17:42.020 --> 17:43.020
+Depth 2.
+
+17:43.020 --> 00:17:46.005
+All right, that hid everything under the `std::map`,
+
+00:17:46.006 --> 00:17:47.260
+so the deepest level.
+
+17:47.260 --> 17:52.140
+If we make it 1, we should get a level higher than that.
+
+17:52.140 --> 17:54.540
+So now level 1 and below are hidden.
+
+17:54.540 --> 17:59.660
+Now if we put it back to 3, it should reveal everything.
+
+17:59.660 --> 18:04.900
+So that's what we're going to use in our minor mode.
+
+NOTE Demo
+
+18:04.900 --> 18:05.900
+Let's have a demo.
+
+18:05.900 --> 00:18:08.538
+We're going to revisit the initial example
+
+00:18:08.539 --> 00:18:10.380
+with the minor mode installed.
+
+18:10.380 --> 00:18:12.101
+Now we're going to have a compilation filter
+
+00:18:12.102 --> 00:18:13.593
+that will run on every chunk of output
+
+00:18:13.594 --> 00:18:15.780
+produced by the compiler.
+
+18:15.780 --> 00:18:17.849
+It's going to add those overlays
+
+00:18:17.850 --> 00:18:20.420
+with the line breaks and the indentation.
+
+18:20.420 --> 00:18:22.206
+It's also going to add overlays
+
+00:18:22.207 --> 00:18:23.880
+that mark up the nested types
+
+00:18:23.881 --> 00:18:26.220
+with the depths for each region.
+
+18:26.220 --> 18:31.580
+Let's add the hook for `tspew-mode`.
+
+18:31.580 --> 18:37.220
+And now we can compile again.
+
+18:38.220 --> 00:18:41.503
+All right, we can already see
+
+00:18:41.504 --> 00:18:47.195
+that these things are formatted a little bit better
+
+00:18:47.196 --> 00:18:49.180
+than they were before.
+
+18:49.180 --> 18:50.180
+They're not all on one line.
+
+18:50.180 --> 18:53.580
+Things are getting kind of lined up here.
+
+18:53.580 --> 19:05.620
+Here's a good example.
+
+19:05.620 --> 00:19:08.637
+And here's our big ugly one from before
+
+00:19:08.638 --> 00:19:10.900
+with all the characters in it.
+
+19:10.900 --> 19:14.500
+Let's try hiding some of this information.
+
+19:14.500 --> 00:19:17.431
+We'll just slowly decrease the level of detail
+
+00:19:17.432 --> 00:19:19.740
+and you can see how it works.
+
+19:19.740 --> 00:19:22.333
+Over here, where there's these ellipses
+
+00:19:22.334 --> 00:19:25.460
+next to string constant, the "..." there,
+
+19:25.460 --> 00:19:30.386
+that's where we are starting to hide information
+
+00:19:30.387 --> 00:19:32.900
+and go to the next level.
+
+19:32.900 --> 19:36.460
+Hiding more, hiding more, hiding more.
+
+19:36.460 --> 19:38.220
+Now we can go back and start adding it back.
+
+19:38.220 --> 00:19:42.736
+You can see here now we just have about four layers,
+
+00:19:42.737 --> 00:19:45.540
+which is a lot easier to understand.
+
+19:45.540 --> 00:19:47.733
+And if we start understanding what it is
+
+00:19:47.734 --> 00:19:52.180
+and we need more detail, we can just increase detail again.
+
+19:52.180 --> 00:19:55.402
+And every time we increase or decrease detail,
+
+00:19:55.403 --> 00:19:58.900
+it reformats so it still stays kind of consolidated
+
+19:58.900 --> 19:59.900
+and nice looking.
+
+19:59.900 --> 20:01.980
+Let's increase it a little bit more.
+
+20:02.060 --> 20:04.540
+Okay, so you can see how that worked.
+
+20:04.540 --> 20:08.340
+Let's go back to our presentation.
+
+20:08.340 --> 20:10.220
+All right.
+
+NOTE Conclusion
+
+20:10.220 --> 00:20:12.996
+In conclusion, we saw how we could solve
+
+00:20:12.997 --> 00:20:15.367
+a real problem for C++ programmers
+
+00:20:15.368 --> 00:20:18.534
+by combining several Emacs features: overlays,
+
+00:20:18.535 --> 00:20:20.489
+compilation mode extensions,
+
+00:20:20.490 --> 00:20:25.700
+and balanced expression navigation using syntax tables.
+
+20:25.700 --> 00:20:27.978
+Emacs is often compared unfavorably
+
+00:20:27.979 --> 00:20:31.460
+to newer IDEs and editors with slicker user interfaces.
