summaryrefslogtreecommitdiffstats
path: root/2020/schedule/28.md
diff options
context:
space:
mode:
authorSacha Chua <sacha@sachachua.com>2020-11-10 13:34:03 -0500
committerSacha Chua <sacha@sachachua.com>2020-11-10 13:34:03 -0500
commitfc01255025f3270df0f275055b3c18b1cb2d00f0 (patch)
tree5e1596af00a00e702c6619aeaf2e982afbedd39c /2020/schedule/28.md
parentae5c1f030b9c43a3ebae981bc2295bcabae5fc10 (diff)
downloademacsconf-wiki-fc01255025f3270df0f275055b3c18b1cb2d00f0.tar.xz
emacsconf-wiki-fc01255025f3270df0f275055b3c18b1cb2d00f0.zip
Let's try it with individual info pages that are included
Diffstat (limited to '2020/schedule/28.md')
-rw-r--r--2020/schedule/28.md32
1 files changed, 2 insertions, 30 deletions
diff --git a/2020/schedule/28.md b/2020/schedule/28.md
index 15755292..f736a7df 100644
--- a/2020/schedule/28.md
+++ b/2020/schedule/28.md
@@ -5,37 +5,9 @@ Back to the [[schedule]]
Previous: <a href="/2020/schedule/27">State of Retro Gaming in Emacs</a>
Next: <a href="/2020/schedule/29">Pathing of Least Resistance</a>
+Sunday, Nov 29 2020, 1:29 PM - 2:19 PM EST / 10:29 AM - 11:19 AM PST / 6:29 PM - 7:19 PM UTC / 7:29 PM - 8:19 PM CET / 2:29 AM - 3:19 AM +08
-# Welcome To The Dungeon
-Sunday, Nov 29 2020, 1:29 PM - 2:19 PM EST / 10:29 AM - 11:19 AM PST / 6:29 PM - 7:19 PM UTC / 7:29 PM - 8:19 PM CET / 2:29 AM - 3:19 AM +08
-Erik Elmshauser and Corwin Brust
-
-Dungeon is an oral and physical media fantasy and abstract role-play
-gaming tradition that seems to have grown from miniature and
-war-gaming communities in and around the University of Minnesota, Twin
-Cities in the 1950s and 60s.
-
-Dungeon is inherently free (or nearly free, you do need paper and
-dice), both to play and to create your own games. Moreover, as a
-generality among practices, as Dungeon authors, we dislike impositions
-on our creative freedoms beyond those of our own imagination and
-tastes, especially those such as of a "brand" or "system", or e.g.
-copyright holder.
-
-In December of 2019 some friends who grew up creating and playing in
-each others' Dungeons decided to try making an engine for these types
-of games using Emacs and Emacs Lisp, org-mode, and maybe some
-duct-tape if needed. In this 50 minute talk Corwin and Erik introduce
-dungeon-mode, and explain why we decided to do that. We'll sketch out
-the project in both lay and technical terms, provide a tactical update
-with respect to completing our initial concept, describe how things
-are going in human terms, and share some things we've learned so far
-from and about Emacs and the free software community working on this
-project, while leaving 10-15m for questions and discussion.
-
-
-
-
+[[!inline pages="../info/28" raw="yes"]]
Back to the [[schedule]]
Previous: <a href="/2020/schedule/27">State of Retro Gaming in Emacs</a>