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authorSacha Chua <sacha@sachachua.com>2020-11-30 13:56:19 -0500
committerSacha Chua <sacha@sachachua.com>2020-11-30 13:56:19 -0500
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@@ -24,3 +24,46 @@ are going in human terms, and share some things we've learned so far
from and about Emacs and the free software community working on this
project, while leaving 10-15m for questions and discussion.
+<!-- from the pad --->
+
+- Actual start and end time (EST): Start 2020-11-29T13.34.52
+
+
+# Questions
+
+
+## Q5: Which software did you use for your presentation
+
+
+### Corwin: Everything you saw was OBS, Emacs or the desktop wallpaper engine from steam
+
+
+## Q4: Have you played around with generating SVGs programatically in Elisp? Sorry if I missed that! missed the intro
+
+
+## Q3: could you talk about getting the project into savannah/gnu?
+
+
+### Not sure whether this is still canonical: <https://git.savannah.nongnu.org/cgit/dungeon.git/>
+
+
+## Q2: Could you explain more of what the game is. It would help us comprehend this better. +1 Could you link the handbook. Would be interested in giving a read, I love RPGs.
+
+
+### If you send me your thoughts on the most important bits to finish I will :)
+
+
+### like RPG's but without the role-playing. Always 8 characters that can be divided between the players
+
+
+## Q1: I'd like to see a demo as well! :) what does it look like, what can it do?
+
+
+## (please add your question on the top of the list)
+
+
+# Notes
+
+
+## <https://github.com/dungeon-mode/game>
+