+
+20:32.220 --> 00:20:36.386
+What Emacs has that they don't is powerful abstractions,
+
+00:20:36.387 --> 00:20:38.862
+tons of libraries, and decades of work
+
+00:20:38.863 --> 00:20:42.100
+by some of the luminaries in the field of software.
+
+20:42.100 --> 00:20:45.343
+I think that this project would have been much harder to do
+
+00:20:45.344 --> 00:20:48.020
+in a prettier but less powerful environment.
+
+20:48.020 --> 20:50.860
+In short, there's plenty of hope for Emacs.
+
+20:50.860 --> 20:51.220
+Thank you.
diff --git a/2023/info/overlay-after.md b/2023/info/overlay-after.md
index 73285e87..6bb8bb97 100644
--- a/2023/info/overlay-after.md
+++ b/2023/info/overlay-after.md
@@ -1,6 +1,436 @@
<!-- Automatically generated by emacsconf-publish-after-page -->
+<a name="overlay-mainVideo-transcript"></a>
+# Transcript
+
+[[!template new="1" text="""Hi, I'm Jeff Trull, and today I'm going to talk to you""" start="00:00:00.000" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""about improving C++ compiler diagnostics""" start="00:00:04.898" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""using overlays and other features from Emacs.""" start="00:00:08.460" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""First an overview of my talk.""" start="00:00:13.600" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""I'm going to cover what overlays are""" start="00:00:15.840" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and how you can use them in code,""" start="00:00:17.657" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""then I'm going to talk about C++""" start="00:00:19.326" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and why its compiler errors can be so onerous.""" start="00:00:21.479" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Finally, we'll take that information""" start="00:00:24.480" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and build a new minor mode""" start="00:00:26.751" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""using overlays and other Emacs features.""" start="00:00:28.448" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""First of all, overlays.""" start="00:00:33.560" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""What are they?""" start="00:00:35.520" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""They are objects consisting of a buffer range""" start="00:00:36.680" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and a set of properties.""" start="00:00:39.125" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""That means that they cover a region in a buffer.""" start="00:00:40.400" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""The properties can be a certain set""" start="00:00:43.120" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""of special property names,""" start="00:00:45.534" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""in which case they can be used to cause""" start="00:00:47.345" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""special effects in the buffer,""" start="00:00:50.289" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""but they never change the underlying text.""" start="00:00:52.570" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""You can use them for things like hiding things.""" start="00:00:55.660" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So, for example, overlays are working right now""" start="00:00:59.900" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""in this window. `org-present`,""" start="00:01:02.887" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""the technology I'm using for this presentation,""" start="00:01:04.661" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""is hiding the asterisk before every headline,""" start="00:01:07.596" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""as well as the things called emphasis markers;""" start="00:01:10.032" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that is, those things that make things look""" start="00:01:12.521" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""monospaced for verbatim, or italic, or bold.""" start="00:01:16.270" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""The special characters we use to mark off those sections""" start="00:01:20.700" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""are also hidden by `org-present` using overlays.""" start="00:01:24.422" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""But those things are still in the buffer""" start="00:01:28.940" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and they're still visible to code.""" start="00:01:30.602" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So if I run this little snippet of code down here,""" start="00:01:31.980" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""it's going to go up to the headline &quot;Overlays""" start="00:01:34.922" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and what they can do,&quot; and it's going to tell us""" start="00:01:37.404" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""what's there in the buffer.""" start="00:01:40.052" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Let's go down and run this.""" start="00:01:41.540" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So according to this code, the contents of the buffer""" start="00:01:45.100" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to the left of the headline is a star in a space,""" start="00:01:48.958" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""which means that even though we can't see that star,""" start="00:01:51.991" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""it's still there, because it's hidden by an overlay.""" start="00:01:55.205" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""And that's kind of the essence of what overlays are.""" start="00:01:58.220" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""Let's do a simple overlay example.""" start="00:02:02.500" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We have some text on the right here,""" start="00:02:04.780" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""which is a famous poem by William Carlos Williams,""" start="00:02:06.720" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""which has been the subject of many memes.""" start="00:02:09.340" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Let's create an overlay that covers it.""" start="00:02:12.180" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""I'll go down here and use this snippet of code here.""" start="00:02:17.860" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We'll go up to the top, and we'll mark everything""" start="00:02:20.700" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""between `#+BEGIN_VERSE` and `#+END_VERSE`.""" start="00:02:25.919" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""You can see we've created an overlay""" start="00:02:29.540" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""from position 74 to 224.""" start="00:02:33.277" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""Now we can take that overlay that we already created""" start="00:02:35.700" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and add a property, in this case a `face` property,""" start="00:02:38.064" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to change the appearance of the text.""" start="00:02:41.212" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""This is a poem, and it's currently using""" start="00:02:43.540" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""a face that is monospaced,""" start="00:02:46.280" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and so it looks like a computer program,""" start="00:02:48.084" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""even though it's a poem.""" start="00:02:50.492" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""I think it would be nicer to use something""" start="00:02:51.900" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""with variable-width font, maybe with some serifs.""" start="00:02:54.586" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So let's give that a try.""" start="00:02:57.980" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Now you can see that the poem looks quite a bit different.""" start="00:03:01.140" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""It looks more like what we'd see in a book.""" start="00:03:03.700" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""We can also delete overlays.""" start="00:03:10.940" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So I've named this one.""" start="00:03:13.100" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So we can just go down and run `delete-overlay`""" start="00:03:15.140" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and get rid of it, and it'll go back to""" start="00:03:17.766" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""the appearance it had before.""" start="00:03:20.049" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""And there it is.""" start="00:03:22.660" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""It's back to normal.""" start="00:03:23.660" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""Now, if you're interested in changing all of the verses""" start="00:03:24.660" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""inside an Org Mode file to a different face""" start="00:03:28.474" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""or a different font family,""" start="00:03:31.109" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""this isn't the way you'd really do it.""" start="00:03:32.786" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""I'll just show you that real quick.""" start="00:03:35.060" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""The right way is probably to change the `org-verse` face,""" start="00:03:37.520" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""which is the face used for all of the verse blocks""" start="00:03:43.472" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""inside your Org Mode file.""" start="00:03:48.869" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""And so this is how you do it here:""" start="00:03:51.620" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""`face-remap-add-relative`.""" start="00:03:55.100" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Let's give it a try.""" start="00:03:56.100" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""It worked!""" start="00:03:58.340" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""There are more advanced things that you can do""" start="00:03:59.540" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""other than just changing fonts.""" start="00:04:01.806" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""There's a whole long list of them in the manual,""" start="00:04:03.300" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""but let's talk about the ones we're going to use today.""" start="00:04:05.544" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""You can make text invisible, just like `org-present` did.""" start="00:04:12.580" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""The simplest way is to set the `invisible` property to true,""" start="00:04:17.380" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""so here's a code snippet that will do that.""" start="00:04:21.820" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""What we're going to do is""" start="00:04:24.500" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""go and find the word &quot;plums&quot; inside the poem,""" start="00:04:26.160" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and then we're going to make it invisible""" start="00:04:28.967" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""by creating an overlay that covers it,""" start="00:04:31.285" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and then setting the invisible property to true.""" start="00:04:33.437" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Boom!""" start="00:04:36.820" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""It's gone.""" start="00:04:37.940" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We've eaten the plums.""" start="00:04:38.940" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Visibility is a huge topic and very complicated.""" start="00:04:39.940" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""There are powerful mechanisms for using it.""" start="00:04:42.180" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""I suggest reading the manual""" start="00:04:44.220" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""if you'd like to know more about that.""" start="00:04:46.627" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""Another thing we can do with properties""" start="00:04:49.780" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""is to add text either before or after an overlay.""" start="00:04:52.118" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Since we've made the word &quot;plums&quot; invisible,""" start="00:04:54.980" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""or anything that you make invisible in the buffer,""" start="00:04:57.348" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""if you add text then afterwards,""" start="00:05:00.575" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""it looks like you've replaced the original words""" start="00:05:02.663" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""with new words.""" start="00:05:05.700" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So let's add a property, a `before-string` property,""" start="00:05:08.220" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to the overlay that we used before""" start="00:05:12.047" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to make it seem as though we're eating cherries""" start="00:05:14.194" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""instead of plums.""" start="00:05:17.138" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Boom!""" start="00:05:18.180" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""There it is.""" start="00:05:19.580" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So that's how you can replace words using overlays.""" start="00:05:22.020" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""You can also have custom properties""" start="00:05:27.820" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that you name and then use yourself.""" start="00:05:29.761" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""For example, you can use it to mark regions in the buffer.""" start="00:05:31.700" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""You can also use it to add information""" start="00:05:35.320" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to regions in the buffer for your own tracking""" start="00:05:38.009" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""in a minor mode or something like that, which we will use.""" start="00:05:41.180" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""Finally, two notes on properties.""" start="00:05:45.380" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We've been talking about overlay properties,""" start="00:05:49.620" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""but there's also something called text properties.""" start="00:05:51.951" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Text properties are attached to text in a buffer.""" start="00:05:54.540" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""When you copy that text, the properties come along with it.""" start="00:05:57.460" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""If you modify the properties,""" start="00:06:00.900" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""the buffer is considered modified.""" start="00:06:03.057" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Org Mode makes heavy use of text properties,""" start="00:06:05.500" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""as we can see by running this little code snippet here,""" start="00:06:08.460" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""which is going to tell us the properties""" start="00:06:11.678" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and the string attached""" start="00:06:14.060" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to the &quot;Some poetry&quot; headline on the right.""" start="00:06:16.566" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""There's also some controversy regarding performance.""" start="00:06:20.740" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""It may be that text properties""" start="00:06:23.660" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""perform better than overlay properties,""" start="00:06:25.521" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""so do some research""" start="00:06:27.860" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""if you're going to make heavy use of them.""" start="00:06:28.893" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""I prefer overlays because they're just easier to use.""" start="00:06:31.060" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""C++ compiler output.""" start="00:06:36.100" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So my day job is C++ programmer,""" start="00:06:37.540" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and although I've been an Emacser for many years,""" start="00:06:41.171" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""it can be a little bit of a chore dealing with errors.""" start="00:06:46.561" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""The error messages that come out of the compiler""" start="00:06:52.860" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""can be pretty hard to understand.""" start="00:06:55.681" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""This has often been a barrier,""" start="00:06:57.580" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""particularly for people who are new to C++.""" start="00:07:00.538" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So let's see what that's like.""" start="00:07:04.640" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""I have an example""" start="00:07:09.040" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""which is generously supplied by Ben Deane of Intel.""" start="00:07:10.560" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So let's see what it looks like""" start="00:07:14.780" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""when you compile a C++ program""" start="00:07:17.083" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that has a difficult error in it.""" start="00:07:19.314" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Okay.""" start="00:07:24.400" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Okay.""" start="00:07:28.400" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So you see we have a lot of fairly verbose messages.""" start="00:07:31.400" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""The most verbose one I think is probably here.""" start="00:07:35.680" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""This one here.""" start="00:07:39.400" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""These are pretty bad.""" start="00:07:41.000" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""I think there might be bigger ones.""" start="00:07:42.000" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Oh, yeah. Here we go.""" start="00:07:43.000" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Here's my favorite one.""" start="00:07:43.721" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""You can see... Let's look for specialization... Basically,""" start="00:07:44.961" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""this whole section of the buffer here,""" start="00:07:51.064" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that is specifying the specific types""" start="00:07:55.179" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that a function template was instantiated with.""" start="00:07:58.229" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""And it's a lot there.""" start="00:08:02.000" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So if you're trying to figure out""" start="00:08:04.000" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""what's wrong with your program""" start="00:08:05.474" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and you're looking at something like this,""" start="00:08:06.818" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""it can be really, really hard to understand.""" start="00:08:08.885" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Okay.""" start="00:08:11.000" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Back to our presentation.""" start="00:08:12.000" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""So it's often this way in C++""" start="00:08:17.680" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""because we compose types from other types.""" start="00:08:20.064" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""They can be long to begin with,""" start="00:08:23.400" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""but then a couple of other factors come into play.""" start="00:08:26.217" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""First of all, we can have default template arguments.""" start="00:08:30.240" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""These are arguments you didn't write,""" start="00:08:33.280" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""but that are implicitly there""" start="00:08:35.364" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and can sometimes refer""" start="00:08:37.009" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to the arguments that you did write,""" start="00:08:38.326" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""which causes them to get a bit bigger,""" start="00:08:40.301" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""such as these allocator arguments here and here.""" start="00:08:42.441" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""Then there are type aliases.""" start="00:08:47.520" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""For example, `std::string` here expands to""" start="00:08:49.360" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""a type with three template arguments.""" start="00:08:54.015" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So you can imagine, when we combine""" start="00:08:58.320" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""those two things together,""" start="00:09:01.941" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""our simple vector of maps from strings to ints""" start="00:09:04.734" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""becomes this humongous thing here, which...""" start="00:09:09.764" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Let's run the comparison.""" start="00:09:14.258" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Yeah.""" start="00:09:18.360" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""So in summary, to properly understand an error""" start="00:09:20.960" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""when you're a C++ programmer""" start="00:09:24.925" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""requires knowing the exact types""" start="00:09:27.371" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that were supplied to your function.""" start="00:09:29.719" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""And types are built recursively,""" start="00:09:32.280" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and therefore the types can--""" start="00:09:34.431" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""the correct exact name for the type""" start="00:09:36.647" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""can just be really huge""" start="00:09:40.514" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and have many levels and layers to it.""" start="00:09:42.777" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So when I was trying to understand""" start="00:09:46.360" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""the things I'd done wrong,""" start="00:09:48.114" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""especially when I was a newer C++ programmer,""" start="00:09:49.467" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""but honestly still even recently,""" start="00:09:52.402" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""if I was having a really intractable problem,""" start="00:09:54.571" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""I would just copy the entire error message out,""" start="00:09:57.440" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""stick it in the scratch buffer,""" start="00:10:00.124" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and then manually reformat it""" start="00:10:01.736" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""so I could see what it was telling me""" start="00:10:03.650" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""I'd actually called the function""" start="00:10:05.564" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""or whatever it was with, the exact type.""" start="00:10:07.262" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""I had to sit there""" start="00:10:09.320" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and go through the whole thing.""" start="00:10:11.312" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""But there's a better way.""" start="00:10:13.240" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Now, anyway.""" start="00:10:15.240" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""So what can Emacs do to help us with this problem?""" start="00:10:18.240" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""First of all, if you think about a type name,""" start="00:10:23.960" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""it's a lot like what we call S-expressions""" start="00:10:28.871" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""or balanced expressions.""" start="00:10:33.080" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Lisp code itself is an S-expression.""" start="00:10:35.480" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""It's basically things with parentheses""" start="00:10:38.400" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and little atoms or symbols in it,""" start="00:10:41.465" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""or strings or numbers.""" start="00:10:44.215" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""But parenthesized balanced expressions""" start="00:10:46.520" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""are things that Emacs was actually built to deal with.""" start="00:10:50.232" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""They were... I found an old manual from 1981,""" start="00:10:55.800" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and the two major modes that they recommended""" start="00:10:58.945" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""or that they actually documented in the manual were""" start="00:11:02.160" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""one, assembly language, and two, Lisp.""" start="00:11:05.766" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""They mentioned that there were other modes,""" start="00:11:08.400" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""but they didn't say anything about them.""" start="00:11:10.653" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So Lisp is something""" start="00:11:12.700" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""with a really long history with Emacs.""" start="00:11:14.626" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Balanced expressions and manipulating them""" start="00:11:17.440" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and doing them efficiently""" start="00:11:19.977" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""is just a thing that Emacs knows how to do,""" start="00:11:21.435" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and Emacs is good at it.""" start="00:11:24.156" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""There's just a legacy""" start="00:11:25.640" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""of algorithms and functions for doing it.""" start="00:11:27.706" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So we take types,""" start="00:11:31.320" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and we take the angle brackets in the types,""" start="00:11:33.183" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and we get the symbols right.""" start="00:11:37.840" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Then we can treat them""" start="00:11:40.840" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""as though they were balanced expressions or S-expressions,""" start="00:11:41.815" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""the same kind that Emacs is really good at handling.""" start="00:11:44.313" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""Secondly, we can use overlays""" start="00:11:49.320" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to improve the readability of errors.""" start="00:11:51.980" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We can take long lines and break and indent them""" start="00:11:55.260" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""using `before-string`s, so the same thing""" start="00:11:58.013" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""I used to add &quot;cherries&quot; into the poem.""" start="00:12:00.200" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We can use that to insert new lines""" start="00:12:03.440" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""followed by indentation""" start="00:12:06.612" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and produce a much nicer-looking listing of a type.""" start="00:12:08.726" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We can also use the `invisible` property""" start="00:12:15.160" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to hide unwanted detail.""" start="00:12:19.642" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""Last of all, we can create a minor mode.""" start="00:12:22.400" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""When we're compiling things in Emacs,""" start="00:12:24.960" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""we often use `compilation-mode`.""" start="00:12:27.855" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""`compilation-mode` allows you to install""" start="00:12:30.140" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""compilation filters that run""" start="00:12:32.098" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""when the compiler is producing output,""" start="00:12:33.554" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and at that time, then, we can add our overlays.""" start="00:12:36.435" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We can also add in minor-mode commands""" start="00:12:39.980" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that do whatever we want to the keymap.""" start="00:12:42.869" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""In this case, we're going to show and hide""" start="00:12:45.758" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""lower-level details interactively""" start="00:12:48.322" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""so that we can see a simplified version""" start="00:12:50.177" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""or a more detailed version of a type, depending on our needs.""" start="00:12:53.907" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""First of all, parsing types as balanced expressions.""" start="00:12:59.500" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We need to be able to quickly locate""" start="00:13:03.980" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""the boundaries and the contents""" start="00:13:05.687" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""of parenthesized expressions,""" start="00:13:07.163" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""or in this case, expressions in angle brackets.""" start="00:13:08.500" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We use a syntax table inside Emacs""" start="00:13:12.100" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to allow movement functions like `forward-list`""" start="00:13:14.996" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to jump between matching angle brackets.""" start="00:13:18.801" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""By default, they're just parentheses.""" start="00:13:21.100" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""First of all, let's look at our syntax table.""" start="00:13:23.460" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We're going to add here syntax entries""" start="00:13:25.900" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to handle angle brackets as though they were parentheses.""" start="00:13:29.190" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Then we have a lot of types""" start="00:13:33.900" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that have colons in them, and those are namespaces in C++.""" start="00:13:37.248" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""By default, Emacs does not recognize them""" start="00:13:42.980" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""as parts of symbols, so we're going to tell Emacs""" start="00:13:45.767" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that a colon is something called a symbol constituent,""" start="00:13:49.135" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that it can be part of a name.""" start="00:13:52.840" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Once we do that, then we can use our functions""" start="00:13:54.860" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""like `forward-list`, `backward-word`,""" start="00:13:57.614" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""all of the navigation and movement functions that we have""" start="00:13:59.443" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that do things, that do more complicated things""" start="00:14:03.289" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""like S-expressions and so on,""" start="00:14:06.624" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""can be used now with our angle brackets""" start="00:14:08.708" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and inside of our types.""" start="00:14:11.486" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""The next thing we can do is""" start="00:14:16.100" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""perform indent and fill with overlays.""" start="00:14:18.463" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We're going to use `before-string` properties""" start="00:14:21.540" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to break lines and create indentation""" start="00:14:23.736" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to make the output look a little better.""" start="00:14:25.631" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Today, we fill mostly text and we indent mostly code.""" start="00:14:28.900" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We fill text in order to prevent it""" start="00:14:35.320" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""from running off the side of the right margin,""" start="00:14:37.308" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and we indent code to line up syntactic elements.""" start="00:14:39.903" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Back in the day, they had algorithms that could do both.""" start="00:14:43.940" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Those are what we're going to leverage.""" start="00:14:47.080" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""We can use the `before-string` property""" start="00:14:52.260" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to insert a new line in the correct number of spaces""" start="00:14:54.583" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to emulate indentation.""" start="00:14:57.760" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""As a simplified example, here's some code""" start="00:15:00.240" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that will indent 4 upon each open angle bracket.""" start="00:15:03.526" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Let's give it a try.""" start="00:15:07.280" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""The next thing we're going to need to do is hide details.""" start="00:15:14.520" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So we have nested types, and the user is going to want to""" start="00:15:18.280" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""be able to reveal lower-level or hide lower-level parts""" start="00:15:22.689" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""of the nested type interactively""" start="00:15:27.372" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""once we've already reformatted the error messages.""" start="00:15:30.132" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Let's see how we can do that using invisible properties.""" start="00:15:35.480" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""The first thing we're going to do is""" start="00:15:40.440" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""mark depths within the type.""" start="00:15:43.993" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""When we're originally analyzing and formatting""" start="00:15:46.680" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and doing the indentation and the line breaks,""" start="00:15:49.329" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""at the same time, we're going to go through""" start="00:15:51.920" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and mark the nested levels inside the type names,""" start="00:15:55.072" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""just as this diagram shows.""" start="00:15:58.818" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So depth 1, for example, will be everything""" start="00:16:00.840" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""inside the first level of angle brackets.""" start="00:16:03.574" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Depth 2 will be everything inside the second level,""" start="00:16:06.120" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and so on.""" start="00:16:09.039" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""And then later on, when the users request it,""" start="00:16:09.760" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""we can go and look at the depth that they've selected""" start="00:16:12.071" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and then mark those sections invisible.""" start="00:16:16.304" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Let's see how that might work.""" start="00:16:19.360" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""First of all, let's delete the overlays""" start="00:16:20.520" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that we already have that created the indentation.""" start="00:16:24.023" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Now we're going to go and do that marking""" start="00:16:28.400" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""with the custom depth properties here.""" start="00:16:32.420" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""To prove that I didn't pull a fast one,""" start="00:16:35.740" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""let's go and see what `describe-char` tells us""" start="00:16:38.761" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""about the depths inside here.""" start="00:16:42.083" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Let's start here.""" start="00:16:44.660" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Okay, so inside this part here, `std::string`,""" start="00:16:46.460" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""There are two overlays.""" start="00:16:52.820" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""One of them is of depth 1, and the other is of depth 2,""" start="00:16:54.980" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""which makes sense, because depth 1 is going to be""" start="00:16:57.781" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""from about here to here,""" start="00:17:00.602" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and depth 2 is going to be from about here to this area.""" start="00:17:02.012" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So it's reasonable that there should be two,""" start="00:17:07.660" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and that's what we expect.""" start="00:17:10.830" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""Now that we've marked the nested types with their depths,""" start="00:17:12.660" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""let's experiment with hiding details.""" start="00:17:17.354" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""This fragment of code takes a user-supplied depth,""" start="00:17:21.380" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""in this case 2, and will hide,""" start="00:17:26.774" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""based on those markings""" start="00:17:29.086" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that we've already made on the overlays,""" start="00:17:30.876" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""the custom depth properties.""" start="00:17:33.933" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We'll take those and apply your requested level of detail.""" start="00:17:36.020" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So let's try it out.""" start="00:17:40.020" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Depth 2.""" start="00:17:42.020" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""All right, that hid everything under the `std::map`,""" start="00:17:43.020" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""so the deepest level.""" start="00:17:46.006" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""If we make it 1, we should get a level higher than that.""" start="00:17:47.260" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So now level 1 and below are hidden.""" start="00:17:52.140" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Now if we put it back to 3, it should reveal everything.""" start="00:17:54.540" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""So that's what we're going to use in our minor mode.""" start="00:17:59.660" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""Let's have a demo.""" start="00:18:04.900" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We're going to revisit the initial example""" start="00:18:05.900" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""with the minor mode installed.""" start="00:18:08.539" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Now we're going to have a compilation filter""" start="00:18:10.380" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that will run on every chunk of output""" start="00:18:12.102" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""produced by the compiler.""" start="00:18:13.594" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""It's going to add those overlays""" start="00:18:15.780" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""with the line breaks and the indentation.""" start="00:18:17.850" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""It's also going to add overlays""" start="00:18:20.420" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that mark up the nested types""" start="00:18:22.207" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""with the depths for each region.""" start="00:18:23.881" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Let's add the hook for `tspew-mode`.""" start="00:18:26.220" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""And now we can compile again.""" start="00:18:31.580" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""All right, we can already see""" start="00:18:38.220" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that these things are formatted a little bit better""" start="00:18:41.504" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""than they were before.""" start="00:18:47.196" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""They're not all on one line.""" start="00:18:49.180" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Things are getting kind of lined up here.""" start="00:18:50.180" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Here's a good example.""" start="00:18:53.580" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""And here's our big ugly one from before""" start="00:19:05.620" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""with all the characters in it.""" start="00:19:08.638" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Let's try hiding some of this information.""" start="00:19:10.900" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""We'll just slowly decrease the level of detail""" start="00:19:14.500" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and you can see how it works.""" start="00:19:17.432" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Over here, where there's these ellipses""" start="00:19:19.740" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""next to string constant, the &quot;...&quot; there,""" start="00:19:22.334" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""that's where we are starting to hide information""" start="00:19:25.460" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and go to the next level.""" start="00:19:30.387" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Hiding more, hiding more, hiding more.""" start="00:19:32.900" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Now we can go back and start adding it back.""" start="00:19:36.460" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""You can see here now we just have about four layers,""" start="00:19:38.220" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""which is a lot easier to understand.""" start="00:19:42.737" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""And if we start understanding what it is""" start="00:19:45.540" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and we need more detail, we can just increase detail again.""" start="00:19:47.734" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""And every time we increase or decrease detail,""" start="00:19:52.180" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""it reformats so it still stays kind of consolidated""" start="00:19:55.403" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and nice looking.""" start="00:19:58.900" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Let's increase it a little bit more.""" start="00:19:59.900" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Okay, so you can see how that worked.""" start="00:20:02.060" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Let's go back to our presentation.""" start="00:20:04.540" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""All right.""" start="00:20:08.340" video="mainVideo-overlay" id="subtitle"]]
+[[!template new="1" text="""In conclusion, we saw how we could solve""" start="00:20:10.220" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""a real problem for C++ programmers""" start="00:20:12.997" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""by combining several Emacs features: overlays,""" start="00:20:15.368" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""compilation mode extensions,""" start="00:20:18.535" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""and balanced expression navigation using syntax tables.""" start="00:20:20.490" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Emacs is often compared unfavorably""" start="00:20:25.700" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""to newer IDEs and editors with slicker user interfaces.""" start="00:20:27.979" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""What Emacs has that they don't is powerful abstractions,""" start="00:20:32.220" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""tons of libraries, and decades of work""" start="00:20:36.387" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""by some of the luminaries in the field of software.""" start="00:20:38.863" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""I think that this project would have been much harder to do""" start="00:20:42.100" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""in a prettier but less powerful environment.""" start="00:20:45.344" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""In short, there's plenty of hope for Emacs.""" start="00:20:48.020" video="mainVideo-overlay" id="subtitle"]]
+[[!template text="""Thank you.""" start="00:20:50.860" video="mainVideo-overlay" id="subtitle"]]
+
+
+
+Captioner: sachac
+
Questions or comments? Please e-mail [emacsconf-org-private@gnu.org](mailto:emacsconf-org-private@gnu.org?subject=Comment%20for%20EmacsConf%202022%20overlay%3A%20Improving%20compiler%20diagnostics%20with%20overlays)
diff --git a/2023/info/overlay-before.md b/2023/info/overlay-before.md
index 9b672414..06376cf1 100644
--- a/2023/info/overlay-before.md
+++ b/2023/info/overlay-before.md
@@ -8,12 +8,40 @@ The following image shows where the talk is in the schedule for Sat 2023-12-02.
Format: 21-min talk; Q&A: BigBlueButton conference room <https://media.emacsconf.org/2023/current/bbb-overlay.html>
Etherpad: <https://pad.emacsconf.org/2023-overlay>
Discuss on IRC: [#emacsconf-dev](https://chat.emacsconf.org/?join=emacsconf,emacsconf-dev)
-Status: Ready to stream
+Status: Now playing on the conference livestream
<div>Times in different timezones:</div><div class="times" start="2023-12-02T18:00:00Z" end="2023-12-02T18:20:00Z"><div class="conf-time">Saturday, Dec 2 2023, ~1:00 PM - 1:20 PM EST (US/Eastern)</div><div class="others"><div>which is the same as:</div>Saturday, Dec 2 2023, ~12:00 PM - 12:20 PM CST (US/Central)<br />Saturday, Dec 2 2023, ~11:00 AM - 11:20 AM MST (US/Mountain)<br />Saturday, Dec 2 2023, ~10:00 AM - 10:20 AM PST (US/Pacific)<br />Saturday, Dec 2 2023, ~6:00 PM - 6:20 PM UTC <br />Saturday, Dec 2 2023, ~7:00 PM - 7:20 PM CET (Europe/Paris)<br />Saturday, Dec 2 2023, ~8:00 PM - 8:20 PM EET (Europe/Athens)<br />Saturday, Dec 2 2023, ~11:30 PM - 11:50 PM IST (Asia/Kolkata)<br />Sunday, Dec 3 2023, ~2:00 AM - 2:20 AM +08 (Asia/Singapore)<br />Sunday, Dec 3 2023, ~3:00 AM - 3:20 AM JST (Asia/Tokyo)</div></div><div><a href="/2023/watch/dev/">Find out how to watch and participate</a></div>
+<div class="vid"><video controls preload="none" id="overlay-mainVideo"><source src="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main.webm" />captions="""<track label="English" kind="captions" srclang="en" src="/2023/captions/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main.vtt" default />"""<track kind="chapters" label="Chapters" src="/2023/captions/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main--chapters.vtt" /><p><em>Your browser does not support the video tag. Please download the video instead.</em></p></video>[[!template id="chapters" vidid="overlay-mainVideo" data="""
+00:00.000 Introduction
+00:33.560 Overlays and what they can do
+02:02.500 Simple overlay example - creating an overlay
+02:35.700 Adding properties
+03:10.940 Deleting an overlay
+03:24.660 Setting fonts the right way
+03:59.540 More properties
+04:12.580 Visibility
+04:49.780 Adding text
+05:27.820 Custom properties
+05:45.380 Notes on properties
+06:36.100 Improving C++ compiler output
+08:17.680 The problem with C++ error messages
+08:30.240 Many standard class templates have defalut arguments
+08:47.520 Some types are aliases for longer things, too
+09:20.960 Reporting type information accurately means long lines
+10:18.240 Emacs can help - Treat C++ type names as just another kind of balanced expression
+11:49.320 Add overlays to improve readability
+12:22.400 Create a minor mode that runs during compilation
+12:59.500 Parsing types as balanced expressions
+14:16.100 Indent and fill with overlays - Use ancient "pretty printing" algorithms"
+14:52.260 Overlays can mimic line breaks and indentation
+15:14.520 Hiding details - Marking depths with overlays
+17:12.660 Hiding to a target depth
+18:04.900 Demo
+20:10.220 Conclusion
+"""]]<div></div>Duration: 20:57 minutes<div class="files resources"><ul><li><a href="https://pad.emacsconf.org/2023-overlay">Open Etherpad</a></li><li><a href="https://media.emacsconf.org/2023/current/bbb-overlay.html">Open public Q&A</a></li><li><a href="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--expr_depth.svg">Download --expr_depth.svg</a></li><li><a href="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--final.webm">Download --final.webm (63MB)</a></li><li><a href="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--intro.vtt">Download --intro.vtt</a></li><li><a href="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--intro.webm">Download --intro.webm</a></li><li><a href="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main--chapters.vtt">Download --main--chapters.vtt</a></li><li><a href="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main.opus">Download --main.opus (15MB)</a></li><li><a href="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main.vtt">Download --main.vtt</a></li><li><a href="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--main.webm">Download --main.webm (63MB)</a></li><li><a href="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--normalized.opus">Download --normalized.opus (18MB)</a></li><li><a href="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--original.mp4">Download --original.mp4 (349MB)</a></li><li><a href="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--reencoded.webm">Download --reencoded.webm (60MB)</a></li><li><a href="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull--testdata.org">Download --testdata.org</a></li><li><a href="https://media.emacsconf.org/2023/emacsconf-2023-overlay--improving-compiler-diagnostics-with-overlays--jeff-trull.org">Download .org</a></li><li><a href="https://toobnix.org/w/bDou9TDETryMt18KcdB56A">View on Toobnix</a></li></ul></div></div>
# Description
<!-- End of emacsconf-publish-before-page --> \ No newline at end of file